Ensure we start with the same HTML (i.e. if an edit has
been made since the crash-recovery):
* Whenever an article target is activated, stash the initial
document html, other parsoid response data, and the request
parameters (pageName, mode, section) in session storage.
* Whenever an article is fetched through the target loader,
recover from session storage if the request parameters match.
Store transactions:
* On document transaction (debounced) append the latest
changes to session storage.
* If a document state is recovered from session storage,
attempt to re-apply the stored transactions.
Clear transactions:
* Whenever the target is torn down (i.e. save, deliberately
closing the editor to go back to read mode)
Other:
* If writing to session storage fails once, disable future
attempts for that session (assume storage quota exceeded)
* Disable tempWikitextEditor when recovering. We don't have
the transaction code loaded yet to perform the recovery.
Bug: T57370
Depends-On: I3832243fc347a99641fcb7e39a887a153c9a3b22
Depends-On: I448fb566fe9f7f5b5a76e88b70ca000e3d35b415
Change-Id: Id9d877f903cf4796a52f90991c030417a9f8786f
This allows the use of the preload and preloadparams query parameters. They
should behave as they do in the old editor, loading substituted content in
visual and source modes.
Bug: T51622
Change-Id: I522fb5b480d17912f6d6116be6aa043ead855b52
The non-FullRestbaseURL branch didn't handle converting the provided wikitext,
causing data loss when switching from source to visual modes.
Bug: T158692
Change-Id: I283afc4be1e322228d6ec572bfa8542ba8fd9ce7
This will make it easier for third parties to load the required
modules for an article-like target.
Also cleanup mobileArticleTarget to better match desktopArticleTarget.
Change-Id: Idb75e2bd99d8cf2c298e101cf92e8af4f85f5ad5
* ext.visualEditor.mwwikitext does not have mobile target
* We call mw.libs.ve.setEditorPreference from ArticleTarget
Change-Id: Ifae6e951155c83b13f3111732b0dc500349b1df2
Ideally we would get an exception when trying to load
a non-existent module, but there is no difference between
a genuinely missing modules, and one which just doesn't exist
on this target (e.g. a desktop-only module on mobile or vice-versa).
This stops mobile VE from crashing every time a desktop-only
module is added to VE plugins.
Change-Id: Ia9ac0dd21b26c54ad779c6f499e68786c34ec873
This makes way for a base mw.Target class which is
not specific to articles (e.g. Flow boards).
Bug: T97166
Change-Id: If72650bdf87aa9f195b004da0a4d815f1a8063a3
2015-12-10 16:26:20 +00:00
Renamed from modules/ve-mw/init/ve.init.mw.TargetLoader.js (Browse further)