This has no influence on Jenkins but can be used locally to
easily run certain tools. Since we already had `.jshintrc` in
our repo it was already possible to easily run JSHint from
the command-line locally. Taking that as a base the following
are new features:
* `grunt csslint`: Runs CSSLint on all css files
* `grunt qunit`: Runs QUnit (standalone) tests in PhantomJS
* `grunt test`: Runs jshint/csslint/qunit
* `grunt watch`: Runs the "test" command automatically whenever
a file is changed. You can keep this in the background so
whenever you save a file in your editor (e.g. Sublime Text)
it'll run the tests and if there is a failure, it'll throw a
bash error code causing your Terminal application to beep you
in whatever way your operating system does so (e.g. for
Mac OS X a red badge + jumping icon in the Dock). It will
continue to run in the background even after a failure so no
need to re-start watch after a failure.
* `grunt`: Runs the default task, which is 'test'.
Previously to use `jshint .` you had to:
* One-time install:
* install package -- nodejs npm
* npm install -g jshint
* Usage:
* cd VisualEditor; jshint .
Now, for grunt:
* One-time install:
* install package -- nodejs npm
* npm install -g grunt-cli
* cd VisualEditor; npm install
* Usage:
* cd VisualEditor; grunt
Change-Id: I7a4fdf4b6bf3f00cef15dc3e2c81eceb595aec7c
unicodejs.js:
* add splitClusters(text) and splitCharacters(text) methods
unicodejs.textstring.js:
* change internal representation from a char string to a list of grapheme
clusters
unicodejs.wordbreak.js:
* change getGroup to work on the first character of a grapheme cluster
ve.js:
* Use new unicodejs.splitClusters function
Bug: 48975
Change-Id: I202b98199d2780534d1e02519b72579ba796f08f
Objectives:
* Fix compareObjects so it doesn't break when given arrays
* Remove compareArrays
* Rename compareObjects to compare and update callers of both methods
Changes:
ve.js
* Loosen check for whether to recurse so both arrays and objects qualify
* Remove compareArrays
* Rename compareObjects to compare
ve.dm.MWTemplateNode.js, ve.dm.AnnotationSet.js, ve.dm.Document.js,
ve.dm.Transaction.js
* Update uses of compare(Arrays|Objects) to use compare
Change-Id: I7d4f7ceb28c0389f0157b7598e291f21393b5b85
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.
TODO: The regex only works on surrogate pairs, not
yet combining accents.
fixupInsertion will combine a combining mark with the
character to its left it it can.
Bug: 48630
Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
The spec you link to appears to not correlate to the real world.
Firefox has a value of 0x2E (46 in decimal) store for this, and
both FF & Chrome report that value in my tests.
Change-Id: I4b0d4d27448587ca7381c640d6d3949402305656
Relying on any native implementation of window.KeyEvent is
unreliable. The two specs listed in the comments for this method
are not the same and Firefox now has DOM_VK_ENTER and
DOM_VK_RETURN which are equivalent to 13 and 14 respectively.
The key on the right side of my home row triggers 14 using
native window.KeyEvent in Firefox, where Chrome uses our
defined constants and returns 13. This fix ensures the same
values for all browsers.
Change-Id: I12b2f5d674bdf13526577cb81d0505b608f2846c
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
If the previous commit properInnerHTML was renamed to
properInnerHtml, but its invocations weren't (a bug).
While DOM uses .innerHTML we use Html throughout the
rest of our code so we should be consistent either way.
Change-Id: If46bb256e938a097951c159b7a278667fd8e06a6
We already do this in unit test so moving getDomElementSummary
and convertDomElements from ve.qunit.js to ve.js.
Apply ve.convertDomElements to report data before serialising.
Bug: 47948
Change-Id: Id807ccc6ff31d063be815ed4988cb35684adb76a
We've housed these utilities for a while and changed some of
them quite a bit. Importing them to avoid regressions and
ensure we keep them in sync with our fork of it.
Removed references back through `@source`. They are sufficiently
different that the reference no longer adds any value.
Imported from https://github.com/Krinkle/K-js/blob/v0.1.2/test/K.test.js.
Change-Id: I9e71297246b7c248c1f032ba6b6ae1123519f3c1
* It returned undefined instead of false if the subject
didn't have a 'mixins' property. This is because '&&'
is a DEFAULT operator, not an AND operator, it returns the
value, not a boolean per se.
* The logic of traversing to the constructor property was
broken since all objects in javascript have a constructor
property, and functions/constructors are also objects.
Follows-up Ic3e4472b9e694.
Change-Id: I462e7ce270c8cfc7e1970e359894ee4b7d90b881
instanceof Node doesn't work with nodes generated by the iframe hack
for some reason. Instead, use duck typing by checking for a .cloneNode
method.
>>> ve.createDocumentFromHTML('<body><tt>Foo</tt></body>').body.childNodes[0]
<tt>Foo</tt>
>>> ve.createDocumentFromHTML('<body><tt>Foo</tt></body>').body.childNodes[0] instanceof Node
false
Change-Id: I1ea1253bd204d1070cd01b666b8a90f1cb7e5e14
As jQuery hash problems in some cases converting HTML, it is
easier just to store the original DOM elements.
The bulk of this commit is fixing the tests as although we have an
assertion for comparing DOM elements, we don't have one for comparing
objects or arrays which may contain DOM elements.
ve.js
* copyObject & copyArray fixed to run cloneNode(true) on any item
of type Node.
* Added callback function so an object/array can be copied with
modifications.
ve.qunit.js
* Added deepEqualWithDomElements: Using the new copyObect/Array
callback, we can copy the incoming object and convert any nodes
to node summaries, then just run the normal deep equal comparison.
ve.dm.AlienNodes.js
* Instead of storing HMTL we store cloned DOM elements which we can
send straight back to the converter without any processing.
ve.dm.example.js
* Updated tests to expect DOM elements instead of HTML.
ve.dm.Converter.test.js
* Updated tests to use deepEqualWithDomElements
Bug: 47737
Change-Id: I3df8f49b170c31da9610129d53cf8cb65dd5d5f8
Previously, if we didn't know about a property type we would just drop it.
This led to various fixes to add support for booleans, nulls, etc. We're
now having problems again, this time with functions not being copied.
So instead of only copying types we know how to copy, deep clone the ones
we know how to and shallow copy the ones we don't know about. This seems
like a saner approach to me. Besides, it doesn't seem like cloning a
function is even possible in JS.
Change-Id: Idd1546ce3a43087a8b96a37101431e466e02f04f
Redone using document.implementation.createHTMLDocument instead of the
iframe trick. It's supported by all browsers we target, including IE9.
This also makes VE work on Opera using a nasty hack.
* Previously, for reasons I'm not even trying to understand, Opera
would sometimes return an empty generic object from
ve.createDocumentFromHTML() - but only if you weren't debugging it
(Dragonfly was disabled). I have no idea what is it about the iframe
hack that makes it not like it, but fact is, it doesn't work.
* Calling .open(), .write() or .close() on the document returned by
document.implementation.createHTMLDocument acts as if it was
window.document - that is, the entire contents of the web page are
replaced with new ones. That's probably a one-word bug somewhere
deep in Opera's innards; I reported it (it got the identifier
DSK-384486). Until it gets fixed, we work around it by using
document.documentElement.innerHTML, which works reliably.
Change-Id: I90ea547c735edaba9f7ecb8f685351ac6499c53e
iframe.contentDocument doesn't seem to have a key called 'document' at
all; I assume a different nesting was intended.
Change-Id: Ia37e3719d5247408bac2dfad1717d9193fb84c06
Also add detection for whether the browser is actually broken (most are,
but some, like Opera, aren't), treat <textarea> and <listing> in addition
to <pre>, and fix a bug where the function would crash if the <pre> was
empty (because .firstChild was undefined/null).
Change-Id: I541b57e9fd5c9c42d19d0a59f6e29fb43d35c9b6
addSet:
* Instead of indexing items in the store, just union the indexStore arrays
removeSet/removeNotInSet:
* difference or intersect the indexStore arrays
filter:
* push indices into the result set instead of values
simpleArrayUnion/Intersect/Difference have been created as utilities
in ve. They are prefixed 'simple' because they use object keys to
do fast in-array comparisons. This means they are limited to string
values or values which will compare as strings (e.g. numbers).
Change-Id: I079cbdfece4f6d80ec0afd61959913f13217fcb3
Instead of returning val when a custom hash is found,
feed it back into val and let the object sorting take
place if required.
Bug: 46895
Change-Id: I6a9b42facd97fbf49042d3a082121ec93659b9f1
As described in the bug, ve.getHash performs JSON.stringify so to
customise a hash the object should just return an object to be
hashed, not the hash string itself.
Bug: 46895
Change-Id: If11071d4b04a01e25102ffb57240882f650ee10d
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.
Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).
The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.
AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.
Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.
Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
I encountered a very difficult to track down error while working on
ve.ui.Dialog where a copy-pasted inheritClass call overwrote the
prototype of ve.ui.Widget.
By adding this check, we can ensure that 2 identical calls to
inheritClass won't silently make the system explode. This check is
lightweight and will save someone down the line a bit of time and head
scratching.
Change-Id: I014d53722fc8d941ec415462d258a79985e0e3d7
Follows-up I44bcb79a59 and various other changes.
Please remember to generate documentation and resolve
all warnings before pushing into gerrit.
Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
Converts an HTML string to a brand new document using an iframe hack
(proper ways to do this exist, but don't work cross-browser).
Parsoid will serve us full HTML documents rather than document fragments
soon, so we'll need this functionality (along with some other changes
that I'm working on now) to deal with that change.
This doesn't currently work quite right in IE8 (although we have lots of
other issues in IE8) as well. It's not that hard to fix up though: we
just have to leave the iframe attached to the main document (should
probably provide a destroy function in that case) and the tests have to
deal with the fact that IE normalizes <head></head> to
<head><title></title></head> .
(For backwards compatibility, we'll have to deal with document fragments
as well; this will be implemented as an MW-specific hack in the
integration in the next commit.)
Change-Id: I15f877583c39124ba1c5e8e22585297ff3bac8d6
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23
The first pass that Timo took missed the following cases
* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings
Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d