Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog
Bonus:
* Add .getMetaList() getter to dm.Surface
Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
We now initialize the surface in the dialog with a 4-element linmod
(paragraph, /paragraph, internalList, /internalList) rather than a
2-element linmod. This broke the code that disables the Insert button
in the reference dialog when the surface is empty.
Change-Id: Id733e654a628b1294e697ad4ef3f2f6fe1a9c869
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
We already getSlice which returns a ve.dm.DocumentSlice, so using
the word slice in this method is very confusing. What we are actually
doing is creating a ve.dm.Document from a range. Also remove argument
overloading as it's not particularly helpful and would make the new
name a lie.
Change-Id: I93da3419510410b170396e6765fbe2a87f9795be
Replaces newFromNodeReplacement(). newFromNodeReplacement was very
simplistic and didn't support metadata or internal list items, so
if you had comments or references inside of the data you were editing
(reference contents or an image caption), they'd get mangled.
With this, you can do:
newDoc = doc.getDocumentSlice( node );
// Edit newDoc
tx = ve.dm.Transaction.newFromDocumentReplace( doc, node, newDoc );
surface.change( newDoc );
and that takes care of metadata, internal list items, and things like
references that reference internal list items.
ve.dm.Document.js:
* In getDocumentSlice(), store a reference to the original document
and the number of items in its InternalList at the time of slicing
in the created slice. This is used for reconciliation when the
modified slice is injected back into the parent document with
newFromDocumentReplace().
ve.dm.InternalList.js:
* Add a method for merging in another InternalList. This provides a
mapping from old to new InternalList indexes so the linear model data
being injected by newFromDocumentReplace() can have its InternalList
indexes remapped.
ve.dm.Transaction.js:
* Replace newFromNodeReplacement() with newFromDocumentReplace()
ve.ui.MWMediaEditDialog.js, ve.ui.MWReferenceDialog.js:
* Use getDocumentSlice/newFromDocumentReplace for editing captions/refs
* Change insertion code path to insert an empty internalItem/caption, then
newFromDocumentReplace into that
* Add empty internalList to new mini-documents
ve/test/dm/ve.dm.Transaction.test.js:
* Replace newFromNodeReplacement tests with newFromDocumentReplace tests
ve-mw/test/dm/ve.dm.Transaction.test.js (new):
* Add tests for newFromDocumentReplace with mwReference nodes
ve.dm.mwExample.js:
* Add data for newFromDocumentReplace with mwReference tests
VisualEditor.hooks.php:
* Add new test file
Bug: 52102
Change-Id: I4aa980780114b391924f04df588e81c990c32983
Simply generating ':3' as the "unique" name for the 4th reference
doesn't work. Even if getUniqueListKey() had been used, that only
checks for conflicts with names that have already been encountered
(i.e. occur in <ref> tags that precede the current one), not for
conflicts with names that first occur further down in the document.
The solution is to generate names at serialization time, when we
have full knowledge of which names are in use. Internally, we use
'literal/<name>' for names that literally appeared in the source,
and 'auto/<number>' for unnamed references. Then at serialization
time, we translate 'auto/<number>' to 'literal/:<number>' if needed
(i.e. if the reference was reused).
ve.dm.MWReferenceNode.js:
* toDataElement()
** Prefix listKey with literal/ or auto/ as appropriate
* toDomElements()
** Map auto/ listKeys to unique names
** Don't try to unset the name if not present (was unsetting a property
that didn't exist anyway)
ve.dm.InternalList.js:
* Remove now-unused isUniqueListKey()
* Rewrite getUniqueListKey()
** Make prefix configurable
** Take previously generated unique keys into account
** Map the same old key (auto/N) to the same generated key (literal/:M)
* Add getNextUniqueNumber() as a source for auto/N numbers: previously
used the length of the itemHtmlQueue, but that only works during
conversion, not from the UI dialog
ve.ui.MWReferenceDialog.js:
* For new references or conflicting names, generate an auto/N key and
let toDomElements() deal with actually mapping that to name
ve.dm.InternalList.test.js:
* Rename listKeys to new style
* Split the test case into two groups so we can test multi-group cases
* Add tests for getUniqueListKey()
ve.dm.mwExample.js:
* Rename things to new style
* Modify the test case so it attempts to trigger bug 54341
Bug: 54341
Change-Id: I726fb83e6fb66ffec643d996768a854ec9474b3d
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
The search index was only being built on initialization, rather than at
the time the list was being shown. By moving it to be built on open
the list will always be fresh. Also, just after building the index, we can
enable/disable the select existing button based on the number of
results.
Bug: 51689
Bug: 51848
Bug: 52000
Change-Id: Ib38b1b227edc3d61dc49fa58999358e7adf11b08
This avoids problems when unnamed references were copy-pasted.
Knowing that key is always non-null simplifies a lot of logic
elsewhere.
Bug: 53365
Change-Id: I3a23123ae732d9583814d38dd880a0cdf691fd5d
This listens to change events on the surface and checks to see if
there is more than just an empty paragraph node.
Bug: 53345
Change-Id: Ic8fa84d7cdcbffd154178939d0ec8c2c4f86c415
Objective:
* Use the MW link specifically, since the target/command system doesn't
understand the group/id/extension concept yet
Change-Id: I8b756fa0bb55468312bb30d45ac5b943ff7362b5
Objectives:
* Make it possible to add items to toolbars without having to have all
toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
instead of the base implementation
Approach:
* Tools are named using a path-style category/id/ext system, making them
selectable, the latter component being used to differentiate extended
tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
category/id, and order them by promoting and demoting selections of
tools by category or category/id
Future:
* Add a way to place available but not yet placed tools in an "overflow"
group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
list with labels so tools with less obvious icons are easier to identify
- and probably use this as the overflow group
Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
Some browsers (e.g. Firefox) change the CE range when the dialog
is opened, so after the first surfaceModel change (to modify the
internal item) the surface's selection is modified, and the reference
is inserted in the wrong place.
Bug: 52159
Change-Id: Ia5da33b95a599ba78f308cf0554279ad44616f50
Now Ctrl+\ (Cmd+\ on Mac) will trigger the 'clear annotations' button
on the current context. Ideally we'd also bond to the 'clear' keyboard
button (ASCII 12) but it does not seem possible to do that yet.
Bug: 51507
Change-Id: I300ec1ffa237e51418ec429be39001f820f053ae
Objectives:
* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference
Changes:
*.php
* Cleanup unused files/messages
ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
appear on the right; all others on the left
ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items
ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools
ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs
ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode
ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools
ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"
Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99