Commit graph

55 commits

Author SHA1 Message Date
Trevor Parscal eec6b99369 Add icon option to ve.ui.TextInputWidget
Changes:

ve.ui.Widget.css
* Add styles for decorated text input widgets and their icon elements

ve.ui.TextInputWidget.js
* Add icon option which adds an icon before input text

Change-Id: Ib48d795391cb5d110e7dc05658d51129792dfc33
2013-05-29 12:39:07 +01:00
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
jenkins-bot cd637c6c35 Merge "Fix misspelled event handler" 2013-05-26 11:19:35 +00:00
Catrope 4f1ed682ed Fix misspelled event handler
Change-Id: I3f3091aad24d4bfdea08fbce1c331e8767866bbc
2013-05-25 14:53:33 +02:00
Catrope d13e09ea6d Fix undefined i18n message in category popout
Message was renamed earlier but this caller wasn't updated

Change-Id: I7ec37c6e0fd6fbbe766166704ea797c9ffd6684b
2013-05-25 14:49:27 +02:00
James D. Forrester 5819375022 Internationalisation for the metadata dialog
Change-Id: Iefb6d5c90583f0684cb9548d38b83048b43d3c81
2013-05-25 10:11:35 +00:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
jenkins-bot df1e82bcf9 Merge "ve.ui.MWTemplateDialog: Implement templatedata API fetch" 2013-05-22 18:03:35 +00:00
Timo Tijhof 70694b2bbf MWLinkTargetInputWidget: Normalise value before matching
Don't suggest a "new page" (redlink) for values that are
strictly different but the same as a suggestion according
to mw.Title (e.g. input "foo" with an existing "Foo" page
should not suggest a redlink to inexistant page "foo").

Bug: 48476
Change-Id: I66f5fc56554984af58d6223dc6cd76b3ab9940bd
2013-05-22 00:20:41 +02:00
Timo Tijhof e7af635e88 ve.ui.MWTemplateDialog: Implement templatedata API fetch
Fetch
* Added basic name expansion logic since bug 48663 is not yet
  resolved in Parsoid.
* Fetch info from template data API.

Clean up (follows-up 97157a1c, de203cb8, 718db58)
* Remove redundant initialize method.
* Pass the entire target object to #getTemplateData
  because `target.wt` is *not* the template name.
* Reorganise #createPage to be more logical and rename
  to #createParamPage.
* Add todo comments for things currently missing.
* Implement error handling of promise to prevent UI from
  going stale if the promise is not resolved.
* Fix documentation in ve.ui.MWCategoryInputWidget.

Change-Id: Ie0114a81eead86d7a3b3e3a7a5b10d25c457b524
2013-05-20 23:50:19 -07:00
Catrope 9ff6737f4c Refactor HTML attribute preservation
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.

ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
  because these things aren't in the attributes object any more. I don't
  think it ever made sense because these attributes were never supposed
  to be changed anyway.

ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
  renderHtmlAttributeList()

ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
  and rendering HTML attribute lists

ve.dm.Model.js:
* Add getter for .htmlAttributes

ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*

ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
  work any more

tests/:
* UPDATE ALL THE TESTS

Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
2013-05-17 20:57:33 -07:00
Trevor Parscal 3a99b99876 ve.ui.PopupWidget visibility fixes
Objective:

* Context popup would stop opening sometimes "mysteriously" which ended
  up having to do with the automatic closing on blur functionality
  added to popups for use in the category popup widget
* Mousedown event canceling was being applied a little too widely, and
  was causing popup widgets to not allow child elements to be focused
  (unless they contained an iframe, like an inspector)

Changes:

ve.ui.Context.js
* Make use of the popup's show and hide methods within the inspector

ve.ui.MWCategoryPopupWidget.js
* Override autoClose option for category popup widgets

ve.ui.PopupWidget.js
* Add autoClose option to popup widgets
* Move event handler to the top of the methods (convention)
* Only bind blur event if autoClose is enabled
* Inline the getFocusedChild method

Change-Id: I22aedb5fbd51b327ea7ce2ecdd6123e79cbebb9c
2013-05-17 05:49:16 +00:00
Trevor Parscal 55b5f30edb ve.ui.Context: Add embedding feature
Objectives:

* Make the context menu display in the top right corner of the currently
  focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
  anything at all, ever

Bonus:

* While we are using the clever feature in jQuery's on method which allows
  passing boolean false to cancel the event - may as well do that in
  ve.ui.Dialog as well

Changes:

ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
  derived from it

ve.ce.Surface
* Add quotes to object keys

ve.ui.MediaDialog
* Change association from being MW specific to handling images in general

ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
  focusable node, and the node is large enough to fit the context
  reasonably

ve.ui.Dialog
* Inline mousedown handler

ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events

Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
2013-05-16 11:23:59 -07:00
Trevor Parscal 96e49858fa Multiline option for ve.ui.TextInputWidget.js
Objective:

* Add multiline option to text input widget which uses a text area instead of a text input

Changes:

ve.ui.Widget.css
* Add text area support for styles otherwise only targeting input elements

ve.ui.InputWidget.js
* Initialize input element using a method, so it can be fully customized (like making a text area or select input
* Use val() to set the initial value, using jQuery's abstraction around inputs of various types

ve.ui.TextInputWidget.js
* Add multiline option which uses a text area instead of an input

Change-Id: I1bf17c8c76b7f1708c57ee5e95160c071ddd00e9
2013-05-15 14:41:22 -07:00
Trevor Parscal 55f28eecce Add level option to ve.ui.OutlineItemWidget
Objective:

* Add indentation feature to outline items

Changes:

ve.ui.PagedDialog.js
* Pass level argument through addPage method

ve.ui.Widget.css
* Add styles for non-zero levels of outline items

ve.ui.OutlineItemWidget.js
* Add missing config documentation for icon option
* Add level option, with getLevel/setLevel methods
* Add statically configurable number of levels and level class

Change-Id: Ie24761c64918fdc6cd28070b3cf56743c6288970
2013-05-15 12:54:19 -07:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
Trevor Parscal 8409d16f0f Fieldsets and default sort keys
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements

Changes:

*.php
* Added/removed file links

ve.dm.MWDefaultSortMetaItem.js
* Added getContent method

ve.dm.MetaItem.js
* Added replaceWith method

ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index

ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key

ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout

ve.ui.PagePanelLayout
* Moved title/icon stuff to field set

ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend

ve.ui.StackPanelLayout.js
* Moved up to the layouts directory

ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet

ve.ui.Layout.css
* Added styles for fieldsets

ve.ui.Widget.css
* Adjusted margins of input label widgets

ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method

Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
2013-05-10 16:46:08 -07:00
Trevor Parscal e888d7b985 Category UI improvements
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller

Changes:

ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating

ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location

ve.ui.PagePanelLayout.js
* Fixed CSS class name

ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element

ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option

ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default

ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes

ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes

ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget

ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left

VisualEditor.i18n.php
* Adjusted placeholder text for category input

Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-10 00:19:46 +00:00
Ed Sanders 830de420e1 Code style fixes
* "function(" -> "function ("
* "{String}" -> "{string}"
* collapse unintentional double spaces

Change-Id: I3ce3f02d1e31d4797b44e04d28457dec363be296
2013-05-06 12:36:52 +01:00
jenkins-bot d4d8e9075d Merge "EventEmitter API cleanup" 2013-05-02 23:48:30 +00:00
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00
Moriel Schottlender 29f5630957 RTL fix for VE's link widget
The purpose is to flip the direction of the input inside
the link widget for RTL wikis, but flip it again to LTR
if the user inserts an external URL. This is my first VE
fix, I tried to follow conventions and avoid touching the
parent objects that are unrelated to URLs.

Bug: 47717
Change-Id: Ic13b9c3b155ce2979298cac9518c7419b9d45bac
2013-05-02 20:43:46 +00:00
Trevor Parscal 718db58fd5 Category editing
Modifications:

VisualEditor.php
* Added links to new widgets

VisualEditor.i18n.php
* Added placeholder text for category input

ve.ui.Widget.css
* Added styles for new widgets

New:

ve.ui.MWMetaDialog.js
* Create category widget with categories from dm.
* Listen to metaList for insert and remove events
** insert / remove bound methods to be improved upon additional meta groups
* Add listeners to mwCategoryWidget for new categories and updates

ve.ui.MWCategoryWidget.js
* Top-level category editing widget

ve.ui.MWCategoryItemWidget.js
* Items within a category widget

ve.ui.MWCategoryInputWidget.js
* Input for new categories, handles menu and API requests

ve.ui.MWCategoryPopupWidget.js
* Mini-inspector for a category item

Bug: 39597
Change-Id: I5eafaa484a1924a566d3a1ee1d869293089d0ecf
2013-04-30 17:50:31 +00:00
Trevor Parscal cd6b54a4e8 ve.ui.LookupWidget
Refactoring of externally sourced suggestions for text inputs.

*.php
* Added links to new file

ve.ui.InputLabelWidget.js
* Changed to focus input element, not wrapper div

ve.ui.InputWidget.js
* Fixed incorrect documentation

ve.ui.LookupInputWidget.js
* New mixing that abstracts placing a menu of options below a text input
  and filling it with data from an external source

ve.ui.MenuWidget.js
* Fixed to get reference to input element, no wrapper div

ve.ui.MWLinkTargetInputWidget.js
* Moved pending and lookup functionality to mixing
* Implemented menu population using only matching pages, rather than a
  combination of that and page existence checks (fewer API calls)

ve.ui.TextInputMenuWidget.js
* Added configurable container to render underneath, rather than assuming
  this.input.$
* Added auto-position-on-window-resize functionality
* Fixed frame position correction to ensure that it only is used when the
  overlay is in a different frame from the container to position
  underneath

ve.ui.TextInputWidget.js
* Added placeholder text feature

Change-Id: If5ed1b64fd15982807691ce8bb0362970633108a
2013-04-30 10:47:32 -07:00
Trevor Parscal 6a068e7d83 UI Refactor
Changed:

VisualEditor.i18n.php
* Updated Link inspector i18n messages

ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog

ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
  stacks and pages

ve.ui.GroupElement.js
* Added addItem method and change addItems to use it

ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog

ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element

ve.ui.Layout.css
* Make editorPanel layout 100% in width.

ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments

ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame

ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections

ve.ui.MenuWidget.js
* Update cases of $input config property to input

New:

ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
  too)
* Abstracts adding and accessing pages

ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class

Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
2013-04-26 21:18:13 +00:00
Trevor Parscal a64ceb74e0 Fix link inspector undefined madness
Reuse the existing internal link annotation builder instead of using a
constructor directly, and incorrectly (it's meant to be passed an
element, not an attributes object)

Change-Id: I4cda6a9c3442cb10ebbc0844630fedba403adc91
2013-04-25 19:43:39 +00:00
Trevor Parscal 8f6b042eaf ve.ui.SelectWidget: Keep track of mouse down
This helps with some differences between browsers, specifically Firefox,
where e.which would be "1" even if the mouse button was not pressed.

Change-Id: Ia88449c2bc84073d903dc702bb586127618d86f2
2013-04-17 11:40:16 +00:00
Catrope 2eb0d2a6b2 Great Annotation Refactor of 2013
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.

Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.

CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.

Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.

ve.ce.MWEntityNode.js:
* Remove stray property

ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute

ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class

ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
  createDataElement()

ve.dm.Node.js:
* Fix undocumented property

ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter

ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()

Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-08 18:10:16 -07:00
Trevor Parscal 96c39e07fc Add left/right/center alignment to popups
This allows the popup to be aligned to the callout in 3 different ways, center is still default.

Change-Id: I3f2a4672da62d7d4cd4c7d20df640d6390f00c9f
2013-04-02 17:36:54 -07:00
jenkins-bot 2f0c091bf2 Merge "Stack panel, element mixins, cleanup" 2013-04-02 19:22:08 +00:00
Timo Tijhof c53685b865 Doc: Replace "@property @type {Type}" with "@property {Type}".
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd  in
the generated pages:
 <h2>TextString</h2>
 <p>TextString</p>
 <p>This class provides a ...</p>

Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
2013-03-28 21:21:56 +01:00
Inez Korczyński 497b6947e5 Fix: focus method should be called on jQuery object not on ve.ui.TextInputWidget object itself.
Change-Id: I70b6553245b68e6de465eb3434bce4c4228f1764
2013-03-28 13:09:27 -07:00
Trevor Parscal a2e59f7c86 Stack panel, element mixins, cleanup
*.php
* Updated links to files

ve.ui.MetaDialog
* Added stack panel that now contains category and language editor panels
* Attached outline widget to stack panel

ve.ui.FlaggableWidget -> ve.ui.FlaggableElement
* Moved to elements

ve.ui.GroupWidget -> ve.ui.GroupElement
* Moved to elements
* Removed invalid event documentation

ve.ui.LabledWidget -> ve.ui.LabledElement
* Moved to elements

ve.ui.StackPanelLayout.js
* New class, mutually exclusive panel container

ve.ui.TitledPanelLayout
* Remvoed, using labeled element instead

ve.ui.Element.css
* Added for elements
* Moved label style here, from widget styles

*.css, ve.ui.ButtonWidget.js, ve.ui.InputLabelWidget, ve.ui.OptionWidget, ve.ui.SelectWidget
* Adjusted class names to reflect widget -> element migration

Change-Id: I32f504c844dba7aae1b286eef06ca046627bdc8d
2013-03-28 12:40:01 -07:00
jenkins-bot 0a8697808e Merge "Removed static "overrides", which were only setting defaults" 2013-03-27 18:34:37 +00:00
Trevor Parscal d25a04b35b New popup widget
This will make the popup with callout functionality easy to reuse elsewhere - in the first case most likely the popup menus for the category widget.

*.php
* Added links to the new widget

ve.ui.Context.css, ve.ui.Widget.css
* Moved styles to the widget stylesheet

ve.ui.Context.js, ve.ui.PopupWidget
* Moved "popup" specific stuff to the new popup widget

Change-Id: I823c6e2c5e1ec11088898e9621d93e983c3b76f3
2013-03-27 11:27:25 -07:00
Trevor Parscal 482db3763c Removed static "overrides", which were only setting defaults
The default widget element type is already 'div', no need to override that.

Change-Id: Ief6ee9a7a2e2384ea26276483a5d8e33ab70dacf
2013-03-26 16:51:35 -07:00
Ed Sanders 1cec447b59 Fix documentation to place @emits in the correct place
@emits, @returns, @chainable & @throws should always appear
in that order, according to CODING.md.

Change-Id: I9b192e018a028a8b32730c288cc4e3108800fb58
2013-03-25 21:06:05 +00:00
Trevor Parscal fb22e4df50 Group, Select, Option, Outline and MenuSection widgets
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.

ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale

ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading

ve.ui.Tool.css
* Update classes according to changes in labeled widgets

ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)

ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title

ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing

ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu

ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality

ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label

ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select

ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally

ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes

ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item

ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property

ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing

ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$

ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method

ve.ui.ButtonWidget.js
* Removed extra class being set on label

ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally

ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused

ve.ui.Menu.js
* Moved most of the implementation to select and group

ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class

*.php
* Added links to new files

Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-20 22:55:32 +00:00
Timo Tijhof 4e64187beb Document and clean up events in all the things
* Document them consistently between secetions Inheritance and
  Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
  @emit annotations
  Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
  (introduced as a result of the previous point).
  Event handler parameter documented based on the emit() call
  and actual handlers using the event. Usually the latter is
  more elaborate.
* Extend coverage of jQuery as needed
  (copied from mwcore/maintenance/jsduck/external.js
  written by me, hereby implicitly and explicitly released under MIT).

Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
  Removed #onClearState in Tool, ButtonTool and DropdownTool.

Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
2013-03-20 09:58:27 -07:00
Trevor Parscal 531d3a7ac6 Remove unused .data()
Just cleaning up the cruft

Change-Id: Ieffb108b234409a1122a984b45bdda688ce2014b
2013-03-14 16:56:36 -07:00
Trevor Parscal ec912dc2d1 Link inspector menu not appearing in the right place
ve.ui.Widget.css
* Adjust menu up a few pixels to match other uses of ve.ui.MenuWidget (the format drop down)

ve.ui.LinkInspector.js
* Moved the form value initialization to a timeout that fires well after the animation of the inspector - this is only important because the first element has a menu that pops up and the menu was rendering in the wrong location

ve.ui.Frame.js
* Added reference to frame within this.$$ by passing it to get$$

ve.ui.Inspector.js
* Removed auto-focus on open from inspector base class - this will be done in a more specific and controlled way instead

ve.ui.js
* Added optional frame argument to get$$ so that it's easy to get the frame from any $$ that's bound to an iframe document

ve.ui.Window.js
* Removed duplicate static member assignments
* Added auto-focus on the window's frame before calling onOpen
* Added auto-blur of anything focused within the iframe after calling onClose

ve.ui.MWLinkTargetInputWidget.js
* Auto-highlight the selected item when populating a menu so that pressing enter always keeps the currently selected item selected

ve.ui.TextInputMenuWidget.js
* Take the frame's position into account when positioning a menu below an input

Change-Id: I334f7db29af6b821bcfc8dc3c0ccba2636d4d9b1
2013-03-14 16:56:04 -07:00
Trevor Parscal 1572ec1569 Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).

New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
  by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head

Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
  initialize method

Other interesting bits:

ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window

ve.ui.*.css
* Reorganized styles so that different windows can include only
  what they need
* Moved things to where they belonged (some things were in strange places)

ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now

ve.ui.*Dialog.js
* Renamed title message static property
* Added registration

ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
  to the more general window class without losing any functionality
  (in fact, most of the time the surface was what we actually wanted)

ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
  through constructors

Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-14 00:03:31 +00:00
Rob Moen 002fa5d40b Fix current annotation being nullified
MWLinkTargetInputWidget annotation property was being killed
on populateMenu.

Other changes:
* Removed calls to sanitize on subclasses setValue methods
  as those methods call the parent class method which already
  sanitizes input.

Bug: 46025
Change-Id: I169dd58a06122122f187f9d751076ef56b255558
2013-03-13 01:41:33 +00:00
Trevor Parscal a5aeca3ff5 Major UI refactoring and improvements
Objective:

Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.

Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.

Changes:

.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used

demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)

demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names

ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)

ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value

icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected

ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)

ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools

ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles

ve.ui.*ButtonTool.js
* Added config options argument passthrough

ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)

ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop

ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods

ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames

ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method

ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper

ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context

ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs

ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)

ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods

Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-26 12:29:08 -08:00
Timo Tijhof 0031725751 Cleanup: Omit second argument to setTimeout for "nextTick"
Not 0 or 1.

Change-Id: Ia6eb985e649c5bd196f87aac98c3919e60be9a86
2013-02-26 00:34:58 +00:00
Trevor Parscal 59c67e1e94 Modify styles, add disabled and read-only for widgets
demos/ve/demo.css, demos/ve/index.php
* Style changes for utilities and dump output
* Initially disable the log range button, activate when there's a range to log
* Make range inputs read-only
* Rename some widget variables
* Add extra structure and classes to dump output

ve.ui.Widget.css
* Remove left/right margin for buttons
* Simplify opaque white color
* Modify selector for disabled buttons - see changes in ve.ui.Widget.js
* Added styles for text input widget's readonly and disabled states

ve.ui.Widget.js
* Added disabled state

ve.ui.ButtonWidget.js
* Moved click event handler to method

ve.ui.InputLabelWidget.js
* Moved click event handler to method

ve.ui.InputWidget.js
* Moved input change event handler to method
* Added readOnly state

ve.ui.LinkTargetInputWidget.js
* Corrected documentation

ve.ui.MenuWidget.js
* Blocked interaction while widget is disabled

ve.ui.MWLinkTargetInputWidget.js
* Corrected documentation
* Blocked interaction while widget is disabled

ve.ui.TextInputMenuWidget.js
* Blocked interaction while widget is disabled

Change-Id: I7ea89873b50a98d058d1dd1e309e3e8b7c8e7b2e
2013-02-25 12:10:26 -08:00
James D. Forrester 82114467f1 Bump copyright notice year range to -2013 over -2012
199 files touched. Whee!

Change-Id: Id82ce4a32f833406db4a1cc585674f2bdb39ba0d
2013-02-19 15:37:34 -08:00
Trevor Parscal d0ff691f9e Add user interface widgets
* New! Button and InputLabel widgets
* Using new buttons in the demo
* Moved styles around to generalize input styles

Change-Id: Ic42e133f8fe0fffcb61374c09dd5668db82a4799
TODO: Use these buttons other places! (like ve.init)
2013-02-13 18:04:04 -08:00
Rob Moen 78a99fb0a3 Check for instance of generic LinkAnnotation when querying target.
Resolves (Bug 44686)

Change-Id: I0ff962330e061aea66a25a923f46d6759e5ff6af
2013-02-05 11:55:27 -08:00
Catrope 46957736a4 Remove trailing commas
JSHint doesn't detect this (this is an open bug against jshint), but
Eclipse does

Change-Id: Iebfc0f9c6263f60898739c9d19400357a65da0e9
2013-02-01 14:45:35 -08:00