To do things like strip off invalid invisible characters from the end of names.
(see bug)
Also rename that function because it covers more than just hidden status now
Bug: T74080
Change-Id: I8374695a991c4d3e397992ad9277b99d9288eec4
This code was somehow broken by Ia47bc897 (wtf, how?)
Actually removing it seems to do no harm (wtf?), as far as I've been able to tell...
Bug: 72906
Change-Id: If7eb34a20cc8060b594a567278241b02a8ee327a
Instead of putting these popups in an overlay, put them
in the category widget. This makes scrolling work more
nicely, and makes things easier to deal with in general.
This requires that the popup position itself using
getRelativePosition(), because it's no longer in an
overlay. This also means these popups should now position
themselves correctly no matter where they are.
Change-Id: I09a1e5891a897d634c41d386a2307fe3df2a9157
We really shouldn't need the inner overlay for this,
we should be able to deal with popups being in
oo-ui-window-overlay. But for now, we're not, and
this fixes the current problems.
Depends on If16d16d2b in oojs-ui.
Bug: 72052
Change-Id: Ie06056b96db19ac4caf1f9c0e3a1c49cfddc6682
The TextInputWidget class inherited by MWCategoryInputWidget,
already has a keypress listener that emits an "enter" event on
the OO.ui.Element object for us to listen to. No need to duplicate
that logic again.
Change-Id: Ia47bc8976f22dfe7e3a6fb6068dc4b6e03a3357b
Now that we use staging in the meta dialog, the following
sequence is possible:
* Add Category:Foo in UI (adds to DM and adds a widget)
* Remove Category:Foo in UI (removes from DM, removes widget)
* Click Cancel to leave meta dialog
** popStaging()
*** Undo removal of Foo (adds to DM, does not add a widget)
*** Undo addition of Foo (removes from DM, tries to remove nonexistent widget)
Add a check so trying to remove an already-removed widget
doesn't cause a JS error.
Bug: 71471
Change-Id: I34690364ce302b858e2a4429dbb97b57d39aae5f
Fixes Icb62b9b2. I have no idea how I managed to screw this up.
Was also causing an error in console when one of the categories was a redirect
Change-Id: I0321c8be1386cb010c3babb33e08fae0fcaf75ce
New changes:
5d063a2 Don't use three different coordinate systems in getSelectionRect()
feeb1ae Only focus the paste target if focusedNode has changed
2c1bb97 Update OOjs UI to v0.1.0-pre (4cef83f702)
Local changes:
* Update references to renamed classes
* Update calling patterns element mixins
Change-Id: I330c0e308807597dec31dad8dbf713eb29fdc290
At the moment, if you have a category on a page, and the category redirects
to another category which is hidden, VE does not mark it as hidden when
loading the page.
Change-Id: I9303838d36fbc1e2c0ed16b8bb0020bf52a6c211
Changes:
* Change uses of initializeSelection to selectItem
* Use "choose" event to respond to deliberate item selection by the user
Depends on changes in OOJS-UI (Ib3826ed)
Change-Id: Ia167a70ca5f40b1f15adad30620fdb13ef0d02d7
This gives users a clue to understand why they won't display in the
category box at the foot of the page.
Bug: 50763
Change-Id: I1cf3a76bbf6370e7f67ec16f0a931f6ea4ba9d28
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Right now it's anchored to the bottom left of the category widget as a
whole, even if the text box is pushed farther to the right by existing
categories.
Change-Id: I7f2ca12b82d17c27fb3b87cb819a2a99a9fed108
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.
Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1
Added @return in a few places where it was easy to add.
Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00
Renamed from modules/ve/ui/widgets/ve.ui.MWCategoryWidget.js (Browse further)