We were reimplementing (incompletely) the setup from the .init version. Just
call the original, modified slightly so it doesn't over-setup on repeated
calls.
Bug: T151021
Change-Id: I65bd7c5ecf75c478d6babeb13e7fb2a76a9842c8
Override ve.ce.FocusableNode#hasRendering with a model-based test to
improve efficiency and avoid some unnecessary DOM measurements.
Change-Id: Ice7aebcc2f30dc73ef049a6ed0d4a0cffe86d8e2
The whitelist isn't checked for blacklisted browsers,
so if all non-blacklisted browsers are whitelisted,
set the whitelist definition to all (null).
Change-Id: I8ee3569d9d5be2eda9153f1b087c1be385f93d9c
ve.init.Target sets up TriggerListeners based on getSurfaceConfig if there's
no Surface instantiated. As such, loading directly in source mode would have
those listeners present and assuming the document is in visual mode. So, if
there's not a Surface already, we'll assume we're going to get one created
with the defaultMode, and set things up expecting that.
Bug: T153959
Change-Id: Ia0afe32e6b63ea0d3418137ca5c8bc32c009ecfa
* Rename 'deactivate' to 'tryDeactivate' as it may prompts
the user to deactivate.
* Merge 'cancel' and 'teardownSurface' in to 'teardown',
extending the parent method.
* Rename elementsThatHadOurAccessKey to $saveAccessKeyElements
and move teardown to parent class where it is setup.
* Move toolbarSaveButton teardown to parent class where it is setup.
* Cleanup changeDocumentTitle
Depends-On: I9d97614695272dca6936ef6f3461178fcf0368a8
Change-Id: Ie998a04c21f6615b4415edf471310db5edca3b5a
Also:
* Disconnect change event on this.input, which doesn't
get destroyed on teardown
* Add padding between attributes and this.input
* Assume the alien extensions can have a rendering when
their body is empty.
Bug: T177181
Bug: T177183
Change-Id: I2e59f8195b255f33f91901213c92ea14793635b4
Tests are broken most of the time. Ruby framework will be deprecated next month. Selenium tests
that are needed should be implemented in Node.js.
Bug: T164479
Change-Id: I8ec1d9b19b9538936c508daf2b50249a705b3170
This code is meant to fix up the tabs if wgVisualEditorTabPosition
was changed and we're seeing cached HTML with the tabs in wrong order.
But it seems it has never worked. `$caEdit[ 0 ].nextSibling` is a text
node and obviously not equal to `$caVeEdit[ 0 ]`, and vice versa for
the other case. The logic is actually correct, so let's fix it to skip
over text nodes.
Also, remove a stray 'eslint-enable' comment left over in
a0f934ed26.
Bug: T50017
Change-Id: I23663a9bfcfdbf52918452c878a128e6960b1191
Vector no longer does the silly thing where the tabs are reversed in
the HTML in RTL languages, so we must remove our hack to do the same,
since otherwise it reintroduces the issue it was intended to prevent.
This essentially reverts 2efd4f0061.
Bug: T50017
Change-Id: Ibeaa55bc34899bffab849ea8ad8b127fb5184d43