Stripping all HTML atributes (to avoid CE-added styles such as
'font-size: 1em;') also strips data-parsoid which can cause
round trip errors. As an improvement only strip the style
attribute.
Bug: 58136
Change-Id: I34386bd847d1cf0583317a8b07916e43ff7af029
Let's experiment with this via our local Gruntfile. If it works
fine we can install it in Jenkins (similar to node-csslint).
Verify through $ npm install && npm test;
Fixed all outstanding violations.
Also:
* Added syntaxhighight to ignore.
* Added imetests (which contain unformatted JSON) to ignore.
* In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant
!! cast from the [+!!withFunc] statement which was hitting
a bug in node-jscs. All callers to this local private function
pass a literal boolean true/false so no need to cast it.
* Removed "/* key .. , value */" from ve.setProp, though this
wasn't caught by node-jscs, found it when searching for " , ".
* Made npm.devDependencies fixed instead of using tilde-ranges.
This too often leads to strange bugs or sudden changes. Fixed
them at the version they were currently ranging to.
Bug: 54218
Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
A tool to add special characters and diacritics to text.
Also added a new button type ve.ui.GroupButtonWidget that includes a
group of PushButtonWidget objects and returna the individual button's
value upon click
Wikis can edit <visualeditor-specialcharinspector-characterlist-insert>,
a JSON string, to include their own desird special characters to insert
through the tool.
Bug: 50296
Change-Id: I26d1f437feef1c8b61ed3be5f74ef524b33baf49
It's not much of an optimisation to combine these loops but
separating them gives us greater flexibility.
Move the building of the node tree to happen lazily when
getDocumentNode is called.
In the rich paste path we can now create the DM without building
the node tree and remove the metadata.
Change-Id: I10b4bc486ff8ff8037158aa6dfd45aac87557d42
Following on from getDomFromModel, this returns a document model
instead of element linear data. The only instance that hasn't been
replaced is in rich paste, where we need to sanitize the converted
data before constructing the document model.
This should be cleaned up in a later commit.
Change-Id: I37a2b641632af2cb515e3409deed5cd1fa358af5
Currently it takes 4 arguments which are all properties
of the document model, so just pass the model instead and
access the properties later. Rename to getDomFromModel.
Change-Id: I0c378a04dc08b9b90bdc3984f8fa8c4acfe0b667
Currently we assume getNearestContentOffset will give us something
sane however it can return -1 when there is no nearby content and so
an exception is thrown. In this case we have to create an empty
paragraph to place the cursor in.
Change-Id: Ic6c19da881e47ff6be45cdaa4b71bfcc1c654796
* changes:
Plain text paste with paste special
Use rare unicode characters for paste placeholders
Rich paste
Add fixUpInsertion to newFromDocumentReplace
This is a prerequisite to browser-based grapheme cluster handling, which
is needed so left/right cursoring and backspace behave as users expect.
modules/ve/ve.js
modules/ve/ce/ve.ce.Document.js
modules/ve/ce/ve.ce.js
* Revert cluster-aware splitting to trivial javascript code unit splitting
* Rewrite ve.splitClusters as a trivial compatibility method (remove soon)
* getClusterOffset/getByteOffset use unicodeJS.graphemebreak.splitClusters
modules/unicodejs/tools/unicodejs-properties.py
modules/unicodejs/unicodejs.graphemebreakproperties.js
modules/unicodejs/unicodejs.js
* Allow grapheme break tests to work with surrogate pairs
demos/ve/pages/minimal.html
demos/ve/pages/multibyte.html
demos/ve/pages/unicode.html
* replace file with more precise tests
modules/ve/test/ve.test.js
* Remove reference to grapheme-based splitting (which is no longer used)
* Correct typo
Bug: 53757
Bug: 51472
Bug: 51596
Bug: 51846
Change-Id: Ife34c87ebe40bc1689298b592eec5c0cdc2f7589
Register ctrl/cmd+shift+v as a trigger which sets a flag for the
next paste event.
When the paste special flag is set, modify the sanitizeData method
to strip all annotations, and any elements other than paragraphs.
Bug: 53781
Change-Id: If814e1786ffa805b52ab32f4a06f52da743fd9af
Allow pasting of rich (HTML) content.
ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
data HTML if available.
ve.dm.LinearData
* Add clone method for copy
ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.
ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
e.g. stripping the paste context.
ve.dm.Document
* Implement sliced document clone creation so that DM HTML
is generated correctly in onCopy
ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
and data with a full context.
ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).
ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
+ no links, spans, underlines
+ no images, divs, aliens
+ strip extra HTML attribues
ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.
Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
ve/ce/SurfaceObserver.js
* Do not setTimeout if frequency === null
demos/ve/eventLogger.html
* Standalone event logging script
ve/test/ce/imetests/*.js
* JSON event logs for various tests/browsers/IMEs
ve/test/ce/ve.ce.test.js
* Add an IME test
VisualEditor.hooks.php
* Add test files
Change-Id: I50e89d5a289f3fcb4fe2a6835a2ec96fb497242c
* modules/ve/test/ce/ve.ce.TestRunner.js
Class to interact with the CE Surface and document in tests
* modules/ve/ve.EventSequencer.js
Wrap setTimeout/clearTimeout calls (for easy replacement in tests)
Change-Id: I2e2407e2b169ae77237c87bf8857b3026cc7efce
In order to do this we have to separate out the removal
operation from NDFR, so it becomes newFromDocumentInsertion
(again, although actually, for the first time). As NFDI is
an insertion we can just run fixUpInsertion on the data
part of it.
In order for the removal operation to be a proper removal
we have to allow metadata removal (the default is to merge it).
Change-Id: I16d575b61b9796e7e889f2c27cfe02b4a40b7639
This fixes some of the problems with pasting references.
It's a bit overzealous in that references get renumbered even when
replacing, which is unnecessary but doesn't actually have any
noticeable effect.
Unfortunately, the internal list state depends so much on the converter
having run that we now need to add yet another hack, to set the counter
to the appropriate value.
Change-Id: I3c6514ce600af4f4c037f419554d34b5a5c86a63
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
Calculate and store the two inner whitespace values of the body in the
dm.Document. When converting back, make sure the first/last nodes
pre/post outer whitespace matches the inner left/right whitespace
of the body.
Bug: 54964
Change-Id: I45f1ffd63669f25a6cae878400bfe21719ed58ee
Objectives:
* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation
Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
* changes:
Get rid of dmRendering hack in ve.ce.MWInternalLinkAnnotation
Render resolved URLs for href and src attributes in CE
Give ce.Annotations a reference to their ce.ContentBranchNode
Track the original HTMLDocument in ve.dm.Document
Create CE nodes and annotations with the correct $$
Add ve.resolveUrl for URL resolution
Don't render href as src in MWBlockImageNode
Rename 'html' to 'body' in converter tests
Add it as an optional parameter to the constructor, and create a new
one if omitted.
This is going to be used to resolve URLs according to the right <base>,
but really that's a hack and we should come up with a better way to
track metadata from the <head>.
Change-Id: I49dfc81ff793d73e08a20e502d681a15613d23f7
Most of CE wasn't passing through $$ at all. Also fix CE tests that
weren't passing the required surface parameter to the ce.Document
constructor.
Change-Id: Ia234f174050f4b2666ec20e8acc24c6aa4305202
Because that's what it is now since 'head' was added. Also removed
the wrapping <body> tag (now added by the test runner) and renamed
normalizedHtml to normalizedBody.
Change-Id: I5624ae076c5e661d2789e499cd28e8282c885409
This is done by using the computed property value rather than the
literal attribute value when rendering href and src attributes.
Helpfully, this provides perfect URL resolution natively in the browser,
which means the document's <base> is respected and all that good stuff.
For GeneratedContentNodes, we also need to find all DOM elements inside
the rendered DOM that have href or src attributes and resolve those.
This is done in the new getRenderedDomElements() function, which the
existing cleanup steps (remove <link>/<meta>/<style>, clone for
correct document) were moved into.
In order to make sure that the computed values are always computed
correctly, we need to make sure that in cases where HTML strings
in data-mw are parsed, they're parsed in the context of the correct
document so the correct <base> is applied.
We still need to solve this problem for models that actually store and
edit an href or src as an attribute. I'll post more about that on
bug 48915.
Bug: 48915
Change-Id: Iaccb9e3fc05cd151a0f5e632c8d3bd3568735309
...or really changeInternal(), so we can avoid adding undo transactions
to the undo stack.
Also get rid of the pattern where undo() and redo() return a selection
which the caller then has to restore, and instead just restore the
selection.
Bug: 53224
Change-Id: If5a3b4d4162e9f0713ee9cd26e79a66efe52770f
* Replace surface 'transact' event with 'documentUpdate' event
* Have surface listen for all document transactions and update selection
as appropriate (as well as emitting 'documentUpdate')
* Implement change() in terms of setSelection()
** Queue 'contextChange' events so contextChange is only emitted once
** Use this.transacting flag to prevent setSelection() (which is called
because the model emits transact events) from doing too much
** Behavioral change: lock/unlock now emitted separately for
transaction and selection changes
Change-Id: I44425d260ec70758f99d13f99e41f5c993d260c2
ve.dm.Surface.js:
* Stop emitting 'change' and remove its event documentation
ve.ce.Surface.js:
* Listen to 'select' instead of 'change'
* Perform a CE surface update after model-based keydown handling
ve.dm.Surface.test.js:
* Stop asserting that 'change' is emitted
Change-Id: I8f16289493e835d890709c6dfe093d04c18522b6
Math, hiero, language and alienextension are now each in their own
module. Kept the experimental module for backwards compatibility,
it just has all of its constituent modules as dependencies.
MWExperimentalTool.js was split up, and ExperimentalTool.js was
renamed to LanguageInspectorTool.js.
Change-Id: I63b49dfbdb59dc9a494049553cc0c01e89e48826
Because QUnit's inline diff is terrible for large diffs,
especially when there are block whitespaces changes.
Change-Id: I786fb981b02777ede38c4bee261f9e32f8f908ed
Instead, listen to 'select', or to 'transact' on the dm.Document.
This commit only fixes uses outside of the dm/ce.Surface ecosystem.
ce.Surface still listens to 'change'.
ve.init.mw.ViewPageTarget.js:
* Rename onSurfaceModelTransact to clearSaveDialogDiff and bind it to
the document's transact event instead
* Rename onSurfaceModelChange to checkForWikitextWarning and bind it
to the surface's transact event. This is needed because the function
inspects the surface's selection, which isn't yet in a consistent
state when the document's transact event fires
ve.ui.MWReferenceDialog.js:
* Rename onSurfaceChange to onDocumentTransact and rebind accordingly
ve.ce.ProtectedNode.js:
* Get rid of onSurfaceModelChange
* Instead, bind positionPhantoms to the document's transact event
directly, and only bind it while phantoms are visible
ve.ui.Context.js:
* Rename onChange to onModelSelect and rebind accordingly
* Rename afterChange to afterModelSelect
* Drop check for undefined selection, no longer needed now that we're
listening to a finer-grained event
ve.ce.Surface.test.js:
* Listen to 'select' instead of 'change'
Change-Id: Ifeb1a1fc5427696f2aae5441d4b54dde366793e0