Commit graph

792 commits

Author SHA1 Message Date
Roan Kattouw b3eb415e37 Remove ooui-inspector-* messages
Move existing uses over to the already existing visualeditor-inspector-*
messages.

Change-Id: I6da7f3d61256d1c2b4c1f9583da8bc59a2d7473d
2013-12-04 19:04:51 +00:00
Moriel Schottlender 87fd3b7756 Add direction classes to Toolbar based on context
Add rtl/ltr-related classes to the toolbar based on cursor context, so
certain icons can change based on inline and block directions.

Change-Id: I1b6e450226bf8da820fb622f28c1c3062c534bb0
2013-12-03 15:24:54 -08:00
Roan Kattouw da4995888b Close inspectors when surface is focused but selection doesn't change
It's possible for the user to put the cursor back from the inspector
in the surface without triggering a selection change, if the selection
was collapsed and they clicked in exactly the right spot.
In practice, this can happen if the link inspector is open in creation
mode and the user clicks to drop the cursor at the same position where
it was when the inspector was opened.

When this happens, the inspector wouldn't close, because it only closed
in response to selection changes. If the user then typed something,
weird things would happen.

To prevent this state (cursor is in surface but inspector is open) from
occurring, close the inspector and hide the context when the document is
focused. This fixes the link inspector creation mode issue, and it also
causes the link inspector to no longer briefly remain visible after the
user has clicked out of it.

Bug: 56976
Change-Id: Ib70fc13031873009a175e4b049a07694a87ce25d
2013-12-02 23:52:54 +00:00
jenkins-bot 4c54865134 Merge "Re-order command registry to match toolbar order" 2013-12-02 22:51:52 +00:00
Roan Kattouw 1df63b8a63 Use visibility: hidden; for the ui.Context and its popup
They contain iframes and those need to not be display: none;
in order to make Firefox happy.

Bug: 57568
Change-Id: I177877bff3c3b18bfc87ee4e6afa7e60fea26ffc
2013-12-02 13:03:06 -08:00
Roan Kattouw 07671c6b53 Followup eb95d7b0b2: don't hide the inspectors WindowSet at all
There's no point in hiding the WindowSet if we've already closed the
open window in it. In fact, there's no point in hiding a WindowSet
pretty much ever.

Change-Id: I49a02b5d255b266eb9e0a537cb64082eb0ad5e4b
2013-12-02 12:29:33 -08:00
Roan Kattouw eb95d7b0b2 Use visibility: hidden; to hide inspectors
Using display: none; on the inspectors WindowSet causes Firefox to
neglect to load CSS in the inspectors' iframes, which means the frame
never initializes and the inspector never opens.

Bug: 57568
Change-Id: Ia1a0ce78754fa1318a7d439abe1f0e2f86420e7a
2013-12-02 10:42:31 -08:00
Ed Sanders 76091d4474 Re-order command registry to match toolbar order
Bonus: fix grammar in DialogAction comment.

Change-Id: I0fdf5f028f7191b0d662456ec1506490d7439a1a
2013-12-02 14:18:03 +00:00
Roan Kattouw 93b645a453 Make autonumbered external links inspectable
When the target of an autonumbered link is changed to a URL, it's kept
as an autonumbered link and its target is updated. When the target is
changed to a MediaWiki page, the autonumbered link is removed and
replaced with an internal link with the text set to the target.
So for instance, if you inspect [http://www.example.com] and change
its target to "Foo", the result will be [[Foo]].

The core of this commit adds support for inspecting nodes to
ve.ui.LinkInspector. This support should probably move into a
class in between AnnotationInspector and LinkInspector, perhaps
called HybridInspector or something, but I'm deferring that for now.

LinkInspector allows changes to inspected nodes to be reflected either
as attribute changes on the node, or by replacing the node with something
else. MWLinkInspector uses this feature to replace the autonumbered
external link node with an internal link annotation when the target is
set to an external link.

Bug: 53505
Change-Id: Icb404af84c24574438e4de3ef05bbd1993b593f7
2013-11-30 00:14:41 -08:00
Roan Kattouw e41cb61814 Always remove the annotation when the remove button is clicked
Remove weird check that prevented a removal from happening if the
subclass's getAnnotation() method returned null.

This caused a bug where if you inspected a link, typed an invalid
link target (e.g. '|'), then clicked the remove button (trash can icon),
the inspector would close but the link wouldn't be removed.
However, if you typed something that was a valid link target (or didn't
touch the input at all), the remove button would work as expected.

Change-Id: Ib6efc2a5827b109c6b38185e6d89b7bb29b13a75
2013-11-27 14:55:33 +00:00
Roan Kattouw 0fe4a7778e Add abstract getAnnotation() method to AnnotationInspector
It was relied on, and all subclasses had one, but for some reason
it wasn't defined as an abstract method.

Change-Id: I6d48f8ee666bd339be87744840c6edb4abb56dbf
2013-11-27 14:52:18 +00:00
jenkins-bot c18534bcad Merge changes If814e178,Id133431e,I38d63e31,I16d575b6
* changes:
  Plain text paste with paste special
  Use rare unicode characters for paste placeholders
  Rich paste
  Add fixUpInsertion to newFromDocumentReplace
2013-11-26 21:07:46 +00:00
Ed Sanders b1e6dfcda6 Plain text paste with paste special
Register ctrl/cmd+shift+v as a trigger which sets a flag for the
next paste event.

When the paste special flag is set, modify the sanitizeData method
to strip all annotations, and any elements other than paragraphs.

Bug: 53781
Change-Id: If814e1786ffa805b52ab32f4a06f52da743fd9af
2013-11-26 18:23:58 +00:00
Ed Sanders 7cec9ae04a Rich paste
Allow pasting of rich (HTML) content.

ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
  with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
  up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
  data HTML if available.

ve.dm.LinearData
* Add clone method for copy

ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.

ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
  e.g. stripping the paste context.

ve.dm.Document
* Implement sliced document clone creation so that DM HTML
  is generated correctly in onCopy

ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
  and data with a full context.

ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).

ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
  + no links, spans, underlines
  + no images, divs, aliens
  + strip extra HTML attribues

ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.

Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
2013-11-26 18:23:12 +00:00
Rob Moen 07464e20a5 Remove the toolbar tracker
We were using it for the pop-out save dialog, but now that the save
dialog is real dialog, we don't need it any more.

Change-Id: I72697b5502d5f3fd19f2369a754a62d614af715b
2013-11-26 13:37:50 +00:00
Trevor Parscal 9429f4c225 Make inspector tools active when content is inspectable
This was a regression that occurred when the toolbar was refactored
recently. The correct and previous behavior was if the cursor is in a
location where the context would show an inspector tool, that inspector
tool should be active in the toolbar.

Change-Id: I8ac2b1bd21b843db30e3e9f951702378007e139a
2013-11-13 00:54:28 +00:00
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00
Ed Sanders 20063995b2 Add shortcut commands for underline & sub/superscript.
Underline is particularly important as CE will apply underline
formatting automatically when you press Ctrl+U but the
SurfaceObserver will not notice it, leading to inconsistency
between the view and the model.

For sub/superscript I've used the Google Docs key mappings as these
appear to have the fewest conflicts with existing browser shortcuts
and there isn't much consistency between desktop clients anyway
(Word and Open/LibreOffice use completely different shortcuts).

Bonus: reordered command lists to be consistent with UI layout.
Change-Id: I92998e42f9bcfb932d44e8f483811efd538e5981
2013-11-08 13:55:08 +00:00
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
Trevor Parscal a3295f0939 Allow direct opening of pages in the meta dialog
Objectives:

* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation

Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
2013-10-29 05:58:06 +00:00
Trevor Parscal e83dc3f8fc Use a toolbar for the actions buttons in ve.init.mw.ViewPageTarget
Change-Id: I260059802379d8cab8ca175b7d7d32813e3ff10a
2013-10-29 05:57:52 +00:00
Trevor Parscal 230d88d182 Isolate links within OO.ui.Tool
This allows other content to be added without it being nested inside an
<a> which results undesired visual and functional effects.

Change-Id: I667878fe4ae682712094a61bb4b411ac5fb999c7
2013-10-28 22:55:32 -07:00
Trevor Parscal 6774cd74f3 Detangle triggers from OOUI
Changes:

* Pass toolGroup into tools instead of toolbar
* Split tool labels into title and accel
* Make toolbars provide accelerator labels
* Remove getLabelText method since it's not being used and is likely not useful
* Make tools update their own labels
* Only show accelerator information for triggers that are active in the surface
* Make surface toolbars listen to commands being added and update tools accordingly
* Introduce command object to encapsulate command info

Change-Id: Ieac4bfa63b63ac0a9dee154af3007a33b4d447ff
2013-10-29 05:50:30 +00:00
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Roan Kattouw 904abe74c8 Create CE nodes and annotations with the correct $$
Most of CE wasn't passing through $$ at all. Also fix CE tests that
weren't passing the required surface parameter to the ce.Document
constructor.

Change-Id: Ia234f174050f4b2666ec20e8acc24c6aa4305202
2013-10-28 15:48:51 +00:00
jenkins-bot 291e1f3449 Merge changes Iaba76ac1,Ib15c39f3,If5a3b4d4,I44425d26,I8f162894
* changes:
  .change( null, foo ) -> .setSelection( foo )
  Remove SurfaceObserver locking (unused)
  Implement ve.dm.Surface.prototype.undo() and redo() in terms of change()
  Enslave dm.Surface to dm.Document
  Remove dm.Surface's 'change' event
2013-10-25 21:05:32 +00:00
jenkins-bot e180b8c1ca Merge changes Ifeb1a1fc,I521eff00
* changes:
  Migrate away from using the 'change' event in dm.Surface
  Make dm.Surface's 'select' event more useful
2013-10-25 17:59:00 +00:00
Roan Kattouw 534f0bdde7 .change( null, foo ) -> .setSelection( foo )
Change-Id: Iaba76ac17888a7825f5a9cd1c383d4f429454278
2013-10-25 18:29:49 +01:00
Roan Kattouw 1bf58252ce Implement ve.dm.Surface.prototype.undo() and redo() in terms of change()
...or really changeInternal(), so we can avoid adding undo transactions
to the undo stack.

Also get rid of the pattern where undo() and redo() return a selection
which the caller then has to restore, and instead just restore the
selection.

Bug: 53224
Change-Id: If5a3b4d4162e9f0713ee9cd26e79a66efe52770f
2013-10-25 18:29:48 +01:00
jenkins-bot 044e2e289c Merge "Split ext.visualEditor.experimental into specific modules" 2013-10-24 14:05:33 +00:00
Roan Kattouw 412eb34de8 Split ext.visualEditor.experimental into specific modules
Math, hiero, language and alienextension are now each in their own
module. Kept the experimental module for backwards compatibility,
it just has all of its constituent modules as dependencies.

MWExperimentalTool.js was split up, and ExperimentalTool.js was
renamed to LanguageInspectorTool.js.

Change-Id: I63b49dfbdb59dc9a494049553cc0c01e89e48826
2013-10-23 16:20:30 -07:00
Roan Kattouw 53e4c370ea Migrate away from using the 'change' event in dm.Surface
Instead, listen to 'select', or to 'transact' on the dm.Document.

This commit only fixes uses outside of the dm/ce.Surface ecosystem.
ce.Surface still listens to 'change'.

ve.init.mw.ViewPageTarget.js:
* Rename onSurfaceModelTransact to clearSaveDialogDiff and bind it to
  the document's transact event instead
* Rename onSurfaceModelChange to checkForWikitextWarning and bind it
  to the surface's transact event. This is needed because the function
  inspects the surface's selection, which isn't yet in a consistent
  state when the document's transact event fires

ve.ui.MWReferenceDialog.js:
* Rename onSurfaceChange to onDocumentTransact and rebind accordingly

ve.ce.ProtectedNode.js:
* Get rid of onSurfaceModelChange
* Instead, bind positionPhantoms to the document's transact event
  directly, and only bind it while phantoms are visible

ve.ui.Context.js:
* Rename onChange to onModelSelect and rebind accordingly
* Rename afterChange to afterModelSelect
* Drop check for undefined selection, no longer needed now that we're
  listening to a finer-grained event

ve.ce.Surface.test.js:
* Listen to 'select' instead of 'change'

Change-Id: Ifeb1a1fc5427696f2aae5441d4b54dde366793e0
2013-10-23 11:54:35 -07:00
jenkins-bot 1b13df5155 Merge "Use update rather than show in focusable node re-render" 2013-10-23 15:57:19 +00:00
Roan Kattouw febc0f567f Defer selection-triggered updates in ve.ui.Context
Move selection change handling (closing the popup if open, and updating
the context toolbar) to .afterChange(). Every time .onChange() detects
a selection change, it schedules a call to afterChange(). These calls
are batched so that multiple selection changes in the same tick cause
afterChange() to be called only once.

Deferring these updates causes them to no longer occur while a 'change'
event is being emitted. This means that if an inspectors' close handler
calls .change(), that call is now no longer nested inside another
.change() call and doesn't run afoul of any render locks set by the
caller of the outer .change().

Bug: 54675
Change-Id: Iae2f41a83b5d64251a54e42303100e84a5c25561
2013-10-23 15:12:47 +00:00
Roan Kattouw a12446d795 Ignore change events while opening and closing inspectors
AnnotationInspector changes the selection from both its open and close
handlers, which can cause recursive calls to .hide() and .update()

Change-Id: Ic334f9b8b335fe1aaac2dc98dc6ea9fd9d5707ff
2013-10-23 14:41:24 +00:00
jenkins-bot fad9ae6c50 Merge "Use a sane recursion guard in ve.ui.Context.prototype.hide()" 2013-10-23 13:49:45 +00:00
Ed Sanders ac2a839607 Use update rather than show in focusable node re-render
Update checks if there's actually a context menu to show. We also need
to pass through the parameters for show.

This was causing the last-shown context menu to appears after resizing
an inline image (which has no context menu).

Change-Id: I8f46f71e2fba6896fe10054f0d2a679c6f23eb9c
2013-10-23 14:35:55 +01:00
jenkins-bot f3565f2ed8 Merge "Followup 1878c7c5: fix check for nonexistent property .draggingAndDropping" 2013-10-23 12:49:01 +00:00
Timo Tijhof 6560cfda2b Remove simpleArray utilities from ve.js and use oojs instead
Change-Id: I23710ff50378f4069b8a0dea89f0491884acd377
2013-10-23 03:26:53 +02:00
Roan Kattouw 20bdb78512 Followup bb03e8f: fix toolbar floating
Small mistake splitting the ooui commit, whoops

Change-Id: I166df38234f432ab2ef00e7d156e49cba16ede99
2013-10-22 23:19:22 +00:00
Trevor Parscal e41d4d470f Rename ui.Tool.static.canEditModel to isCompatibleWith
Change-Id: Ic7583f0966946c870f38a2e7ad06e558238c8794
2013-10-22 21:20:09 +02:00
Trevor Parscal 26a1d8986b Remove ve.Factory and ve.Registry and use oojs instead
Change-Id: I2717300e6cc6102296a2b8d063d344fa5897c825
2013-10-22 19:15:18 +00:00
Trevor Parscal b635541de2 Remove ve.getHash and use getHash from oojs instead
Change-Id: Ib688a3ba0ab07e0d0dc328a3878440756d1103fe
2013-10-22 19:14:23 +00:00
Timo Tijhof 7db65f386c Rename @emits to @fires so we're forward compatible with JSDuck 5
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.

This way we can also index oojs without issues, which seems to
have started using @fires already.

Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
2013-10-22 19:11:16 +00:00
Trevor Parscal 6018e77d70 Use OO.EventEmitter instead of ve.EventEmitter
Change-Id: Ie35e5f51a8d3c0d7f4fa46230b7b37112df610b9
2013-10-22 16:57:33 +00:00
Roan Kattouw 3f5486a43f Use a sane recursion guard in ve.ui.Context.prototype.hide()
The previous recursion "guard" relied on the recursion to occur for
the function to work correctly, which was very confusing. Additionally,
it didn't actually work: if the inspector's onClose handler changed
the selection (which is common), .hide() would recurse and the recursion
guard didn't catch this (inspector wasn't undefined yet). Fortunately
all that did was call .close() on the inspector again, which was caught
by .close()'s own recursion guard.

Instead, simply use this.hiding as a recursion guard, and refactor the
function so it doesn't do two different things depending on whether it's
expecting recursion or not.

Change-Id: I09eb9229530468ee319ca53b730784a3f632375d
2013-10-21 14:10:23 +02:00
Roan Kattouw 9eac0c8c91 Followup 1878c7c5: fix check for nonexistent property .draggingAndDropping
It's always been named .relocating

Change-Id: I2fcb28cdad037880759420986d8010ee5711d691
2013-10-21 13:40:28 +02:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
jenkins-bot b76f85c240 Merge "Split out popup functionality from ve.ui.PopupButtonWidget to ve.ui.PopuppableElement" 2013-10-17 22:15:41 +00:00
Trevor Parscal 81bbba4932 Split out popup functionality from ve.ui.PopupButtonWidget to ve.ui.PopuppableElement
Change-Id: I522d852d81d9674723a3262da3f030417f4fc3be
2013-10-17 10:21:03 -07:00