Commit graph

73 commits

Author SHA1 Message Date
Ed Sanders 93bbe93829 Fix for custom hash with keys in different order
Instead of returning val when a custom hash is found,
feed it back into val and let the object sorting take
place if required.

Bug: 46895
Change-Id: I6a9b42facd97fbf49042d3a082121ec93659b9f1
2013-04-09 00:20:44 +01:00
Ed Sanders 277c4f6c28 Change custom .getHash functions to .getHashObject
As described in the bug, ve.getHash performs JSON.stringify so to
customise a hash the object should just return an object to be
hashed, not the hash string itself.

Bug: 46895
Change-Id: If11071d4b04a01e25102ffb57240882f650ee10d
2013-04-08 23:29:56 +01:00
Ed Sanders fdf30b1ac8 Store data in LinearData class with an index-value store for objects
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.

Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).

The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.

AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.

Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
2013-03-30 10:06:34 +00:00
Inez Korczyński fe0fdcd67c Small cleanup in CE
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.

Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
2013-03-27 10:50:02 -07:00
Trevor Parscal c2e1350fe0 Remove more periods
Tags don't need periods at the end, these are not complete sentences.

Change-Id: I8efa931862149e892d08b370e70aff8d86a6db7d
2013-03-20 22:55:50 +00:00
Trevor Parscal d1a397221e Added validation to ve.inheritClass
I encountered a very difficult to track down error while working on
ve.ui.Dialog where a copy-pasted inheritClass call overwrote the
prototype of ve.ui.Widget.

By adding this check, we can ensure that 2 identical calls to
inheritClass won't silently make the system explode. This check is
lightweight and will save someone down the line a bit of time and head
scratching.

Change-Id: I014d53722fc8d941ec415462d258a79985e0e3d7
2013-02-27 18:41:59 +01:00
Trevor Parscal 622180b6fa Fix JSDuck warnings
Follows-up I44bcb79a59 and various other changes.

Please remember to generate documentation and resolve
all warnings before pushing into gerrit.

Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
2013-02-26 00:44:21 +01:00
Inez Korczyński 0c73aa012e Introduce ve.Keys based on DOM Level 3 KeyEvent
Change-Id: I6abee2c0c49e355aef39089c7c94e51aaee01929
2013-02-20 16:15:59 -08:00
Catrope 477cec43d6 Make ve.copyArray() / copyObject() work with booleans
This should really be fixed to not enumerate all types but be nicer.
Timo said he'd do that.

Change-Id: I15807696a7324d3fb207ed41b442a83dc83a75ec
2013-02-20 09:30:09 -08:00
James D. Forrester 82114467f1 Bump copyright notice year range to -2013 over -2012
199 files touched. Whee!

Change-Id: Id82ce4a32f833406db4a1cc585674f2bdb39ba0d
2013-02-19 15:37:34 -08:00
Catrope d36e6851d5 Add ve.createDocumentFromHTML()
Converts an HTML string to a brand new document using an iframe hack
(proper ways to do this exist, but don't work cross-browser).

Parsoid will serve us full HTML documents rather than document fragments
soon, so we'll need this functionality (along with some other changes
that I'm working on now) to deal with that change.

This doesn't currently work quite right in IE8 (although we have lots of
other issues in IE8) as well. It's not that hard to fix up though: we
just have to leave the iframe attached to the main document (should
probably provide a destroy function in that case) and the tests have to
deal with the fact that IE normalizes <head></head> to
<head><title></title></head> .

(For backwards compatibility, we'll have to deal with document fragments
as well; this will be implemented as an MW-specific hack in the
integration in the next commit.)

Change-Id: I15f877583c39124ba1c5e8e22585297ff3bac8d6
2013-02-19 10:30:25 -08:00
Catrope 98a914e9fe Optimize ve.filterArray a bit
Change-Id: I8fc9c8d5f57a4af3b5421c65664351f21e488c53
2013-02-07 17:16:18 -08:00
Catrope 47b728bed9 Add wrapper for Array.prototype.filter
Change-Id: Ie7d8dd4193a81bedbb75258494bd78e8236bd0e8
2013-01-22 15:55:11 -08:00
Trevor Parscal a379e0f91e More {String} -> {string} conversions in documentation
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23

The first pass that Timo took missed the following cases

* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings

Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
2013-01-08 13:02:12 -08:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Timo Tijhof 407de829dd Init: Fix incorrect context for mw.msg.apply.
Context should be 'mw', not 'mw.msg'.
Also updated to using ve.bind instead and documented that ve.msg
cannot ve.bind because the reference 've.init.platform.getMessage'
does not exist yet at run time of the ve.js file.

Change-Id: I7eb692bdc4b63cc44fab118054d8eea05c2a71ff
2012-12-02 03:45:51 +01:00
Inez Korczyński a9082e6dde Only apply HTML attributes to DOM nodes that are "safe"
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument

Also…

* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods

Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
2012-11-27 14:34:29 -08:00
Catrope c8661c0033 <br> isn't a block element
Also remove commented-out <img>

Change-Id: I7dc9f3b23c15008047cad938ed3408f55ea568d2
2012-11-14 11:27:49 -08:00
Catrope 6ef9fa78ff Fix ve.batchSplice() to behave in line with docs
* Actually return the spliced data like the docs claim we do
* Remove false claim that offset can be negative
* Add that data=[] && remove=0 is invalid; native splice() doesn't allow
  this, and there is a case where we call native splice() directly
* Add tests

Change-Id: I90e77c1b22ea1c36cb61e89ea47831885a0b1cb9
2012-10-30 10:05:49 -07:00
Catrope d30096ebd3 Fix copyObject/copyArray behavior with null values
Previously copyObject and copyArray would silently drop null values,
which is bad, especially considering we have example data for meta nodes
that has { 'key': null } somewhere.

Also added a test case that failed prior to this change.

Change-Id: I4f233cce041fbf38f701c494f1f78ac3d8535d88
2012-10-29 19:45:25 -07:00
Trevor Parscal 735ed96f5f Add ve.Action, ve.ActionFactory, subclasses
Moved implementation of all the tools into a reusable action
system. To execute an action just call

surface.execute( actionName, method, param1, param2, ... );

This helps keep tools simple, and opens the door to key commands
reusing the same code.

Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
2012-10-26 14:44:17 -07:00
Catrope 84efb81e7e Fix JS error in ve.setProp()
Attempting to descend into a string or number would cause a JS error,
because we would attempt to create prop[arguments[i]] as an empty object
(which is ignored), then try to descend into it (which blows up because
it's undefined, even though we've just set it). Guard against this by
explicitly checking for non-object-ness.

Change-Id: Ie65550baaae0ab88476c9a1ff40cc136090740a0
2012-10-25 21:54:45 +02:00
Timo Tijhof 37f3a288ec Standards: Fix global variables and pass JSHint.
Follows-up:
* IK 714e29d30f
* IK 3b8a5ae4d5
* IK 72eb2825e5
* RK 7fe7182f43
* ...

Change-Id: I671f08e4899bfb9508cef272190ec72721a0af9a
2012-10-23 00:53:48 +02:00
Trevor Parscal 2aec6b04e8 Merge "Add missing var statement" 2012-10-19 22:20:46 +00:00
Catrope cc9c530690 Add ve.setProp()
Change-Id: I6f932917f8e6321e9c415900b70404406af96d5c
2012-10-19 11:22:12 -07:00
Catrope bfb7e6f40c Add missing var statement
Change-Id: I573e952c60550c29bf7958c221899b72a934fb0c
2012-10-19 11:06:46 -07:00
Catrope 84e598953a Wrap inline elements properly
The HTML "1<br/>2" was being converted to a linmod that looked like
"<p>1</p><br></br><p>2</p>". This commit fixes the wrapping logic such
that the result is "<p>1<br></br>2</p>" instead. In general, inline
nodes (content nodes) should not interrupt the wrapping, but block nodes
should.

This creates a problem for alien nodes: normally, we determine whether an
alien node is a block alien or an inline alien based on context, but if
we're in wrapping mode we're unsure of the context. We can't tell the
difference between "1<tt>Foo</tt>2" (should be wrapped as one, because
tt is inline) and "1<figure></figure>2" (1 and 2 should be wrapped
separately, because figure is block) using context alone, so in these
cases (and ONLY in these cases) we look up whether the HTML tag in
question is an inline tag or a block tag and use that to decide.

Change-Id: I75e7f3da387dd401d9b93e09a21751951eccbb83
2012-10-17 13:50:29 -07:00
Trevor Parscal 2a1eb1394d Merge "Add ve.getProp()" 2012-10-11 18:26:31 +00:00
Trevor Parscal 5ad9b0c8a9 Merge "Support custom hashes in ve.getHash()" 2012-10-11 18:17:21 +00:00
Trevor Parscal 9b7f9cda42 Merge "Add ve.getOpeningHtmlTag()" 2012-10-11 18:16:55 +00:00
Trevor Parscal f72083f85c Merge "Add setDOMAttributes()" 2012-10-11 18:16:13 +00:00
Catrope a7a64abcf5 Add ve.getProp()
Change-Id: Iad9f53ae252acbeb2842645e6e66c0dfc7618f9f
2012-10-10 17:50:19 -07:00
Catrope b630b8a2a6 Support custom hashes in ve.getHash()
Change-Id: I9193472773b999b45ce850a609ad5fe141421dbf
2012-10-10 17:31:11 -07:00
Catrope 22c7f16b99 Add ve.getOpeningHtmlTag()
Utility function to generate an opening HTML tag. Needed to integrate
the new annotation API with ve.ce.TextNode

Change-Id: I6804bbf6f79346fde1887fa82d29ec5cd0342d60
2012-10-10 17:30:07 -07:00
Catrope 3f4c656275 Add setDOMAttributes()
Change-Id: I1406998400c4f7f3d0983a43e3f86afe4ffd29a6
2012-10-10 15:10:31 -07:00
Timo Tijhof 07c86fc5d3 inheritClass: Implement inherited 'static' property for classes.
Previously tests for inheritClass (and other object management
utilities) were absent (as they were copied from upstream K-js).

I've copied the upstream test suite for this method here and
extended it with tests for this new feature.

Had to add es5:true to .jshintrc due to a bug in JSHint.
Repeated the setting in ve.inheritClass for future reference.

Source: https://github.com/Krinkle/K-js/blob/master/test/K.test.js

Change-Id: I63ac620d6ce7832ebfee454ddf7b7c90f6eb6121
2012-10-09 18:29:41 +00:00
Trevor Parscal bbb38c590e Merge "Add missing return in ve.getDOMAttributes()" 2012-10-09 18:21:35 +00:00
Timo Tijhof a15b2f77f2 Fix constructor names; remove redundant hasOwnProperty.
Add some missing constructor names and rename the ones with a
lowercase 'v'.

I previously changed Object.create and others to using hasOwn,
but that turned out to be useless. The thought at the time was
to only use the native one if it really is a native one (and not
a polyfill from another script), however in then hasOwn is only
relevant on prototypes and when negated. For static members it
would be an own-property either way.

Follows-up:
* Id6783fcfc35a896db088ff424ff9faaabcaff716 (metanode)
* Iab763954fb8cf375900d7a9a92dec1c755d5407e (object-management)

Change-Id: Ia6ef597e5e5453277472dfc23f25d2878b68b7f6
2012-10-08 06:15:20 +02:00
Catrope ac4c259a19 Add missing return in ve.getDOMAttributes()
Change-Id: I659667a0424bf166cee95b743469e716ff11f3d9
2012-10-05 18:18:51 -07:00
Catrope 7cc8096864 Add utility function to get DOM attributes as a plain object
Change-Id: I64abfb7479ae687f95e604f1df48dfe8439176ed
2012-10-01 14:14:52 -07:00
Trevor Parscal 5f0ccc807a Removed a single space.
Change-Id: Id4f96d980306e00b81a13441c38a3913ae312535
2012-09-27 11:57:50 -07:00
Trevor Parscal 944228aec7 Whitespace and comments
* Added documentation for ve.AnnotationSet
* Replaced uses of "// Inheritance" with "// parent Constructor"
* Added "// Mixin constructor" where needed
* Added missing section comments like "/* Static Methods */"
* Cleaned up excessive newlines (matching /\n\n\n/g)
* Put unnecessarily multi-line statements on a single line

Change-Id: I2c9b47ba296f7dd3c9cc2985581fbcefd6d76325
2012-09-17 16:53:03 -07:00
Timo Tijhof ab7d6bf082 Documentation & clean up
* Commands for Sublime:

  Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
  Replace: "$1 {$3} $2"

  Save all && Close all

  Find: " function("
  Replace: " function ("

  Save all && Close all

  Find: "Intialization"
  Replace: "Initialization"

  Save all && Close all

* Consistent use of types (documented in CODING.rm):
  - Merged {Integer} into {Number}.
  - Merged {DOM Node} into {DOMElement}.

* Remove work-around /*jshint newcap: false */ from ve.js
  Calling Object() as a function to to use the internal
  toObject no longer throws a newcap warning in JSHint.
  It only does that normal functions now .

  (e.g. var a = Cap(); or var a = new uncap();)

* Add missing annotations (@static, @method, ..).

* Remove unused variables

* Remove null-assignments to variables that should just be
  undefined. There's a few variables explicitly set to null
  whereas they are set a few lines under and not used otherwise
  (e.g. 'tx' in ve.ce.Surface.prototype.onPaste)

Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
2012-09-17 16:02:52 +02:00
Timo Tijhof b1d9c83b5d Object management: Object create/inherit/clone utilities
* For the most common case:
  - replace ve.extendClass with ve.inheritClass (chose slightly
    different names to detect usage of the old/new one, and I
    like 'inherit' better).
  - move it up to below the constructor, see doc block for why.

* Cases where more than 2 arguments were passed to
  ve.extendClass are handled differently depending on the case.

  In case of a longer inheritance tree, the other arguments
  could be omitted (like in "ve.ce.FooBar, ve.FooBar,
  ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
  because ve.ce.FooBar inherits from ve.Bar).

  In the case of where it previously had two mixins with
  ve.extendClass(), either one becomes inheritClass and one
  a mixin, both to mixinClass().

  No visible changes should come from this commit as the
  instances still all have the same visible properties in the
  end. No more or less than before.

* Misc.:
 - Be consistent in calling parent constructors in the
   same order as the inheritance.
 - Add missing @extends and @param documentation.
 - Replace invalid {Integer} type hint with {Number}.
 - Consistent doc comments order:
   @class, @abstract, @constructor, @extends, @params.
 - Fix indentation errors
   A fairly common mistake was a superfluous space before the
   identifier on the assignment line directly below the
   documentation comment.
   $ ack "^ [^*]" --js modules/ve
 - Typo "Inhertiance" -> "Inheritance".
 - Replacing the other confusing comment "Inheritance" (inside
   the constructor) with "Parent constructor".
 - Add missing @abstract for ve.ui.Tool.
 - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
 - Add function names to all @constructor functions. Now that we
   have inheritance it is important and useful to have these
   functions not be anonymous.

   Example of debug shot: http://cl.ly/image/1j3c160w3D45

   Makes the difference between

   < documentNode;
   > ve_dm_DocumentNode
     ...
     : ve_dm_BranchNode
       ...
       : ve_dm_Node
         ...
         : ve_dm_Node
           ...
           : Object
             ...

   without names (current situation):

   < documentNode;
   > Object
     ...
     : Object
       ...
       : Object
         ...
         : Object
           ...
           : Object
             ...

   though before this commit, it really looks like this
   (flattened since ve.extendClass really did a mixin):

   < documentNode;
   > Object
     ...
     ...
     ...

   Pattern in Sublime (case-sensitive) to find nameless
   constructor functions:
   "^ve\..*\.([A-Z])([^\.]+) = function \("

Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-06 15:29:31 -07:00
Timo Tijhof 831f2f5cb1 Shared closure around utility functions in ve.js
In preparation of pushing the object-management branch, which
will need more shared variables (for efficiency) creating
a shared closure. To avoid a spegetti of immediately-invoked
functions that return functions (like ve.getObjectValues and
ve.getObjectKeys).

Less duplication of code and faster execution.

First I had the closure around it as-is but then I figured it'd
be faster to have a local reference to ve (instead of having to
go through implied globals for references to other ve.*)

So I made it a local variable and then exposed it. That way
anything inside referring to each other stays within the same
scope.

Review with ignore-whitespace for clarity.

Change-Id: I415d8635db6d82cf239f0364ccc2d63a61bd5a6d
2012-09-06 15:29:26 -07:00
Trevor Parscal c25e237620 Merge "Also add clone functionality, undefined guard and tests to ve.copyObject()" 2012-09-06 21:53:05 +00:00
Catrope debc429a9f Also add clone functionality, undefined guard and tests to ve.copyObject()
Change-Id: I84ca938cbedf93bfd1c73da16bf9d0d96b3bc749
2012-09-06 14:52:41 -07:00
Timo Tijhof 71020f7175 Remainder JSHint fixes on modules/ve/*
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.

Commands:
 * jshint .
 * ack '(if|else|function|switch|for|while)\('
 * Sublime Text 2:
   Find(*): (if|else|function|switch|for|while)\(
   Replace: $1 (
 * ack '  ' -Q # double spaces, except in certain comments

Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
2012-09-05 13:45:09 -07:00
Catrope da1d0d4391 Fix error in ve.copyArray() and add tests
Change-Id: I05e7971d05dfa3118db97d76f51985f64d994d8b
2012-09-05 00:26:10 +02:00
Catrope 3ece6e825d Also copy cloneable objects in ve.copyArray()
Change-Id: I572afc282557bab059df0b2a4fd0347336531409
2012-08-30 17:09:00 -07:00