Commit graph

12 commits

Author SHA1 Message Date
Trevor Parscal 6d8de30853 Use config object for ve.ui.PagedDialog.addPage optional args
Objectives;

* Cleanup the addPage API
* Add optional index param to addPage method

Changes:

ve.ui.MWMetaDialog.js, ve.ui.MWTemplateDialog.js
* Update uses of addPage

ve.ui.PagedDialog.js
* Bundle existing optional arguments into object
* Add index option for inserting a specific index

Change-Id: Idcef4d0a52fb817c7d888990920b2c12224a3392
2013-05-28 20:33:32 +01:00
Catrope b70d6e1b45 Remove duplicated code breaking the template dialog
Change-Id: Ied5dc71106601ab354441c2d81507b616553c0d9
2013-05-25 14:23:29 +02:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Timo Tijhof e7af635e88 ve.ui.MWTemplateDialog: Implement templatedata API fetch
Fetch
* Added basic name expansion logic since bug 48663 is not yet
  resolved in Parsoid.
* Fetch info from template data API.

Clean up (follows-up 97157a1c, de203cb8, 718db58)
* Remove redundant initialize method.
* Pass the entire target object to #getTemplateData
  because `target.wt` is *not* the template name.
* Reorganise #createPage to be more logical and rename
  to #createParamPage.
* Add todo comments for things currently missing.
* Implement error handling of promise to prevent UI from
  going stale if the promise is not resolved.
* Fix documentation in ve.ui.MWCategoryInputWidget.

Change-Id: Ie0114a81eead86d7a3b3e3a7a5b10d25c457b524
2013-05-20 23:50:19 -07:00
Inez Korczyński 97157a1c1c Use promise pattern inside MWTemplateDialog in order to download TemplateData (currently just mocked) asynchronously.
Change-Id: Ib23521cf40a80cc82872de82d3935414ef385d21
2013-05-16 20:37:15 -07:00
Inez Korczyński a191073d72 Create and commit transaction after attributes of the template are changed and applied.
Change-Id: I4a1acdadcd1486ddd5dafcfc794c9b3b93e92592
2013-05-15 17:49:27 -07:00
Inez Korczyński 1b4b6663c3 Introduce createPage method in ve.ui.MWTemplateDialog and even use it!
Change-Id: I7b063a9380742e157a4c7128c1654abcf3ad8c6f
2013-05-15 16:22:12 -07:00
Inez Korczyński ba5c4f104d Build TemplateDialog based on parameters that are passed to template
(instead of TemplateData as before).

Change-Id: I50b0e6ef1936c4b56f40fa73bd42b03587bdf979
2013-05-15 22:47:59 +00:00
Christian Williams f238683341 Content for Template Dialog
Initial commit of page content.

Change-Id: Iffdf4f4179c6f3b04611d4bd9548e7cf23188856
2013-05-15 15:13:38 -07:00
Inez Korczyński de203cb871 Process example template data and add pages to PagedDialog based on it.
Change-Id: I34ee42e66df26000842f9b1540a577b2621f8839
2013-05-15 14:36:44 -07:00
Christian Williams 3f6e127423 Pages in template dialog
Just a starting point for Inez to loop.

Change-Id: I6d418ba955f0904d34b474c984eef7f97be257e9
2013-05-15 13:39:34 -07:00
Trevor Parscal 231a50f2b6 Implement ve.ui.MWTemplateDialog
Objective:

* Add button to launch template dialog
* Add template dialog

Changes;

*.php
* Add messages and links to files

ve.ce.Node.css
* Make inline templates display as inline-block to contain their
  contents (allowing shields to work properly)

ve.ui.MWTemplateDialog.js
* New empty dialog for templates

ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog

Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
2013-05-15 19:36:18 +00:00