New changes:
202adf904 [BREAKING CHANGE] Unify FragmentInspector/Dialog behaviour
Local changes:
* Update dialogs to use common actions & FragmentWindow
Change-Id: Ib744b8996db48d1ee58bc873120400566c490e88
Extracted extractValue to a separate method
Added checkValidRedirect method to MWSettingsPage
Added errors when redirect address is invalid
Added 1 error message to localisation strings
Added 1 TODO (more precise error messages)
Bug: T74971
Change-Id: I8bcf16e97e5211671759acdf0846243df2c03fc2
The initial value for the categories field is set asynchronously
(after potentially querying the MediaWiki API about the categories).
This caused the existing categories to "pop in" after the dialog was
opened (if you were on a slow network and it took more than 250ms to
query their information).
Additionally, it caused the "Apply" button to always be enabled if the
page had any categories on it (since the categories field was still
empty when extractSettings() was executed).
Bug: T207719
Change-Id: I46475a1eead91707edb8efe8cb7221a734818e16
Added 5 methods for MetaDialog (documented in code comments)
extractSettings
compareSettings
getAllWidgets
assignEvents
updateActions
Added 2 fields to MetaDialog
oldSettings
widgetList
Apply changes button now is only enabled when there are new changes
Added getFieldsets method to all subpages
Bug: T207719
Change-Id: Id51acf6c754d9a2572811775d83983e6ab9395b7
The #getReadyProcess method should be used pretty much only to focus
a field inside the dialog after it is opened. It runs after the window
opening animation finishes, so if you add stuff to the window here,
that will be visibly delayed.
The #getSetupProcess method should be used pretty much for everything
else that depends on the opening `data`. It runs before the window
opening animation, so if you add stuff to the window here, it will be
visible while animating it.
Bug: T185944
Change-Id: I71ea5b6e1e1947c1cf8fd749100e854953a8ef3c
Also, pass $overlay to all PageLayout subclasses used in ve.ui.MWMetaDialog
and ve.ui.MWTemplateDialog/ve.ui.MWTransclusionDialog, for consistency.
Bug: T191395
Change-Id: Ib7ed2e2c04ff7930be1161bd2b981180ee59557a
We now use dialog's overlay in every case where we have a FieldsetLayout
or a FieldLayout with a help popup inside a dialog.
Bug: T100571
Change-Id: I8bd0ed430637feca63ec0f13cb7e1e1c659391a5
Only call setup in ready process, as setup includes setting
focus. Defer fitInput call to category widget until transition
is finished so measurements are correct.
Change-Id: I49a30402cf58e36f16316e3ab04fa3349d19954e
New changes:
9929b6d [BREAKING CHANGE] Make ve.init.target an OO.ui.Element
Local changes:
* Fix target constructors now they generate this.$element
Change-Id: Ia6bf604c67305834a3f73863a10336cfbb83fa77
We really shouldn't need the inner overlay for this,
we should be able to deal with popups being in
oo-ui-window-overlay. But for now, we're not, and
this fixes the current problems.
Depends on If16d16d2b in oojs-ui.
Bug: 72052
Change-Id: Ie06056b96db19ac4caf1f9c0e3a1c49cfddc6682
New changes:
c4ce5ee Update OOjs UI to v0.1.0-pre (466a8762ac)
Update changes:
* Remove manager arugment from window constructors
* Use this.$content instead of this.frame.$content
* Use this.getDir() instead of this.frame.getDir()
* this.loading is now a promise, not a boolean
Change-Id: Ia83449a60078dd24ea4f976221c0859e5a121279
Currently it's only being done when applying, caused by Ia74732e6. We
need the teardown event to reach the page so they can do things like
clear categories.
Bug: 68484
Change-Id: I6c31229121c1477a55ce955354770ed7cdde470d
LinkNodeInspector was broken when you clicked away/pressed escape, because data was not set.
Normalizing on data being initialized at the top of get*Process methods if used.
Change-Id: I89728ac558545a6f2c325014b6f457ec6bef17b8
New changes:
56de6f5 Localisation updates from https://translatewiki.net.
f8bda64 Widgetise demo menu
6ac48d8 Localisation updates from https://translatewiki.net.
365e131 builderloader: Omit value for boolean "disabled" attribute per HTML5
706e4b3 Prevent double counting of DM nodes in getNodeAndOffset
b141a7d Update OOjs UI to v0.1.0-pre (d2451ac748)
c5b3921 Localisation updates from https://translatewiki.net.
1606983 Update reference to ConfirmationDialog to use MessageDialog
Deletions:
* Styles for ve.ui.MWBetaWelcomeDialog - not needed anymore because
OO.ui.MessageDialog provides them
* Styles for ve.ui.MWGalleryInspector - not needed anymore because
ve.ui.MWExtensionInspector provides part of them and the rest are being
replaced by programatic sizing
Modifications:
* ve.ui.MWLinkTargetInputWidget - Added support for validation and href
getter
* Split message between tool and dialog title for ve.ui.MWEditModeTool
and ve.ui.MWWikitextSwitchConfirmDialog
General changes:
* Updated inheritance.
* Added manager param to constructors of dialogs and inspectors.
* Updated use of show/hide with toggle.
* Added meaningful descriptions of dialog and inspector classes.
* Configured dialog and inspector sizes statically.
* Configured dialog action buttons statically.
* Interfaced with OO.ui.ActionSet to control action buttons.
* Moved applyChanges code into getActionProcess methods.
* Always using .next in setup/ready process getters and .first in
hold/teardown process getters.
Change-Id: Ia74732e6e32c0808eee021f0a26225b9e6c3f971
Switch to processes for windows (dialogs/inspectors)
This conversion also required the splitting of MWLinkInspector into
MWLinkNodeInspector and MWLinkAnnotationInspector.
New changes:
88fe25f [BREAKING CHANGE] Update OOjs UI to v0.1.0-pre (dd888aba5c)
Change-Id: I662d8985463c9fc881775f70aef87ebeb454a73f
Based on I70e88f6 in VE core
* Cleanup dialogs by using node dialog and action dialog
* Move "Loading..." text from label of dialog apply button to dialog title
(repurpose identical message)
Save dialog will be converted in a follow up.
Change-Id: I6a290f4bdc29e577c7c89b4babdab5853c4c10e5
Update dialogs and inspectors for breaking change in VE core
New changes:
a553012 [BREAKING CHANGE] Merge dialog and inspector actions into window actions
f9a0419 Localisation updates from https://translatewiki.net.
cbe81a0 Fix path to spinner in ve.ui.SpecialCharacterInspector.css
Change-Id: Icf90ace6442364283b66b234e3c78fc65212f070
Move various bits of code from initialize to setup as required.
MWDialog is now useless so use ve.ui.Dialog directly.
New changes:
0b2d03f [BREAKING CHANGE] Pass fragments, not surfaces, to windows (reprise)
0101ac4 Update OOjs UI to v0.1.0-pre (ac6848398c)
Change-Id: I0fae3e5ff2bd0da5b74c244af226b07b1f5883bd