Commit graph

113 commits

Author SHA1 Message Date
Roan Kattouw c68765639a Add TableCaptionNode
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.

Added the test case as a separate example document so Ed can use it
for his tests.

Removed test case asserting <caption> is alienated.

Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
2013-04-26 14:09:54 -07:00
Inez Korczyński 4c6d296067 Initial support for MWBlockImageNode - thumb images with captions :-)
Change-Id: I4d81533ed9193ff934333f7c1ad80e03e33b236c
2013-04-25 21:49:32 +00:00
Inez Korczyński 6b7d62e4a4 Rename MWImageNode to MWInlineImageNode (get ready for adding MWBlockImageNode soon)
Change-Id: I617e2a17cb6fbd11e486c2981e361ae931ac1870
2013-04-24 16:49:07 -07:00
Ed Sanders 6ad61d4ddb Add data model support for MediaWiki references
So far just read-only.

Bug: 39599
Change-Id: I6daff5c5969e5fdc871f8f346cf790b4302ae080
2013-04-23 10:17:42 +01:00
Trevor Parscal b3cd473f33 Allow resizing nodes
Actually really resizing the image

Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.

Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
2013-04-19 12:44:33 -07:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
jenkins-bot 151c325c0d Merge "Allow node focusing" 2013-04-18 23:03:19 +00:00
Trevor Parscal bf254f44da UI "Views" refactor
Objective:

Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.

Strategy:

Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.

Changes:

*.php
* Added links to new file

ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp

ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks

ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry

ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup

ve.ui.*Factory.js
* Removed overly-specific lookup functions

ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup

ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories

Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
2013-04-18 15:53:50 -07:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00
Ed Sanders 6dacc54954 Hybridise MWTemplateNode
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
  to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically

Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
2013-04-14 02:34:18 +00:00
Ed Sanders 01eda7f36a Create MWTemplateNode
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.

Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
2013-04-11 23:58:48 +01:00
Ed Sanders 62c06d0253 Create GeneratedContentNode which can store rendered HTML in IV store
AlienNode is now a subclass of GCNode, but doesn't use the IV store yet.

Bug: 46571
Change-Id: If0717afdf557a2aa681d1bae3a6e98299631091a
2013-04-10 19:34:19 +01:00
Catrope 9c967267e6 Rename ve.NodeFactory to ve.NamedClassFactory
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name

Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
2013-04-09 12:05:05 -07:00
Catrope 2eb77c1298 Add ve.ce.View as a common base class for ce.Node and ce.Annotation
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.

ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).

At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.

Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
2013-04-09 12:05:05 -07:00
Catrope 0b55bb8cdc Move common Node/Annotation/MetaItem code into ve.dm.Model
ve.dm.Model is now the common base class for these three. ve.dm.Node
inherited from ve.Node before, so it now uses it as a mixin instead.
This required changing ve.Node's usage of ve.EventEmitter from
inhertiance to a mixin as well, because inherited methods apparently
don't get mixed in correctly.

* Change annotation terminology from linmodAnnotation to element for
  consistency with Node, MetaItem and Model
* Reimplement getClonedElement() in Node for .internal treatment

Change-Id: Ifd3922af23557c0b0f8984d36b31c8a1e2ec497e
2013-04-09 12:05:05 -07:00
Catrope 2eb0d2a6b2 Great Annotation Refactor of 2013
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.

Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.

CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.

Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.

ve.ce.MWEntityNode.js:
* Remove stray property

ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute

ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class

ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
  createDataElement()

ve.dm.Node.js:
* Fix undocumented property

ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter

ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()

Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-08 18:10:16 -07:00
Trevor Parscal 148b6bf8a8 Media dialog support
*/index.php
* Added links to new files

VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages

ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments

ve.ui.MediaDialog.js
* New dialog, just for media

icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon

ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)

ve.ui.DialogButtonTool.js
* New base class for dialog buttons

ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
  annotation buttons, in the context toolbar - to test, select only an
  image node

ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
  documentation

ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
  node

ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window

ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore

ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
  document which blows-away the focus in CE, and it really isn't needed
  as it turns out

VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message

Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-04-05 11:52:57 -07:00
Timo Tijhof 93b5e174f1 ve.init: Fix broken dependency between ve.js and ve.init.platform
Depencency tree looked like this
* ext.visualEditor.viewPageTarget
  - ve.init.platform
  - ve.init.target
** ext.visualEditor.core
   - (most ve.* classes)
*** ext.visualEditor.base
    - ve.js

Some of the ve classes are calling ve.msg from the global scope
at load time (e.g. in the definition of static properties or in
constructors of classes that were immediately instantiated in
the same file).

Platform needs to be initialised in the base module.
ve.init.Platform.js was already there, but that's just an
abstract base class. The the ve.init.platform property is set
from the implementation classes' files.

Updated makeStaticLoader.php and re-ran for test and demo html.
The fake "Standalone Init" module is now gone, which shows that
this was needed as test/ and demo/ already put their platform
code in/after the 'ext.visualEditor.base' module in the html.

Bug: 45175
Change-Id: I47d7d92495974572194700c98a219d22ecbfaf4b
2013-04-03 05:47:40 +02:00
Timo Tijhof 6123661736 Re-run makeStaticLoader for index.php (fix 404 ve.ui.FlaggableElements.js)
Change-Id: Ifba82e644e6ad4b2fe69f2632df7935756dd275c
2013-04-02 23:56:25 +02:00
jenkins-bot 2f0c091bf2 Merge "Stack panel, element mixins, cleanup" 2013-04-02 19:22:08 +00:00
Ed Sanders fb534ebedc Script tag for LinearData test not renamed after file move.
Change-Id: I89f7c2afd815f3050a2d837de67189cd628c03c6
2013-04-01 15:39:53 +01:00
Ed Sanders fdf30b1ac8 Store data in LinearData class with an index-value store for objects
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.

Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).

The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.

AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.

Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
2013-03-30 10:06:34 +00:00
Inez Korczyński 21e4fdc014 Added support for displaying inline images.
Change-Id: Ieecbca8ed864585e8eaa99598d4bfdb5ac9bfec7
2013-03-28 13:05:57 -07:00
Trevor Parscal a2e59f7c86 Stack panel, element mixins, cleanup
*.php
* Updated links to files

ve.ui.MetaDialog
* Added stack panel that now contains category and language editor panels
* Attached outline widget to stack panel

ve.ui.FlaggableWidget -> ve.ui.FlaggableElement
* Moved to elements

ve.ui.GroupWidget -> ve.ui.GroupElement
* Moved to elements
* Removed invalid event documentation

ve.ui.LabledWidget -> ve.ui.LabledElement
* Moved to elements

ve.ui.StackPanelLayout.js
* New class, mutually exclusive panel container

ve.ui.TitledPanelLayout
* Remvoed, using labeled element instead

ve.ui.Element.css
* Added for elements
* Moved label style here, from widget styles

*.css, ve.ui.ButtonWidget.js, ve.ui.InputLabelWidget, ve.ui.OptionWidget, ve.ui.SelectWidget
* Adjusted class names to reflect widget -> element migration

Change-Id: I32f504c844dba7aae1b286eef06ca046627bdc8d
2013-03-28 12:40:01 -07:00
jenkins-bot ff38fcd4ef Merge "New popup widget" 2013-03-27 18:30:37 +00:00
Trevor Parscal d25a04b35b New popup widget
This will make the popup with callout functionality easy to reuse elsewhere - in the first case most likely the popup menus for the category widget.

*.php
* Added links to the new widget

ve.ui.Context.css, ve.ui.Widget.css
* Moved styles to the widget stylesheet

ve.ui.Context.js, ve.ui.PopupWidget
* Moved "popup" specific stuff to the new popup widget

Change-Id: I823c6e2c5e1ec11088898e9621d93e983c3b76f3
2013-03-27 11:27:25 -07:00
jenkins-bot 686d4ddc71 Merge "Added layouts and fixed up dialog styling issues" 2013-03-27 18:15:05 +00:00
Ed Sanders 4988efd35e UnicodeJS library to implement Unicode standards
Initially just with a Wordbreak module to implement Unicode standard
on 'Default Word Boundaries'. Due to it's standaloneability this has
been written as a separate library. Non-BMP characters are currently
not supported.

Bug: 44085
Change-Id: Ieafa070076f4c36855684f6bc179667e28af2c25
2013-03-27 17:44:22 +00:00
Trevor Parscal 168fcec387 Added layouts and fixed up dialog styling issues
ve.ui.Dialog.css
* Fix issue where the use of margin auto on the outer dialog wrapper
  would expose parts of the underlying content - this is resolved by
  making the outer wrapper cover the whole screen and making the
  window frame use margin auto

ve.ui.Icons*.css
* Added missing settings icon rule

ve.ui.Layout.css
* Added styles for editor panel

ve.ui.Window.css
* Removed default height, setting it specifically in inspector now

ve.ui.EditorPanelLayout.js
* New layout, adds a title and icon above the content

ve.ui.TitledEditorLayout.js
* Similar to labeled widget, but for panels

ve.ui.MetaDialog.js
* Using settings icon now
* Switched to using a specific layout - still hard-coded for
  categories

ve.ui.Frame.js
* Modified style loader to guarantee order of style rules, no matter
  what order they load in

*.php
* Moved layouts to be included after widgets so they can use widgets
* Added links to new layouts

Change-Id: I7ff5f5f095460fd4f6cf841f4182bfb92bf034da
2013-03-26 20:52:35 +00:00
jenkins-bot a75b463794 Merge "Add MW-specific meta items for categories and language links" 2013-03-23 21:52:31 +00:00
Catrope b39576b433 Add MW-specific meta items for categories and language links
Also rename MWMetaItem to MWAlienMetaItem, because that's what it
really is.

Change-Id: I70695bfa3b8449c936a63f7b2a248b90c49dcea1
2013-03-21 12:18:52 -07:00
Trevor Parscal fb22e4df50 Group, Select, Option, Outline and MenuSection widgets
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.

ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale

ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading

ve.ui.Tool.css
* Update classes according to changes in labeled widgets

ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)

ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title

ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing

ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu

ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality

ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label

ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select

ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally

ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes

ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item

ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property

ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing

ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$

ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method

ve.ui.ButtonWidget.js
* Removed extra class being set on label

ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally

ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused

ve.ui.Menu.js
* Moved most of the implementation to select and group

ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class

*.php
* Added links to new files

Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-20 22:55:32 +00:00
Ed Sanders 62318f9c61 Create basic tests for AnnotationSet.
Also covers methods inherited from OrderedHashSet.

Bug: 46320
Change-Id: I632e4cf1b87312179a9ce52df0d590ff42f56325
2013-03-19 15:31:50 +00:00
jenkins-bot 223617ecdf Merge "Add MetaList" 2013-03-15 22:58:10 +00:00
Trevor Parscal c535d7c5df Layouts, grids and panels
Layouts
* Makes widget inherit from element
* Adds layout which also inherits from element
* Adds grid and panel layouts
* Uses grid layout in meta dialog

Other changes
* Corrects issues with several of the stand-alone files by fixing and using makeStaticLoader.php

Change-Id: I6b92c0204e176c914c26eff8c03ea417578e080c
2013-03-15 15:12:56 -07:00
Catrope 00a109b4a1 Add MetaList
A MetaList is a collection of MetaItems representing all of the
metadata in a ve.dm.Document, and it updates itself live as the
underlying document changes.

Currently this interface is read-only, I'll add mutators next.

Change-Id: If7bfc9563af37e22dcdca9a682d6decc2f6f1872
2013-03-15 15:03:10 -07:00
Catrope a835c03bc1 Change MetaNodes to MetaItems
Rather than meta-things being special kinds of nodes, they are now a
separate class of things (MetaItems) along with Nodes and Annotations.

* Created a generic ve.dm.MetaItem that meta items inherit from.
  There will be actual instances of this class as well in the upcoming
  meta group code.
* Renamed MetaNode to AlienMetaItem, MWMetaNode to MWMetaItem,
  'metaBlock'/'metaInline' to 'alienMeta'
* Created a MetaItemFactory, handle meta items in the ModelRegistry
* Kill ve.dm.Node.static.isMeta, now obsolete

ve.dm.Converter:
* Pass in the MetaItemFactory
* Look up data element types in the ModelRegistry rather than the
  NodeFactory, because they can be either nodes or meta items
* Document createDataElement() and make explicit that modelClass can be
  either a node or a meta item
* Handle meta items in getDataFromDom()
* In getDomFromData(), check the MetaItemFactory as well as the NodeFactory

Change-Id: I893709c6f3aa00f85c1b905b70f9f4e597bdeada
2013-03-14 23:35:50 -07:00
Trevor Parscal 1572ec1569 Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).

New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
  by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head

Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
  initialize method

Other interesting bits:

ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window

ve.ui.*.css
* Reorganized styles so that different windows can include only
  what they need
* Moved things to where they belonged (some things were in strange places)

ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now

ve.ui.*Dialog.js
* Renamed title message static property
* Added registration

ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
  to the more general window class without losing any functionality
  (in fact, most of the time the surface was what we actually wanted)

ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
  through constructors

Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-14 00:03:31 +00:00
jenkins-bot 9dfa6945b4 Merge "Only unwrap { generated: wrapper } based on context." 2013-03-13 00:55:14 +00:00
Ed Sanders 9a7b8aacf8 Only unwrap { generated: wrapper } based on context.
Wrapper paragraphs should only be unwrapped if they are the first
element in their parent - or if there is a block level element separating
them from the previous unwrapped paragraph.

Empty paragraphs should only be unwrapped if they are empty and the
last element in their parent.

Also in this commit is a simple test for IndentationAction.decrease().

Bug: 45590
Change-Id: I1f47d12db6d57d984fd4607f667a3b62c53f3dd6
2013-03-13 00:42:16 +00:00
Ed Sanders 0ce20b6e16 Create MediaWiki specific nodes to contain MW specific rules.
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.

Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.

Bug: 45295

Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
2013-03-12 16:28:29 -07:00
Ed Sanders 404ddbf7cc Fix broken FormatAction tests.
The ve.Surface constructor was recently changed, but the instantiation
in the FormatAction tests was not updated accordingly.

The constructor now requires a ve.init.Target object.

Bug: 39597
Change-Id: Ia4193fbab5c63007ed057009bf9a39f1f9d18fb7
2013-03-11 16:53:44 +00:00
jenkins-bot 80067f8633 Merge "Use static.name once for ce and dm nodes" 2013-03-08 01:20:35 +00:00
Ed Sanders edcaaf9edc Use static.name once for ce and dm nodes
Add a static.name property to ce nodes and make sure both ce
and dm nodes always use the static.name property in constructors
and registration calls.

The result of this is that any given node type should now only
appear once in the code as a string.

Bug: 45701
Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
2013-03-07 17:19:39 -08:00
Rob Moen 81c9b72db5 Introduce dialogs
Major changes:

demos/ve/index.php
* Renamed ve-demo-content to ve-demo-editor

ve.init.mw.ViewPageTarget, ve.init.sa.Target
* Added handlers for dialog events

ve.ui.*Dialog.js
* Added skeleton classes for dialogs

ve.init.Target.js
* Create abstract class methods for Target.

ve.init.sa.Target.js
* Create Standalone target view methods.

ve.init.mw.Target.js
* Added MW specific target view methods.
* Integration action buttons are now added to the edit
view in the toolbar.

ve.Surface.js
* Simplified constructor, now requiring a target which contains the container

* Other changes include some documentation and code cleanup.

Bug: 39597
Change-Id: Iff39266bdd3052f34bda254ca407030dbbc81f26
2013-03-06 14:19:15 -08:00
Inez Korczyński b98ee5140a DomRange makes more sense as a name for this class (cause it is not rangy specific).
Change-Id: I670523a0ed2216ebe34dc4b759a4aa429b9da53c
2013-03-05 12:18:59 -08:00
Trevor Parscal a5aeca3ff5 Major UI refactoring and improvements
Objective:

Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.

Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.

Changes:

.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used

demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)

demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names

ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)

ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value

icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected

ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)

ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools

ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles

ve.ui.*ButtonTool.js
* Added config options argument passthrough

ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)

ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop

ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods

ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames

ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method

ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper

ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context

ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs

ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)

ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods

Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-26 12:29:08 -08:00
Inez Korczyński a5e56718cd Introduction of ve.ce.RangyRange class.
Change-Id: I44bcb79a5967c362774603ea27181b9c64d2ea96
2013-02-22 17:02:42 -08:00
jenkins-bot fa1f760deb Merge "Add MWMetaNode to clean up <meta>/<link> hack in the converter" 2013-02-22 23:26:24 +00:00
Catrope 04c72f6871 Add MWMetaNode to clean up <meta>/<link> hack in the converter
Change-Id: I4c69bff4981eef78415b43d31c3fd2ee271450ef
2013-02-22 15:21:40 -08:00
Ed Sanders c05b5d13cd Create tests for ve.FormatAction.convert
These 3 tests convert different selections of list items to headings.

Bug: 45216
Change-Id: I6cf042d9d5aa4afb68c0992f444b600ed69f0c04
2013-02-22 11:52:12 -08:00
Trevor Parscal d0ff691f9e Add user interface widgets
* New! Button and InputLabel widgets
* Using new buttons in the demo
* Moved styles around to generalize input styles

Change-Id: Ic42e133f8fe0fffcb61374c09dd5668db82a4799
TODO: Use these buttons other places! (like ve.init)
2013-02-13 18:04:04 -08:00
Catrope e083afb029 Hybrid-ify MetaBlock/MetaInline
Change-Id: I7b7a2d50637e2009742b290cb1bd0f4fc0395934
2013-01-31 15:00:00 -08:00
Catrope c0690634ee Hybrid-ify AlienBlock/AlienInline
Change-Id: Ieda8383c0c04df208f4c5f2aa7380427467049b7
2013-01-31 14:59:59 -08:00
Trevor Parscal 294db5e3ef Trigger refactor
Objective: Simplify the registration and use of triggers

Changes:

* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations

Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
2013-01-28 17:06:13 -08:00
Catrope 819b3ded33 Move matching code from AnnotationFactory to ModelRegistry
ModelRegistry registers both annotations and nodes, and performs
matching on both at the same time. It also registers annotations with
the AnnotationFactory, and nodes with the NodeFactory.

Change-Id: I5e68e506a0e573cc0afe6304ccea058ffc20d1c8
2013-01-22 15:51:37 -08:00
Catrope 594222c81d Add TriggerRegistry to tests
Fixes tests broken by 8ba81f4d67

Change-Id: Idd53d5c28941fa738b3a790977c0e7f0e65faaa9
2013-01-18 11:42:36 -08:00
Trevor Parscal f31dc45da8 (bug 43841) Major ve.ui rewrite, especially ve.ui.LinkInspector
Objectives:

* Make the link inspector easier to use
* Try to resolve a few bugs (bug 43841, bug 43063, bug 42986)
* Stop using jquery.multiSuggest (which didn't really understand annotations)
* Better divide MediaWiki specifics from generic implementations

Changes:

VisualEditor.php, modules/ve/test/index.php, demos/ve/index.php
* Updated links to files

ve.Registry
* Fixed mistake where registry was initialized as an array - this didn't cause any errors because you can add arbitrary properties to an array and use it like any other object

ve.Factory
* Removed duplicate initialization of registry property
* Added entries property, which is an array that's appended to for tracking the order of registrations

ve.CommandRegistry
* Added mwLink command which opens the mwLink inspector

ve.ui.TextInputWidget
* Added basic widget class for text inputs

ve.ui.TextInputMenuWidget
* Added widget that provides a menu of options for a text input widget

ve.ui.MWLinkTargetInputWidget
* Added MediaWiki specific link target widget

ve.ui.MenuWidget
* Converted ve.ui.Menu into a widget
* Moved the body of onSelect to onMouseUp

ve.ui.LinkTargetInputWidget
* Added link target widget which adds link annotation functionality to a normal text input

ve.ui.InputWidget
* Added generic input widget which emits reliable and instant change events and synchronizes a value property with the DOM value

ve.ui.Widget
* Added base widget class
* Widgets can be used in any frame

ve.ui.Tool
* Fixed line length issues

ve.ui.InspectorFactory
* Made use of new entries property for factories to select the most recently added inspector if more than one match a given annotation

ve.ui.Inspector
* Added auto-focus on the first visible input element on open
* Moved afterClose event to after re-focus on document on close
* Added documentation

ve.ui.Frame
* Adjusted documentation
* Added binding of $$ to the frame context so it can be passed around
* Added documentation

ve.ui.Context
* Added ve.ui.Widget.css to iframes
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget
* Removed unused positionBelowOverlay method
* Added CSS settings to set overlay left and width properties according to context size
* Added documentation

ve.ui.DropdownTool
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget

ve.ui.FormatDropdownTool
* Added documentation

ve.ui.MWLinkButtonTool
* Added MediaWiki specific version of ve.ui.LinkButtonTool, which opens the mwLink inspector

ve.ui.Widget.css
* Added styles for all widgets

ve.ui.Tool.css, ve.init.sa.css, ve.init.mw.ViewPageTarget.css, ve.init.mw.ViewPageTarget-apex.css
* Updated code as per moving of ve.ui.Menu to ve.ui.MenuWidget

ve.ui.Menu.css
* Deleted (merged into ve.ui.Widget.css)

ve.ui.Menu.css
* Deleted suggest styles (no longer used)

pending.gif, pending.psd
* Added diagonal stripe animation to indicate a pending request to the API

ve.ui.MWLinkInspector
* Added MediaWiki specific inspector which uses MediaWiki specific annotations and widgets

ve.ui.LinkInspector
* Removed mw global hint (not needed anymore)
* Switched from comparing targets to annotations (since the target text is ambiguous in some situations)
* Switched to using input widget, which is configured using a static property
* Removed use of jquery.multiSuggest
* Moved MediaWiki specifics to their own class (ve.ui.MWLinkInspector)

ve.init.mw.ViewPageTarget
* Added MediaWiki specific toolbar and command options

Change-Id: I859b5871a9d2f17d970c002067c8ff24f3513e9f
2013-01-15 15:05:11 -08:00
Trevor Parscal 7d09e0671e Removed code for and links to unused libraries
Removes:
* ve.Position
* jquery.multiSuggest
* jquery.json

Change-Id: Ic21c9d3f5fe8a71d37a1a3633baa6325ca5d51b3
2013-01-10 13:25:33 -08:00
Catrope 080dfd7d07 (bug 42398) Kill ve.ce.Meta{Block,Inline}Node, not needed.
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.

I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.

Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
2013-01-08 12:45:25 -08:00
Timo Tijhof 4fa57b469a Phase out $.toJSON, use JSON.stringify directly.
Although $.toJSON optimises heavily for modern browsers (it
becomes a direct reference to JSON.stringify), we still load the
extra plugin.

JSON is specified as part of ECMAScript 5, but most browsers
supported this one before they supported the rest of ES5.

http://caniuse.com/#search=JSON

Cut off for native JSON is IE7, Firefox 3.0 (3.6 supports it) and
Safari 3. Not any of our concern as VE will most likely never
support those (certainly not at this point in time, and less
likely as time goes on).

Change-Id: I4e8f26ac94763fa38d29e41264de0247f53a21e5
2012-12-13 01:33:46 +01:00
Trevor Parscal 3002bbb591 (bug 42806) Copy/paste errors on unbalanced data
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise

ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)

ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object

ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste

ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element

ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test

demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice

Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
2012-12-07 13:34:28 -08:00
Timo Tijhof 278e5f7640 Clean up, fix errors on demos.
* Fix 404 error for ve.ui.Icons-{raster,vector}.css
  Follows-up 9563f08 / I840f72426f9a.

makeStaticLoader.php:
* Clean up old code.
* Error out early for missing module.
* Put i18n stuff in the right place
  (some modules access ve.msg from the global scope to
  assign status variables, for standalone on demos this was
  failing due to wrong load order)

Change-Id: Idbff4c5136d567da747d9ae373cd2f6c3ee7fb1c
2012-12-04 08:58:20 +01:00
Renamed from modules/ve/test/index.html (Browse further)