For now this approach is bit of a hack and will hopefully
be replaced with an ability to cursor either side of an
annotation.
Bug: 51463
Change-Id: I701e3d26e06a28fed2d4950b1d418eda80a1fac5
Added GUI-level and Page-level "getDir()" methods to get the direction
of the GUI and Page respectively in the ve.ui.Surface and ve.ce.Surface
respectively.
The correction to the direction-test condition in ve.ui.Context reflects
the new method of getting these directions, and fixes the problem with
the transclusion icon. The icon position depends on the wiki/page-level
directionality, regardless of the GUI-level direction.
Bug: 51819
Change-Id: I36cef115017542c461e6d757f1c8bfda92074607
We need to detect if the endNode we are trying to move is
inside our original delete selection, and not perform the
move if it is.
Bug: 50076
Change-Id: Ib89706c8717d13829bf89e44c4fb39e16a00821e
We already call clear() 4 other times in this code path, including
one right at the end of change(), which is called right before this
clear() call.
Change-Id: I6d5ba5075e1b24a981546243977c6a8501748c5f
This isn't as simple as just dropping applyToAppendedContent = false
on LinkAnnotation, because browsers differ in their continuation
behavior. Firefox continues links, but Chrome doesn't.
To work around this, add a property indicating that the annotation
needs its continuation behavior to be forced.
Rename areAnnotationsCorrect() to needsPawn() accordingly.
Bug: 49931
Change-Id: Id6424af89c92bba2be87736e8a937e0f2067c007
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
need for insane z-indexes.
ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
protrude out
ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.
ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay
ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay
ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
prevent mw content styles from being applied to ui elements.
ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
local overlays can be properly calculated.
ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
be relatively positioned.
ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
sibling of surface.
ve.js
* Added get relative position helper method to translate position offsets
from target parent
Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
When the cursor is programmatically moved, as we need to do
from time to time, Firefox's internal reference for the appropriate
cursor location on nearby lines is maintained, creating an
unexpected experience.
The fix is to wiggle the selection. This tricks Firefox into thinking
that it adjusted the selection natively.
Bug: 48289
Change-Id: I75e7e4467ec1c3faf344709886b9be5b1423cd3e
After a spirited discussion, localOverlay is getting some children.
* localOverlayBlockers - UI elements that are meant to prevent
interaction with the element. This includes Phantoms and
Highlights.
*localOverlayControls - UI elements that are meant to be
interacted with in order to modify the element. This includes
resize handles and drag marker.
*localOverlayMenus - UI elements that should always position
above all other controls. This includes the context menu.
Bug: 50159
Change-Id: Ic69c2ad275389a31c9fbaf47f3665dcdbb7ac2af
Objective:
* Make the escape key close dialogs, like pressing the X button
* Auto-focus the iframe on window open
Bonus:
* Add ESCAPE and SHIFT to ve.Keys and use instead of hardcoding numbers
* Use ve.Keys in some other places too
Bug: 49809
Change-Id: Ibf1fce5e24efcd83d9e1465c3cdaac24ff3fb45d
This ensures that attributes and properties that are supposed to be
stripped on copypaste are actually stripped.
Bug: 49307
Change-Id: I8c90f4a0b33acba6eea3180cc077f8dc440e6e7b
HTML5's drag and drop has a ton of benefits and a couple of
limitations. To achieve a native drag marker, an image tag helper
is used to indicate the size of the relocatable node. Chrome
shades the marker gray natively, Firefox is styled to match.
Change-Id: I755b698a3d968cc7e6ff125109d68ac83fd8a8a2
Was previously doing the text slicing before the cluster split
using substring, instead of after using splice.
Bug: 49233
Change-Id: If9c0860e2fe7b01eb0b27aae67c671062799a0fa
Introduction of fake selection for single focused nodes. This
change specifically makes the selection much nicer in appearance
for Chrome users selecting floated FocusableNodes (block images)
for example.
Added ve-ce-surface-highlights DOM element to contain styled
highlight elements.
Made adjustments to getSelectionRect to return fake selection
bounds if necessary.
Replaced old uses of showSelection with model.change().
Change-Id: I96e66567cdce6455ef3eb77568e72f23140448ff
This will make sure the marker moves correctly (backwards/forward)
in RTL languages as well as LTR languages, judging from the wiki pageLanguage.
This can be a quickfix until the movement can be decided per the direction
of the specific element (span/paragraph/div) the marker is in.
Bug: 38546
Change-Id: Ic01e110a5e6094cd275327a2e8cea90c900f1bd1
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.
TODO: The regex only works on surrogate pairs, not
yet combining accents.
fixupInsertion will combine a combining mark with the
character to its left it it can.
Bug: 48630
Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
Add teardown call to surface destruction in mw target, and
teardown listener to resizeable node.
Bug: 48530
Change-Id: I807a0f32d3d1eb490456d887f7bf867bdb896df4
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
Surface can be deep inside a skin layout of which it is not
unlikely for one or more of the parents to have position
relative.
Change-Id: Ie202fa43b837650fd296fa6804d035622e2599e1
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
Objective:
Move toolbar floating functionality to ve.init and clean it up
As a bonus:
demo.css
* Fix CSS path to set width of inputs properly
Changes:
demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object
ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node
ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating
ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()
ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating
ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface
ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js
Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
Fixes change made in I7a8d6c474ecca5af02b72b6453c900ed61acea58 by using
DOM_VK_ENTER instead of DOM_VK_RETURN (which is not defined anymore).
Bug: 48386
Change-Id: I8d7aeffc8166487806e3489b054f508c5e9418ff