Commit graph

10 commits

Author SHA1 Message Date
Moriel Schottlender cf237b882e Insert special character tool
A tool to add special characters and diacritics to text.

Also added a new button type ve.ui.GroupButtonWidget that includes a
group of PushButtonWidget objects and returna the individual button's
value upon click

Wikis can edit <visualeditor-specialcharinspector-characterlist-insert>,
a JSON string, to include their own desird special characters to insert
through the tool.

Bug: 50296
Change-Id: I26d1f437feef1c8b61ed3be5f74ef524b33baf49
2013-12-05 22:51:14 -08:00
Trevor Parscal 9429f4c225 Make inspector tools active when content is inspectable
This was a regression that occurred when the toolbar was refactored
recently. The correct and previous behavior was if the cursor is in a
location where the context would show an inspector tool, that inspector
tool should be active in the toolbar.

Change-Id: I8ac2b1bd21b843db30e3e9f951702378007e139a
2013-11-13 00:54:28 +00:00
Trevor Parscal a3295f0939 Allow direct opening of pages in the meta dialog
Objectives:

* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation

Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
2013-10-29 05:58:06 +00:00
Trevor Parscal 6774cd74f3 Detangle triggers from OOUI
Changes:

* Pass toolGroup into tools instead of toolbar
* Split tool labels into title and accel
* Make toolbars provide accelerator labels
* Remove getLabelText method since it's not being used and is likely not useful
* Make tools update their own labels
* Only show accelerator information for triggers that are active in the surface
* Make surface toolbars listen to commands being added and update tools accordingly
* Introduce command object to encapsulate command info

Change-Id: Ieac4bfa63b63ac0a9dee154af3007a33b4d447ff
2013-10-29 05:50:30 +00:00
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Trevor Parscal e41d4d470f Rename ui.Tool.static.canEditModel to isCompatibleWith
Change-Id: Ic7583f0966946c870f38a2e7ad06e558238c8794
2013-10-22 21:20:09 +02:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
Trevor Parscal 7297108a48 Make toolbars, toolgroups and tools toolFactory independent
Objectives:
* Pass a specific tool factory into a toolbar, allowing it to be used
  with different collections of tools and not depend on the
  ve.ui.toolFactory global
* Move syntax highlight editor tools to their own factory

Change-Id: I307bf180bd6817bc044bc474a77861e13f431ddb
2013-10-03 21:49:36 +00:00
Ed Sanders e6f48c5c93 'Config' -> 'Configuration' in all comments
Because the former isn't a real word.

Change-Id: Ie6ed15f9e390b357bbaa768b57f3c3fd7cf21181
2013-09-25 11:23:16 +01:00
Trevor Parscal 8dfbc5baa5 Make tools generic and add fancy tool groups
Objectives:

* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone

Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
2013-09-03 11:27:39 -07:00