Commit graph

341 commits

Author SHA1 Message Date
Inez Korczyński 6abd1c950c (bug 42801) Fixed by re-adding calls to disableRendering() (used to be lock()) and enableRendering() (used to be unlock()) - deleted accidentally in commit: 9c74c97808
Change-Id: Ia91a572c94cc3e9a81148b1484fc567941fa7c3e
2012-12-06 17:43:38 -08:00
Christian Williams 29c077ace4 Fixing paste from external sources
Since model.change now starts the surfaceObserver, a problem manifested where the surfaceObserver was observing the $('#paste') element (used for capturing and sanitizing pasted content from external sources). Simply switching the order of the transaction and the documentNode focus fixed the problem.

Change-Id: I1b542b546d7f3d97e2e954ca4b51ca74232b2877
2012-12-06 14:58:11 -08:00
jenkins-bot b5d1074c3e Merge "(bug 41223) This temporary fix is not needed anymore." 2012-12-06 01:05:09 +00:00
Inez Korczyński e05ad22c8f (bug 41223) This temporary fix is not needed anymore.
Change-Id: Ia65b69f152396d42cd33b6d893c812076e7da6d3
2012-12-05 16:59:28 -08:00
Inez Korczyński 9b70ffba9c (bug 42655) Fix - it might be not the long-term solution - but works for now.
Change-Id: I3165654afb4bf9203cd746ed8af241168d5946a0
2012-12-05 16:54:52 -08:00
jenkins-bot 4415aabe22 Merge "Rename and cleanup ve.ce.Surface locking state" 2012-12-05 23:30:29 +00:00
Inez Korczyński 34a7ff381d Rename and cleanup ve.ce.Surface locking state
Get rid of ve.ce.Surface.locked (and isLocked, lock, unlock) and instead introduce ve.ce.Surface.renderingEnabled (and isRenderingEnabled, enableRendering, disableRendering) which names are way less confusing and more specific. Also add use of isRenderingEnabled to ve.ce.ContentBranchNode.

Change-Id: I72e9e8f8dfbf43784d7e616369acc3e9649c715a
2012-12-05 15:19:56 -08:00
Christian Williams a9010d5928 Fixing Pre-Annotations
Initializing range var in SurfaceObserver to use this.range instead of null to avoid passing wrong information to onContentChange.

Change-Id: I1d4e3fa2393166dad887077529351a479401bf4b
2012-12-05 15:13:25 -08:00
Inez Korczyński 6981d2d0d9 Get rid of ve.ce.Surface.sluggable - we are not using it anymore.
Change-Id: Ibcd6c7c1bae4f4dd7c3ac52719e17214dbae6558
2012-12-05 14:34:47 -08:00
Catrope 6d5d23d93d (bug 42707) JS error when deleting across an inline alien
ContentBranchNode shouldn't rerender on update, only on childUpdate.
When deleting across an inline node, update was emitted after the splice
had occurred in the DM but before the spice event was emitted that
caused the splice to happen in CE, leading to detached nodes and
associated sadness. See the bug for more details.

Change-Id: I2d44231b6e27efdb3f12967556cff174d9364d25
2012-12-05 11:19:18 -08:00
Catrope b6dd2340ad Merge "Added destroy methods and called them on deactivate" 2012-12-04 02:45:40 +00:00
Trevor Parscal 4c4372255a Merge "Don't phantomize inline aliens when dragging" 2012-12-04 00:56:55 +00:00
Trevor Parscal de6f4a4254 (bug 41504) ve.ce throws error when surface loses focus
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation

ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code

Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
2012-12-03 16:34:27 -08:00
Christian Williams b02ea35298 Don't phantomize inline aliens when dragging
This will prevent inline alien phantoms from appearing while dragging. This was a usability enhancement identified by Inez/Christian.

Change-Id: Idf046db72e25875e899f5926ab7d50d2f514586b
2012-12-03 15:52:36 -08:00
Trevor Parscal a55217ec3b Added destroy methods and called them on deactivate
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.

Change-Id: I31b50accac38d72a9367b9035504552dc0150104
2012-12-03 13:45:38 -08:00
Trevor Parscal 23bd31a855 (bug 42555) Fixed onUpdate over-writing in ve.ce.HeadingNode
When the content rendering stuff was moved to ve.ce.ContentBranchNode the onUpdate methods being used to update the DOM wrapper in ve.ce.HeadingNode was overlooked, so heading were not rendered on update anymore.

Change-Id: I994b8c43123c3cd02b9a550d5d7eac7d5052418e
2012-11-30 11:39:46 -08:00
Trevor Parscal 5e477cbe98 (bug 42401) Cursor movement fixes
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean

ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document

ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties

ve.dm.Document.test
* Added tests that verify turn-around issue is fixed

Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
2012-11-30 09:50:47 -08:00
Trevor Parscal a57288575f (bug 42350) Delete and backspace broken around inline aliens in Firefox
ve.ce.Surface.handleDelete did not support inline elements. This patch resolves this by detecting them and using programatic delete instead of native browser delete.

Change-Id: I73215df88519450965be35d9e04cf4e621d1e90d
2012-11-28 16:44:34 -08:00
Catrope e148234c29 Render inline annotations in CE
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.

* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
  using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
  ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"

Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
2012-11-28 11:21:59 -08:00
Inez Korczyński a9082e6dde Only apply HTML attributes to DOM nodes that are "safe"
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument

Also…

* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods

Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
2012-11-27 14:34:29 -08:00
Trevor Parscal ee80af5f96 (bug 42404) Errors passing "incorrect" offsets to ve.ce.Surface.getNodeAndOffset
* Adjust offsets to correct positions before showing selection with them
* Throw an error inside of getNodeAndOffset if we can't find a match rather than mysteriously not retuning anything

Change-Id: Ia7347527e6466262e819f456404b32926fd95e34
2012-11-26 15:01:35 -08:00
Timo Tijhof 1ba75b7ea9 The last ever mw.ext.ve jshint fixup
Change-Id: I262673214dd59e5bcaf4e0855e68728365b041fe
2012-11-26 22:36:07 +01:00
Trevor Parscal 9c74c97808 Fix even more inspector issues, and some ce ones as well
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model

ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed

ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method

ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change

ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling

ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset

Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
2012-11-21 15:26:12 -08:00
Catrope 0516b1d7f0 Make entity nodes work in CE
Check for all node classes in getOffsetFromTextNode(), not just
branches and aliens (an entity is neither)

Render entities with contenteditable=false. Without this, selection was
still broken, because:

Foo|€Bar was really <p>Foo<span>|€</span>Bar</p> which maps correctly.
Foo€|Bar was really <p>Foo<span>€|</span>Bar</p> which maps to the same,
which is incorrect.

With cE=false, the cursor can't be inside the span, so we get:
Foo|€Bar is really <p>Foo|<span>€</span>Bar</p> which maps correctly.
Foo€|Bar is really <p>Foo<span>€</span>|Bar</p> which maps correctly.

Change-Id: Iaf603346590a9ad553c152565eb203136be7a399
2012-11-21 12:04:31 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Christian Williams 9787166bab Fixing Pre-Annotations
AnnotationAction and SurfaceFragment now use insertAnnotations.

ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)

ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection

ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)

ve.dm.Document
* Removed insertion annotations (moved it to surface model)

ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model

ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment

Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
2012-11-19 17:09:08 -08:00
Trevor Parscal 96fcbbd695 Cleanup var statements
Put non-assignment vars first

Change-Id: Id868976bc4d7c21032aef5020fe5fd0eb5df7a14
2012-11-19 17:05:34 -08:00
Catrope 7fb9b1c09a Merge "(bug 42123) Add i18n for aliennated content tool tip." 2012-11-17 01:08:07 +00:00
James D. Forrester c7fd1819a3 (bug 42123) Add i18n for aliennated content tool tip.
Change-Id: Ibb98d256fb989cd69407b487df673ee22f8c9758
2012-11-16 16:52:22 -08:00
Christian Williams 1932e0907f Phantoms not vanishing on mouseout
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.

Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
2012-11-16 11:32:59 -08:00
Inez Korczyński ebbd297841 (bug 42134) Add shields after node is attached to the live DOM
This changeset introduces new variable property of ve.ce.Node called "live", which stores information whether or not given node is attached to the live DOM. When the value of this property changes event "live" is called.

Change-Id: I6d0ce923c25ff2c4015914f367582c9a15e62c65
2012-11-15 14:17:12 -08:00
Christian Williams fcfca947a9 Better Shield Logic
jQuery.css('float') returns different null values for Chrome and Firefox. This fix takes this into account and applies shields only to aliens and floated descendants.

Change-Id: I4c1db148043ee95991a17720dee8febad62c415a
2012-11-14 18:38:42 -08:00
Christian Williams 9f4a4d9e92 Disable Table Editing
Native contenteditable execCommands were being tried before the surface was attached to the DOM. This is necessary for disabling native contenteditable object editing and resizing.

Change-Id: Idff6a30432396726deb8a38356172380ea12fced
2012-11-14 17:14:45 -08:00
Trevor Parscal e808e67a64 Merge "Display overlay phantoms for inline blocks (no need to use shields)." 2012-11-15 00:11:21 +00:00
Trevor Parscal ba01a76363 Merge "Support for node HTML attributes" 2012-11-15 00:05:16 +00:00
Inez Korczyński 4c7f3d2182 Temporary quick fix for BugId 41223. It is just for release purpose and I will keep working on solid solution.
Change-Id: I3f428f88b0e8d6d837f1dfd9d269ca3c99147ed7
2012-11-14 15:02:40 -08:00
Inez Korczyński 2da5676fe1 Support for node HTML attributes
Walk through node model attributes and pick just the HTML ones, then apply them to the DOM element

Change-Id: I7e0ffd71023ad692fcad7386b853410747398793
2012-11-14 14:22:03 -08:00
Inez Korczyński 0d15980638 Display overlay phantoms for inline blocks (no need to use shields).
Change-Id: Ife362035c43daf863a3b6a5f892dc928d1f6ec80
2012-11-14 13:43:03 -08:00
Christian Williams 836f7dea9e Alien Phantoms
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.

Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
2012-11-14 13:11:29 -08:00
Inez Korczyński 72c564b47f (bug 41072) Add support for adding outer length in ve.ce offset getters
ve.ce.getOffsetFromElementNode now supports adding outer length
of given node to status functions.

It is temporary solution that I will review in the future.

Change-Id: If779802156aa78dbced9d4c769e8e7877120b337
2012-11-13 11:17:59 -08:00
Trevor Parscal da1d7e4a70 Merge "Nicely highlightable alien nodes" 2012-11-13 18:25:27 +00:00
Christian Williams e03cef06a7 Nicely highlightable alien nodes
Browsers handle highlighting of our alien nodes differently. This change normalizes by hiding the native selection on the aliens, inserting blank image "shields" with native highlighting enabled.

Change-Id: Ica3576ef0e3c42b4aeae1da374cd1dc92f203d7d
2012-11-13 10:25:05 -08:00
Inez Korczyński 27ddb456c8 Fix for ve.ce.BranchNode.setupSlugs - insert each slug only once
When using jQuery insertBefore and insertAfter make sure to pass as a parameter jQuery selection of only one element (first for insertBefore and last for insertAfter).

Change-Id: Id469ed775642ab5be8e274ab3cb7730899e9487a
2012-11-12 15:32:22 -08:00
Catrope f10ca89888 Merge "Mapped tab key to indentation action" 2012-11-08 00:31:10 +00:00
Trevor Parscal 614dd307f7 Mapped tab key to indentation action
* Added cancelable action return value to surface execute method

Change-Id: I57a58962399a46a0e41b4e95e438dc528770d619
2012-11-07 16:26:13 -08:00
Catrope 3d76ce60fe Merge "Replaced command factory with new command class" 2012-11-07 23:51:19 +00:00
Trevor Parscal ab57bed7da Replaced command factory with new command class
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.

Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
2012-11-07 15:47:03 -08:00
Christian Williams 05c3e088d0 Fixing native selection rendering for floats
This fixes a problem with how Chrome renders native selection around floated elements. By adding pseudo elements before and after block aliens, the rendering is fixed.

Change-Id: I7fdbb8f4c42e29d0574b308b8c5740066bb58e94
2012-11-07 15:07:43 -08:00
Catrope 1f01100eb9 Flag pre nodes as having significant whitespace
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating &nbsp;s for spaces).

Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
2012-11-07 12:10:58 -08:00
Trevor Parscal 1e3f42f764 Merge "Styling aliens with a yellow background; preventing absolute positioning" 2012-11-06 00:09:41 +00:00