Commit graph

2464 commits

Author SHA1 Message Date
Trevor Parscal 9426dfd54b Cleanup tool styles
Objectives:

* Make drop down tools look more like buttons and less like inputs, since they aren't text input and are buttons
* Make context toolbars inside surface widgets render correctly
* Show outlines of groups on hover to hint tool relationships
* Make neighboring active tools look cleaner

Changes:

ve.ui.Tool.css
* Merge ButtonTool and DropdownTool styles as much as possible
* Add styles for DropdownTool active states
* Only round the corners of the first and last tool in a group
* Soften the borders between consecutive active tools

ve.ui.Toolbar.css
* Add border to groups on hover

ve.ui.Widget.css
* Isolate surface widget toolbar styles by using stricter selector

ve.ui.Tool.js
* Fix incorrect capitalization of class name

ve.ui.SurfaceWidget.js
* Add classes to toolbar and surface for better style targeting

Change-Id: Ib5ae8f705ef1e9c481e5bdf8c8dcef9c1eb22c4d
2013-08-07 05:08:08 +00:00
Trevor Parscal 5a0faf5389 Make drop down tool work with generic toolbars
Objective:

* Remove ve.ui.DropdownTool's dependency on ve.ui.SurfaceToolbar so it
  can be used with any ve.ui.Toolbar

Changes:

ve.ui.DropdownTool.js
* Bind onBlur to document mousedown in capture mode instead of trying to
  add more and more things we are listening to which is a losing battle
* Refactor activate/deactivate mode changes
* Get rid of isEnabled check - surface should disable toolbar, the tools
  shouldn't be checking if the surface is enabled after the fact (also,
  this is harmless and doesn't change any actual interactions)

Change-Id: I738209d17649358c2f9812f9abac576960af867b
2013-08-07 03:27:30 +00:00
Trevor Parscal a226716d70 Split ve.ui.Toolbar and ve.ui.SurfaceToolbar
Objective:

* Make it possible to make a toolbar without a surface

Changes:

*.php
* Links to new file

ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes

*.js
* Update symbol names

Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
2013-08-02 14:33:25 -07:00
jenkins-bot cd9c38aa9a Merge "Remove inserted leading whitespace" 2013-08-02 19:03:52 +00:00
Ed Sanders f153f932a2 Remove inserted leading whitespace
This is bit of a hack, as leading whitespace could be
significant if styled with white-space:pre.

Long term VE shouldn't be editing the user's HTML, and
should just highlight potential formatting issues.

We avoid the stripping in preformatted elements as we
expect they will have that styling.

Bug: 51462
Change-Id: I654d98e17dd604cb2a192831ff3f3597f95b9962
2013-08-02 19:01:22 +00:00
jenkins-bot ed0203f6d0 Merge "Include element HTML in QUnit summary for diff" 2013-08-02 18:53:37 +00:00
jenkins-bot b85fc12b7c Merge "doc: Add missing @static to static ve.Element methods" 2013-08-02 18:44:48 +00:00
Ed Sanders 42f82cf15f Include element HTML in QUnit summary for diff
Because trying to work out how broken your test case is
by looking at two (potentially multi-page) serialisations
of the DOM summary is a pain in the arse. Diffing two
HTML strings may highlight the problem much more clearly.

TODO: Is it possible to defer the calculation of the HTML
infused summary object until we have determined the assertion
has failed. Otherwise we're slowing down our tests for no
reason.

Change-Id: I873bf2479ab81d15389792bd59d15580da63941a
2013-08-02 16:10:05 +01:00
Timo Tijhof 19a705de87 ve.ui.Toolbar: Use closure instead of ve.bind for event handlers
Code speaks for itself, see also bug 52441.
Though not introduced by 14343c7bf7, that made the bug worse.

Bug: 52441
Change-Id: Ie2b80b22df03eb563de8812a47fb25152527e786
2013-08-02 09:36:43 +02:00
Timo Tijhof d3b0d94d27 doc: Add missing @static to static ve.Element methods
They were incorrectly showing up in generated documentation
as instance methods.

Change-Id: I3668311d9e6bc25d63a1f49cc7a1abe4f6f350aa
2013-08-02 08:49:53 +02:00
Eloquence 8ab81cfe4c Expand beta message a bit.
Change-Id: I6a49da57540d1702d4477619fb002f9fa0a314de
2013-08-01 21:45:53 -07:00
Rob Moen 5231d05bbe Beta welcome dialog
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.

The dialog only shows up once (uses a cookie).

Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
2013-08-01 21:08:15 -07:00
Timo Tijhof ac6c4da3a7 doc: @return -> @returns
Follows-up 8f05cdbf70.

Change-Id: Id2b68e521ab68862f0f635925708a35d10795342
2013-08-01 02:10:23 +02:00
Timo Tijhof 8f05cdbf70 doc: Add placeholders for unindexed methods
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.

Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1

Added @return in a few places where it was easy to add.

Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
2013-07-31 23:00:30 +00:00
jenkins-bot cbf46c0f5c Merge "ve.ui.Toolbar: Emit position event on toolbar instead of surface" 2013-07-31 22:04:01 +00:00
jenkins-bot 41af854ae4 Merge "ce.ProtectedNode: Use surface initialize event instead of toolbarPosition" 2013-07-31 22:02:21 +00:00
Timo Tijhof c9cd496fdc ve.ui.Toolbar: Emit position event on toolbar instead of surface
mw.ViewPageTarget is currently getting events from both the
platform target toolbar and context menu toolbar because the
event is emitted from within the toolbar to the surface.

Instead we're now emitting it on the toolbar itself and it is up
to the binder to access the correct one and listen to its events.

Bug: 52317
Change-Id: Ibd8053768e82b1df91081bd77a172628ea855db7
2013-07-31 21:59:30 +00:00
jenkins-bot f50086b2da Merge "mw.ViewPageTarget: Emit position event after toolbar is animated" 2013-07-31 21:58:46 +00:00
Timo Tijhof 5b48d7f1e8 ce.ProtectedNode: Use surface initialize event instead of toolbarPosition
Follows-up 867ec44a9.

Because:
- #toolbarPosition is emitted more than once (so this
  should at least have been a once() bind, not a connect)
- It is emitted for more than 1 toolbar (includes context menu
  toolbar)
- Semantically incorrect (we want to know when the surface changes
  not the toolbar)
- We want to get rid of that event entirely and this is the last
  use of it.

Change-Id: Ica5ed04052f48fe84607abab72bcf65f97d689ed
2013-07-31 21:57:54 +00:00
jenkins-bot bc78624cfe Merge "Add ve.now utility function" 2013-07-31 21:56:56 +00:00
jenkins-bot ed8133e317 Merge "Link inspector bug fixes" 2013-07-31 20:54:46 +00:00
Ori Livneh ca98a473c2 Add ve.now utility function
On browsers that implement the Navigation Timing API, performance.now()
provides values with microsecond precision that are guaranteed to be monotonic
(i.e., they are not subject to skew due to changes to the system clock).
This patch adds a `ve.now` utility function that will use this API when it is
available and fall back gracefully to `Date.now` when it is not.

Change-Id: I377025fcb23cb26399b9e437e33c8afa138916af
2013-07-31 13:42:08 -07:00
Timo Tijhof 301eaa4088 mw.ViewPageTarget: Emit position event after toolbar is animated
In target#setUpSurface, both target#setUpToolbar and
target.surface#initialize are called. #setUpToolbar does an
asynchronous animation.

After that animation is completed we call target.toolbar.initialize
and target.surface.context.update.

Right now ce.ProtectedNode needs to update the position of its
shields when the CE Surface changes position (which it does when
the UI Surface changes position because of the UI Toolbar changing
position), and does so by listening to toolbarPosition.

Adding this event to allow it to listen to that instead.

Change-Id: I826986794630c04c34cef6da36ccb15ff7dde49a
2013-07-31 22:15:33 +02:00
Trevor Parscal db3da5d16b Link inspector bug fixes
Formerly known as "The greatest commit in the history of the world*".

* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.

Bugs:

* (bug 51404) Allow escaping out of the link inspector when in creation
  mode (no text is selected, text will be inserted based on link target)
  and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
  link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
  before opening the inspector (when using back) or to what it was before
  closing (might be changed by transactions processed during the close
  method) - this makes it simpler and more natural when clicking away from
  the link inspector, even when there are changes that must be saved by
  the link inspector on close

Bonus:

* Use only the light blue highlight color for menu widget items - the
  checkmark already displays the selected item, the dark blue is just
  masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
  text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
  with a new method called initializeSelection which sets both selection
  and highlighting to an item without emitting events - this is needed
  when synchronizing the view with the model so the model isn't
  immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
  caused by a copy-paste oversight overriding
  initializeLookupMenuSelection unnecessarily)

Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
2013-07-31 17:42:14 +00:00
jenkins-bot 6828804d27 Merge "Language Inspector UI" 2013-07-31 07:14:56 +00:00
jenkins-bot e8d9f09ecf Merge "ve.ui.Toolbar: Refactor floating logic for performance" 2013-07-30 22:31:47 +00:00
jenkins-bot 3585019892 Merge "Don't duplicate categories when unlisting" 2013-07-30 22:24:43 +00:00
jenkins-bot 40e712985c Merge "Add keyboard shortcut for 'clear' button" 2013-07-30 00:51:19 +00:00
jenkins-bot 19a2b7d018 Merge "Add the special 'clear' (12) button to ve.ui.Trigger" 2013-07-30 00:47:13 +00:00
Roan Kattouw 55aaf56038 Don't duplicate categories when unlisting
op !== operation in all iterations of this loop except the first,
and using information from one operation to apply another one
doesn't work very well.

The fact that undefined cast to a number is NaN rather than 0
is very unhelpful :(

Also fixed some commas that should be semicolons.

Bug: 52238
Change-Id: I4138c023c955f2866881084506e24bb8b6db5a4d
2013-07-29 17:23:42 -07:00
James D. Forrester bc3cc9bbdc Add keyboard shortcut for 'clear' button
Now Ctrl+\ (Cmd+\ on Mac) will trigger the 'clear annotations' button
on the current context. Ideally we'd also bond to the 'clear' keyboard
button (ASCII 12) but it does not seem possible to do that yet.

Bug: 51507
Change-Id: I300ec1ffa237e51418ec429be39001f820f053ae
2013-07-30 00:14:17 +00:00
Timo Tijhof 14343c7bf7 ve.ui.Toolbar: Refactor floating logic for performance
== Renamed methods ==

* enableFloating  -> enableFloatable
* disableFloating -> disableFloatable
* setPosition     -> float
* resetPosition   -> unfloat

== Scroll and resize event ==

Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.

New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer

The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.

Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.

== Changes ==

* New: ve.ui.Toolbar#initialize.
  Similar to what surface has. Users of Toolbar should decide
  whether to call enableFloatable, append it to the DOM at some
  point and then call initialize() once.

* Don't compute offset() every time.
  Eliminated by doing it once in #initialize. These 'top' and
  'left' offsets do not change.

* Don't compute outerWidth() and $window.width() every time.
  Reduced by doing it once in #initialize to compute the 'right'
  offset. Updating it only on resize.

* Don't set 'top' every time.
  This is already in the stylesheet. It was never set to anything
  else so the abstraction for it in #float has been removed.
  This also made it obvious that code for "ve-ui-toolbar-bottom"
  was unused and left behind. Tha class was only ever being
  removed from something (never added).
  The one addClass call for it was in a condition that is always
  false ("if top > 0").

* Don't set 'left' every time.
  Eliminated by doing it once in #float.

* Don't set 'right' every time.
  Reduced by no longer doing it on scroll. Done once in #float,
  and on resize after computing the new value for it.

* Remove no-op style operations.
  Wrapped methods in if-floatable, if-floated etc. to reduce a
  fair amount of easily avoided re-paint overhead.

* Avoid double re-paint in mw.ViewPageTarget.
  Though we prevent a lot of redundant re-paints now, whenever
  we do repaint we want to do it in 1 repaint instead of 2.

  ve.ui.Toolbar emits #toolbarPosition, which tells
  mw.ViewPageTarget to update toolbarTracker which would read
  the new $bar style properties and copy them over to the
  $toolbarTracker. However, this read operation forces the browser
  to do an immediate re-paint half-way just for $bar.

  Browsers only repaint when style properties are changed and
  JS has yielded. The exception to this is JS reading style
  properties: in that case the browser is forced to do those
  deferred repaints directly and reflect the new values.

  We can avoid this double repaint by passing the updated values
  as data instead of requiring the receiver to read the DOM (and
  thus a keep the deferred repaint). Now toolbarTracker can use
  them directly whilst the browser hasn't even repainted $bar yet.

== Clean up ==

* Redundant "border-radius: 0". This would reset something, but
  it never does. None of the things it inherits from set a
  border-radius. There is one subclass where toolbar is used
  with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
  sets a border-radius) which overrides this on purpose, so the
  default of 0 is redundant.

* Pattern "if ( .. ) addClass() else removeClass()" changed to:
  "toggleClass( , .. )"

Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
2013-07-30 01:47:54 +02:00
Timo Tijhof 44623c9b2a ve.copy: Remove obsolete copyArray and copyObject
These have been pointing to the same method for a while now,
we can safely remove these obsolete aliases and just use it
as generic copy.

* Each file touched by my editor had its new line at EOF fixed
  where absent
* Don't copy an otherwise unused empty object
  (ve.dm.Converter)
* Use common ve#copy syntax instead to create a link
  (ve.dm.Document, ve.dm.example)
* Remove redundant conditionals for isArray/copyArray/copyObject
  (ve.dm.example)

Change-Id: If560e658dc1fb59bf01f702c97e3e82a50a8a255
2013-07-30 01:44:22 +02:00
James D. Forrester f4882b3b49 Add the special 'clear' (12) button to ve.ui.Trigger
Change-Id: I407d9a026348e5385c6e3d3476970e64948fc2f6
2013-07-29 16:41:28 -07:00
jenkins-bot 0ec6008c32 Merge changes Icce6c192,If1bcc3ee
* changes:
  Make <nowiki>s non-experimental again
  Don't compare annotations directly with ve.compare()
2013-07-29 19:47:26 +00:00
jenkins-bot 7021e0ab46 Merge "ve.ce.Surface: Prevent focus loss on the document node in Opera" 2013-07-29 17:17:47 +00:00
Moriel Schottlender 59079978ff Language Inspector UI
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.

Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls

Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
2013-07-29 00:38:59 -04:00
Roan Kattouw 83e1888275 Don't compare annotations directly with ve.compare()
Annotations' attributes might contain DOM elements, which cause infinite
recursion in ve.compare(). Annotation classes can protect against this
by overriding getHashObject() to summarize DOM nodes, but that doesn't
help if that's not respected everywhere.

Instead, compare the hash objects, those are safe. This does not appear
to be a problem in practice, currently, because the nowiki annotation
is experimental, oo.compare() now short-circuits if a === b, and because
of optimizations in openAndCloseAnnotations() which lead to the relevant
compareToForSerialization() code path being taken very rarely.

Bug: 51948
Change-Id: If1bcc3eee4fd14d107db1935d89dcc5516643b53
2013-07-28 00:10:42 +00:00
jenkins-bot 6355d9937f Merge "Fix the newline bunny-hop bug" 2013-07-27 18:07:07 +00:00
jenkins-bot 4bdc621e62 Merge "ce: Don't set backgroundColor transparent for every node in debug mode" 2013-07-27 04:06:52 +00:00
Timo Tijhof 3b6810eeec ce: Don't set backgroundColor transparent for every node in debug mode
This only affects debug mode, but things look broken when the
background of every single node is set to transparent (e.g. a
<pre> looks weird with a white instead of grey background).

It also leaves the DOM dirty full of inline styles.

Though setting a grey background isn't guaranteed to be visible
either, and all of these redraws and stuff really slow things
down (we should perhaps only start doing these after the initial
document is painted).. the least we can do is undo it and not
leave it there.

Change-Id: I9abfd46765914828ad8618748be5716a8c6b185c
2013-07-27 04:05:07 +00:00
Ed Sanders a9d391272e Speed up openAndCloseAnnotations by using store indexes
By using annotation indexes only we can avoid a lot of
ve.getHash calls. This reduces the number of getHash calls
on load of [[:en:Argentina]] from ~60,000 to ~2,000.

Bug: 52013
Change-Id: I0bc9aa8feea5f7e4e90a5fcd829de57cab803c15
2013-07-26 18:11:01 -07:00
jenkins-bot cd898d07b6 Merge "Rename index to offset in AnnotationSet" 2013-07-27 01:06:01 +00:00
Roan Kattouw 4041d3f342 Fix the newline bunny-hop bug
We would dirty-diff "</span>\n<!-- comment -->\n<span>" to
"</span>\n\n<!-- comment --><span>", i.e. the second newline made
a bunny-hop to the left over the comment.

The actual bug turned out to involve a double bunny-hop, with
"</span> <!-- comment -->\n<span>" turning into
"</span>\n <!--comment --><span>", i.e. the newline bunny-hops
both the comment and the space.

This happened because outputWrappedMetaItems() didn't take
wrappedWhitespace into account when restoring meta items and
associated whitespace. I hacked a check for wrappedWhitespace into it,
but we should really just rewrite this pile of hacks into a unified
system for queuing and processing both whitespace and metadata.

Change-Id: I4375f4c07983ffec6877d0371aeaa9bf6e65fd6e
2013-07-26 16:24:27 -07:00
jenkins-bot fe40b86e74 Merge "Quick optimisation to avoid containsComparableForSerialization" 2013-07-26 23:14:01 +00:00
Ed Sanders f11db48234 Rename index to offset in AnnotationSet
To avoid confusion between IV store indexes and the index
within the set, rename them to storeIndex and offset.

Change-Id: Ic7d741bd5d39240d63fdc04a2df45658a64441de
2013-07-26 23:04:01 +00:00
Ed Sanders 017b947464 Quick optimisation to avoid containsComparableForSerialization
As that method makes expensive ve.compare calls, we can quickly
avoid most cases by testing AnnotationSet#contains first.

On page load this reduces the number of ve.compare calls on
[[:en:Argentina]] from ~6,000,000 to about ~2,000.

Also reduces ve.compare calls per backspace keystroke from
~300 to 2.

We can optimise this further, but this is a good simple start.

Bug: 52013
Change-Id: Ie3b4517fd13383c48acb64b3c4e82051c34e7484
2013-07-27 00:03:11 +01:00
Trevor Parscal f822e2b7c6 Cleanup code icon
Sharper!

Change-Id: I68a8895ca1bb652e09d66db4ce7abd68cf0a3e99
2013-07-26 13:07:40 -07:00
jenkins-bot b8ea6a22ac Merge "Code annotation button" 2013-07-26 19:41:34 +00:00
Ed Sanders fadd7c46a2 Code annotation button
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.

Making this button experimental for now until we've come up with
a way to deal with this problem.

Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
2013-07-26 12:36:34 -07:00