Commit graph

159 commits

Author SHA1 Message Date
jenkins-bot 089cebd8e1 Merge "Hack around exceptions thrown when closing the reference dialog" 2013-06-07 00:13:10 +00:00
jenkins-bot baa2f22db9 Merge "Fix freaky disappearance of template nodes" 2013-06-07 00:09:05 +00:00
Catrope 778a74daf7 Hack around exceptions thrown when closing the reference dialog
ce.ProtectedNode doesn't like to be torn down when it's detached,
and this was happening to CE nodes created in the MWReferenceList.

Hack around this by attaching the CE nodes generated by the
MWReferenceList to the ce.MWReferenceListNode (so they have a
parent and a way of getting to the surface), and by guarding against
multiple successive setups/teardowns in ce.ProtectedNode.

Change-Id: If00e75b939ccbdbaf681bbb6609fec54805bf9a0
2013-06-07 00:08:54 +00:00
Catrope 4ce69758cc Fix freaky disappearance of template nodes
ce.GeneratedContentNode had an interesting bug where it called .append()
directly on DOM elements stored in the store. They weren't cloned,
which meant the previous rendering of the same node would just disappear,
and they also weren't adopted into the correct document which would
probably have caused other issues as well.

Properly clone and transplant the nodes from the store before attaching
them to the DOM.

Change-Id: I423db85cb7c3851a9bf68de03c72aa22994d9474
2013-06-07 00:06:23 +00:00
jenkins-bot bf05782972 Merge "Fix protectedness of MWReferenceList" 2013-06-06 23:48:22 +00:00
jenkins-bot 72f661dc69 Merge "ve.dm.MWBlockImageNode: Make toDomElements add more information to its output so round-tripping can work properly." 2013-06-06 21:46:21 +00:00
Ed Sanders fc5ead9212 Code style fixes: 'function(' => 'function ('
Change-Id: I905f6bec5c12903775bf3bb1085d26c9ea001eca
2013-06-06 13:02:16 +01:00
jenkins-bot 507a61bfd5 Merge "Proper support for frame images (do not display magnify icon)." 2013-06-06 03:26:49 +00:00
Catrope 3aae3e80bd Fix protectedness of MWReferenceList
The update() method wiped out the entire contents of the node, including
the shield that makes ce.ProtectedNode work. Fixed by only wiping out and
reconstructing the contents of the <ol>

Change-Id: Ib2978a72939884be67964ce8a3d89a570f70bfa3
2013-06-05 18:10:04 -07:00
Ed Sanders 22d1908bd4 Update reference lists and inline numberings automatically.
The easy part is getting the correct numbers from the InternalList
and generating the ordered list HTML. The tricky part is connecting
up the events to make sure the renumberings/list generations are
triggered when required.

InternalList can emit an update event on document transaction, which
triggers the renumbering/relisting if any references have been
added or deleted during that transaction.

ve.ce.MWReferenceListNode also listens to changes on the
InternalListNode (i.e. changes to the contents of the references)
and always triggers a rebuild.

Change-Id: I1b48ef5240e433c3b314259aa68cde13841ea98b
2013-06-05 15:11:16 -07:00
Inez Korczyński d14b2c514d ve.dm.MWBlockImageNode: Make toDomElements add more information to its output so round-tripping can work properly.
Change-Id: Ieacf9187371a1687869bcb4bb0244f1bc251a803
2013-06-05 14:37:28 -07:00
Inez Korczyński 1cd93f11ca ve.ce.Document: Introduce getRelativeRange method
A new method to be used for cursor left and right movement.

Change-Id: I9b32ccf6800d34f94793fc9086ba2c7341e30c61
2013-06-05 13:10:38 +01:00
Inez Korczyński a9812ad4c6 Proper support for frame images (do not display magnify icon).
Change-Id: I94792760e6b1ff69ab13501939bf8d10e0558e5b
2013-06-04 17:41:35 -07:00
jenkins-bot 3dfc960576 Merge "Store DM nodes in InternalList" 2013-06-04 17:06:24 +00:00
Ed Sanders 2925966944 Store DM nodes in InternalList
Also keep items in the order they appear in the document
and grouped by group and key.

Additions and removals are triggered by the new root/unroot events.

Change-Id: Ia3e90ccfdab88f352b89992b90554e5f03ff9952
2013-06-03 22:10:07 +01:00
jenkins-bot 722b193f45 Merge "Convert GeneratedContentNode into a mixing (instead of an abstract class)." 2013-05-30 16:50:53 +00:00
Catrope 7a616429a0 Unwrap excess <p>s in inline template rendering
This is a hack, in the future Parsoid will have a template re-expansion
API that will produce the correct result.

Change-Id: I328c11330fb3db71c51882717d6b84099c9270d1
2013-05-30 17:41:20 +01:00
Inez Korczyński 394a40f27c Convert GeneratedContentNode into a mixing (instead of an abstract class).
Change-Id: I280d2a59326bd83357c7a09c3a188a70fbc75335
2013-05-29 14:54:57 -07:00
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Inez Korczyński 1d7cf569e6 Support for thumb and frame images with captions.
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly

* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode

* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper

* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode

Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
2013-05-23 00:44:43 -07:00
Inez Korczyński 7c8bc08470 Added very basic support (rendering) for captions of thumb and frame images.
Change-Id: I4a59d4601c9bf44b241bb1432c9f1abc3f961743
2013-05-20 13:15:35 -07:00
Inez Korczyński e196c2f247 Wrap <img> in <a> inside image thumb in order to match MediaWiki parser output.
Change-Id: I91cfcd9ea319b4429abbbe9ddbb07d1cd8a65b62
2013-05-17 11:42:27 -07:00
Inez Korczyński 995a20219a Emit teardown event before replacing generated content node content and emit setup event after.
Change-Id: I397d4dfb5fd0177255a0b4389ba5380807969ef4
2013-05-15 17:35:49 -07:00
Ed Sanders b5ead95ee8 Implement roundtrip update of template contents
Currently there is no Parsoid call for this so we're using the PHP
parser API.

Change-Id: I8bc4f96924d88de7bc67203336bf465ba91fc37b
2013-05-16 00:56:44 +01:00
Inez Korczyński ba5c4f104d Build TemplateDialog based on parameters that are passed to template
(instead of TemplateData as before).

Change-Id: I50b0e6ef1936c4b56f40fa73bd42b03587bdf979
2013-05-15 22:47:59 +00:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Inez Korczyński b8d81f5238 Make MWBlockImageNode a ProtectedNode (by adding mixin).
Change-Id: Ib15efaf4964f16b86020367e42848d228efd09ba
2013-05-15 10:01:19 -07:00
jenkins-bot 3109e96bb1 Merge "Better support for MediaWiki block level images (thumb and frame)" 2013-05-15 02:58:23 +00:00
Christian Williams 991859d5d1 MWInlineImageNode should be img
Change-Id: I0cc43c59031f970b879b64696e824ebaa28a4b53
2013-05-14 17:36:04 -07:00
Inez Korczyński c6c7af5a62 Better support for MediaWiki block level images (thumb and frame)
Change-Id: Id6f65e4e1971e21035c89f32fa7ab0009c84695c
2013-05-14 17:14:36 -07:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
Trevor Parscal 8858ed932f Make reference list nodes render contents again
Really Roan? How dare you!

See I3f5116d7dfbaa5889b7c5cac01d7341272749c58

Change-Id: Ia0ae514fc07752edb7b7100716e09163d3bfacba
2013-05-10 10:47:10 -07:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
Ed Sanders 830de420e1 Code style fixes
* "function(" -> "function ("
* "{String}" -> "{string}"
* collapse unintentional double spaces

Change-Id: I3ce3f02d1e31d4797b44e04d28457dec363be296
2013-05-06 12:36:52 +01:00
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00
Ed Sanders 7cb4a30ff3 GeneratedContentNodes store DOM elements, not HTML (like aliens)
To avoid serialisation bugs, and for consistency.

Change-Id: I02e202a2ab52c88da039349ec079bea55e000665
2013-05-02 18:22:56 +01:00
James D. Forrester b9ba3c92a3 Add support for <div>s as user-editable blocks
Bug: 47907
Change-Id: I794927a881082e0113c0ce8ee8f1d908b0960899
2013-04-30 18:43:41 -07:00
Christian Williams 4dfb137bc0 Move Phantoms onChange
Aliens now listen for surface model change events in order to
adjust the position of the phantoms.

Change-Id: I1e8bfba331a10678e9ca7e64b7818197237eb0a2
2013-04-30 10:55:59 -07:00
Roan Kattouw fdea620ffe Fix ce.AlienNode
Was completely broken after the dm.AlienNode changes

Change-Id: I3f5116d7dfbaa5889b7c5cac01d7341272749c58
2013-04-29 17:35:08 -07:00
Roan Kattouw c68765639a Add TableCaptionNode
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.

Added the test case as a separate example document so Ed can use it
for his tests.

Removed test case asserting <caption> is alienated.

Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
2013-04-26 14:09:54 -07:00
jenkins-bot 8d4c87a388 Merge "Initial support for MWBlockImageNode - thumb images with captions :-)" 2013-04-25 23:36:08 +00:00
Inez Korczyński 4c6d296067 Initial support for MWBlockImageNode - thumb images with captions :-)
Change-Id: I4d81533ed9193ff934333f7c1ad80e03e33b236c
2013-04-25 21:49:32 +00:00
Trevor Parscal f8621f9ef8 Improve resizable node rendering
* Only place them in a high z-index while resizing so they don't render
  above dialogs and menus
* Add resize transition

ve.ce.ImageNode.js
* Switch from element attributes to CSS for setting dimensions

ve.ce.Node.css
* Add resizing class for resizable nodes for z-index
* Add transitioning class for resizable nodes for transitions
* Switch from border to inset box-shadow to not affect handle position
  calculation

ve.ce.ResizableNode.js
* Add/remove resizing class while resizing
* Switch from using $image to $resiable to make the class useful for
  non-image node
* Enable transition and set new dimensions before transaction processing
  which will cause re-rendering)
* Delay transaction processing for resize until after transition is
  complete
* Add hiding of context menu on resize start

ve.ce.Surface.js
* Add getSurface method so we can get to the context menu

Change-Id: I4667e394d0af4a80b651c2a0f6d11d30e196bf60
2013-04-25 11:45:11 -07:00
Inez Korczyński 6b7d62e4a4 Rename MWImageNode to MWInlineImageNode (get ready for adding MWBlockImageNode soon)
Change-Id: I617e2a17cb6fbd11e486c2981e361ae931ac1870
2013-04-24 16:49:07 -07:00
Ed Sanders 6ad61d4ddb Add data model support for MediaWiki references
So far just read-only.

Bug: 39599
Change-Id: I6daff5c5969e5fdc871f8f346cf790b4302ae080
2013-04-23 10:17:42 +01:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Trevor Parscal b3cd473f33 Allow resizing nodes
Actually really resizing the image

Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.

Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
2013-04-19 12:44:33 -07:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00