Update VE core submodule to master (84ced37) and update calling code
for changes in OOUI.
Depends on Ic967b88d55daf48d365487e17f76488b3f02c60f and Ib599b9bd5028e2df084fcc3da657aeb7f1569d2a
New changes:
94f03c3 Undefined variables first in selectNodes
62b5648 Localisation updates from https://translatewiki.net.
10c5a18 Don't descend into handlesOwnChildren nodes in selectNodes
4ed2432 Update jquery.client to MW's master (45192156d7)
d7e24b8 Localisation updates from https://translatewiki.net.
babb9da Localisation updates from https://translatewiki.net.
4639d18 Localisation updates from https://translatewiki.net.
a561537 Localisation updates from https://translatewiki.net.
8f7053a Localisation updates from https://translatewiki.net.
7112cc2 Update OOjs UI to v0.1.0-pre (a290673bbd)
Change-Id: Ie7d58472619509782f23a7dedc1ec27c3dcc7543
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
In general, the direction of the MWExtensionInspector textarea
should be dependent on the directionality of the node it is editing.
The only exceptions are <hiero> and <math> that need to have their
textarea LTR always; these two inspectors' directionality definition
is overridden in their onOpen() method.
Bug: 56779
Change-Id: Iac5c1c3bf2c61b9fa36c9588c1734c91ca4305c4
Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog
Bonus:
* Add .getMetaList() getter to dm.Surface
Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets
Change-Id: I2db59127d2085b02e173a3605e174317e419e213
250ms after the user stops typing, we rerender the node with what they've
typed so far.
Bonus:
* When using MathJax, tell it which node to rerender
* Avoid crash when trying to unwrap wrapper paragraph
Change-Id: I623eef48e40d480cc98766cf7daf75dacd0bde19
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
MWMath and other simple extensions all behave in a similar way, e.g.
<tagname>Foreign syntax</tagname>.
This creates a base class that should make supporting such extensions,
and editing their contents in a plain text box, very simple.
Change-Id: Icc0acb33fe32704f71dacb552d9dfa3142eaef2b
VisualEditor.php
* Add CSS file
ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering
ve.ce.Node.css
* Use inline-block for image wrapper
ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
+ Just store data-mw for attributes
+ Store orignal(DomElement|MW|Index) for selser
ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar
ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes
ve.ui.MWInspector.css
* Set height of TextInputWidget
Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
Fixed two bugs found after merging:
1. Opened the Math node inspector without editing
anything, then clicked somewhere else on the page,
it crashed.
2. Similarly, opened the Math node inspector
without editing anything, then clicked the
"Cancel" button to cancel the edit, it crashed.
Both of these problems are fixed by this patch.
The issue was with using the getFocusedNode() in
the inspector onClose function to save changes.
Also, I included some minor changes relating to
the last code review. =D
Change-Id: I6e200f2a228b71dc5af5aa9843c461f43b926f8d
Show an inspector with inputwidget when the user clicks a math
node. The data of the math equation is shown in the
edit box, it can re-render the math tag image when
the inspector is closed, and save the change when
saving the page.
TODO:
* Change the icon from link to math
* Translate title by translatewiki in i18n
* Other further UI improvements
Change-Id: I4d7533af25186cc39cc4bc6a4326d222ffd6db19