Objectives:
* Allow reordering items in outline widgets using an outline control
widget
* Use an outline control widget to reorder transclusion parts
Changes:
ve.ui.SelectWidget.js
* Emit add and remove events
ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method
ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
widget
* Doesn't actually move items (since an outline widget is probably
data-driven) just emits events
ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget
ve.ui.Icons*.css
* Add missing icon styles
ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs
ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
them
ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
outline
* Pass through movable config option when creating pages
ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
movable)
ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
methods
* Fix documentation lies
* Add getPartFromId method
*.php
* Add links to new files and messages
Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
This change adds a '$wgVisualEditorEnableEventLogging' configuration
variable, accessible client-side as
'wgVisualEditorConfig.enableEventLogging'.
When true, the 'schema.Edit' ResourceLoader module will be loaded on the
page, and calls to ViewPageTarget.logEvent will forward to
mw.eventLog#logEvent.
When false, the module is not loaded, and ViewPageTarget.logEvent is a
no-op.
The change also adds a few calls to ViewPageTarget.logEvent to log certain
editor actions, documented in https://meta.wikimedia.org/wiki/Schema:Edit.
Change-Id: Iccd171d7cde15b0302d1b4c292bcbcc2a4b337ef
Objectives:
* Make category popup show "Category" rather than missing message -
this is more similar to other popups like inspectors, which identify
what that thing is that you are working on
* Fix alignment of icon and label in category popup
Changes:
ve.ui.Widget.css
* Make popup title align properly with the remove button
ve.ui.MWCategoryPopupWidget.js
* Update message key
*.php
* Add new message
Change-Id: Ia8051125bbc9bde47ceb931e1ebf42b2955481ff
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
Media item dialog for settings; drag-and-drop placement; caption
editing still to come.
Bug: 37870
Change-Id: I547e06dcdb92e19f0159660314187c4f1a62f3ed
Sort them alphabetically; trim unused ones; give descriptions for missing ones;
only use the needed messages in the ResourceLoader payload.
Change-Id: I2af295a009121236d46c0705f85d3722dfb72aae
unicodejs.js:
* charRangeArrayRegexp to write surrogate-aware regexps
* private helper functions
unicodejs.wordbreak.test.js:
* test charRangeArrayRegexp
* corrected tests for non-BMP wordbreaks
unicodejs.wordbreak.js:
* use new surrogate-aware regexps
unicodejs.wordbreakproperties.js:
* generated from Unicode data
unicodejs.graphemebreakproperties.js:
* generated from Unicode data
unicodejs.wordbreak.groups.js:
* delete as no longer used
unicodejs-properties.py:
* generate unicodejs.wordbreakproperties.js from Unicode data
* generate unicodejs.graphemebreakproperties.js from Unicode data
index.php:
* update script tag links
/VisualEditor.php:
* update script tag links
/demos/ve/index.php:
* update script tag links
/maintenance/makeStaticLoader.php:
* update script tag links
Change-Id: I39c0386a85b0cf21d68d3385b84018a5d7648de5
Removed the "report" slide from the mw.ViewPageTarget save
dialog and everything that becomes obsolete as a result of it:
* JS saveDialogReviewWrongButton, which pointed to the report
slide (was already hidden as of I90de95f6337ee).
* JS ve.init.mw.Target#reportProblem.
* JS ve.init.mw.ViewPageTarget#diffHtml.
* JS ve.dm.ElementLinearData#getUsedStoreValues.
* PHP mw.config wgVisualEditorConfig.reportProblemURL.
* PHP $wgVisualEditorParsoidProblemReportURL.
* I18N visualeditor-savedialog-title-report.
* I18N visualeditor-savedialog-label-review-wrong
Change-Id: I8a5e0ab2060d7c14086bba413d4c7d73b29c9b97
Summary:
Instead of having a button "Review and save" that opens with a
diff and leads the user to the "Report a bug" and "Save page"
slides respectively, make it more like the default EditPage.
There is now a "Save page" button that opens with the save
form with a button to "Review changes" (diff) or "Save page".
The "Report a bug" slide has been unlinked from the UI and is
no longer accessible for now.
As a result of the UI no longer requesting a diff upfront this
also means we will no longer detect "nochanges" event (when it
turns out the submittted revision matches the latest version).
This is unfortunate as it was a nice feature to detect it
before the user spends time writing the edit summary) but it
is the same as how the default EditPage works.
Changes:
Improved interface messages.
Adapted "nochanges" caption to the new context (it is no
longer shown when clicking "Save page", it is now shown as a
result of clicking "Show changes").
Now that the "save" slide is accessible from multiple paths
it is needed to keep track of slide changes in a history
array. Previously the slide tree was 1 level deep with
everything descending from "review". Now it starts at "save"
and can go in multiple directions including a loop from
save>review>save. We also need to toggle the "Prev" button
based on history instead of based on whether or not we are
on the "first" slide.
Hid the "saveDialogReviewWrongButton" from the review slide.
We're approaching wider launches and this will not scale to
a wider audience.
Bug: 49258
Change-Id: I90de95f6337eeddd794b75d56543d8d152421a6f
Objective:
* Allow inserting images from local wiki and commons
Changes:
ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar
ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons
ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images
ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog
ve.ui.Widget.css
* Added styles for media select widget and media select item widget
ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media
ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets
ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items
ve.ui.TextInputWidget.js
* Added isPending method
VisualEditor.i18n.php
* New messages for media insert dialog
VisualEditor.php
* Added links to new files and messages
PhantomJS--
Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
The messages 'visualeditor-dialogbutton-meta-tooltip' and 'visualeditor
-dialog-meta-title' were left in the experimental block rather than
production, so didn't appear in live. My fault, sorry.
Change-Id: I4d2f8d9ee0900d1d3ee635f348f2cc1491287f3d
Objective:
* Make all text inputs have the ability to be "pending", not just ones
with a special mixin
Changes:
* Delete pending input widget
* Move pending input widget implementation to text input widget
* Update all uses of pending input widget
* Make pending image a reusable "texture"
* Update styles of text input widget for pending state
* Get rid of checking for mixin since all text inputs can be pending now
Bonus:
* Get rid of unused images, including .psd and .ai files
* Add transparency texture
* Fix input widget not using documented config value
* Fix documentation in select widget (lies!)
Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44
This makes the 'category' section of the meta-data panel less lonely, and
prompts us to actually do this at some point quite soon (or encourage others
so to do).
Bug: 48814
Change-Id: I5b8fdfb78a2117839277a683db47fe97107d87b0
unicodejs.js:
* add splitClusters(text) and splitCharacters(text) methods
unicodejs.textstring.js:
* change internal representation from a char string to a list of grapheme
clusters
unicodejs.wordbreak.js:
* change getGroup to work on the first character of a grapheme cluster
ve.js:
* Use new unicodejs.splitClusters function
Bug: 48975
Change-Id: I202b98199d2780534d1e02519b72579ba796f08f
Also remove the exception thrown when we try to add an non-existent
toolbar button, as it may just be experimental and not loaded.
Change-Id: I0a60421f45d7a3941c510defc60d1fbf9469e784
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
Intercept badtoken errors, refetch the edit token from the
action=tokens API, and retry the request again. If this fails too,
show the error to the user.
Right now this just shows the good old confirm() dialog if the token
refetch fails; we should probaby give the user a clearer error message
telling them to refresh the page or something.
Bug: 42984
Change-Id: Ib43d1938ffa24bc8d1dc76a300e16e486dabd928
These messages are only used in their parsed form, we never use
them in their raw wikitext form, so not point sending them to the
client.
Change-Id: Ied54d2b760fe1c15cd03df6d77052f6a5b920391
Objective:
* Add button to launch template dialog
* Add template dialog
Changes;
*.php
* Add messages and links to files
ve.ce.Node.css
* Make inline templates display as inline-block to contain their
contents (allowing shields to work properly)
ve.ui.MWTemplateDialog.js
* New empty dialog for templates
ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog
Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Previously it was just being returned as the diff html, which
looked weird becacuse 1: it was the wrong width and 2: the
save buttons were still there.
Bug: 43754
Change-Id: I537bcae91f51a3f30ca4736c41f7a5619bbf321d
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
We previously tried Rangy 1.3 alpha but rolled back due to a bug
with getting cursor position in IE. Rangy developer Tim Down fixed
the issue here:
https://code.google.com/p/rangy/source/detail?r=780
Both 1.2 (filenames without file versions) and 1.3 in the repo
for now.
Change-Id: I26263fc1d10e3c2bdda7f1c9135544ca3bc05d97