Initializing range var in SurfaceObserver to use this.range instead of null to avoid passing wrong information to onContentChange.
Change-Id: I1d4e3fa2393166dad887077529351a479401bf4b
With the introduction of ActionFactory, we lost selection restoration. I've re-added it in the HistoryAction methods.
Change-Id: I018f9a9f85f5ce081e3b56c0f52aba24bc24cec5
ContentBranchNode shouldn't rerender on update, only on childUpdate.
When deleting across an inline node, update was emitted after the splice
had occurred in the DM but before the spice event was emitted that
caused the splice to happen in CE, leading to detached nodes and
associated sadness. See the bug for more details.
Change-Id: I2d44231b6e27efdb3f12967556cff174d9364d25
ApiVisualEditor
* Reverted some of I223235a6ea8b4178c50beeaaedb709b2de7cf0b5 turned out to be full of problems - the race condition is only relevant to getting the HTML
* Fixed check for $content to be false before it was defined
ve.init.mw.ViewPageTarget
* Reverted some more of I223235a6ea8b4178c50beeaaedb709b2de7cf0b5 - wgCurRevisionId is not equal to oldid, it's equal to $title->getLatestRevId() - this was causing lots of oldid problems
* Added use of restored message
* Made save button not locked when using oldid
* Customized save buttons depending on oldid
ve.init.mw.Target
* Reverted even more of I223235a6ea8b4178c50beeaaedb709b2de7cf0b5 - we don't want to keep a copy of the wgCurRevisionId at all, we just want the oldid if it was given
VisualEditor.i18n, VisualEditor
* Added restored notification and restore save button label messages
Change-Id: I8b30c2a153911f44643e369b7c6a9b89c0fb2c5b
* Fix 404 error for ve.ui.Icons-{raster,vector}.css
Follows-up 9563f08 / I840f72426f9a.
makeStaticLoader.php:
* Clean up old code.
* Error out early for missing module.
* Put i18n stuff in the right place
(some modules access ve.msg from the global scope to
assign status variables, for standalone on demos this was
failing due to wrong load order)
Change-Id: Idbff4c5136d567da747d9ae373cd2f6c3ee7fb1c
Rewrite VisualEditorMessagesModule:
* Replace copy-paste dump of user-css module with stuff for
VisualEditor (class commend and module::$origin).
* Remove duplication between getMessages and getScript.
* Actually implement getModifiedTime so that the comment in
getMessages() about cache invalidation is actually true
Fixes bug 42670: ext.visualEditor.specialMessages cache broken
ve.init:
* Implement addParsedMessages and getParsedMessage so that we
don't mix up plain messages with raw html messages (minoredit
was previously overloaded in mw.msg storage with a parsed html
message and retrieved though ve.msg, which is documented as
retuning plain text, not raw html). This is now separated into
a different method.
* Improved documentation of the other msg methods to emphasise
their differences
* Removed redundant code in attachSaveDialog() that was
(partially) already done in setupSaveDialog() and moved the
remaining bits into it as well. Checked all callers of these and
they are both only called from ViewPageTarget.prototype.onLoad
* Also implement them in the standalone platform implementation,
with the html escaper based on mw.html.escape
* Update init.platform.getMessage to use undefined instead of
discouraged 'if-in' statement.
* Add test suite.
demos/test:
* Re-run makeStaticLoader.php on test to add ve.init.Platform.test
* Re-run makeStaticLoader.php on demos and update i18n caller
to use ve.init.platform.addParsedMessages (also moved out of the
auto-generated block for easier updating)
Change-Id: I7f26b47e9467e850c08b9c217c4f1098590de109
HTML DOM has annoying behavior for <pre>s where .innerHTML eats the
first newline in a <pre>. Work around this by explicitly adding a
newline in the data->DOM converter if the <pre> already contained a
newline.
There is a separate bug in Parsoid that causes the newline to be lost
anyway, filed as bug 42666
Change-Id: Ia26cd4a4c61afbe439b0562deb7f24ee8b8147d7
DocumentNode element loses focus when the context is opened.
When clicking out of the context into window, polling error
occurs.
Change-Id: Ie8f8af763d221c59e47e8c240653f8b817c26f64
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation
ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code
Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
ve.IndentationAction
* Fix incompatibility with working with multiple nodes by using surface fragments
* Bug was caused by unindent causing rebuilding, which for all groups other than the first meant their nodes were detached and broken
ve.ListAction
* Employ unindent in a loop to remove all list levels
This is all still a bit hacked together, the use of surface fragments saved us this time, but we need to refactor this code. Badly. Next year.
Change-Id: Idddef35230b04d64cf8338d53bbab730fadec2fc
This will prevent inline alien phantoms from appearing while dragging. This was a usability enhancement identified by Inez/Christian.
Change-Id: Idf046db72e25875e899f5926ab7d50d2f514586b
Detecting contextChange events was making assumptions about the previous state, and causing a mess of problems.
Solution: detect contextChange events in a smarter way.
We also now emit contextChange event when moving to a different node. This helps fix other issues because it's possible for the selection to be the same, but the node at that range to change, and that's a context change for sure. Example would be changing the heading level.
Change-Id: I99d6fa94fae76aa940077abc9b5beacd38eb7b0b
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.
Change-Id: I31b50accac38d72a9367b9035504552dc0150104
Which for now is just "not when creating a new page". This is
already strictly enforced in the MediaWiki backend through EditPage.php, but not reflected in the Save dialog of VE yet.
Now the checkbox for Minor edit matches the logic for EditPage.
Change-Id: I9c659845feebb3e9bbf8e13ee67be27c6adb4321
Use mw.config wgCurRevisionId for oldie instead of uri query.
That way it also set on regular views, and as a bonus it the
normalised value (e.g. if on a page with oldid in query but the id
doesn't exist or is somehow invalid, it won't use it).
Centralise page existence logic in JS and rename Target.oldId to
Target.pageRevId (to further indicate that it is always set, not
just on oldId views. To detect an oldId view, do a boolean check
on value from currentUri.query.oldid directly).
In PHP Api, move oldid logic to execute() method instead of
locally from the getHTML call. That way it is always set, avoids
hitting this bug in other methods instead of just getHTML().
Since the mw.Target constructor now retrieves the ID from
mw.config directly, the second argument was removed.
Change-Id: I223235a6ea8b4178c50beeaaedb709b2de7cf0b5
Had to make the retrieval of the Save dialog html template
asynchronous due to mw.user.getRights being asynchronous.
Entire block indented, ignore whitespace changes.
Also:
* Fixed 2 cases where ve.msg value was interpreted as HTML
instead of adding a text node directly.
* Alphabetically sorted the dependencies (after adding
user.options and mediawiki.user).
* Removed redundant inline jshint comment, multistr is already
tolerated from the central .jshintrc file.
Change-Id: Ie09bb5c8bdbfbb3ec0d4983b74d0697b941153e0
ApiVisualEditor
* Including notices in response to parse actions
ve.init.mw.ViewPageTarget
* Added styles for editNoticeButton and editNotices
ve.init.mw.ViewPageTarget
* Added toolbarEditNoticeButton and toolbarEditNotices
* Combined toolbarEditNoticeButton and toolbarSaveButton setup
* Moved toolbar buttons setup to onLoad (it could vary per-parse now)
* Added tearDownToolbarButtons which fires on deactivate
* Renamed some instances of teardown to tearDown
* Added click handler for toolbarEditNoticeButton
* Added toolbarEditNotices setup method, called on load
* Made notices fade in and out, in by default on load if any
* Made notices hide when save dialog is opened
ve.init.mw.Target
* Added storing of notices on parse
icons, alert, ve.ui-Icons
* Added alert icon
VisualEditor.i18n, VisualEditor
* Added notices button message
Change-Id: I581bf5a005a9c18422f952d71064d17d0ba9b540
Context should be 'mw', not 'mw.msg'.
Also updated to using ve.bind instead and documented that ve.msg
cannot ve.bind because the reference 've.init.platform.getMessage'
does not exist yet at run time of the ve.js file.
Change-Id: I7eb692bdc4b63cc44fab118054d8eea05c2a71ff