New changes:
dd15f23 Split ve.ui.Surface into DesktopSurface and MobileSurface
16283f4 Add OOjs UI's sco.json i18n file
ef94038 Split ve.ui.Context into DesktopContext and MobileContext
Minor adjustments to point to desktop and mobile Surface or Context.
Change-Id: I7cf6f99a5a1216a28a7146afcd4deb68c7eac38e
Remove GroupButtonWidget since it was removed in VE core.
New changes:
22edcd9 Special character inspector styling
Change-Id: I385d6b655686c753262258714dec06f8b1e5fc10
Also run grunt locally to apply fix.
New changes:
43787a8 Add ve.Scalable to documentation listing
Change-Id: I3915272768d43aa12bdd932e4035d9bad48a09d9
Implement new logic in ve.Scalable from I5b4f0f91b.
Also update VE core submodule to master (57ed8d3).
New changes:
59a0afe The great image scaling rewrite of 2014
Change-Id: I24a2976036310d3814cc7d1853a68745e0499bd5
That commit added jquery.uls to the ve-mw repo, and updated
lib/ve to a commit after we removed it from the ve repo and from
modules.json. These changes are being made by grunt-build every
run and should've been comitted to the repo.
See also 1e92abe028.
Change-Id: Ie318643d080e9f5a63793ef60153ef4d82a13d8c
It works locally because it can just nagivate to ../lib/ve.
In production however we need docs/ to be standalone so that we
can publish it without needing a subdirectory at:
https://docs.wikimedia.org/VisualEditor/master/.
For local usage this will be a symlink that still points to
the sibling directory (but using a symlink instead of a ../ path).
In production we can then instruct jenkins to replace that symlink
with an actual copy of lib/. As long as the generated path
references in the HTML remain the same.
Follows-up 88c4888872, which broke the publication of the docs in
Jenkins as it changed references from modules/ to ../modules/ for
the eg-iframe. This works locally, but broke in Jenkins as it was relying
on the copying of modules/ to docs/modules/ being enough to make it work).
Change-Id: I10eaa5424d172932b29774a0f03d511d555fd121
* Add lib/ve.
* Remove modules provided by VisualEditor core.
* Update paths.
* Remove VisualEditor core specific things from Gruntfile.
* Remove entries from external.js already in lib/ve/.docs/external.js.
* Implement build script to compose a jsduck index that includes
all of VisualEditor core. Right now it includes VisualEditor's
index as-is, and because those patterns (e.g. ve.dm.*Node) will
also MW subclasses this means our category page will include
MW classes under "VisualEditor (core)" (before the repo split,
this was intentional).
This is inevitable unless we list every class individually, or
(the plan) until we move the MW subclasses out of the ve.*
namespace and into mw.* somewhere.
Bug: 45342
Change-Id: Iff45cd555430634c9fc341fd3b177c1e0625300b
Consistently:
* Use <!DOCTYPE html>.
* Use lowercase element tags.
* Indent <head> from <html>.
* Use <meta charset="utf-8">.
* Indent <script> and <style> content from open/close tag.
* Put <link> before <script> when in <head> (in ve/test).
* Use .html instead of .php for indexes where PHP is no
longer used.
* Use the same license header as we use elsewhere (/*! instead
of /** and no @file)
Gruntfile:
* Include the new .js files in jshint (demos/**/*.js).
* Order buildloader keys in the same order as the directories
they go to (alphabetically).
* Add missing jshint patterns:
- .docs/**/*.js
- build/**/*.js
- modules/ve-wmf/**/*.js
* Add missing qunit test:
- qunit.unicodejs
* Add missing watch patterns:
- .jscs.json
- qunit.unicodejs
Also:
* Moved relatively large pieces of script into separate files
so that they are less repeated (though .template) and also
able to be linted properly.
* Fixed jshint warnings in newly-created trigger.js and demo.js.
* Moved <script> elements already in <body> to bottom of <body>
(in ve/test and eg-iframe).
* Moved <script> in eg-iframe from <head> to <body>.
* Fixed buildloader grunt task to use a non-\n whitespace match.
for the start as well, the newline before the placeholder was
being stripped.
* Removed the (now obsolete) index-phantomjs-tmp hack.
Change-Id: I7c5a371b82f69f367a8e1c11673d2f37868bc931
'grunt build' builds modules/ve/test/index.php, demos/ve/index.php
and .docs/eg-iframe.html from the associated *.template files.
Got rid of the JS-based SVG/PNG switching logic. Instead, we now
just use SVG unconditionally. We'd already dropped browser support
for browsers that don't support SVG anyway.
Change-Id: Iba2e68f17904687cb13e793a410e095f28f1b13c
Use OOJS-UI's newly-extended paged dialogs (in e08eb2a03b) to refactor
how the Transclusion and Meta dialogs work, splitting out the code for
each of the panels into its own file and simplifying extensibility.
The Meta dialog (ve.ui.MWMetaDialog) now has two self-managing panels:
* ve.ui.MWCategoriesPage for categories and the default sort key
* ve.ui.MWLanguagesPage for language links
The Transclusion dialog (ve.ui.MWTransclusionDialog) now has four:
* ve.ui.MWTemplatePage for a template's primary panel
* ve.ui.MWTemplateParameterPage for each parameter of a template
* ve.ui.MWTemplatePlaceholderPage for a placeholder to insert a template
* ve.ui.MWTransclusionContentPage for non-template transclusion
Additionally, the Transclusion dialog has been slightly cleaned up:
* Replace add/remove events with replace events in transclusion model
* Actually return and resolve a promise (as documented)
* Get rid of "origin" info in template models
* Add method for adding required parts
TODO:
* Decide how and when we will choose between advanced transclusion and
template dialogs
* Work out design issues with how template descriptions will be visible
and how adding parameters will work if only showing parameters in
outline
* Add preview to template dialog
* Consider ways to further improve pages for use in continuous mode
WARNING:
* Right now the template dialog gets overridden by the advanced
transclusion dialog because they have the same symbolic name and the
latter is registered later than the former. To test the template
dialog, just change the symbolic name of the advanced transclusion
dialog.
Change-Id: I51e74b322aec9a4c3918e6f792bdb3d318060979
* changes:
Plain text paste with paste special
Use rare unicode characters for paste placeholders
Rich paste
Add fixUpInsertion to newFromDocumentReplace
Allow pasting of rich (HTML) content.
ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
data HTML if available.
ve.dm.LinearData
* Add clone method for copy
ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.
ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
e.g. stripping the paste context.
ve.dm.Document
* Implement sliced document clone creation so that DM HTML
is generated correctly in onCopy
ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
and data with a full context.
ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).
ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
+ no links, spans, underlines
+ no images, divs, aliens
+ strip extra HTML attribues
ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.
Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
* modules/ve/test/ce/ve.ce.TestRunner.js
Class to interact with the CE Surface and document in tests
* modules/ve/ve.EventSequencer.js
Wrap setTimeout/clearTimeout calls (for easy replacement in tests)
Change-Id: I2e2407e2b169ae77237c87bf8857b3026cc7efce
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
Changes:
* Pass toolGroup into tools instead of toolbar
* Split tool labels into title and accel
* Make toolbars provide accelerator labels
* Remove getLabelText method since it's not being used and is likely not useful
* Make tools update their own labels
* Only show accelerator information for triggers that are active in the surface
* Make surface toolbars listen to commands being added and update tools accordingly
* Introduce command object to encapsulate command info
Change-Id: Ieac4bfa63b63ac0a9dee154af3007a33b4d447ff
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.
This way we can also index oojs without issues, which seems to
have started using @fires already.
Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets
Change-Id: I2db59127d2085b02e173a3605e174317e419e213
Objective:
* Make ve.Factory behave like ve.NamedClassFactory
* Remove the only remaining use of ve.Factory (actions)
* Remove ve.NamedClassFactory
Change-Id: Ie302ef5ea31081de7ab0db6091058a59946aef4c
Document slice only ever contained linear data, with extra functionality
to preserve the range. It pre-dated LinearData, but now we should
refactor it to reflect its purpose.
Change-Id: Ifc908f7526c83a43a51372c8d2494d7260e7facd
* Check in #getGitHeadHash now ensures a false value is
cached as well.
* Made ve.version.id being false when invalid more stable
since we now rely on this as of eeb3ac3b19.
* Added documentation for ve.version.
Change-Id: I164aa9ebaa7f8a4d1e8f2210af76e06b23abef09
Toolbars may want to control the target as well as the surface (spoiler alert!).
The new TargetToolbar has a pointer to its target as well as its surface.
Change-Id: I928316d9e23ac3f3de3e76c34ef0ac3d27855ab3
modules/ve/ve.EventSequencer.js
* Class to sequence pre-event and post-event listening correctly
demos/ve/eventSequencer.html
* Plain HTML example page for testing EventSequencer and event sequences
Change-Id: I4ddb10a30c2f44015136a7978a185d0b13f0690b
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
Objectives:
* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup
Changes:
*.php
* Add link to new file
* Move ui element classes up for more general use
ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method
ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets
ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools
ve.ui.ToolGroup.js
* New class, encapsulates tools
Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
Objective:
* Make it possible to make a toolbar without a surface
Changes:
*.php
* Links to new file
ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes
*.js
* Update symbol names
Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
unicodejs.graphemebreak.js
* New file: singleton class with splitClusters method
* On load, builds graphemeBreakRegexp from unicodejs.graphemebreakproperties.js
unicodejs.js
* Remove old splitClusters method (was just a placeholder)
* Change "conjunction" -> "disjunction", for consistency and correctness
unicodejs.textstring.js
* Use new splitClusters method
modules/ve/ve.js
* Use new splitClusters method
unicodejs.wordbreak.text.js
* Add new splitClusters test
* Refactor charRangeArrayRegexp test to use splitClusters
PHP files
* add unicodejs.graphemebreak.js, unicodejs.graphemebreakproperties.js
.docs/categories.json
* add unicodeJS.wordbreak class
Change-Id: I8f512e2fc2c46eb4b5f00994a8dac88f3c8f7dd2
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
This has no influence on Jenkins but can be used locally to
easily run certain tools. Since we already had `.jshintrc` in
our repo it was already possible to easily run JSHint from
the command-line locally. Taking that as a base the following
are new features:
* `grunt csslint`: Runs CSSLint on all css files
* `grunt qunit`: Runs QUnit (standalone) tests in PhantomJS
* `grunt test`: Runs jshint/csslint/qunit
* `grunt watch`: Runs the "test" command automatically whenever
a file is changed. You can keep this in the background so
whenever you save a file in your editor (e.g. Sublime Text)
it'll run the tests and if there is a failure, it'll throw a
bash error code causing your Terminal application to beep you
in whatever way your operating system does so (e.g. for
Mac OS X a red badge + jumping icon in the Dock). It will
continue to run in the background even after a failure so no
need to re-start watch after a failure.
* `grunt`: Runs the default task, which is 'test'.
Previously to use `jshint .` you had to:
* One-time install:
* install package -- nodejs npm
* npm install -g jshint
* Usage:
* cd VisualEditor; jshint .
Now, for grunt:
* One-time install:
* install package -- nodejs npm
* npm install -g grunt-cli
* cd VisualEditor; npm install
* Usage:
* cd VisualEditor; grunt
Change-Id: I7a4fdf4b6bf3f00cef15dc3e2c81eceb595aec7c
unicodejs.js:
* add splitClusters(text) and splitCharacters(text) methods
unicodejs.textstring.js:
* change internal representation from a char string to a list of grapheme
clusters
unicodejs.wordbreak.js:
* change getGroup to work on the first character of a grapheme cluster
ve.js:
* Use new unicodejs.splitClusters function
Bug: 48975
Change-Id: I202b98199d2780534d1e02519b72579ba796f08f
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
Currently when running this maintenance script it outputs
the full path to the i18n file. This was done that way because
of .docs/generate.sh (which pipes it to php through stdin).
This however means that currently the output is not suitable
for pasting into demo and test index files (as the path should
be relative for those).
The --fixdir option will function as toggle between a fixed
path to the directory on disk, or a dynamic resolution at
run-time. The default is the latter. generate.sh passes --fixdir.
Change-Id: Idebca553587aaff9b31255d884461f4a51e70afd
Objective:
Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.
Strategy:
Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.
Changes:
*.php
* Added links to new file
ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp
ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks
ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry
ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup
ve.ui.*Factory.js
* Removed overly-specific lookup functions
ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup
ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories
Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name
Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.
ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).
At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.
Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
ve.dm.Model is now the common base class for these three. ve.dm.Node
inherited from ve.Node before, so it now uses it as a mixin instead.
This required changing ve.Node's usage of ve.EventEmitter from
inhertiance to a mixin as well, because inherited methods apparently
don't get mixed in correctly.
* Change annotation terminology from linmodAnnotation to element for
consistency with Node, MetaItem and Model
* Reimplement getClonedElement() in Node for .internal treatment
Change-Id: Ifd3922af23557c0b0f8984d36b31c8a1e2ec497e
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.
Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.
CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.
Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.
ve.ce.MWEntityNode.js:
* Remove stray property
ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute
ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class
ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
createDataElement()
ve.dm.Node.js:
* Fix undocumented property
ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter
ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()
Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.
Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).
The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.
AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.
Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
*.php
* Updated links to files
ve.ui.MetaDialog
* Added stack panel that now contains category and language editor panels
* Attached outline widget to stack panel
ve.ui.FlaggableWidget -> ve.ui.FlaggableElement
* Moved to elements
ve.ui.GroupWidget -> ve.ui.GroupElement
* Moved to elements
* Removed invalid event documentation
ve.ui.LabledWidget -> ve.ui.LabledElement
* Moved to elements
ve.ui.StackPanelLayout.js
* New class, mutually exclusive panel container
ve.ui.TitledPanelLayout
* Remvoed, using labeled element instead
ve.ui.Element.css
* Added for elements
* Moved label style here, from widget styles
*.css, ve.ui.ButtonWidget.js, ve.ui.InputLabelWidget, ve.ui.OptionWidget, ve.ui.SelectWidget
* Adjusted class names to reflect widget -> element migration
Change-Id: I32f504c844dba7aae1b286eef06ca046627bdc8d
When running from Jenkins, we publish only the docs/ directory.
So the live previews are failing as there is no ../modules to be
found.
This will allow Jenkins to instead pass a different --ve-path.
Also, needed to fix the eval in PHP to not use vePath directly.
The vePath is the path for the web browser to the module directory
not for the server-side.
On the server-side we can just use __DIR__ as maintenance/
is always next to /modules and /VisualEditor.i18n.php.
Change-Id: I02101454a1977938bf861425db2141bdb446725b
When jsduck is executed in a subshell (as we do, to catch output)
it disables the color output. It should have a --color flag, but
it doesn't have that, so manually colourise for now.
Change-Id: I1f8da523b6b4fc1fc6965f751395f8af497b13b5
Initially just with a Wordbreak module to implement Unicode standard
on 'Default Word Boundaries'. Due to it's standaloneability this has
been written as a separate library. Non-BMP characters are currently
not supported.
Bug: 44085
Change-Id: Ieafa070076f4c36855684f6bc179667e28af2c25
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
This way the Jenkins job will be marked failure if we introduce
regressions in the validity of the syntax.
Change-Id: I80ea147b96632412913193600960d1cf4127ed25
Layouts
* Makes widget inherit from element
* Adds layout which also inherits from element
* Adds grid and panel layouts
* Uses grid layout in meta dialog
Other changes
* Corrects issues with several of the stand-alone files by fixing and using makeStaticLoader.php
Change-Id: I6b92c0204e176c914c26eff8c03ea417578e080c
A MetaList is a collection of MetaItems representing all of the
metadata in a ve.dm.Document, and it updates itself live as the
underlying document changes.
Currently this interface is read-only, I'll add mutators next.
Change-Id: If7bfc9563af37e22dcdca9a682d6decc2f6f1872
Rather than meta-things being special kinds of nodes, they are now a
separate class of things (MetaItems) along with Nodes and Annotations.
* Created a generic ve.dm.MetaItem that meta items inherit from.
There will be actual instances of this class as well in the upcoming
meta group code.
* Renamed MetaNode to AlienMetaItem, MWMetaNode to MWMetaItem,
'metaBlock'/'metaInline' to 'alienMeta'
* Created a MetaItemFactory, handle meta items in the ModelRegistry
* Kill ve.dm.Node.static.isMeta, now obsolete
ve.dm.Converter:
* Pass in the MetaItemFactory
* Look up data element types in the ModelRegistry rather than the
NodeFactory, because they can be either nodes or meta items
* Document createDataElement() and make explicit that modelClass can be
either a node or a meta item
* Handle meta items in getDataFromDom()
* In getDomFromData(), check the MetaItemFactory as well as the NodeFactory
Change-Id: I893709c6f3aa00f85c1b905b70f9f4e597bdeada
Change-Id: Ibc3f49c55ded5490fcb071f0ccf9f25a71a06c97
Warning: categories.json Class 've.NodeFactory' not found in categories file
Warning: ve.ui.ContentDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.MetaDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.Dialog.js:8: Unknown type ve.ui.Surface
Major changes:
demos/ve/index.php
* Renamed ve-demo-content to ve-demo-editor
ve.init.mw.ViewPageTarget, ve.init.sa.Target
* Added handlers for dialog events
ve.ui.*Dialog.js
* Added skeleton classes for dialogs
ve.init.Target.js
* Create abstract class methods for Target.
ve.init.sa.Target.js
* Create Standalone target view methods.
ve.init.mw.Target.js
* Added MW specific target view methods.
* Integration action buttons are now added to the edit
view in the toolbar.
ve.Surface.js
* Simplified constructor, now requiring a target which contains the container
* Other changes include some documentation and code cleanup.
Bug: 39597
Change-Id: Iff39266bdd3052f34bda254ca407030dbbc81f26
Follows-up I44bcb79a59 and various other changes.
Please remember to generate documentation and resolve
all warnings before pushing into gerrit.
Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
When running this on Mac, it works fine.
But when running it on Ubuntu in labs, the condition
checking for "VE-LOAD" head and body always evaluate to false.
Not sure what's up with that, but since these lines no longer
contain whitespace, a straight comparison is all we need.
Also removed the duplicate `<head>` tag in the template.
Change-Id: Ic7e8351e784be35fd0104269be331cf9bd0c08b4
Refactored the (previously unused) eg-iframe file to be a
template with 2 placeholders for script and styles.
The previous version was just the basic version to execute
javascript code, but that's not good enough since we need a
whole bunch of classes to be loaded.
A bash file processes the template into proper html, with the
help of the makeStaticLoader maintenance script we already had.
Updated demo.css, cleaned up redundant properties restyled
slightly to be more like the Vector skin and less "raw".
Fixed default $IP path in makeStaticLoader.php to work with simple mediawiki core installs having the extension in the
regular extensions directory, and prefixed __DIR__ so it
doesn't rely on the directory you call it from.
Change-Id: Ic789121dfeca08d9db69564d2ad2e52b3fa45de9
Objective: Simplify the registration and use of triggers
Changes:
* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations
Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
ModelRegistry registers both annotations and nodes, and performs
matching on both at the same time. It also registers annotations with
the AnnotationFactory, and nodes with the NodeFactory.
Change-Id: I5e68e506a0e573cc0afe6304ccea058ffc20d1c8
Warning: modules/ve/test/ve.qunit.js:5: Class QUnit not found
Warning: .docs/categories.json No class found matching a pattern 've.Position' in categories file
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type MouseEvent
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type int
Follows-up:
* Ic21c9d3f
* Ib521eaa6
Change-Id: I8e371a2d4d91a1f03bd4ef59d18b7df715f23238
See CODING.md for how to run it.
Mistakes fixed:
* Warning: Unknown type function
-> Function
* Warning: Unknown type DOMElement
-> HTMLElement
* Warning: Unknown type DOM Node
-> HTMLElement
* Warning: Unknown type Integer
-> Mixed
* Warning: Unknown type Command
-> ve.Command
* Warning: Unknown type any
-> number
* Warning: Unknown type ve.Transaction
-> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
-> ve.AnnotationSet
* Warning: Unknown type false
-> boolean
* Warning: Unknown type ve.dm.AlienNode
ve.dm doesn't have a generic AlienNode like ve.ce
-> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
-> ve.ce.Surface
* ve.example.lookupNode:
-> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
-> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
Differences fixed:
* Variadic arguments are like @param {Type...} [name]
instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
to parse all /** blocks and fails to parse with all sorts of
errors for "Global property", "Unnamed property", and
"Duplicate property".
Find: \/\*\*([^@]+)(@copyright)
Replace: /*!$1$2
* Indented blocks are considered code examples.
A few methods had documentation with numbered lists that were
indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
which requires lists to be separated from paragraphs by an
empty line.
And we should use `backticks` instead of {braces} for inline
code in text paragraphs.
* Doc blocks for classes and their constructor have to be
in the correct order (@constructor, @param, @return must be
before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an inline demo
iframe, not code block. For that simply indent with spaces.
* @member means something else.
Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
where a hash stands for "instance member", so Foo.bar#quux,
links to Foo.bar.prototype.quux (the is not supported, as
"prototype" is considered an implementation detail, it only
indexes class name and method name).
If the magic linker doesn't work for some case, the
verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
values are supported, only @static @property can't be nested).
We only have one case of this, which can be worked around by
moving those in a new virtual class. The code is unaltered
(only moved down so that it isn't with the scope of the main
@class block). ve.dm.TransactionProcessor.processors.
New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
inherited by subclasses. (+ @param, @return and @preventable).
So ve.Node#event-attach is inherited to ve.dm.BreakNode,
just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
documentation causing a tree error. Documented those as a
JSDuck singleton, which they but just weren't documented yet.
NB: Members of @singleton don't need @static (if present,
triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
"@return {classname}" which is ambiguous (returns the same
instance or another instance?), @chainable is specifically
for "@return this". Creates proper labels in the generated
HTML pages.
Removed:
* @mixin: (not to be confused with @mixins). Not supported by
JSDuck. Every class is standalone anyway. Where needed marked
them @class + @abstract instead.
Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23