Commit graph

8 commits

Author SHA1 Message Date
Timo Tijhof 381472ac99 init.Platform: Refactor parsed messages.
Rewrite VisualEditorMessagesModule:
* Replace copy-paste dump of user-css module with stuff for
  VisualEditor (class commend and module::$origin).
* Remove duplication between getMessages and getScript.
* Actually implement getModifiedTime so that the comment in
  getMessages() about cache invalidation is actually true
  Fixes bug 42670: ext.visualEditor.specialMessages cache broken

ve.init:
* Implement addParsedMessages and getParsedMessage so that we
  don't mix up plain messages with raw html messages (minoredit
  was previously overloaded in mw.msg storage with a parsed html
  message and retrieved though ve.msg, which is documented as
  retuning plain text, not raw html). This is now separated into
  a different method.
* Improved documentation of the other msg methods to emphasise
  their differences
* Removed redundant code in attachSaveDialog() that was
  (partially) already done in setupSaveDialog() and moved the
  remaining bits into it as well. Checked all callers of these and
  they are both only called from ViewPageTarget.prototype.onLoad
* Also implement them in the standalone platform implementation,
  with the html escaper based on mw.html.escape
* Update init.platform.getMessage to use undefined instead of
  discouraged 'if-in' statement.
* Add test suite.

demos/test:
* Re-run makeStaticLoader.php on test to add ve.init.Platform.test
* Re-run makeStaticLoader.php on demos and update i18n caller
  to use ve.init.platform.addParsedMessages (also moved out of the
  auto-generated block for easier updating)

Change-Id: I7f26b47e9467e850c08b9c217c4f1098590de109
2012-12-04 07:56:41 +01:00
Catrope 74ed8e8766 Rename ve_foo_bar back to VeFooBar per discussion
Change-Id: Ibf6d4f08c4761727b2e3952a76e474c8221b38f9
2012-09-06 16:15:55 -07:00
Timo Tijhof b1d9c83b5d Object management: Object create/inherit/clone utilities
* For the most common case:
  - replace ve.extendClass with ve.inheritClass (chose slightly
    different names to detect usage of the old/new one, and I
    like 'inherit' better).
  - move it up to below the constructor, see doc block for why.

* Cases where more than 2 arguments were passed to
  ve.extendClass are handled differently depending on the case.

  In case of a longer inheritance tree, the other arguments
  could be omitted (like in "ve.ce.FooBar, ve.FooBar,
  ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
  because ve.ce.FooBar inherits from ve.Bar).

  In the case of where it previously had two mixins with
  ve.extendClass(), either one becomes inheritClass and one
  a mixin, both to mixinClass().

  No visible changes should come from this commit as the
  instances still all have the same visible properties in the
  end. No more or less than before.

* Misc.:
 - Be consistent in calling parent constructors in the
   same order as the inheritance.
 - Add missing @extends and @param documentation.
 - Replace invalid {Integer} type hint with {Number}.
 - Consistent doc comments order:
   @class, @abstract, @constructor, @extends, @params.
 - Fix indentation errors
   A fairly common mistake was a superfluous space before the
   identifier on the assignment line directly below the
   documentation comment.
   $ ack "^ [^*]" --js modules/ve
 - Typo "Inhertiance" -> "Inheritance".
 - Replacing the other confusing comment "Inheritance" (inside
   the constructor) with "Parent constructor".
 - Add missing @abstract for ve.ui.Tool.
 - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
 - Add function names to all @constructor functions. Now that we
   have inheritance it is important and useful to have these
   functions not be anonymous.

   Example of debug shot: http://cl.ly/image/1j3c160w3D45

   Makes the difference between

   < documentNode;
   > ve_dm_DocumentNode
     ...
     : ve_dm_BranchNode
       ...
       : ve_dm_Node
         ...
         : ve_dm_Node
           ...
           : Object
             ...

   without names (current situation):

   < documentNode;
   > Object
     ...
     : Object
       ...
       : Object
         ...
         : Object
           ...
           : Object
             ...

   though before this commit, it really looks like this
   (flattened since ve.extendClass really did a mixin):

   < documentNode;
   > Object
     ...
     ...
     ...

   Pattern in Sublime (case-sensitive) to find nameless
   constructor functions:
   "^ve\..*\.([A-Z])([^\.]+) = function \("

Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-06 15:29:31 -07:00
Trevor Parscal b370bbd0bc Improved icons
* Moved icons into Illustrator (used to be in Photoshop)
* Added SVG icons too
* Added support for devices with pixel ratio > 1 (they use SVG)
* Cleaned up icons (little rendering errors here and there)
* Organized icons into their own folder
* Increased the horizontal margin of the down arrows in the formatting (in the toolbar) and location (in the link inspector) drop down menus

Change-Id: I29b7084c9b1145051b2a76f514cfca9826d53ddb
2012-08-31 13:23:04 -07:00
Trevor Parscal a52d7ff65a Finally getting rid of all the es-* stuff and other cruft
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass

Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b
2012-08-28 13:59:35 -07:00
Trevor Parscal d147504f49 Added support for apex skin
* Made vector specific styles only active in the vector skin
* Added apex specific styles
* Removed override of text size for document node
* Added stylesheet for stand-alone to specify text size for document node

Change-Id: I8a57918912499f9453a5692ff45a04a16ed34cde
2012-08-15 16:35:52 -07:00
Trevor Parscal 255ce870e2 Puttin' em white-spacers where they aught'a be
function() -> function ()
){ -> ) {

Change-Id: I20a85fcf79d7aec64f7f2559e84c0279550d4eea
2012-08-06 18:52:19 -07:00
Trevor Parscal 53e9258280 Added ve.init.platform with MediaWiki and stand-alone implementations
This should make it much simpler to keep MediaWiki specifics out of VisualEditor, which will in turn make it easier to integrate VisualEditor into another platform.

Change-Id: I073e9737b37c28af889f2457d10b082cefd0d63b
2012-07-27 13:39:19 -07:00