Commit graph

236 commits

Author SHA1 Message Date
Inez Korczyński 995a20219a Emit teardown event before replacing generated content node content and emit setup event after.
Change-Id: I397d4dfb5fd0177255a0b4389ba5380807969ef4
2013-05-15 17:35:49 -07:00
Ed Sanders b5ead95ee8 Implement roundtrip update of template contents
Currently there is no Parsoid call for this so we're using the PHP
parser API.

Change-Id: I8bc4f96924d88de7bc67203336bf465ba91fc37b
2013-05-16 00:56:44 +01:00
Inez Korczyński ba5c4f104d Build TemplateDialog based on parameters that are passed to template
(instead of TemplateData as before).

Change-Id: I50b0e6ef1936c4b56f40fa73bd42b03587bdf979
2013-05-15 22:47:59 +00:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Inez Korczyński b8d81f5238 Make MWBlockImageNode a ProtectedNode (by adding mixin).
Change-Id: Ib15efaf4964f16b86020367e42848d228efd09ba
2013-05-15 10:01:19 -07:00
jenkins-bot 3109e96bb1 Merge "Better support for MediaWiki block level images (thumb and frame)" 2013-05-15 02:58:23 +00:00
Christian Williams 991859d5d1 MWInlineImageNode should be img
Change-Id: I0cc43c59031f970b879b64696e824ebaa28a4b53
2013-05-14 17:36:04 -07:00
Inez Korczyński c6c7af5a62 Better support for MediaWiki block level images (thumb and frame)
Change-Id: Id6f65e4e1971e21035c89f32fa7ab0009c84695c
2013-05-14 17:14:36 -07:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
Trevor Parscal 8858ed932f Make reference list nodes render contents again
Really Roan? How dare you!

See I3f5116d7dfbaa5889b7c5cac01d7341272749c58

Change-Id: Ia0ae514fc07752edb7b7100716e09163d3bfacba
2013-05-10 10:47:10 -07:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
Ed Sanders 830de420e1 Code style fixes
* "function(" -> "function ("
* "{String}" -> "{string}"
* collapse unintentional double spaces

Change-Id: I3ce3f02d1e31d4797b44e04d28457dec363be296
2013-05-06 12:36:52 +01:00
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00
Ed Sanders 7cb4a30ff3 GeneratedContentNodes store DOM elements, not HTML (like aliens)
To avoid serialisation bugs, and for consistency.

Change-Id: I02e202a2ab52c88da039349ec079bea55e000665
2013-05-02 18:22:56 +01:00
James D. Forrester b9ba3c92a3 Add support for <div>s as user-editable blocks
Bug: 47907
Change-Id: I794927a881082e0113c0ce8ee8f1d908b0960899
2013-04-30 18:43:41 -07:00
Christian Williams 4dfb137bc0 Move Phantoms onChange
Aliens now listen for surface model change events in order to
adjust the position of the phantoms.

Change-Id: I1e8bfba331a10678e9ca7e64b7818197237eb0a2
2013-04-30 10:55:59 -07:00
Roan Kattouw fdea620ffe Fix ce.AlienNode
Was completely broken after the dm.AlienNode changes

Change-Id: I3f5116d7dfbaa5889b7c5cac01d7341272749c58
2013-04-29 17:35:08 -07:00
Roan Kattouw c68765639a Add TableCaptionNode
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.

Added the test case as a separate example document so Ed can use it
for his tests.

Removed test case asserting <caption> is alienated.

Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
2013-04-26 14:09:54 -07:00
jenkins-bot 8d4c87a388 Merge "Initial support for MWBlockImageNode - thumb images with captions :-)" 2013-04-25 23:36:08 +00:00
Inez Korczyński 4c6d296067 Initial support for MWBlockImageNode - thumb images with captions :-)
Change-Id: I4d81533ed9193ff934333f7c1ad80e03e33b236c
2013-04-25 21:49:32 +00:00
Trevor Parscal f8621f9ef8 Improve resizable node rendering
* Only place them in a high z-index while resizing so they don't render
  above dialogs and menus
* Add resize transition

ve.ce.ImageNode.js
* Switch from element attributes to CSS for setting dimensions

ve.ce.Node.css
* Add resizing class for resizable nodes for z-index
* Add transitioning class for resizable nodes for transitions
* Switch from border to inset box-shadow to not affect handle position
  calculation

ve.ce.ResizableNode.js
* Add/remove resizing class while resizing
* Switch from using $image to $resiable to make the class useful for
  non-image node
* Enable transition and set new dimensions before transaction processing
  which will cause re-rendering)
* Delay transaction processing for resize until after transition is
  complete
* Add hiding of context menu on resize start

ve.ce.Surface.js
* Add getSurface method so we can get to the context menu

Change-Id: I4667e394d0af4a80b651c2a0f6d11d30e196bf60
2013-04-25 11:45:11 -07:00
Inez Korczyński 6b7d62e4a4 Rename MWImageNode to MWInlineImageNode (get ready for adding MWBlockImageNode soon)
Change-Id: I617e2a17cb6fbd11e486c2981e361ae931ac1870
2013-04-24 16:49:07 -07:00
Ed Sanders 6ad61d4ddb Add data model support for MediaWiki references
So far just read-only.

Bug: 39599
Change-Id: I6daff5c5969e5fdc871f8f346cf790b4302ae080
2013-04-23 10:17:42 +01:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Trevor Parscal b3cd473f33 Allow resizing nodes
Actually really resizing the image

Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.

Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
2013-04-19 12:44:33 -07:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00
Ed Sanders 6dacc54954 Hybridise MWTemplateNode
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
  to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically

Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
2013-04-14 02:34:18 +00:00
Ed Sanders 01eda7f36a Create MWTemplateNode
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.

Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
2013-04-11 23:58:48 +01:00
Trevor Parscal 9510440640 Image node refactor
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)

ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out

ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height

ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level

Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
2013-04-10 14:56:08 -07:00
Ed Sanders 62c06d0253 Create GeneratedContentNode which can store rendered HTML in IV store
AlienNode is now a subclass of GCNode, but doesn't use the IV store yet.

Bug: 46571
Change-Id: If0717afdf557a2aa681d1bae3a6e98299631091a
2013-04-10 19:34:19 +01:00
jenkins-bot 906f4cf21d Merge "Clickable inline images" 2013-04-09 23:46:45 +00:00
Catrope 2eb0d2a6b2 Great Annotation Refactor of 2013
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.

Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.

CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.

Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.

ve.ce.MWEntityNode.js:
* Remove stray property

ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute

ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class

ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
  createDataElement()

ve.dm.Node.js:
* Fix undocumented property

ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter

ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()

Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-08 18:10:16 -07:00
Christian Williams 23ac4b79bb Clickable inline images
Clicking an inline image will select it, or expand the selection.

Change-Id: I505665f2dac2e52140cc049e63e3355190dcbfec
2013-04-08 17:58:46 -07:00
Ed Sanders fdf30b1ac8 Store data in LinearData class with an index-value store for objects
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.

Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).

The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.

AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.

Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
2013-03-30 10:06:34 +00:00
jenkins-bot 7b9618ebc2 Merge "Typing support after Aliens and Entities for IE" 2013-03-29 02:19:15 +00:00
Christian Williams 48f6403504 Typing support after Aliens and Entities for IE
When the cursor is between ce="false" elements and an editable next
sibling, IE often sets the anchorNode to be the ce="false" element
(or text node within). This change returns aliens to ce="false"
(abandoning the former true within true IE trick), and ensures that
the cursor is in the right place on keydown by programmatically
setting the selection.

Change-Id: I952488510f32b096b27e8e55d4afc7df930e0072
2013-03-28 14:49:09 -07:00
Inez Korczyński 21e4fdc014 Added support for displaying inline images.
Change-Id: Ieecbca8ed864585e8eaa99598d4bfdb5ac9bfec7
2013-03-28 13:05:57 -07:00
Christian Williams a8a5c74d8b Prevent adding content to aliens in IE
The phantoms prevent direct clicking into aliens,
and the recent selection changes prevent keyboard
navigation into aliens, but one issue remained.
Clicking to place the cursor just after an alien
would actually focus within the alien. Typing
modified the alien content. By nesting ce="true"
within ce="true", IE ceases this behavior.

Dragging state is now set to false when blurring
the document. The mouseup event sets dragging to
false, but the event is cancelled because blur
happens between mousedown and mouseup. Phantom
display logic uses on this property.

Change-Id: I162dea89838756fd28d63ff66cc4a5e5bda2873a
2013-03-26 16:01:13 -07:00
Trevor Parscal c2e1350fe0 Remove more periods
Tags don't need periods at the end, these are not complete sentences.

Change-Id: I8efa931862149e892d08b370e70aff8d86a6db7d
2013-03-20 22:55:50 +00:00
Ed Sanders 0ce20b6e16 Create MediaWiki specific nodes to contain MW specific rules.
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.

Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.

Bug: 45295

Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
2013-03-12 16:28:29 -07:00
Inez Korczyński b99192e110 Do not display phantoms while dragging mouse over alien nodes.
It really does screw up selection in IE and does not look good in other supported browsers.

Change-Id: Ie190e86b25c3b253d4cf809594e74094275d0d57
2013-03-08 15:18:38 -08:00
Ed Sanders edcaaf9edc Use static.name once for ce and dm nodes
Add a static.name property to ce nodes and make sure both ce
and dm nodes always use the static.name property in constructors
and registration calls.

The result of this is that any given node type should now only
appear once in the code as a string.

Bug: 45701
Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
2013-03-07 17:19:39 -08:00
Trevor Parscal a5aeca3ff5 Major UI refactoring and improvements
Objective:

Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.

Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.

Changes:

.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used

demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)

demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names

ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)

ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value

icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected

ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)

ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools

ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles

ve.ui.*ButtonTool.js
* Added config options argument passthrough

ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)

ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop

ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods

ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames

ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method

ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper

ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context

ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs

ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)

ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods

Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-26 12:29:08 -08:00
Christian Williams 3cd0448b33 Fixing canBeSplit for ListItemNode
List items weren't being properly split because of a typo in this file.

Change-Id: Ib275d62156b775bad57624dfdf4b54eb9a925eaa
2013-02-25 16:29:32 -08:00
Christian Williams 7e74f0aa70 (bug 43461) Hide Phantoms
This fixes a problem that phantoms would remain visible if moving the mouse quickly. Now binding to mousemove and also mouseout.

Change-Id: I4f5e3319038828f83b108e9f5a45f54ebfeb7027
2013-02-21 23:02:05 +00:00
James D. Forrester 82114467f1 Bump copyright notice year range to -2013 over -2012
199 files touched. Whee!

Change-Id: Id82ce4a32f833406db4a1cc585674f2bdb39ba0d
2013-02-19 15:37:34 -08:00
Catrope c0690634ee Hybrid-ify AlienBlock/AlienInline
Change-Id: Ieda8383c0c04df208f4c5f2aa7380427467049b7
2013-01-31 14:59:59 -08:00
Trevor Parscal bf5ba1ea2b Fixed documentation errors
Many of these problems were introduced in I859b5871a9d2f17d970c002067c8ff24f3513e9f

Change-Id: Ifc2dc4934f782c4ce5107e3a356e357aef754083
2013-01-22 23:38:01 +00:00
Catrope 51f4b4be54 Convert node rules to static properties
Change-Id: If7d0159e984d9ccb4d5c31effb62bb9612260fda
2013-01-18 14:51:40 -08:00
jenkins-bot 8a8a731a34 Merge "Convert "var\t" to "var "" 2013-01-18 21:03:55 +00:00
Inez Korczyński 94642c797d Introduced method replacePhantoms in ve.ce.Surface in order to avoid accessing ve.ce.Surface local variable ($phantoms) from ve.ce.AlienNode
Change-Id: I9754d98175c7353f6db5306bc2ce35d6c57fdedb
2013-01-17 17:02:02 -08:00
Trevor Parscal 5cc93b288f Convert "var\t" to "var "
Partially reverts I45ee3fd5b2131131f3d10e05a1cc2f32a3e091cc (I read the diff backwards)

Change-Id: I5a638b8d13ed27a78586ff5507a421d7c49c9679
2013-01-17 16:55:09 -08:00
Christian Williams 8ec2276bb5 ImageNode Todos
* Removed mousedown handler (dragging is handled in ve.ce.surface)
* Added attribute change handler to ve.ce.Node to keep attribute changes on the model in sync with the DOM

Change-Id: I1d6a7f3dc3136439ce511a4f3eb5a54797c8f996
2013-01-17 15:40:06 -08:00
Christian Williams e4ef6163a0 Double spaces optimization
Moved the sequential space check into the whitespaceHtmlChars and htmlChars loop

Change-Id: I835cccf868fed851f25f5ccbba1386697b0ea66b
2013-01-17 15:16:33 -08:00
jenkins-bot 4167b7c638 Merge "Cleaned up paste target and surface styles" 2013-01-17 23:04:37 +00:00
Trevor Parscal a30e4c325b Cleaned up paste target and surface styles
Resolves a TODO related to the paste target div.

VisualEditor.php
* Added link to ve.Surface.css

ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)

ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats

ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget

ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID

demos/ve/index.php
* Added link to ve.Surface.css

Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
2013-01-17 15:02:47 -08:00
Inez Korczyński d84b02610a Minor cleanup.
Change-Id: I45ee3fd5b2131131f3d10e05a1cc2f32a3e091cc
2013-01-17 14:05:31 -08:00
Trevor Parscal 8d33a3de0d Major Documentation Cleanup
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup

Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
2013-01-16 15:37:59 -08:00
Catrope 080dfd7d07 (bug 42398) Kill ve.ce.Meta{Block,Inline}Node, not needed.
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.

I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.

Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
2013-01-08 12:45:25 -08:00
jenkins-bot 879a07511a Merge "BugID 43076 - Fixes to alien and phantom corner cases" 2013-01-08 20:39:34 +00:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Christian Williams b740e694b9 BugID 43076 - Fixes to alien and phantom corner cases
The {{coords}} template is correctly rendered as an inlineAlien, which previously did not have shields. However, the template has a deeply nested span that is positioned and floated. The fix is to shift shielding logic up to AlienNode (from AlienBlockNode) and to show phantoms on all shields (both block and inline). I've also updated the aliens demo to exhibit this corner case.

Change-Id: Ifce60c7762c0ead5c6fe29d6eabf601c1565cbfa
2012-12-21 15:20:15 -08:00
Trevor Parscal 5e50f6de2c Added disable/enable methods to ve.Surface
Change-Id: I65a93c590ace58b666adcb792bc825174a3f95c6
2012-12-11 16:28:39 -08:00
Christian Williams b02ea35298 Don't phantomize inline aliens when dragging
This will prevent inline alien phantoms from appearing while dragging. This was a usability enhancement identified by Inez/Christian.

Change-Id: Idf046db72e25875e899f5926ab7d50d2f514586b
2012-12-03 15:52:36 -08:00
Catrope e148234c29 Render inline annotations in CE
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.

* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
  using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
  ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"

Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
2012-11-28 11:21:59 -08:00
Timo Tijhof 1ba75b7ea9 The last ever mw.ext.ve jshint fixup
Change-Id: I262673214dd59e5bcaf4e0855e68728365b041fe
2012-11-26 22:36:07 +01:00
Catrope 0516b1d7f0 Make entity nodes work in CE
Check for all node classes in getOffsetFromTextNode(), not just
branches and aliens (an entity is neither)

Render entities with contenteditable=false. Without this, selection was
still broken, because:

Foo|€Bar was really <p>Foo<span>|€</span>Bar</p> which maps correctly.
Foo€|Bar was really <p>Foo<span>€|</span>Bar</p> which maps to the same,
which is incorrect.

With cE=false, the cursor can't be inside the span, so we get:
Foo|€Bar is really <p>Foo|<span>€</span>Bar</p> which maps correctly.
Foo€|Bar is really <p>Foo<span>€</span>|Bar</p> which maps correctly.

Change-Id: Iaf603346590a9ad553c152565eb203136be7a399
2012-11-21 12:04:31 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Christian Williams 1932e0907f Phantoms not vanishing on mouseout
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.

Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
2012-11-16 11:32:59 -08:00
Inez Korczyński ebbd297841 (bug 42134) Add shields after node is attached to the live DOM
This changeset introduces new variable property of ve.ce.Node called "live", which stores information whether or not given node is attached to the live DOM. When the value of this property changes event "live" is called.

Change-Id: I6d0ce923c25ff2c4015914f367582c9a15e62c65
2012-11-15 14:17:12 -08:00
Christian Williams fcfca947a9 Better Shield Logic
jQuery.css('float') returns different null values for Chrome and Firefox. This fix takes this into account and applies shields only to aliens and floated descendants.

Change-Id: I4c1db148043ee95991a17720dee8febad62c415a
2012-11-14 18:38:42 -08:00
Inez Korczyński 0d15980638 Display overlay phantoms for inline blocks (no need to use shields).
Change-Id: Ife362035c43daf863a3b6a5f892dc928d1f6ec80
2012-11-14 13:43:03 -08:00
Christian Williams 836f7dea9e Alien Phantoms
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.

Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
2012-11-14 13:11:29 -08:00
Christian Williams e03cef06a7 Nicely highlightable alien nodes
Browsers handle highlighting of our alien nodes differently. This change normalizes by hiding the native selection on the aliens, inserting blank image "shields" with native highlighting enabled.

Change-Id: Ica3576ef0e3c42b4aeae1da374cd1dc92f203d7d
2012-11-13 10:25:05 -08:00
Catrope 1f01100eb9 Flag pre nodes as having significant whitespace
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating &nbsp;s for spaces).

Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
2012-11-07 12:10:58 -08:00
Catrope 8d56cadb82 New annotation API: ve.ce.TextNode integration
Finally getting rid of .annotationRenderers, yay!

Change-Id: I17cb2598de9747d1e3b68ff18ebb02efd56c04c3
2012-10-12 15:07:28 -07:00
Timo Tijhof a15b2f77f2 Fix constructor names; remove redundant hasOwnProperty.
Add some missing constructor names and rename the ones with a
lowercase 'v'.

I previously changed Object.create and others to using hasOwn,
but that turned out to be useless. The thought at the time was
to only use the native one if it really is a native one (and not
a polyfill from another script), however in then hasOwn is only
relevant on prototypes and when negated. For static members it
would be an own-property either way.

Follows-up:
* Id6783fcfc35a896db088ff424ff9faaabcaff716 (metanode)
* Iab763954fb8cf375900d7a9a92dec1c755d5407e (object-management)

Change-Id: Ia6ef597e5e5453277472dfc23f25d2878b68b7f6
2012-10-08 06:15:20 +02:00
Inez Korczyński c4299fd838 Retire ve.ce.Surface.render variable and instead of it use variable "locked" via methods lock(), unlock() and isLocked().
Change-Id: Ic476a51e9e7766bd2793c2a7d773734cf9bcd0b6
2012-10-04 14:26:06 -07:00
Krinkle 717edd5ed4 Merge "Whitespace and comments" 2012-09-21 01:55:53 +00:00
Trevor Parscal daa7e76807 Merge "Add a node type for meta nodes" 2012-09-18 18:15:46 +00:00
Trevor Parscal 944228aec7 Whitespace and comments
* Added documentation for ve.AnnotationSet
* Replaced uses of "// Inheritance" with "// parent Constructor"
* Added "// Mixin constructor" where needed
* Added missing section comments like "/* Static Methods */"
* Cleaned up excessive newlines (matching /\n\n\n/g)
* Put unnecessarily multi-line statements on a single line

Change-Id: I2c9b47ba296f7dd3c9cc2985581fbcefd6d76325
2012-09-17 16:53:03 -07:00
Timo Tijhof ab7d6bf082 Documentation & clean up
* Commands for Sublime:

  Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
  Replace: "$1 {$3} $2"

  Save all && Close all

  Find: " function("
  Replace: " function ("

  Save all && Close all

  Find: "Intialization"
  Replace: "Initialization"

  Save all && Close all

* Consistent use of types (documented in CODING.rm):
  - Merged {Integer} into {Number}.
  - Merged {DOM Node} into {DOMElement}.

* Remove work-around /*jshint newcap: false */ from ve.js
  Calling Object() as a function to to use the internal
  toObject no longer throws a newcap warning in JSHint.
  It only does that normal functions now .

  (e.g. var a = Cap(); or var a = new uncap();)

* Add missing annotations (@static, @method, ..).

* Remove unused variables

* Remove null-assignments to variables that should just be
  undefined. There's a few variables explicitly set to null
  whereas they are set a few lines under and not used otherwise
  (e.g. 'tx' in ve.ce.Surface.prototype.onPaste)

Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
2012-09-17 16:02:52 +02:00
Catrope 7b96fbe3d2 Add a node type for meta nodes
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)

The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.

This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.

Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
2012-09-10 15:35:30 -07:00
Catrope 74ed8e8766 Rename ve_foo_bar back to VeFooBar per discussion
Change-Id: Ibf6d4f08c4761727b2e3952a76e474c8221b38f9
2012-09-06 16:15:55 -07:00
Timo Tijhof b1d9c83b5d Object management: Object create/inherit/clone utilities
* For the most common case:
  - replace ve.extendClass with ve.inheritClass (chose slightly
    different names to detect usage of the old/new one, and I
    like 'inherit' better).
  - move it up to below the constructor, see doc block for why.

* Cases where more than 2 arguments were passed to
  ve.extendClass are handled differently depending on the case.

  In case of a longer inheritance tree, the other arguments
  could be omitted (like in "ve.ce.FooBar, ve.FooBar,
  ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
  because ve.ce.FooBar inherits from ve.Bar).

  In the case of where it previously had two mixins with
  ve.extendClass(), either one becomes inheritClass and one
  a mixin, both to mixinClass().

  No visible changes should come from this commit as the
  instances still all have the same visible properties in the
  end. No more or less than before.

* Misc.:
 - Be consistent in calling parent constructors in the
   same order as the inheritance.
 - Add missing @extends and @param documentation.
 - Replace invalid {Integer} type hint with {Number}.
 - Consistent doc comments order:
   @class, @abstract, @constructor, @extends, @params.
 - Fix indentation errors
   A fairly common mistake was a superfluous space before the
   identifier on the assignment line directly below the
   documentation comment.
   $ ack "^ [^*]" --js modules/ve
 - Typo "Inhertiance" -> "Inheritance".
 - Replacing the other confusing comment "Inheritance" (inside
   the constructor) with "Parent constructor".
 - Add missing @abstract for ve.ui.Tool.
 - Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
 - Add function names to all @constructor functions. Now that we
   have inheritance it is important and useful to have these
   functions not be anonymous.

   Example of debug shot: http://cl.ly/image/1j3c160w3D45

   Makes the difference between

   < documentNode;
   > ve_dm_DocumentNode
     ...
     : ve_dm_BranchNode
       ...
       : ve_dm_Node
         ...
         : ve_dm_Node
           ...
           : Object
             ...

   without names (current situation):

   < documentNode;
   > Object
     ...
     : Object
       ...
       : Object
         ...
         : Object
           ...
           : Object
             ...

   though before this commit, it really looks like this
   (flattened since ve.extendClass really did a mixin):

   < documentNode;
   > Object
     ...
     ...
     ...

   Pattern in Sublime (case-sensitive) to find nameless
   constructor functions:
   "^ve\..*\.([A-Z])([^\.]+) = function \("

Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
2012-09-06 15:29:31 -07:00
Catrope 5e7c14c868 Manage annotations in ve.AnnotationSet object
Introduced the ve.AnnotationSet class to manage sets of annotations. This
is a generalization of ve.OrderedHashSet, a class that manages a set
using an array and an object keyed by hash.

Converted everything that stores, tracks or passes around annotations to
use ve.AnnotationSet. In particular, this means the linear model now
contains AnnotationSets instead of hash-keyed objects.

This allows us to maintain the order of annotations in the linear model,
and will help fix bugs with annotation ordering and splitting.

Change-Id: I50975b0a95f4cc33017a0b59fdede9ed1eff0124
2012-09-06 14:39:38 -07:00
Trevor Parscal d208ca9002 Cleaned up uses of jQuery to create and appendTo/prependTo
* Separated DOM changes from creation of elements
* Always using parsing for element creation with known attributes
* Always using attr or addClass for variable attributes

Change-Id: Id101f56594014786892d382d06c658f416224a9c
2012-08-29 18:43:48 +02:00
Trevor Parscal ccc2248aa8 Bug 37904 - Show info in title of link tags
Internal links use the title, other links use the href

Change-Id: I1a1cfd70c222dd1d686b46cd702edf2e9d0e5bae
2012-08-23 15:21:20 -07:00
Inez Korczynski 844df5c8e6 Support for <center> tag
Change-Id: I0d64561dd82b8377ee7491103e81569eaca22fee
2012-08-22 12:51:33 -07:00
Catrope 5b804df40f SimpleWikiLink is no longer used by Parsoid, remove it from VE
Change-Id: I7f19304dc8bd6819992756a704e215d31f8b2e7e
2012-08-13 18:05:10 -07:00
Trevor Parscal ea0467fb0e Merge "Refactor ve.js utilities and improve documentation" 2012-08-13 03:24:43 +00:00
Timo Tijhof f06952f2f3 Refactor ve.js utilities and improve documentation
Refactor:
* ve.indexOf
  Renamed from ve.inArray.
  This was named after the jQuery method which in turn has a longer
  story about why it is so unfortunately named. It doesn't return
  a boolean, but an index. Hence the native method being called
  indexOf as well.

* ve.bind
  Renamed from ve.proxy.
  I considered making it use Function.prototype.bind if available.
  As it performs better than $.proxy (which doesn't use to the native
  bind if available). However since bind needs to be bound itself in
  order to use it detached, it turns out with the "call()" and
  "bind()"  it is slower than the $.proxy shim:
  http://jsperf.com/function-bind-shim-perf
  It would've been like this:
  ve.bind = Function.prototype.bind ?
      Function.prototype.call.bind( Function.prototype.bind ) :
      $.proxy;
  But instead sticking to ve.bind = $.proxy;

* ve.extendObject
  Documented the parts of jQuery.extend that we use. This makes it
  easier to replace in the future.

Documentation:
* Added function documentation blocks.
* Added annotations to  functions that we will be able to remove
  in the future in favour of the native methods.
  With "@until + when/how".
  In this case "ES5". Meaning, whenever we drop support for browsers
  that don't support ES5. Although in the developer community ES5 is
  still fairly fresh, browsers have been aware for it long enough
  that thee moment we're able to drop it may be sooner than we think.
  The only blocker so far is IE8. The rest of the browsers have had
  it long enough that the traffic we need to support of non-IE
  supports it.

Misc.:
* Removed 'node: true' from .jshintrc since Parsoid is no longer in
  this repo and thus no more nodejs files.
 - This unraveled two lint errors: Usage of 'module' and 'console'.
   (both were considered 'safe globals' due to nodejs, but not in
   browser code).

* Replaced usage (before renaming):
 - $.inArray -> ve.inArray
 - Function.prototype.bind -> ve.proxy
 - Array.isArray -> ve.isArray
 - [].indexOf -> ve.inArray
 - $.fn.bind/live/delegate/unbind/die/delegate -> $.fn.on/off

Change-Id: Idcf1fa6a685b6ed3d7c99ffe17bd57a7bc586a2c
2012-08-12 20:32:45 +02:00
Catrope d93b82347b Clean up a few commas and some indentation
The commas were resulting from converting this:
var foo = 3,
	bar = 5;

to this:

foo = 3,
bar = 5;

Change-Id: I0223b34a30d947c6a51f0601727b0c3850239e66
2012-08-10 16:49:14 -07:00
Catrope 5d974ed1e1 Fix replaceNonBreakingSpace() to not modify the linear model
It was replacing spaces with &nbsp;s in its copy of a slice of linmod
data, but the copy was a shallow copy, so when modifying annotated
spaces it would modify the actual data. Fixed by detecting this case and
cloning the character's array before modifying it.

Change-Id: Ic96ed34605a302af18f274a0faa6d0f650f5b771
2012-08-10 15:47:13 -07:00
Catrope 946a7e64d6 Rename external link RDFa types to keep up with Parsoid
Change-Id: Ie232a575339a16431cbd1ee216998d1f6bf52d78
2012-08-10 10:15:05 -07:00
Catrope baf965fc50 Merge "Make use of new jshint options" 2012-08-10 01:43:25 +00:00
Timo Tijhof 23c5b0d02c Make use of new jshint options
* Restricting "camelcase":
  No changes, we were passing all of these already

* Explicitly unrestricting "forin" and "plusplus"
  These are off by default in node-jshint, but some distro of jshint
  and editors that use their own wrapper around jshint instead of
  node-jshint (Eclipse?) may have different defaults. Therefor
  setting them to false explicitly. This also serves as a reminder
  for the future so we'll always know we don't pass that, in case
  we would want to change that.

* Fix order ("quotemark" before "regexp")

* Restricting "unused"
  We're not passing all of this, which is why I've set it to false
  for now. But I did put it in .jshintrc as placeholder.
  I've fixed most of them, there's some left where there is no clean
  solution.

* While at it fix a few issues:
 - Unused variables ($target, $window)
 - Bad practices (using jQuery context for find instead of creation)
 - Redundant /*global */ comments
 - Parameters that are not used and don't have documentation either
 - Lines longer than 100 chars @ 4 spaces/tab

* Note:
 - ve.ce.Surface.prototype.onChange takes two arguments but never
   uses the former. And even the second one can be null/undefined.
   Aside from that, the .change() function emits
   another event for the transaction already. Looks like this
   should be refactored a bit, two more separated events probably
   or one that is actually used better.
 - Also cleaned up a lot of comments, some of which were missing,
   others were incorrect
 - Reworked the contentChange event so we are no longer using the
   word new as an object key; expanded a complex object into multiple
   arguments being passed through the event to make it easier to work
   with and document

Change-Id: I8490815a508c6c379d5f9a743bb4aefd14576aa6
2012-08-10 02:50:30 +02:00
Trevor Parscal 522eb08fdc Removing redundant overrides for canHaveSlug* methods
Change-Id: I2bfd08eab1cd45a193d91540bc0602549884fa89
2012-08-09 14:53:08 -07:00
Trevor Parscal 5752b3fb72 Merge "Add ve.dm.BreakNode to represent <br>" 2012-08-09 21:50:41 +00:00
Catrope 625161e35c Add ve.dm.BreakNode to represent <br>
Change-Id: I3825199c3c8cbe3b50c01e03f39f20cef7c55a28
2012-08-09 14:50:25 -07:00
Trevor Parscal d8ee3c2c29 After much research on error objects, native = good, custom = bad
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.

Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
2012-08-08 10:48:53 -07:00
Trevor Parscal b4de3ead08 Throw ve.Error instead of string literals
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.

ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.

Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/

Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
2012-08-08 06:19:00 +02:00
Trevor Parscal 255ce870e2 Puttin' em white-spacers where they aught'a be
function() -> function ()
){ -> ) {

Change-Id: I20a85fcf79d7aec64f7f2559e84c0279550d4eea
2012-08-06 18:52:19 -07:00
Timo Tijhof 88f6089952 Kranitor #1: On-boarding
'''Kranitor commits''' are commits by Krinkle with his janitor hat on.
Must never contain functional changes mixed with miscellaneous changes.

.gitignore:
 * Add .DS_Store to the ignore list so that browsing the directories
   on Mac OS X, will not add these files to the list of untracked
   files.
 * Fix missing newline at end of file

.jshintrc
 * raises -> throws
 * +module (QUnit.module)
 * remove 'Node' (as of node-jshint 1.7.2 this is now part of
   'browser:true', as it should be)

Authors:
 * Adding myself

MWExtension/VisualEditor.php
 * Fix default value of wgVisualEditorParsoidURL to not
   point to the experimental instance in WMF Labs.

Issues:
 * ve.ce.TextNode:
  - Fix TODO: Don't perform a useless clone of an already-jQuerified object.
  - Use .html() to set html content instead of encapsulating between
    two strings. This is slightly faster but more importantly safer,
    and prevents situations where the resulting jQuery collection
    actually contains 2 elements instead of 1, thus messing up
    what .contents() is iterating over.
 * ve.ce.Document.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.Document.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.Transaction.test.js
  - Fix: ReferenceError: assert is not defined
 * ve.dm.TransactionProcessor.test.js
  - Fix: ReferenceError: assert is not defined
 * ext.visualEditor.viewPageTarget
  - Missing dependency on 'mediawiki.Title'

Code conventions / Misc cleanup
 * Various JSHint warnings.
 * Whitespace
 * jQuery(): Use '<tag>' for element creation,
   use '<valid><xml/></valid>' for parsing
 * Use the default operator instead of ternary when the condition and
   first value are the same.
   x = foo ? foo : bar; -> x = foo || bar;
   Because contrary to some programming language (PHP...), in JS the
   default operator does not enforce a boolean result but returns the
   original value, hence it being called the 'default' operator, as
   opposed to the 'or' operator.
 * No need to call addClass() twice, it takes a space-separated list
   (jQuery splits by space and adds if needed)
 * Use .on( event[, selector], fn ) instead of the deprecated
   routers to it such as .bind(), .delegate() and .live().
   All these three are now built-in and fully compatible with .on()
 * Add 'XXX:' comments for suspicious code that I don't want to change
   as part of a clean up commit.
 * Remove unused variables (several var x = this; where x was not
   used anywhere, possibly from boilerplate copy/paste)
 * Follows-up Trevor's commit that converts test suites to the new
   QUnit format. Also removed the globals since we no longer use those
   any more.

Change-Id: I7e37c9bff812e371c7f65a6fd85d9e2af3e0a22f
2012-07-27 14:40:00 -07:00
Catrope 67e11ebbc3 Make VE work again with the link RDFa changes in Parsoid
This is ugly but makes things work again. I intend to clean this up once
we have a better attribute API

* Recognize mw:WikiLink, mw:SimpleWikiLink, mw:ExtLink,
 mw:NumberedExtLink and mw:UrlLink
* Support is incomplete because we can't get to the annotation text with
  the current API
* Preserve all unhandled attributes rather than special-casing data-mw
* Update remaining code using data-mw (sHref and stx extraction) to
  account for the data-mw -> data-rt rename
* Update tests accordingly

Change-Id: Ia13d3008a6d4cdc8828f9acda5aa797566bc597f
2012-07-26 16:23:03 -07:00
Catrope c8ce42c8e3 Do not put slugs after nested lists
But still put slugs before them. Done by overriding canHaveSlugAfter()
in ve.ce.ListNode.

Eventually this should be configurable and MediaWiki-specific

Change-Id: I5ad15ca4085a2d730add4954acbea358819b3986
2012-07-20 14:07:53 -07:00
Catrope ce1f4dac55 Work around crazy list rendering bug in Firefox
After indenting or outdenting a list item in a numbered list, the
numbering wasn't updated. So if you had:
1. One
2. Two
3. Three

and you indented "Two", you'd get:
1. One
     1. Two
3. Three

Adding or removing items in the list using the keyboard, or even
inspecting the list in Firebug (!), would trigger a renumbering and fix
the list to display "2. Three". But then the same issue would occur in
in reverse when outdenting "Two" (either using undo or using the
outdent button):
1. One
2. Two
2. Three

The workaround is to force a reflow by requesting the height (thank you
Timo). Implemented this in an override of onSplice() in ve.ce.ListNode, so
the list is detached and reattached every time children are spliced into
or out of it.

I haven't managed to come up with a minimal test case for this, not even
by putting a list in a contentEditable div and doing the same DOM
operations that ve.ce does from a setTimeout callback.

Change-Id: I93b2a309034c411a7b4e4b6c6bd4ef9d473999eb
2012-07-20 14:07:53 -07:00
Trevor Parscal 6b34f09df2 Removed some whitespace
And added a license to some files that didn't have it yet

Change-Id: I3a7e60374d1198d369a0475b8f65f7415012a337
2012-07-19 14:25:16 -07:00
Trevor Parscal c40174b60c Changed to use MIT license per agreement with the VisualEditor team
This license change is aimed at maximizing the reusability of this code
in other projects. VisualEditor is more than just an awesome editor for
MediaWiki, it's the new editor for the entire internet.

Added license and author files, plus mentions of the license to all
VisualEditor PHP, JavaScript and CSS files. Parser files have not been
modified but are effectively re-licensed since there's no overriding
license information. 3rd party libraries are not changed, but are all
already MIT licensed.

Change-Id: I895b256325db7c8689756edab34523de4418b0f2
2012-07-19 13:25:45 -07:00
Trevor Parscal a564f81aa7 JSHint: Added dotfiles and fixed tons of linting warnings.
* "onevar" warning sometimes solved by just merging var statements
  other times solved by making it a function declaration instead
  of a function expression.
* Also fixed several '_this' variable names in ve.es.Surface to
  more descriptive names, and enabled warnings for dangling _
  in identifiers.

Change-Id: I7d411881e3e06cf9a7fe56d689c29375881a81de
2012-07-19 10:01:00 -07:00
Catrope a0d87989cf You know what, just don't render hrefs, these links aren't clickable anyway
Change-Id: If5f0c9a2fa41f09569195fe7807aba9a8207a3c9
2012-06-21 16:12:17 -07:00
Trevor Parscal b560924467 Merge "Use title for rendering internal links, and guard against undefined" 2012-06-21 23:04:11 +00:00
Catrope 6ddfc4bcab Use title for rendering internal links, and guard against undefined
Change-Id: I18a4e5e06303fcd9540fde8c3b21fe8f8887417e
2012-06-21 15:52:25 -07:00
Trevor Parscal f021b02ce1 Merge "Reconcile the order and completeness of textStyles in 2 different places" 2012-06-21 22:33:41 +00:00
Catrope 9576f8fc48 Escape the href attribute on links
Change-Id: I3edaa5c9346f5c8c222c482bcb190acad2bac24d
2012-06-21 15:28:07 -07:00
Catrope f58b5b6fc8 Reconcile the order and completeness of textStyles in 2 different places
ve.ce.TextNode listed textStyle annotations that didn't actually exist,
and failed to recognize some that did exist (such as span; bug 37808).

Added all annotations to both places. <span> tags are now tolerated by
the editor in that it doesn't crash anymore, but they're displayed (and
saved!) without any attributes, so <span style="color:yellow;">y</span>
doesn't show a yellow 'y' in the editor and is saved back as
<span>y</span> .

Change-Id: Iaae11ad5044150fa904010983ff83579cb37733d
2012-06-21 14:46:43 -07:00
Trevor Parscal c548b3cdba Merge changes I44515c86,Ife902ace,Ia6510de1
* changes:
  Got rid of iteration to get the surface
  Removed attach and detach methods from ve.ce.Node
  Track adjustments in DocumentSynchronizer and apply them to oldRange
2012-06-21 06:41:57 +00:00
Trevor Parscal 07eb2df53a Got rid of iteration to get the surface
Also added a safety check to make it easier to spot a regression

Change-Id: I44515c867852f2f726be74161f6b8e466c0933da
2012-06-20 23:40:38 -07:00
Inez Korczynski 74440be132 Fix minor bug with space replacement in TextNode
Change-Id: Iafdc59d9fd8654444079e55a2ad36a40cc21fa4c
2012-06-20 23:33:22 -07:00
Inez Korczynski bbaa17a6c4 * Replace spaces at the beginning and at the end of text node with &nbsp;
* Alternate double spaces with &nbsp, "  " -> " &nbsp;"

Change-Id: Ib4351ed6263e69f0d98957c2d0d8411e040fece7
2012-06-20 15:32:14 -07:00
Catrope 6afed5e5cc Move ve2/ back to ve/
Change-Id: Ie51d8e48171fb1f84045d1560ee603cee62b91f6
2012-06-19 18:20:28 -07:00
Rob Moen 01e02e888d Fix copy / paste errors for setStyle method in ListNode and ListeItemNode
Change-Id: Ifc8183e047398fd7f4b0436e61768992a3a94612
2012-04-06 11:37:53 -07:00
Trevor Parscal 85b807ed5d Changed to using structured lists
This makes it possible to get identical rendering in the editor, but may make other things more complex. The Wikitext serializer is no longer compatible for rendering lists so it's been stubbed out. Also the way the toolbar works with lists is broken, so that's been disabled. The HTML serializer has been fixed to work correctly and no-longer-used styles have been removed.

Change-Id: If156f55068b1f6d229b3fa789164f28b2e3dfc76
2012-04-05 14:32:08 -07:00
Trevor Parscal a2eee63525 Updated CSS classes and rules for CE, which for the most part uses native elements
Also:
* Simplified ve.ce.Surface.getLeafNode, which may be better to just be removed and be used inline in the few places it's being used.
* Removed method wrapper for static function ve.ce.Surface.getLeafNode

Change-Id: I1d4cf0bb7ecc8f07f030753e40a13ebef7d02daa
2012-04-04 11:54:06 -07:00
Inez Korczynski f87709d6bb Use <h[1-6]> tags for rendering headings (instead of divs) 2012-03-14 00:51:04 +00:00
Alexandre Emsenhuber 62e8312535 svn:eol-style native 2012-03-08 12:27:02 +00:00
Inez Korczynski 2e9ab44719 Update class names, from ve.es to ve.cs, and update code that uses those classes 2012-03-06 22:39:43 +00:00
Inez Korczynski 594a0e6d6c Rename bunch of files from ve.es.* to ve.ce.* (and update references) 2012-03-06 22:35:42 +00:00
Inez Korczynski 8dcd638249 Copy files from ve/es to ve/ce and update references 2012-03-06 22:31:44 +00:00
christian 13fe37193a re-enabling native browser spellcheck 2012-02-28 23:43:38 +00:00
christian 8b3bc2e439 turning off native spellcheck for now 2012-02-15 23:42:43 +00:00
Alexandre Emsenhuber bfa0a28968 svn:eol-style native 2012-02-10 16:57:02 +00:00
Inez Korczynski db0aea6965 Make paragraphs in content editable use real <p> tags 2012-02-07 22:22:49 +00:00
Alexandre Emsenhuber f162145298 svn:eol-style native 2012-02-07 19:13:19 +00:00
Inez Korczynski 9173608afb Adapt ContentEditable code to new schema of directories and files 2012-02-07 01:43:49 +00:00