Objective:
* Make it possible to make a toolbar without a surface
Changes:
*.php
* Links to new file
ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes
*.js
* Update symbol names
Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
Follows-up ced2a8a which moved the tab layout to the server-side
and changed it to set up "source" tab and section links always
everywhere (even if VE would not be availabe in the namespace
or browser).
The JS logic (which continues to exist to take care of pages
cached before we moved it to PHP and/or to fix up pages cached
with a different configuration in the future) didn't do this yet
causing the "Edit source" tab to inconsistently appear on pages
for anonymous users viewing pages where VE is not available.
Change-Id: Ic575b3fcef17e636adaa338abc7748a4388ed9a9
This is bit of a hack, as leading whitespace could be
significant if styled with white-space:pre.
Long term VE shouldn't be editing the user's HTML, and
should just highlight potential formatting issues.
We avoid the stripping in preformatted elements as we
expect they will have that styling.
Bug: 51462
Change-Id: I654d98e17dd604cb2a192831ff3f3597f95b9962
Specifically: transclusions, formulae & references.
Captions also allowed to contain other images and reference lists
but we should probably not encourage that.
Change-Id: Ia1c99e51640a3f9ee53281a1e3ebd67dc13c8990
Because trying to work out how broken your test case is
by looking at two (potentially multi-page) serialisations
of the DOM summary is a pain in the arse. Diffing two
HTML strings may highlight the problem much more clearly.
TODO: Is it possible to defer the calculation of the HTML
infused summary object until we have determined the assertion
has failed. Otherwise we're slowing down our tests for no
reason.
Change-Id: I873bf2479ab81d15389792bd59d15580da63941a
Code speaks for itself, see also bug 52441.
Though not introduced by 14343c7bf7, that made the bug worse.
Bug: 52441
Change-Id: Ie2b80b22df03eb563de8812a47fb25152527e786
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.
The dialog only shows up once (uses a cookie).
Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
* Generate the edit tabs and the section edit links in PHP, with a
fallback in JS for cases where we don't have them yet due to
caching. But only change things if VE is enabled, and have the JS
correct the state if the wrong cached HTML comes through.
* Make the order of the tabs/links and the messages to use as captions
configurable
* Make the edit tabs and section edit links always be present in the
page (regardless of namespace, user prefs, etc.) but be hidden and
have JS unhide them (using html.ve-available) if appropriate
* Add appendix messages so we can do a superscript "beta" even in places
where we can't use HTML in the message
VisualEditor.php:
* Add new hook registrations
* Remove edit link caption messages from the init init module because
they're now added dynamically in VisualEditor.hooks.php
* Add a noscript CSS module so we can hide some things in JS-less
environments
* Remove $wgVisualEditorTabLayout and replace it with
$wgVisualEditorPosition
* Add config vars for link captions, with null causing us to use
the default caption
* Add config vars for link caption appendices. Too many config vars
but we'll clean that up later
VisualEditor.hooks.php:
* Dynamically add tab messages to the init init module
* Remove unused globals in onBeforePageDisplay()
* Add noscript CSS module
* Add a SkinTemplateNavigation hook that changes and reorders the edit
tabs as appropriate
* Add a DoEditSectionLink hook that overwrites the edit section links
* Export the new config variables to JS
VisualEditor.i18n.php:
* Add beta appendix message
* Add a message for the default VE edit section link
ve.init.mw.ViewPageTarget.init.css:
* Remove the animation on the edit section links
* Darken the color of the brackets and the pipe from #ccc to #555
* Style the beta message to be superscript-like (but not real <sup> to
avoid moving the baseline)
ve.init.mw.ViewPageTarget.noscript.css:
* Hide the VE edit tab, the pipe and the VE edit section link initally
unless and until JS unhides
ve.init.mw.ViewPageTarget.init.js:
* Toggle .ve-not-available / .ve-available
* Edit tabs
** Only generate the the edit tabs if they're not already there from PHP
** Rewrite the edit tab generation to mirror what's being done in PHP
* Section edit links
** Same as for edit tabs
** Also add mw-visualeditor-expanded to pad the brackets
ve.init.mw.ViewPageTarget.js:
* #ca-ve-edit is now always the VE tab (and #ca-edit always the
edit source tab) so update the .selected behavior accordingly
Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
In some cases this would make VisualEditor be way too aggressive in
forcing you into the first matching page.
Bug: 52420
Change-Id: Ie0a793853d884ee0abf490a99c5214082e9dbf27
Added wgIsArticle to isViewPage checks, otherwise we were attempting
to load VE dynamically on Special:Move/Delete, which resulted in a
broken h1 title and odd behavior off the 'Read' tab.
Also added !wgIsArticle to pageExists. This is a bit of a hack because
we don't have any info on page existence in the JS on these pages
(I think?). But it's better to display 'Edit' for a page that doesn't
exist, than 'Create' for a page that does.
Bug: 49000
Change-Id: Ib47e5524d41e6066b362e0f5645750c769de5193
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.
Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1
Added @return in a few places where it was easy to add.
Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
mw.ViewPageTarget is currently getting events from both the
platform target toolbar and context menu toolbar because the
event is emitted from within the toolbar to the surface.
Instead we're now emitting it on the toolbar itself and it is up
to the binder to access the correct one and listen to its events.
Bug: 52317
Change-Id: Ibd8053768e82b1df91081bd77a172628ea855db7
Follows-up 867ec44a9.
Because:
- #toolbarPosition is emitted more than once (so this
should at least have been a once() bind, not a connect)
- It is emitted for more than 1 toolbar (includes context menu
toolbar)
- Semantically incorrect (we want to know when the surface changes
not the toolbar)
- We want to get rid of that event entirely and this is the last
use of it.
Change-Id: Ica5ed04052f48fe84607abab72bcf65f97d689ed
Follows-up db3da5d. Also scanned code base for more matches but
looks like those have been cleaned up already.
Change-Id: I62d1c4367e1ed7b7162d7b688227dfa5dca562aa
Though this is already handled by Ie50b63ba5064e85d26 for the
server-side, and that should automatically reflect to the
client-side. Since we're dealing with cache conditions in
wmf-production where the user.options manifest does not yet
contain an entry for these relatively new preferences, lets
transfer the default value here as well. This does not affect
logged-in users (since their user options are always up-to-date
and embedded in the page).
Also made ve.support.es5 be casted to boolean. Previously it
would be a reference to JSON.stringify (if supported), or the
bottom value of whichever feature the browser didn't support.
Doesn't change any behaviour but should make things slightly
more performant when this value is evaluated.
Change-Id: I9ca430051ae6f4e603c2d89982e540e455055255
On browsers that implement the Navigation Timing API, performance.now()
provides values with microsecond precision that are guaranteed to be monotonic
(i.e., they are not subject to skew due to changes to the system clock).
This patch adds a `ve.now` utility function that will use this API when it is
available and fall back gracefully to `Date.now` when it is not.
Change-Id: I377025fcb23cb26399b9e437e33c8afa138916af
In target#setUpSurface, both target#setUpToolbar and
target.surface#initialize are called. #setUpToolbar does an
asynchronous animation.
After that animation is completed we call target.toolbar.initialize
and target.surface.context.update.
Right now ce.ProtectedNode needs to update the position of its
shields when the CE Surface changes position (which it does when
the UI Surface changes position because of the UI Toolbar changing
position), and does so by listening to toolbarPosition.
Adding this event to allow it to listen to that instead.
Change-Id: I826986794630c04c34cef6da36ccb15ff7dde49a
Formerly known as "The greatest commit in the history of the world*".
* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.
Bugs:
* (bug 51404) Allow escaping out of the link inspector when in creation
mode (no text is selected, text will be inserted based on link target)
and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
before opening the inspector (when using back) or to what it was before
closing (might be changed by transactions processed during the close
method) - this makes it simpler and more natural when clicking away from
the link inspector, even when there are changes that must be saved by
the link inspector on close
Bonus:
* Use only the light blue highlight color for menu widget items - the
checkmark already displays the selected item, the dark blue is just
masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
with a new method called initializeSelection which sets both selection
and highlighting to an item without emitting events - this is needed
when synchronizing the view with the model so the model isn't
immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
caused by a copy-paste oversight overriding
initializeLookupMenuSelection unnecessarily)
Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
The 'ext.visualEditor.genderSurvey' module was introduced in I2b4aba6a9
for the purpose of instrumenting a short-lived microsurvey that would be
concomitant with the deployment of VisualEditor. The survey has now run
its course; this patch removes its code.
Change-Id: I8be6198a66957d792757a5312e9e71b3c8cdd1e3
7557dd39ed make the badtoken handling code unreachable. Revert that
change, and fix the rest of the function to deal with the possibility
that editApi is undefined. Let handling of the read-only mode error
and any other errors fall through to the bottom of the function.
Change-Id: I0673f2bb629e5cc9449675c1074d283e3926e1d5
VisualEditor.php
* Add CSS file
ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering
ve.ce.Node.css
* Use inline-block for image wrapper
ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
+ Just store data-mw for attributes
+ Store orignal(DomElement|MW|Index) for selser
ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar
ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes
ve.ui.MWInspector.css
* Set height of TextInputWidget
Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f