Add .insertMeta() and .removeMeta() methods to insert and remove
metadata through the meta list. For convenience, there is also a
.remove() method in MetaItem that wraps around removeMeta().
Also rename insertItem() and removeItem() to addInsertedItem() and
deleteRemovedItem() to avoid confusion, and make the MetaList
constructor take a dm.Surface rather than a document so we can call
change().
Change-Id: I4b62a3109404cfd56f5de68938e1db908b03e678
Previously these were static functions in TransactionProcessor
which instantiated a TP called .process() on it. These are now
methods of ve.dm.Document.
Also moved the emission of the 'transact' event on the document from
TransactionProcessor to Document itself, and moved the tests asserting
double application is protected against from TP to Document (because
the corresponding code moved as well).
Change-Id: I7c9f22a14accaf0ba1f70d5aa4f0573bb7e677d0
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.
ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale
ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading
ve.ui.Tool.css
* Update classes according to changes in labeled widgets
ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)
ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title
ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing
ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu
ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality
ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label
ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select
ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally
ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes
ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item
ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property
ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing
ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$
ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method
ve.ui.ButtonWidget.js
* Removed extra class being set on label
ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally
ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused
ve.ui.Menu.js
* Moved most of the implementation to select and group
ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class
*.php
* Added links to new files
Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
This removes the "grow from nothing" effect (which may have been a
little overkill) but fixes the situation where the inspector is open
and you click to a new location and it moves to the new location and
then transitions down to the menu (which looks bad).
Change-Id: I19d27da6fea7c36965c83aa73836b1bc870c9bcc
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
This is just a prototype - if it will be as useful as I expect
then it will get refactored (and probably get a better name +
location).
Change-Id: Ice1a2bd7d498d9d8438c35239216f01bd3db1826
Layouts
* Makes widget inherit from element
* Adds layout which also inherits from element
* Adds grid and panel layouts
* Uses grid layout in meta dialog
Other changes
* Corrects issues with several of the stand-alone files by fixing and using makeStaticLoader.php
Change-Id: I6b92c0204e176c914c26eff8c03ea417578e080c
A MetaList is a collection of MetaItems representing all of the
metadata in a ve.dm.Document, and it updates itself live as the
underlying document changes.
Currently this interface is read-only, I'll add mutators next.
Change-Id: If7bfc9563af37e22dcdca9a682d6decc2f6f1872
demo.css
* Removed toolbar floating styles, which were out of sync and essentially a duplication of those in ve.Surface.css
ve.Surface.css
* Reorganized rules
* Fixed some CSS syntax issues
Change-Id: I94eb83fa74312266817f8932f54fc9b89332c524
If the user has undone all their actions they should not be able to
save the document. By updating the 'edited' property we also solve
the issue of the onbeforeunload alert displaying if all edits
have been undone.
Bug: 42939
Change-Id: Ib3bc5b0e2f21781166a17a3fdf4f5286e6713859
Rather than meta-things being special kinds of nodes, they are now a
separate class of things (MetaItems) along with Nodes and Annotations.
* Created a generic ve.dm.MetaItem that meta items inherit from.
There will be actual instances of this class as well in the upcoming
meta group code.
* Renamed MetaNode to AlienMetaItem, MWMetaNode to MWMetaItem,
'metaBlock'/'metaInline' to 'alienMeta'
* Created a MetaItemFactory, handle meta items in the ModelRegistry
* Kill ve.dm.Node.static.isMeta, now obsolete
ve.dm.Converter:
* Pass in the MetaItemFactory
* Look up data element types in the ModelRegistry rather than the
NodeFactory, because they can be either nodes or meta items
* Document createDataElement() and make explicit that modelClass can be
either a node or a meta item
* Handle meta items in getDataFromDom()
* In getDomFromData(), check the MetaItemFactory as well as the NodeFactory
Change-Id: I893709c6f3aa00f85c1b905b70f9f4e597bdeada
We'll need this to let a MetaList observe a Document and adjust to changes.
We should probably also have SurfaceFragment listen to this event instead.
Change-Id: I9e811e242969eb44afe0b4fa8153d0fb1b0071cd
Before, replacement operations that both inserted and removed data at
the same time would be treated as removals followed by insertions,
so we'd reap the metadata from the affected range and move it to the
start of the range. For a pure replacement, this doesn't make any sense.
Instead, preserve the first min(insertLength, removeLength) elements in
the metadata array, then perform a pure insertion splice or a pure
removal splice for the length adjustment. Any metadata reaped in a
removal splice is restored at the offset where we started removing,
after the preserved portion.
These changes make the behavior of metadata reaping saner in general
(the previous behavior had the potential to move metadata around if it
was near a paragraph opening or closing and you converted the paragraph
to a heading), and makes the behavior match up with translateOffset(),
which is desirable for MetaList synchronization.
Change-Id: If9a1c6a7cf43ead7e3e1e8f6e081b139ca65fa53
ve.ui.Widget.css
* Adjust menu up a few pixels to match other uses of ve.ui.MenuWidget (the format drop down)
ve.ui.LinkInspector.js
* Moved the form value initialization to a timeout that fires well after the animation of the inspector - this is only important because the first element has a menu that pops up and the menu was rendering in the wrong location
ve.ui.Frame.js
* Added reference to frame within this.$$ by passing it to get$$
ve.ui.Inspector.js
* Removed auto-focus on open from inspector base class - this will be done in a more specific and controlled way instead
ve.ui.js
* Added optional frame argument to get$$ so that it's easy to get the frame from any $$ that's bound to an iframe document
ve.ui.Window.js
* Removed duplicate static member assignments
* Added auto-focus on the window's frame before calling onOpen
* Added auto-blur of anything focused within the iframe after calling onClose
ve.ui.MWLinkTargetInputWidget.js
* Auto-highlight the selected item when populating a menu so that pressing enter always keeps the currently selected item selected
ve.ui.TextInputMenuWidget.js
* Take the frame's position into account when positioning a menu below an input
Change-Id: I334f7db29af6b821bcfc8dc3c0ccba2636d4d9b1
Replacing [a-zA-Z] with a long unicode expression which encompasses
all the characters in the unicode 'letters' category. Similarly replacing
[0-9] with an expression for 'numbers'.
Bug: 44085
Change-Id: Idd403339caa24769ce08133dda06ab6d4b9d694e
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
The IndentationAction was created against a version of master which
didn't have the new Surface constructor signature. This commit resolves
that conflict.
Change-Id: Ifc17f95acfa6057963d503448405355831b1ff97
Also in this commit is a minor fix to the regular expression so it
behaves as documented (the hyphen needed escaping).
Bug: 44085
Change-Id: Idc315e2dce79be8f028b5681c60f74e175b9d869
MWLinkTargetInputWidget annotation property was being killed
on populateMenu.
Other changes:
* Removed calls to sanitize on subclasses setValue methods
as those methods call the parent class method which already
sanitizes input.
Bug: 46025
Change-Id: I169dd58a06122122f187f9d751076ef56b255558
The new jshint (0.9.1 > 1.1.0) is smarter about detecting trailing
whitespace (which enabled in our jshintrc file).
Looks like we did indeed let it slip through a few times in ve.Document.
Also cleaning up comment from * to - for consistency and avoiding
block-comment characters.
Change-Id: Ie1621816d608b5c42028ee945346d872a747c6a4
isolateAndUnwrap now unwraps to a level determined by a target type
i.e. the type you are going to convert to.
Also in this commit wrap/unwrap/rewrap have been refactored to use
getLengthDifference. unwrap now takes an inner/outer unwrap depth.
Change-Id: I3c6249de43232a9ef64f498a0aaf66b1c44973f2