Commit graph

237 commits

Author SHA1 Message Date
Trevor Parscal 9a7b0eafb6 Merge "(bug 42469) Leading newlines in <pre>s get eaten" 2012-12-04 01:16:25 +00:00
Catrope e95cc34978 (bug 42469) Leading newlines in <pre>s get eaten
HTML DOM has annoying behavior for <pre>s where .innerHTML eats the
first newline in a <pre>. Work around this by explicitly adding a
newline in the data->DOM converter if the <pre> already contained a
newline.

There is a separate bug in Parsoid that causes the newline to be lost
anyway, filed as bug 42666

Change-Id: Ia26cd4a4c61afbe439b0562deb7f24ee8b8147d7
2012-12-03 17:14:33 -08:00
Trevor Parscal cb4877b0d0 (bug 40339) Out of bounds errors
Detecting contextChange events was making assumptions about the previous state, and causing a mess of problems.

Solution: detect contextChange events in a smarter way.

We also now emit contextChange event when moving to a different node. This helps fix other issues because it's possible for the selection to be the same, but the node at that range to change, and that's a context change for sure. Example would be changing the heading level.

Change-Id: I99d6fa94fae76aa940077abc9b5beacd38eb7b0b
2012-12-03 14:23:58 -08:00
Trevor Parscal 5e477cbe98 (bug 42401) Cursor movement fixes
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean

ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document

ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties

ve.dm.Document.test
* Added tests that verify turn-around issue is fixed

Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
2012-11-30 09:50:47 -08:00
Catrope ce16b275c9 Fix rebase artefact in ve.dm.Node.getAttributes()
This caused it to always return {} when asked for all attributes with a
given prefix

Change-Id: Id3cc053e1911aebb2b7e60e3dd2f325ec7772a6c
2012-11-28 11:20:54 -08:00
Catrope 4de2242e72 Merge "Added contextChange event to surface model, replacing annotationChange" 2012-11-27 22:54:11 +00:00
Catrope e123a39b4e Handle annotated inline nodes in the converter
Was broken both on the way in and on the way out.

* Move alien restoration (data->DOM) out of the main getDomFromData()
  function and into getDomElementFromDataElement(). This means the
  comment about District 9 is gone (sniff), but moving this here ensures
  all code paths hit it (previously, it was assumed annotated nodes
  could never be aliens).
* In the DOM->data converter, add annotation application to
  getDataElementFromDomElement() (for content nodes) and createAlien()
  (for aliens). Previously, these nodes would not get annotations.
** ve.AnnotationSet doesn't have a constructor that takes an array, we
   should fix that.

Change-Id: I65f8e9a322111ca3af275bf9997b0b1e7ee93769
2012-11-27 14:41:40 -08:00
Catrope 5e2c421b77 Make annotating inline elements actually work
The transaction builder would step around inline content elements when
building annotation transactions. This is now fixed.

I also tweaked the processor to tolerate attempts to annotate inline
closings. This allows the builder to generate simpler transactions,
because it doesn't have to step around the closing.

Change-Id: I1e0d7f95b38bad1b35b3e125a53350d2d126a7de
2012-11-27 14:41:40 -08:00
Catrope 49963c75fd Store the data model element in the DM tree
This is cleaner than passing around the attributes separately, and it
allows us to access the annotations in dm.LeafNode as well.

Change-Id: Ie5b90988114835831cbe5cdccf63c7cd45719e31
2012-11-27 14:36:29 -08:00
Inez Korczyński a9082e6dde Only apply HTML attributes to DOM nodes that are "safe"
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument

Also…

* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods

Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
2012-11-27 14:34:29 -08:00
Trevor Parscal 2cc8f09204 Added contextChange event to surface model, replacing annotationChange
The contextChange event is fired when:
* Changes to insertion annotations
* Changes to which nodes are selected (start/end nodes have changed)
* Attributes have changed on any element (it's probably more expensive to detect if the changes are relevant than to just emit the event and let listeners do their thing)

This fixes most of the strange behavior with the toolbar not updating properly.

Change-Id: I5321d2e30bebd80987e0c779a9d8e061d8aa80bc
2012-11-26 15:57:02 -08:00
Timo Tijhof 1ba75b7ea9 The last ever mw.ext.ve jshint fixup
Change-Id: I262673214dd59e5bcaf4e0855e68728365b041fe
2012-11-26 22:36:07 +01:00
Catrope 8e2414677f (bug 42279) Inserted characters get annotated with empty set
Turns out this was actually a bug in addAnnotationsToData()

Change-Id: I0c9da662c091811e4053ab0ea2771c4a20b26e09
2012-11-21 17:05:10 -08:00
Trevor Parscal 9c74c97808 Fix even more inspector issues, and some ce ones as well
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model

ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed

ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method

ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change

ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling

ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset

Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
2012-11-21 15:26:12 -08:00
Trevor Parscal c9d6d35968 (bug 42219) Fix for document sync issue
When working with a document containing only a slug in an empty paragraph, tree synchronization would break because it was trying to rebuild a non-existent text node.

This change makes the rebuild always occur on the outer range, rather than the inner range, which prevents absent text nodes from being asked to be rebuilt.

Thank you to Roan for debugging this for like 20 min.

Change-Id: I8c3dad921ace395f0694f77cec44305a680657fe
2012-11-21 14:59:09 -08:00
Trevor Parscal b6139ba65e Merge "(bug 42124) Store comments in the meta-linmod" 2012-11-21 22:12:41 +00:00
Trevor Parscal 43b2c86102 Merge "(bug 42140) Don't force spaces to underscores in internal links" 2012-11-21 22:00:24 +00:00
Trevor Parscal f825e0093a Merge "(bug 42212) Fix JS error when inserting after alien at the end" 2012-11-21 21:56:19 +00:00
Catrope bf7b243627 (bug 42121) Change markers lost for first paragraph on new page
When editing a new page, or loading an empty page into the editor, the
converter generates a paragraph so the document isn't completely empty.
This paragraph is then unwrapped on the way out, potentially destroying
change markers and generally producing strange HTML output.

Mark this paragraph with generated=empty rather than generated=wrapper,
and only unwrap it on the way out if it's still empty. This means we
cleanly round-trip empty documents (and empty list items and the like),
but if the user enters text, we create a paragraph like we're supposed
to.

Change-Id: Id0241221a67b769445676b833b5741320d99ea5f
2012-11-21 13:54:52 -08:00
Catrope 662880605c (bug 42119) Handle alienation in wrapping mode properly
When alienating in wrapping mode, we need to look at the type of tag to
decide whether to create a wrapped alienInline, or to interrupt the
paragraph for an alienBlock.

This was being done just fine for the general alienation case
(unrecognized tag), but not for the special cases (mw:unrecognized,
about groups).

* Centralize the logic for ending a wrapper in stopWrapping()
* Move the wrapping-contingent block/inline detection logic into
  createAlien()
* Simplify the terrible if statement to decide whether a future decision
  requires us to stop wrapping. Instead, detect the cases in each code
  path separately and call stopWrapping() as appropriate
* Add tests

Change-Id: I4054584ae05e7d5daa71edead3e6a6588cf5d3bb
2012-11-21 13:42:13 -08:00
Catrope 6230c322ec Merge "Fixed inspector behavior" 2012-11-21 20:23:35 +00:00
Trevor Parscal 8fc98868c9 Fixed inspector behavior
ve.ui.Inspector
* Removed disabled state and interfaces - this isn't needed
* Renamed prepareSelection to onInitialize
* Using event emitter to run onInitialize, onOpen and onClose methods
* Left removal up to the child class to handle in the onClose method
* Replaced calls on context to close inspector to calling close directly
* Renamed prepareSelection stub to onInitialize
* Emitting initialize event from within the open method
* Added recursion guarding to close method
* Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation
* Moved focus restore to close method

ve.ui.Context
* Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose
* Updated calls to closeInspector re: accept->remove argument change

ve.ui.LinkInspector
* Renamed prepareSelection to onInitialize and rewrote logic and documentation
* Removed unused onLocationInputChange method
* Moved restore focus (now it's in the inspector base class)

ve.dm.SurfaceFragment
* Added word mode for expandRange

ve.dm.Surface
* Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well

ve.InspectorAction
* Updated arguments re: close method's accept->remove argument change

Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-21 12:01:14 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Catrope 3a047e0208 (bug 42124) Store comments in the meta-linmod
* Make converter generate meta nodes with 'style': 'comment'
* Handle style==='comment' in MetaBlockNode toDOM converter
* Add some comments to the meta test case
** Update other tests accordingly
* Change getDomElementSummary() to actually assert presence of comment
  nodes (specifically, all non-text child nodes)

Change-Id: Ieef9418f4c47df3541477d9420aa2ab8df6e3df1
2012-11-19 20:01:09 -08:00
Catrope fda2e6c1b5 (bug 42140) Don't force spaces to underscores in internal links
MWInternalLinkAnnotation was normalizing spaces to underscores. This is
bad. Instead, we now do the following:
* Normalize underscores to spaces for display purposes
* Store the original title without underscore/space mangling
* If the user didn't change the title (display title === original title
  with s/_/ /g), use the original title. Otherwise use the user's title
  verbatim, without normalizing either underscores or spaces.

Also, per a conversation with Gabriel, we now only restore hrefPrefix
when we're also restoring origTitle, otherwise Parsoid will barf.

Change-Id: Ia74a493b2bce96c9345b60ed692eeb2e43ebceff
2012-11-19 18:55:49 -08:00
Christian Williams 9787166bab Fixing Pre-Annotations
AnnotationAction and SurfaceFragment now use insertAnnotations.

ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)

ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection

ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)

ve.dm.Document
* Removed insertion annotations (moved it to surface model)

ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model

ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment

Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
2012-11-19 17:09:08 -08:00
Trevor Parscal 96fcbbd695 Cleanup var statements
Put non-assignment vars first

Change-Id: Id868976bc4d7c21032aef5020fe5fd0eb5df7a14
2012-11-19 17:05:34 -08:00
Catrope 22a01bfc4f Merge "The great inspector and context rewrite of 2012" 2012-11-19 23:23:48 +00:00
Trevor Parscal d2476a26d2 The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only

ve.dm.Document
* Some variable renaming for consistency

ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found

ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'

icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses

ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image

ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors

ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes

ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations

ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty

VisualEditor, VisualEditor.i18n
* Added default inspector message

Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-19 15:21:27 -08:00
Catrope 79e4b139fb (bug 42212) Fix JS error when inserting after alien at the end
TransactionProcessor was using parentOuterRange without checking whether
it was present, so it was exploding for indexInNode results.

Now checking for parentOuterRange presence, and falling back to
nodeOuterRange when missing.

This fix causes inconsistencies with zero-length text nodes. We should
fix these eventually, but for now I've just made the unit tests
tolerant of zero-length-text-node deviations.

Change-Id: Id9eadd57a0d5fcbaf009c0781da0a03928aebb31
2012-11-19 14:35:30 -08:00
Trevor Parscal 2c8411eb62 (bug 41947) Propagate change markers when unwrapping generated nodes
Editing the text of a list item results in a change marker on the
paragraph within that list item. However, that paragraph usually isn't
present in the HTML, so the converter unwraps it when converting back to
HTML, and the change markers are lost. Instead, transfer the change
markers to the <li>.

Change-Id: Id675075d19c08d69bc8e990174841dc393b749fc
2012-11-16 15:39:35 -08:00
Catrope 3acc6cb8f4 Disable change marking by default
It's causing problems with Parsoid in production

Change-Id: Id47493baafe1ec7f7c0e2bbdb2ea60a82913dfaf
2012-11-14 11:58:32 -08:00
Catrope d4ea93b872 Add basic support for about groups
About groups are HTML structures like the following:
<div about="#mwt1">....</div>
<span about="#mwt1">...</span>
<div about="#mwt1">...</div>
When about groups are alienated, they are now merged into one alien
node, rather than producing a separate alien node for each sibling.

This is very basic about group handling, because it only works for
groups of directly adjacent siblings (text nodes are permitted in
between, but nothing else) assumes all about groups are aliens (which
is currently true).

* Before processing an element in the DOM->data converter, perform about
  grouping on its children. This temporarily wraps about groups in
  <div data-ve-aboutgroup="value of about attribute">
* Extended createAlien() to handle single nodes as well as wrappers
  holding multiple nodes.
* In the data->DOM converter, temporarily wrap multi-node aliens in
  <div data-ve-multi-child-alien-wrapper="true"> . This makes the rest
  of the algorithm easier.

Change-Id: I2df5f62bc222b570fc11a89fe43d353f8363ead8
2012-11-07 18:13:50 -08:00
Catrope 1f01100eb9 Flag pre nodes as having significant whitespace
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating &nbsp;s for spaces).

Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
2012-11-07 12:10:58 -08:00
Catrope 04a999f991 Add change marking for Parsoid's benefit
* Add map of change markers per offset to Transaction
* Map is populated by TransactionProcessor
* Markers are reversed on rollback
* Removals aren't marked, Parsoid can detect these using DSR
  discontinuities

Change-Id: I2290886ab411c6ad6162044ed85c091313613e51
2012-11-06 10:11:11 -08:00
Catrope 857535b63f Introduce meta-linmod
* ve.dm.Converter still generates metaInline/metaBlock elements as
  before, it's not affected by this change
* ve.dm.Document constructor splits its input into "real" data and
  metadata
** Metadata is stored in this.metadata (the meta-linmod) as a sparse
   array of arrays, with an element for each offset in this.data
** this.data itself does not contain the metadata
** This means the node tree also doesn't contain the metadata
** Which means CE doesn't know about it at all
* All splice operations on the linear model are sent through
  ve.dm.Document.spliceData(), which performs the splice and syncs the
  meta-linmod
** Metadata in the removed range is reaped and added to the metadata for
   the offset immediately following the removal
* ve.dm.Document.getFullData() splices the linmod and meta-linmod back
  into each other; this "full data" is then fed back to ve.dm.Converter

Change-Id: Ief6dfd5b59cc13a8457993ed85c725413029c4fb
2012-11-02 19:06:49 -07:00
Rob Moen 5d86bc4379 Base for inspectors & context menu to operate on 0 length selection.
* Allow inspector to open with 0 length selection.
* Allow context menu to open with 0 length selection.
* Fixed bug in doc.getAnnotationsFromRange on zero length selection:
  Method now returns annotations from start vs empty annotation set.

Change-Id: I3937c5c2824c7396d0c3ee11c13ffecdbed6052a
2012-11-02 13:08:32 -07:00
Trevor Parscal 735ed96f5f Add ve.Action, ve.ActionFactory, subclasses
Moved implementation of all the tools into a reusable action
system. To execute an action just call

surface.execute( actionName, method, param1, param2, ... );

This helps keep tools simple, and opens the door to key commands
reusing the same code.

Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
2012-10-26 14:44:17 -07:00
Trevor Parscal ed7273da25 Add ve.dm.Surface.has{Past,Future}State, add docs
Will be used by the history tools in a future commit, providing
a reasonable interface to this information rather than the tool
reaching into private members.

Change-Id: I0472349968e9b48ec17eb47b6845ec9ccf3811e2
2012-10-26 14:43:09 -07:00
Trevor Parscal fcbe1d7b9c Add ve.dm.Node.hasAttributes()
Will be used in future commits to reduce duplication.

Change-Id: Ibde934d5a55b980010e84b6242f8d968e88cea54
2012-10-26 14:42:40 -07:00
Trevor Parscal 79944333a4 Add ve.dm.Node.hasMatchingAncestor()
Will be used in future commits to avoid traversing up the tree and
comparing type and attributes.

Change-Id: I993f4cbe20018406dbb4a3c9d1ce2f8766f8e1ba
2012-10-26 14:41:49 -07:00
Trevor Parscal 7d741253f3 Add ve.dm.SurfaceFragment.getAnnotations()
Change-Id: Ifb731e8fdd0f111f5da4ac0d882adaad3f48fdce
2012-10-26 11:03:51 -07:00
Catrope bc8b042e5f Merge "Fix annotation object creation in SurfaceFragment" 2012-10-26 17:53:10 +00:00
Krinkle b6b899c396 Merge "Documentation fixes" 2012-10-25 21:19:05 +00:00
Catrope 2c1683ecff DocumentSynchronizer fix and cleanup
* Adjust the range in the annotation synchronizer, otherwise we emit
  events for the wrong node
* Expanded test suite to the point where it was able to catch the bug
  caused by not adjusting annotated ranges
* Removed selection.length === 0 check, no longer needed because
  selectNodes() now throws an exception in this case
* Added a FIXME comment about duplicate update events that occur when
  length adjustments are combined with something else
* Add a few more comments

Change-Id: I84f0368b1d7b601ed0766806607152dc97f34603
2012-10-25 11:02:58 -07:00
Trevor Parscal 551a30bc64 Merge "Actually use nodeOuterRange, selectNodes() has provided this forever" 2012-10-25 18:00:15 +00:00
Trevor Parscal fe5c5b78f9 Merge "Reorganize text-only replacement detection" 2012-10-25 17:56:45 +00:00
Trevor Parscal 8e7facf222 Merge "Guard transactions against double commit/rollback" 2012-10-25 17:55:56 +00:00
Trevor Parscal 9c51bb2d7b Merge "No longer copy data in ve.dm.Document constructor" 2012-10-25 17:54:23 +00:00
Catrope f1dbdac3d8 Actually use nodeOuterRange, selectNodes() has provided this forever
Change-Id: Ie1d3cbb6e475248927d10f411cf383f701a3ad71
2012-10-24 17:48:48 -07:00