* Toolbar was too tall
** The actions toolbar is nested in the main toolbar, so the rule
increasing the font size by 25% for toolbars applied to it twice
* Font size in link suggestions was too big
** Remove 25% font size increase from overlays
** Add it back on the context (otherwise it's too small)
** But only on the main surface's context (otherwise contexts in dialogs are too big)
* Make highlights and context appear below, not above, toolbar menus
** z-index: 4 was too high for the overlay, because MenuToolGroup also has 4
** But the default of z-index: 1 is too low because it puts dialogs behind the surface
** z-index: 2 seems to work
Bug: 69949
Change-Id: I19da270abcdbe526ff213f0eb7d0859b48276930
New changes:
c9f1027 Remove broken ve.isMsie() function
6571da1 Fix case on language annotation CSS class
c231b71 Fix case in all annotation classes
Local changes:
Fix case in all annotation classes
Change-Id: Iba2596cde52d8f8be27e0257893ef8ec77798ae8
Because doing that makes the text disappear if dir="rtl" is also set.
Bonus: explain why we're changing which nodes to set highlight
opacities on for IE.
Change-Id: I061e372b26a7b523fc1f307ad9897b884803fdf4
Extract the part of mw.Target#restoreEditSection responsible for moving
cursor to a separate method and move the cursor only on desktop.
Bug: 68832
Change-Id: I4ffc54ced64ce9e52d0cbcffb2fb4d082239098c
New changes:
eaa4528 Queue up annotation changes to make operations safer
09fc01f [BREAKING CHANGE] Remove span-wrapping of images
b59f85f Followup b141a7d2: make inspectors not close immediately in IE
1088cac Define kbd font-family explicity in case environment overrides
137add3 Fix embeddable desktop context popups
a2f0f80 Rename getRelativeOffset to getBoundingRect and use in getSelectionRect
fc09114 Fallback to node position when getting selection rectangle
1506099 Change comment to meta in whitespace test case to actually test whitespace handling
7dc4854 Remove global overlay classes when destroying MobileSurface
6e6b08a Update OOjs UI to v0.1.0-pre (d6008381aa)
e0a8089 Destroy WindowManagers in Context and Surface destructors
8c71904 Never embed the context when an inspector is present
163bd50 [BREAKING CHANGE] Rename 'image' to 'inlineImage'
5dd8bad Make focusables behave correctly when $element != $focusable
ba6fba7 Basic block image (figure/figcaption) support
Update changes:
* ImageNode was renamed to InlineImageNode in VE core
* BlockImageNode and BlockImageCaptionNode were added in VE core
* ve.ce.ImageNode.css was removed in VE core
Change-Id: Ide31b47448a4b4d6388f84a7a6ee9d471c1331f6
If there is more than one span in #firstHeading, we only want to
update the first one.
This will still break if something inserts elements *before* the title
span, but fixing that would take more thought (we probably should
rebuild the entire heading element and fire 'wikipage.content' on it).
Bug: 69857
Change-Id: Id78b9b8275a57c9b3f3f1dbd0aaca356f94d0f03
The class provided a minimal coupling to the firsteditve guided tour,
which used it to attach a guider to the "Save page" button.
The class was removed in I30dc7020121f0dd6907b61ef674a7cb14eb00652.
Bug: 69784
Change-Id: I81fdc4f2fa41c86a6481cf478c154b5d6c99d41d
New changes:
a28e085 Restore QUnit web UI
8e2477c [BREAKING CHANGE] Move modules to src and tests and i18n, UnicodeJS to lib
26adfaf Fix path prefix for tests/index.html so it actually runs
d87dab5 Work around getSystemPlatform() race condition
6682ebc Make getParsedMessage() test actually test getParsedMessage()
Local changes:
* Update paths from lib/ve/modules/ve to lib/ve/src or lib/ve/tests
* Update paths from lib/ve/modules/unicodejs to lib/ve/lib/unicodesjs
* Rename unicodejs.wordbreak module to unicodejs
* Update code for getSystemPlatform() and isInternetExplorer()
being made static
Change-Id: I7bb3bb74addfd3fbb64795c5ac3ff791b8874a4f
New changes:
20c220a Remove unused CSS classes
9bdcc65 Comment icon positioning
e50e790 [BREAKING CHANGE] Fix ve.ui.Overlay classes
1ac4927 ve.ce.TextNode: Use getChar() helper
29fd0f8 ve.ce.TextNode: Simplify #getAnnotatedHtml logic
18336eb ve.ce.ResizableNode: Run find() once instead of 4x in showHandles()
febf125 Use getDescription for title attribute
ab3cb6c Localisation updates from https://translatewiki.net.
Local changes:
* Rename overlay class rules
Change-Id: Ia90b6afbd4abdf3267f4ccaac0b2a7d4101ccc7b
Otherwise either the focusing of the surface or the resetting
of the selection seems to cause the viewport to scroll back
up on mobile.
Change-Id: Ie3b104e04800d2753f99739f877c76e334965fc1
By searching for CSS classes that don't exist in the code.
In some cases the classes were used but had been renamed.
Change-Id: I76442a632c18d2133cdf78c4555da149c0a7888c
Trevor promised to do this in Iafe64a6f but never did.
This needs styling changes to look right. It also means that
VE mobile standalone doesn't have a context at all right now,
which is horrible, but at least this makes MW mostly work.
Bug: 68546
Change-Id: Id8cc4b07905f777f667f36cbcc65e821847142d5
The window refactor removed the 'teardown' event from windows,
but ViewPageTarget was still listening to this event on the save dialog.
Instead, use the opening promise to be notified when the save dialog
closes and call onSaveDialogClose() at that time.
Change-Id: I31a9a359eb14a56b214a1240db08632bda6bc8b9
Because this breaks other subtitles such as subpage breadcrumbs
Instead, deal with the #redirectsub (added in I780c965) directly.
Bug: 68432
Change-Id: I646868916a4480404f6d466fd89f84798d0e9df5
When I05f11246ca90a1ce3f741fd93194a827528cd597 gets merged, we will need
this to be able to scroll to a section on iOS (where the content will be
scrolled within a div, not as a whole page).
Change-Id: I6e47edfa8c3a3a46fd7a4f11e4a54955f3694b9b
It's unnecessary, big and ugly, way too close to an actually useful button, and
adds oodles of complexity to the mire that is VPT without significant user benefit
whilst taking up an unjustifiably huge amount of the already-over-burdened space.
This means that the minimum browser width for English on default Vector to show
the toolbar correctly is now 945px, down from 1029px.
Bonuses: fix MWCancelConfirmDialog's cancel button to be destructive (it is) and
remove a now-recently-fixed comment asking for the save button to be styled using
a generic class (provided by the constructive flag).
Change-Id: I30dc7020121f0dd6907b61ef674a7cb14eb00652
Closing a dialog with specific data means closing it again with
potentially different data, while the dialog is already closing, means
someone wins and someone looses. Silently failing in this case is bad,
because if the first close call was a cancel, producing no side effects,
but the second close call would have produced some side effect, the side
effect would never occur.
The problem here really was that the save dialog needs to be closed
before we can destroy the surface so we can uphold the assumption that
hold and teardown processes are operating on an attached DOM.
The solution is to automatically close the save dialog on teardown,
rather than on save. Since save triggers teardown, this has and identical
user experience.
Bug: 68048
Change-Id: I669448739f168737d4eddd6496189a819ce894b1
New changes:
8bb3848 Bring back global/local specific CSS classes
Local changes:
Use global overlay class to target the z-index hack for the Vector skin.
Bug: 68066
Change-Id: If1b6ba0c9035ff32b61d34ee779a95554883a2ec
Otherwise you get "Uncaught TypeError: Cannot read property 'messages' of null"
if you press the save button late enough in the saving process. The bug refers
to a different error which I have not been able to reproduce.
Bug: 68073
Change-Id: Ia8fa325f1450329b6e0e4ee9af5302aa4857d637
Confirm dialog was replaced in refactor, so until this is merged the 'Cancel'
button is broken.
Bug: 68068
Change-Id: I77d1c82bf0d68013eef361174a134860a197cd44