Allows users to know when the widget has been constructed,
and access it (e.g. to set an initial selection)
Bug: T185279
Change-Id: I3678996bcf644cc889dd168ac3ce48b5c3633ec1
This line isn't solely for supporting FF52, that is the order
in which it is called (move after attach, not before),
but that matches all our other widgets, so not sure
it needs commenting.
Change-Id: I6f3cc5687f1e4b995dff700d0765d14de1927d51
mw.storage catches errors, so we won't crash horribly when the user has
localStorage disabled / full.
Bug: T181822
Change-Id: I212994eb535b9a8fb5f6c09deaa10b16c3d7f10e
We were reimplementing (incompletely) the setup from the .init version. Just
call the original, modified slightly so it doesn't over-setup on repeated
calls.
Bug: T151021
Change-Id: I65bd7c5ecf75c478d6babeb13e7fb2a76a9842c8
This code is meant to fix up the tabs if wgVisualEditorTabPosition
was changed and we're seeing cached HTML with the tabs in wrong order.
But it seems it has never worked. `$caEdit[ 0 ].nextSibling` is a text
node and obviously not equal to `$caVeEdit[ 0 ]`, and vice versa for
the other case. The logic is actually correct, so let's fix it to skip
over text nodes.
Also, remove a stray 'eslint-enable' comment left over in
a0f934ed26.
Bug: T50017
Change-Id: I23663a9bfcfdbf52918452c878a128e6960b1191
Vector no longer does the silly thing where the tabs are reversed in
the HTML in RTL languages, so we must remove our hack to do the same,
since otherwise it reintroduces the issue it was intended to prevent.
This essentially reverts 2efd4f0061.
Bug: T50017
Change-Id: Ibeaa55bc34899bffab849ea8ad8b127fb5184d43
* Tiny fix to 33dc60838c for PHP variable name
* Bigger fix to properly pass preloadparams in and split them up
Change-Id: I844db115f2563cb9ee1629c30d5f49d1ce58f5bd
This allows the use of the preload and preloadparams query parameters. They
should behave as they do in the old editor, loading substituted content in
visual and source modes.
Bug: T51622
Change-Id: I522fb5b480d17912f6d6116be6aa043ead855b52
"Welcome to wikipedia, anyone can edit, we welcome all improvements. Start
editing!" is a bit out of place when what you'll see after clicking "start
editing" is "you can't edit this page".
Bug: T138715
Change-Id: I9f655a5f12d4e45644bd01631c2d3131375d8e8f
Follow-up to fefb76eebc. Prior to that
change, the condition for this looked like this:
// … if on a ?veaction=edit/editsource page
(
isViewPage &&
uri.query.veaction in editModes &&
(
uri.query.veaction === 'editsource' ||
init.isVisualAvailable
)
)
In the refactor, the `uri.query.veaction === 'editsource'` check was
lost.
Since that code is pretty messy (probably predating the source editor
and hastily adjusted), instead change the check for `isVisualAvailable`
to just `isAvailable`. If the requested mode turns out to not be
available later, the editor will not load.
Bug: T165146
Change-Id: Idfaf9115dd20cec8f8e044a704b93b07984cdcee
Ideally we could use the preferred editor, but this breaks
tab switching to the old editor.
Bug: T165238
Change-Id: I5f5ee5566cdd2080ba7c89d43cf127b457537768
We added support loading NWE from action=edit in I35208cce069
but missed this check in the front-end.
Bug: T165238
Change-Id: I2732eaa81a3f968b34c4e878b2ad36de981dd567
Using the forthcoming wgRelevantPageIsProbablyEditable.
Bug: T165010
Depends-On: I6c6ca1cfd93e7be917952980f1e1d57aec3a1292
Change-Id: I6c6ca1cfd93e7be917952980f1e1d57aec3a1229
* Do not try to load the editor on protected pages, or if the user
doesn't have permission to edit pages.
* Move the check for required DOM elements after the check for
pages without the editor (T162411) and after DOM ready (T163307).
Bug: T162411
Bug: T163307
Change-Id: I8149694ba8155682701f2cda6ca212d60f446caa
Expanding from a single if-expression lets us make the
code much more readable, and reveals some minor bugs.
Change-Id: I49e57bfc093e019c837a73eab5c25fdbd14de0af
This is run after the targetPromise completes (via the platform-agnostic
setDefaultMode proxy), which is the correct time to do so. We should not
do this twice, and we definitely shouldn't do this before the target has
successfully loaded, lest a user ends up with us setting their option to
"prefer" an editor that they actually can't load. Whoops.
Bug: T156316
Change-Id: Icf4b5ddd9c8265ade55f43328f807344b41db350
New changes:
dc0cad28c tests: Factor out ve.dm.TestRebaseClient/Server into their own files
98061108b Convert RebaseServer tests to data provider
3e746a51b Update OOjs to v2.0.0
16231a812 [BREAKING CHANGE] Drop support for Internet Explorer 9
64daeb4b5 Localisation updates from https://translatewiki.net.
3310e876c Update DOMPurify to 0.8.5
579033a83 Follow-up 16231a81: Drop IE9 support in createDocumentFromHtmlUsingIframe
Bug: T162277
Change-Id: If17c6a3fac0920db29f80069f344ffd6be46c3c9
The bare minimum of elements that must be present on the page for
VisualEditor to start and mostly work is:
* '#content' to attach our interface (toolbar etc.)
* '#mw-content-text' to replace with the editing surface
* '#ca-edit' to start up the editor
When those elements are missing (and we expect them to be present,
e.g. we're not on a special page), we print a console warning.
For example, VisualEditor now launches on Timeless and CologneBlue.
It does not launch and prints a warning on Modern and Erudite.
(It is actually possible to edit and save pages on CologneBlue,
although various pieces of the interface look funny.)
This does not change which skins we claim to support: these are still
currently only Vector, MonoBook and Apex. But it allows third-party
skin developers to more easily test the editor and fiddle with their
CSS to make it look right.
Bug: T161373
Change-Id: I97c786f3c8c795c238b10bef332a129ea26f86c2
Pencil is the icon we use for 'edit' elsewhere in the UI.
Use the eye icon for the VE tool to specify 'visual'.
Bug: T116417
Change-Id: I12b6bab2a52758685abde04579b274a32d651174