* Moved icons into Illustrator (used to be in Photoshop)
* Added SVG icons too
* Added support for devices with pixel ratio > 1 (they use SVG)
* Cleaned up icons (little rendering errors here and there)
* Organized icons into their own folder
* Increased the horizontal margin of the down arrows in the formatting (in the toolbar) and location (in the link inspector) drop down menus
Change-Id: I29b7084c9b1145051b2a76f514cfca9826d53ddb
Created jQuery plugin MultiSuggest which builds a categorized dropdown
under specified input box.
Revised inspector to no longer be an iframe but to contain an Iframe.
This reduces xbrowser issues with positioning and toggling inspector
container.
Added Inspector overlay element for positioning arbitrary elements
over the iFrame. This prevents growing the iframe to arbitrary lenghts.
Change-Id: I8efbbd091b0b24a19a4b73aa122d21a329cf97e4
* Made vector specific styles only active in the vector skin
* Added apex specific styles
* Removed override of text size for document node
* Added stylesheet for stand-alone to specify text size for document node
Change-Id: I8a57918912499f9453a5692ff45a04a16ed34cde
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.
Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.
ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.
Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/
Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
This should make it much simpler to keep MediaWiki specifics out of VisualEditor, which will in turn make it easier to integrate VisualEditor into another platform.
Change-Id: I073e9737b37c28af889f2457d10b082cefd0d63b
* Added converters to all relevant node implementations
* Added new annotation objects with their own factory
Change-Id: I9870d6d5eac45083929d74d2e58917d0939ca917
Removed hard-coding of alien nodes, now aliens are automatically used for anything unknown, and block or inline aliens are selected based on whether the parent element can contain content or not.
Change-Id: I5d2a521ead4f4c96cb44d084a5c160cc20d8048e
Switch sandbox demo to use new ui modules
Update VisualEditor.php to use ve2 modules
SpecialPageSandbox working
Change-Id: I8261d6bf6ceb6ae7b7bfa5f61aec6a0121906765
* Makes it simpler in the linear model because we don't have to use style: "item" for regular list items and style: "definition" for definition lists
* Enforces correct nesting through existing node rules systems
* Updates tests accordingly
Change-Id: I64d80af938e325f1961226505bdc386bb35ccdda
Now setting up multiple toolbars per config
Tools & Modes are now configurable per toolbar per instance
Base elements are created on demand and no longer id specific
Note: There are some bugs with multiple instances.
Change-Id: Id0bbbca2d1b76fd2db3f3b0f9abd90194930b610
This was caused by added this dependency in the code without adding the links to the sandbox and demo
Change-Id: I7b2f0129a28dfd8655dfbce8688cfb3920c690fd
* This high level surface object is responsible for creating & managing editor instances
* Revised Sandbox demo to invoke in this way.
Change-Id: I4043779af9a2ab964deaf26079a992e82ebeef27
* Configured VisualEditorSandbox to use es
* Reconfigured the ce demo to share the sandbox module
* Removed es demo
* Renamed ce demo to ve (es is broken anyways)
Patchset 2: squashed in https://gerrit.wikimedia.org/r/3953
Change-Id: If8d13bf7011616d222be78899b23186859d5ed70