ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
TransactionProcessor was using parentOuterRange without checking whether
it was present, so it was exploding for indexInNode results.
Now checking for parentOuterRange presence, and falling back to
nodeOuterRange when missing.
This fix causes inconsistencies with zero-length text nodes. We should
fix these eventually, but for now I've just made the unit tests
tolerant of zero-length-text-node deviations.
Change-Id: Id9eadd57a0d5fcbaf009c0781da0a03928aebb31
Editing the text of a list item results in a change marker on the
paragraph within that list item. However, that paragraph usually isn't
present in the HTML, so the converter unwraps it when converting back to
HTML, and the change markers are lost. Instead, transfer the change
markers to the <li>.
Change-Id: Id675075d19c08d69bc8e990174841dc393b749fc
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.
Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
This changeset introduces new variable property of ve.ce.Node called "live", which stores information whether or not given node is attached to the live DOM. When the value of this property changes event "live" is called.
Change-Id: I6d0ce923c25ff2c4015914f367582c9a15e62c65
jQuery.css('float') returns different null values for Chrome and Firefox. This fix takes this into account and applies shields only to aliens and floated descendants.
Change-Id: I4c1db148043ee95991a17720dee8febad62c415a
Native contenteditable execCommands were being tried before the surface was attached to the DOM. This is necessary for disabling native contenteditable object editing and resizing.
Change-Id: Idff6a30432396726deb8a38356172380ea12fced
We do not want to use the Feedback tool for the December release, as it does not
work cleanly with LiquidThreads and would strand most users in an unfamiliar
wiki and expect them to have more complex/technical responses than they are
likely to be able to give; instead, have just purged it entirely from the code
(except for i15d strings, per Roan).
Change-Id: Ieebdca3d365943d901e2df37228120fdcff50afd
* Factor out getHTML(), postHTML(), saveWikitext() and parseWikitext()
* Use the API to save instead of using doEdit() directly
** This fixes a lot of integration bugs
** Get rid of the blocked user check, edit API checks this
* Check the namespace parameter
* Require tokens and POST
* Add diff functionality
Change-Id: I31891d1485985629db4e39532fb34e0e7fe23796
Walk through node model attributes and pick just the HTML ones, then apply them to the DOM element
Change-Id: I7e0ffd71023ad692fcad7386b853410747398793
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.
Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
ve.ce.getOffsetFromElementNode now supports adding outer length
of given node to status functions.
It is temporary solution that I will review in the future.
Change-Id: If779802156aa78dbced9d4c769e8e7877120b337
Browsers handle highlighting of our alien nodes differently. This change normalizes by hiding the native selection on the aliens, inserting blank image "shields" with native highlighting enabled.
Change-Id: Ica3576ef0e3c42b4aeae1da374cd1dc92f203d7d
When using jQuery insertBefore and insertAfter make sure to pass as a parameter jQuery selection of only one element (first for insertBefore and last for insertAfter).
Change-Id: Id469ed775642ab5be8e274ab3cb7730899e9487a
The signature of getUnlistRanges() changed in the UI rewrite, but the
recursive call wasn't updated. This caused unlisting of lists that
contain lists to break and throw a JS error.
Change-Id: I990120a906868a5160561cff6b963f5ba5473427