It now allows you to specify which attributes to preserve in various
ways rather than just setting true or false.
Removed unused factory methods that exposed the old value.
Change-Id: I914164adcf1f0e48fa3fa85277e68c72dbad393e
For data->DOM, this is easy: .toDataElements() can optionally return an
array instead of an object, and that will be treated as the data to
insert. If this happens, the converter won't descend. The node handler
can recursively invoke the converter if it needs to (although I suspect
the current implementation is broken when converting block content in an
inline context).
For DOM->data, this is a bit more complex. The node sets
.static.handlesOwnChildren = true; , which triggers the converter to
pass a data slice rather than a single data element, and not to
descend. The node handler can invoke the converter to recursively
convert DOM subtrees to data.
ve.dm.Converter (data->DOM):
* Renamed createDataElement() to createDataElements()
** .toDataElement() may return element or array, handle this
* Renamed childDataElement to childDataElements, is now an array
* Actually alienate if .toDataElement() returns null
** Shockingly, this claimed to be supported before but wasn't
* Rather than pushing to data, concat to it
** Add closing if needed
* Don't descend if .toDataElement() returned an array of length >1, or
if the node has .handlesOwnChildren = true
ve.dm.Converter (DOM->data):
* Split getDomSubtreeFromData() and getDomFromData()
* When converting a node that handles its own children, pass in a data
slice and skip over that data
Change-Id: I196cb4c0895cbf0b428a189adb61b56565573ab3
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name
Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
Rather than meta-things being special kinds of nodes, they are now a
separate class of things (MetaItems) along with Nodes and Annotations.
* Created a generic ve.dm.MetaItem that meta items inherit from.
There will be actual instances of this class as well in the upcoming
meta group code.
* Renamed MetaNode to AlienMetaItem, MWMetaNode to MWMetaItem,
'metaBlock'/'metaInline' to 'alienMeta'
* Created a MetaItemFactory, handle meta items in the ModelRegistry
* Kill ve.dm.Node.static.isMeta, now obsolete
ve.dm.Converter:
* Pass in the MetaItemFactory
* Look up data element types in the ModelRegistry rather than the
NodeFactory, because they can be either nodes or meta items
* Document createDataElement() and make explicit that modelClass can be
either a node or a meta item
* Handle meta items in getDataFromDom()
* In getDomFromData(), check the MetaItemFactory as well as the NodeFactory
Change-Id: I893709c6f3aa00f85c1b905b70f9f4e597bdeada
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.
Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.
Bug: 45295
Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
Add a static.name property to ce nodes and make sure both ce
and dm nodes always use the static.name property in constructors
and registration calls.
The result of this is that any given node type should now only
appear once in the code as a string.
Bug: 45701
Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
Follows-up I44bcb79a59 and various other changes.
Please remember to generate documentation and resolve
all warnings before pushing into gerrit.
Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
This gets rid of the meta-specific hack in ve.dm.Document
Later on, I want to use this to get rid of meta-specific hacks in the
converter too, by pushing some of that logic into the ModelFactory.
Change-Id: I1dbee1654fa32d9c7cd521ec325b2553cde219d1
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup
Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23
The first pass that Timo took missed the following cases
* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings
Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
See CODING.md for how to run it.
Mistakes fixed:
* Warning: Unknown type function
-> Function
* Warning: Unknown type DOMElement
-> HTMLElement
* Warning: Unknown type DOM Node
-> HTMLElement
* Warning: Unknown type Integer
-> Mixed
* Warning: Unknown type Command
-> ve.Command
* Warning: Unknown type any
-> number
* Warning: Unknown type ve.Transaction
-> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
-> ve.AnnotationSet
* Warning: Unknown type false
-> boolean
* Warning: Unknown type ve.dm.AlienNode
ve.dm doesn't have a generic AlienNode like ve.ce
-> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
-> ve.ce.Surface
* ve.example.lookupNode:
-> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
-> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
Differences fixed:
* Variadic arguments are like @param {Type...} [name]
instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
to parse all /** blocks and fails to parse with all sorts of
errors for "Global property", "Unnamed property", and
"Duplicate property".
Find: \/\*\*([^@]+)(@copyright)
Replace: /*!$1$2
* Indented blocks are considered code examples.
A few methods had documentation with numbered lists that were
indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
which requires lists to be separated from paragraphs by an
empty line.
And we should use `backticks` instead of {braces} for inline
code in text paragraphs.
* Doc blocks for classes and their constructor have to be
in the correct order (@constructor, @param, @return must be
before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an inline demo
iframe, not code block. For that simply indent with spaces.
* @member means something else.
Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
where a hash stands for "instance member", so Foo.bar#quux,
links to Foo.bar.prototype.quux (the is not supported, as
"prototype" is considered an implementation detail, it only
indexes class name and method name).
If the magic linker doesn't work for some case, the
verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
values are supported, only @static @property can't be nested).
We only have one case of this, which can be worked around by
moving those in a new virtual class. The code is unaltered
(only moved down so that it isn't with the scope of the main
@class block). ve.dm.TransactionProcessor.processors.
New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
inherited by subclasses. (+ @param, @return and @preventable).
So ve.Node#event-attach is inherited to ve.dm.BreakNode,
just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
documentation causing a tree error. Documented those as a
JSDuck singleton, which they but just weren't documented yet.
NB: Members of @singleton don't need @static (if present,
triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
"@return {classname}" which is ambiguous (returns the same
instance or another instance?), @chainable is specifically
for "@return this". Creates proper labels in the generated
HTML pages.
Removed:
* @mixin: (not to be confused with @mixins). Not supported by
JSDuck. Every class is standalone anyway. Where needed marked
them @class + @abstract instead.
Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise
ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)
ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object
ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste
ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element
ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test
demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice
Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating s for spaces).
Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.
Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.
ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.
Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/
Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
This license change is aimed at maximizing the reusability of this code
in other projects. VisualEditor is more than just an awesome editor for
MediaWiki, it's the new editor for the entire internet.
Added license and author files, plus mentions of the license to all
VisualEditor PHP, JavaScript and CSS files. Parser files have not been
modified but are effectively re-licensed since there's no overriding
license information. 3rd party libraries are not changed, but are all
already MIT licensed.
Change-Id: I895b256325db7c8689756edab34523de4418b0f2