Commit graph

66 commits

Author SHA1 Message Date
James D. Forrester 82114467f1 Bump copyright notice year range to -2013 over -2012
199 files touched. Whee!

Change-Id: Id82ce4a32f833406db4a1cc585674f2bdb39ba0d
2013-02-19 15:37:34 -08:00
Trevor Parscal bf5ba1ea2b Fixed documentation errors
Many of these problems were introduced in I859b5871a9d2f17d970c002067c8ff24f3513e9f

Change-Id: Ifc2dc4934f782c4ce5107e3a356e357aef754083
2013-01-22 23:38:01 +00:00
Trevor Parscal fcf08e4212 Fixes for typos and some missing documentation
Lots of fixes for "it's" being used incorrectly.

ve.ce.Document.js
* Filled in documentation for missing params

ve.FormatAction.js
* Fixed incorrect tag for returns documentation

Change-Id: Ic256cc6952c31f5e6ae8be92919a0799cfe6188b
2013-01-17 15:47:34 -08:00
Trevor Parscal 8d33a3de0d Major Documentation Cleanup
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup

Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
2013-01-16 15:37:59 -08:00
Trevor Parscal f31dc45da8 (bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector
Objectives:

* Make the link inspector easier to use
* Try to resolve a few bugs (bug 43841, bug 43063, bug 42986)
* Stop using jquery.multiSuggest (which didn't really understand annotations)
* Better divide MediaWiki specifics from generic implementations

Changes:

VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php
* Updated links to files

ve.Registry
* Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object

ve.Factory
* Removed duplicate initialization of registry property
* Added entries property, which is an array that's appended to for tracking the order of registrations

ve.CommandRegistry
* Added mwLink command which opens the mwLink inspector

ve.ui.TextInputWidget
* Added basic widget class for text inputs

ve.ui.TextInputMenuWidget
* Added widget that provides a menu of options for a text input widget

ve.ui.MWLinkTargetInputWidget
* Added MediaWiki specific link target widget

ve.ui.MenuWidget
* Converted ve.ui.Menu into a widget
* Moved the body of onSelect to onMouseUp

ve.ui.LinkTargetInputWidget
* Added link target widget which adds link annotation functionality to a normal text input

ve.ui.InputWidget
* Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value

ve.ui.Widget
* Added base widget class
* Widgets can be used in any frame

ve.ui.Tool
* Fixed line length issues

ve.ui.InspectorFactory
* Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation

ve.ui.Inspector
* Added auto-focus on the first visible input element on open
* Moved afterClose event to after re-focus on document on close
* Added documentation

ve.ui.Frame
* Adjusted documentation
* Added binding of $$ to the frame context so it can be passed around
* Added documentation

ve.ui.Context
* Added ve.ui.Widget.css to iframes
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget
* Removed unused positionBelowOverlay method
* Added CSS settings to set overlay left and width properties according to context size
* Added documentation

ve.ui.DropdownTool
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget

ve.ui.FormatDropdownTool
* Added documentation

ve.ui.MWLinkButtonTool
* Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector

ve.ui.Widget.css
* Added styles for all widgets

ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget

ve.ui.Menu.css
* Deleted (merged into ve.ui.Widget.css)

ve.ui.Menu.css
* Deleted suggest styles (no longer used)

pending.gif, pending.psd
* Added diagonal stripe animation to indicate a pending request to the API

ve.ui.MWLinkInspector
* Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets

ve.ui.LinkInspector
* Removed mw global hint (not needed anymore)
* Switched from comparing targets to annotations (since the target text is ambiguous in some situations)
* Switched to using input widget, which is configured using a static property
* Removed use of jquery.multiSuggest
* Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector)

ve.init.mw.ViewPageTarget
* Added MediaWiki specific toolbar and command options

Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-15 15:05:11 -08:00
Trevor Parscal 7d09e0671e Removed code for and links to unused libraries
Removes:
* ve.Position
* jquery.multiSuggest
* jquery.json

Change-Id: Ic21c9d3f5fe8a71d37a1a3633baa6325ca5d51b3
2013-01-10 13:25:33 -08:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Trevor Parscal 353297e5b5 (bug 42925) Inspector doesn't open properly
ve.Range
* Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values

ve.ui.Inspector
* Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!)
* Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct
* Removed onRemove stub, which is never actually called
* Added before/after versions of initialize, open and close events
* Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below)

ve.ui.Context
* Updated event names to deal with new before/after naming of initialize, open and close events
* Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured

ve.ui.LinkInspector
* Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake

ve.dm.Surface
* Moved locking (polling stop and start) to the far outside edges of the change method
* I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects
* What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't

ve.dm.Document
* trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison

Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
2012-12-10 16:48:13 -08:00
Inez Korczyński f93fd9ffe3 (bug 42842) Do not call update (temporary solution to prevent error
Solution: do not call update (temporary solution to prevent error - however content will never be at offset 0 - so it should never hurt)

Change-Id: I9ed6f9fbea23d5e2e55c56f8483321442049bd51
2012-12-10 10:41:01 -08:00
Trevor Parscal 2473a5e7ca Static composition of 'can' and 'not', may improve performance slightly
Or at least irritate Roan less…

Change-Id: I9ea503725133ed0971f3876f199e0858c35c5aa1
2012-12-07 13:38:00 -08:00
Catrope b6dd2340ad Merge "Added destroy methods and called them on deactivate" 2012-12-04 02:45:40 +00:00
Rob Moen 30dadb6c8c Address error caused by changing focus from context menu to window.
DocumentNode element loses focus when the context is opened.
When clicking out of the context into window, polling error
occurs.

Change-Id: Ie8f8af763d221c59e47e8c240653f8b817c26f64
2012-12-03 16:59:14 -08:00
Trevor Parscal a55217ec3b Added destroy methods and called them on deactivate
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.

Change-Id: I31b50accac38d72a9367b9035504552dc0150104
2012-12-03 13:45:38 -08:00
Trevor Parscal bf98af7bcb (bug 42552) Link inspector close on selection change
The logic in ve.ui.LinkInspector.onUpdate was very flawed. This patch makes it so:
* When something happens, if there's an inspector open then so long as the selection hasn't changed the inspector is updated (such as the window being resized)
* If the selection does change, the inspector is closed
* If there's no inspector open, we try to show a menu of available inspectors

Change-Id: I859123a5fcd36bc2afb2e578f81f30a944c8583a
2012-11-30 10:12:41 -08:00
Trevor Parscal 8fc98868c9 Fixed inspector behavior
ve.ui.Inspector
* Removed disabled state and interfaces - this isn't needed
* Renamed prepareSelection to onInitialize
* Using event emitter to run onInitialize, onOpen and onClose methods
* Left removal up to the child class to handle in the onClose method
* Replaced calls on context to close inspector to calling close directly
* Renamed prepareSelection stub to onInitialize
* Emitting initialize event from within the open method
* Added recursion guarding to close method
* Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation
* Moved focus restore to close method

ve.ui.Context
* Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose
* Updated calls to closeInspector re: accept->remove argument change

ve.ui.LinkInspector
* Renamed prepareSelection to onInitialize and rewrote logic and documentation
* Removed unused onLocationInputChange method
* Moved restore focus (now it's in the inspector base class)

ve.dm.SurfaceFragment
* Added word mode for expandRange

ve.dm.Surface
* Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well

ve.InspectorAction
* Updated arguments re: close method's accept->remove argument change

Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-21 12:01:14 -08:00
Trevor Parscal 05e39c1733 Always apply inspected annotations to the right range
When you leave the inspector by changing the selection, we need to apply changes to the old selection.

ve.ui.Inspector
* Added initialSelection
* Change getMatchingAnnotations to use a given fragment rather than generating it's own
* Set initialSelection on open

ve.ui.Context
* Make hiding the context accept changes

ve.ui.LinkInspector
* Passing a fragment into getMatchingAnnotations now
* Using fragment API instead of actions API to control the range of the fragment

Change-Id: If6c8845285d87d0f144b15d50c38e192c797be59
2012-11-19 17:54:55 -08:00
Trevor Parscal d2476a26d2 The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only

ve.dm.Document
* Some variable renaming for consistency

ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found

ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'

icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses

ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image

ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors

ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes

ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations

ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty

VisualEditor, VisualEditor.i18n
* Added default inspector message

Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-19 15:21:27 -08:00
Trevor Parscal 4e377480cf Improved the responsiveness of the context menu
* Added selectionStart and selectionEnd events to ve.ce.Surface
* Switched from debouncing model change events to just ignoring
  model change events while the user is in selection mode
  (dragging mouse or pressing shift+arrow keys)
* Fixed bug with callout appearing on resize.

Change-Id: I3bb9952867a983a4f7612964ff719a1179dd0fc6
2012-11-05 12:47:47 -08:00
Trevor Parscal d631bac3db Merge "Base for inspectors & context menu to operate on 0 length selection." 2012-11-02 21:38:14 +00:00
Rob Moen 5d86bc4379 Base for inspectors & context menu to operate on 0 length selection.
* Allow inspector to open with 0 length selection.
* Allow context menu to open with 0 length selection.
* Fixed bug in doc.getAnnotationsFromRange on zero length selection:
  Method now returns annotations from start vs empty annotation set.

Change-Id: I3937c5c2824c7396d0c3ee11c13ffecdbed6052a
2012-11-02 13:08:32 -07:00
Rob Moen 765f7589ac Fix bug where link inspector / context overlay would no longer show.
Change-Id: I73281dc32eae5660662898d0290468434e7326d9
2012-10-29 10:56:11 -07:00
Rob Moen 9563f0880d UI context reorganization, inspector rewrite, iframe refactor, icon generalization
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense

Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
2012-10-26 14:46:11 -07:00
Rob Moen ff1fc7ef08 Use inspector specific icon css files vs entire icon set css.
Change-Id: I9c519abc478ac22976a8d86aac461d90c92c8a57
2012-09-19 17:16:05 -07:00
Rob Moen 231f8b6a5d Hiding inspector iframe by additionally setting height and width to 0.
Addresses iframe bug regression

Change-Id: I498b793277fcfaeca15adffc9f33c31734dade93
2012-09-10 12:20:37 -07:00
Trevor Parscal 4cdce88b9a Merge "Fixed multiple bugs with Context Icon appearing when not relevant." 2012-09-07 23:12:31 +00:00
Rob Moen bcaab3332e Fixed multiple bugs with Context Icon appearing when not relevant.
Icon appears when scrolling and resizing window.
	Instead of always setting the context on scroll and resize, bind to the
	updateContextIcon method.
Icon appears when selecting a non content data offset.
	Changed logic to show icon changed to content length vs range difference.

Move Link inspector getSelectionText to ve.dm.document getText.
Rationale, more bits of the code depend on evaluating content.
Added new ve.Range truncate method.
Remove getSelectionText, using truncate range & document.getText instead.

Change-Id: Ibd3e99c923f18d2c96a86d92e74e2e9ebd49c85f
2012-09-07 16:12:14 -07:00
Catrope 74ed8e8766 Rename ve_foo_bar back to VeFooBar per discussion
Change-Id: Ibf6d4f08c4761727b2e3952a76e474c8221b38f9
2012-09-06 16:15:55 -07:00
Timo Tijhof b1d9c83b5d Object management: Object create/inherit/clone utilities
* For the most common case:
  - replace ve.extendClass with ve.inheritClass (chose slightly
    different names to detect usage of the old/new one, and I
    like 'inherit' better).
  - move it up to below the constructor, see doc block for why.

* Cases where more than 2 arguments were passed to
  ve.extendClass are handled differently depending on the case.

  In case of a longer inheritance tree, the other arguments
  could be omitted (like in "ve.ce.FooBar, ve.FooBar,
  ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
  because ve.ce.FooBar inherits from ve.Bar).

  In the case of where it previously had two mixins with
  ve.extendClass(), either one becomes inheritClass and one
  a mixin, both to mixinClass().

  No visible changes should come from this commit as the
  instances still all have the same visible properties in the
  end. No more or less than before.

* Misc.:
 - Be consistent in calling parent constructors in the
   same order as the inheritance.
 - Add missing @extends and @param documentation.
 - Replace invalid {Integer} type hint with {Number}.
 - Consistent doc comments order:
   @class, @abstract, @constructor, @extends, @params.
 - Fix indentation errors
   A fairly common mistake was a superfluous space before the
   identifier on the assignment line directly below the
   documentation comment.
   $ ack "^ [^*]" --js modules/ve
 - Typo "Inhertiance" -> "Inheritance".
 - Replacing the other confusing comment "Inheritance" (inside
   the constructor) with "Parent constructor".
 - Add missing @abstract for ve.ui.Tool.
 - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
 - Add function names to all @constructor functions. Now that we
   have inheritance it is important and useful to have these
   functions not be anonymous.

   Example of debug shot: http://cl.ly/image/1j3c160w3D45

   Makes the difference between

   < documentNode;
   > ve_dm_DocumentNode
     ...
     : ve_dm_BranchNode
       ...
       : ve_dm_Node
         ...
         : ve_dm_Node
           ...
           : Object
             ...

   without names (current situation):

   < documentNode;
   > Object
     ...
     : Object
       ...
       : Object
         ...
         : Object
           ...
           : Object
             ...

   though before this commit, it really looks like this
   (flattened since ve.extendClass really did a mixin):

   < documentNode;
   > Object
     ...
     ...
     ...

   Pattern in Sublime (case-sensitive) to find nameless
   constructor functions:
   "^ve\..*\.([A-Z])([^\.]+) = function \("

Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-06 15:29:31 -07:00
Rob Moen 3331b16b3f Plug new vector icons / styles into inspector iframe.
Change-Id: Ibd5227de6b74c51f31093e64a4404d5830e84a4e
2012-09-05 17:15:20 -07:00
Timo Tijhof 71020f7175 Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.

Commands:
 * jshint .
 * ack '(if|else|function|switch|for|while)\('
 * Sublime Text 2:
   Find(*): (if|else|function|switch|for|while)\(
   Replace: $1 (
 * ack '  ' -Q # double spaces, except in certain comments

Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-05 13:45:09 -07:00
Rob Moen 67749504d2 Center Ellpisis for long page titles. Misc positioning fixes.
MultiSuggest:
Added CSS Ellipsis config option which provides CSS to suggestion items.

LinkInspector:
-Configured multiSuggest for page suggestions with CSS ellipsis off and removed CSS definitions.
Instead, using jquery.autoEllpisis plugin for centered position ellipsis. (Bug 39591)
-Temporary tweak to link input padding to prevent text from overlapping down arrow.
Down arrow soon to be implemented differently.

RTL Fixes:
-MultiSuggest overlay positions correctly by setting a width.
-MultiSuggest background image position fix.

Change-Id: I806ead5a2c2621589f76cfb2b03805cbd0b0a18a
2012-09-05 13:21:29 -07:00
Trevor Parscal d208ca9002 Cleaned up uses of jQuery to create and appendTo/prependTo
* Separated DOM changes from creation of elements
* Always using parsing for element creation with known attributes
* Always using attr or addClass for variable attributes

Change-Id: Id101f56594014786892d382d06c658f416224a9c
2012-08-29 18:43:48 +02:00
Trevor Parscal a52d7ff65a Finally getting rid of all the es-* stuff and other cruft
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass

Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b
2012-08-28 13:59:35 -07:00
Rob Moen f8a43c8776 Set inspector container height and width to 0 on close.
Addresses (Bug 38655)

Change-Id: I93076314bab521fdbc16c5441de4496c4d0b04de
2012-08-23 11:41:42 -07:00
Rob Moen 8e5b7fc5ce Context module cleanup.
-Changed es class prefixes to ve.

-Organized Context & Inspector construction.

-Updated comments & Whitespace.

Change-Id: I4a387621e5147e72d3869ff46eef4790091442c0
2012-08-22 10:42:15 -07:00
Rob Moen dda2c932bd Added MW page suggestion functionality.
Created jQuery plugin MultiSuggest which builds a categorized dropdown
under specified input box.

Revised inspector to no longer be an iframe but to contain an Iframe.
This reduces xbrowser issues with positioning and toggling inspector
container.

Added Inspector overlay element for positioning arbitrary elements
over the iFrame.  This prevents growing the iframe to arbitrary lenghts.

Change-Id: I8efbbd091b0b24a19a4b73aa122d21a329cf97e4
2012-08-17 14:12:26 -07:00
Timo Tijhof f06952f2f3 Refactor ve.js utilities and improve documentation
Refactor:
* ve.indexOf
  Renamed from ve.inArray.
  This was named after the jQuery method which in turn has a longer
  story about why it is so unfortunately named. It doesn't return
  a boolean, but an index. Hence the native method being called
  indexOf as well.

* ve.bind
  Renamed from ve.proxy.
  I considered making it use Function.prototype.bind if available.
  As it performs better than $.proxy (which doesn't use to the native
  bind if available). However since bind needs to be bound itself in
  order to use it detached, it turns out with the "call()" and
  "bind()"  it is slower than the $.proxy shim:
  http://jsperf.com/function-bind-shim-perf
  It would've been like this:
  ve.bind = Function.prototype.bind ?
      Function.prototype.call.bind( Function.prototype.bind ) :
      $.proxy;
  But instead sticking to ve.bind = $.proxy;

* ve.extendObject
  Documented the parts of jQuery.extend that we use. This makes it
  easier to replace in the future.

Documentation:
* Added function documentation blocks.
* Added annotations to  functions that we will be able to remove
  in the future in favour of the native methods.
  With "@until + when/how".
  In this case "ES5". Meaning, whenever we drop support for browsers
  that don't support ES5. Although in the developer community ES5 is
  still fairly fresh, browsers have been aware for it long enough
  that thee moment we're able to drop it may be sooner than we think.
  The only blocker so far is IE8. The rest of the browsers have had
  it long enough that the traffic we need to support of non-IE
  supports it.

Misc.:
* Removed 'node: true' from .jshintrc since Parsoid is no longer in
  this repo and thus no more nodejs files.
 - This unraveled two lint errors: Usage of 'module' and 'console'.
   (both were considered 'safe globals' due to nodejs, but not in
   browser code).

* Replaced usage (before renaming):
 - $.inArray -> ve.inArray
 - Function.prototype.bind -> ve.proxy
 - Array.isArray -> ve.isArray
 - [].indexOf -> ve.inArray
 - $.fn.bind/live/delegate/unbind/die/delegate -> $.fn.on/off

Change-Id: Idcf1fa6a685b6ed3d7c99ffe17bd57a7bc586a2c
2012-08-12 20:32:45 +02:00
Timo Tijhof 23c5b0d02c Make use of new jshint options
* Restricting "camelcase":
  No changes, we were passing all of these already

* Explicitly unrestricting "forin" and "plusplus"
  These are off by default in node-jshint, but some distro of jshint
  and editors that use their own wrapper around jshint instead of
  node-jshint (Eclipse?) may have different defaults. Therefor
  setting them to false explicitly. This also serves as a reminder
  for the future so we'll always know we don't pass that, in case
  we would want to change that.

* Fix order ("quotemark" before "regexp")

* Restricting "unused"
  We're not passing all of this, which is why I've set it to false
  for now. But I did put it in .jshintrc as placeholder.
  I've fixed most of them, there's some left where there is no clean
  solution.

* While at it fix a few issues:
 - Unused variables ($target, $window)
 - Bad practices (using jQuery context for find instead of creation)
 - Redundant /*global */ comments
 - Parameters that are not used and don't have documentation either
 - Lines longer than 100 chars @ 4 spaces/tab

* Note:
 - ve.ce.Surface.prototype.onChange takes two arguments but never
   uses the former. And even the second one can be null/undefined.
   Aside from that, the .change() function emits
   another event for the transaction already. Looks like this
   should be refactored a bit, two more separated events probably
   or one that is actually used better.
 - Also cleaned up a lot of comments, some of which were missing,
   others were incorrect
 - Reworked the contentChange event so we are no longer using the
   word new as an object key; expanded a complex object into multiple
   arguments being passed through the event to make it easier to work
   with and document

Change-Id: I8490815a508c6c379d5f9a743bb4aefd14576aa6
2012-08-10 02:50:30 +02:00
Trevor Parscal d8ee3c2c29 After much research on error objects, native = good, custom = bad
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.

Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
2012-08-08 10:48:53 -07:00
Trevor Parscal b4de3ead08 Throw ve.Error instead of string literals
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.

ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.

Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/

Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
2012-08-08 06:19:00 +02:00
Trevor Parscal 255ce870e2 Puttin' em white-spacers where they aught'a be
function() -> function ()
){ -> ) {

Change-Id: I20a85fcf79d7aec64f7f2559e84c0279550d4eea
2012-08-06 18:52:19 -07:00
Trevor Parscal 13ccb68ae1 Cleanup - all jshint conditions are now met
Also:
* Removed a lot of dead code in Surface that was used in the now dead and gone sandbox.
* Changed from throwing an exception when calling getBalancedData on a range that produces no results from selectNodes to just returning []

Change-Id: Icf27094724eae5b90eec21308f9e26afe877e3ee
2012-08-03 18:56:04 -07:00
Rob Moen 69ee22fb39 Fixed problem with closing context menu on document blur.
When editor surface loses focus, now checking to see if an inspector
is set or a menu is open prior to closing the context.

This ruling ensures more rational context icon / child menu behavior.

Change-Id: Ic4b74bb51e811e264a2109a3c1c5a8ae503a8c49
2012-07-31 18:02:44 -07:00
Timo Tijhof 88f6089952 Kranitor #1: On-boarding
'''Kranitor commits''' are commits by Krinkle with his janitor hat on.
Must never contain functional changes mixed with miscellaneous changes.

.gitignore:
 * Add .DS_Store to the ignore list so that browsing the directories
   on Mac OS X, will not add these files to the list of untracked
   files.
 * Fix missing newline at end of file

.jshintrc
 * raises -> throws
 * +module (QUnit.module)
 * remove 'Node' (as of node-jshint 1.7.2 this is now part of
   'browser:true', as it should be)

Authors:
 * Adding myself

MWExtension/VisualEditor.php
 * Fix default value of wgVisualEditorParsoidURL to not
   point to the experimental instance in WMF Labs.

Issues:
 * ve.ce.TextNode:
  - Fix TODO: Don't perform a useless clone of an already-jQuerified object.
  - Use .html() to set html content instead of encapsulating between
    two strings. This is slightly faster but more importantly safer,
    and prevents situations where the resulting jQuery collection
    actually contains 2 elements instead of 1, thus messing up
    what .contents() is iterating over.
 * ve.ce.Document.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.Document.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.Transaction.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.TransactionProcessor.test.js
  - Fix: ReferenceError: assert is not defined
 * ext.visualEditor.viewPageTarget
  - Missing dependency on 'mediawiki.Title'

Code conventions / Misc cleanup
 * Various JSHint warnings.
 * Whitespace
 * jQuery(): Use '<tag>' for element creation,
   use '<valid><xml/></valid>' for parsing
 * Use the default operator instead of ternary when the condition and
   first value are the same.
   x = foo ? foo : bar; -> x = foo || bar;
   Because contrary to some programming language (PHP...), in JS the
   default operator does not enforce a boolean result but returns the
   original value, hence it being called the 'default' operator, as
   opposed to the 'or' operator.
 * No need to call addClass() twice, it takes a space-separated list
   (jQuery splits by space and adds if needed)
 * Use .on( event[, selector], fn ) instead of the deprecated
   routers to it such as .bind(), .delegate() and .live().
   All these three are now built-in and fully compatible with .on()
 * Add 'XXX:' comments for suspicious code that I don't want to change
   as part of a clean up commit.
 * Remove unused variables (several var x = this; where x was not
   used anywhere, possibly from boilerplate copy/paste)
 * Follows-up Trevor's commit that converts test suites to the new
   QUnit format. Also removed the globals since we no longer use those
   any more.

Change-Id: I7e37c9bff812e371c7f65a6fd85d9e2af3e0a22f
2012-07-27 14:40:00 -07:00
Trevor Parscal 53e9258280 Added ve.init.platform with MediaWiki and stand-alone implementations
This should make it much simpler to keep MediaWiki specifics out of VisualEditor, which will in turn make it easier to integrate VisualEditor into another platform.

Change-Id: I073e9737b37c28af889f2457d10b082cefd0d63b
2012-07-27 13:39:19 -07:00
Rob Moen 5a41f77b99 Bug 38655 - VisualEditor: White box syndrome strikes back!
-Hide / show inspector with visibility vs display property
for iframe cross browser compatibility.

Change-Id: Ibdd0250872c42d74d6ff7d22abdf9d838962acc1
2012-07-25 12:40:56 -07:00
Catrope 015b85443f Merge "Converted some instances of "var\t" to "var "" 2012-07-20 00:43:02 +00:00
Rob Moen 5e27d6a7a2 Revised inspector iframe construction to allow multiple inspectors
to be added.  Create inspector elements in the propper document
scope.  Restore inspector css classnames to camel case for proof
that inspectors are being created in the correct document scope.
Previously, inspector elements created in the wrong document scope
would have css rules applied only if class names were lowercase.
Issue only surfaced in Webkit browsers.  Though, this implementation
is more future proof and will help prevent future inspector bugs.
Patch 3) Fixed global variable definition and mistake with
inspectorDoc

Change-Id: I36c0d078aea10d919689768878004a19f7f89b55
2012-07-19 17:29:15 -07:00
Trevor Parscal a0f537712e Converted some instances of "var\t" to "var "
Change-Id: I02154e0381d5ae65b482bbcfc21ac93d0bf30d86
2012-07-19 17:24:54 -07:00
Trevor Parscal 6b34f09df2 Removed some whitespace
And added a license to some files that didn't have it yet

Change-Id: I3a7e60374d1198d369a0475b8f65f7415012a337
2012-07-19 14:25:16 -07:00