Commit graph

6 commits

Author SHA1 Message Date
Rob Moen 57673643a2 Don't draw highlights over hidden elements.
Rational is that you wouldn't want to highlight something that is not
visible.  And, obtaining offsets for hidden slugs in this case does not
return correct values.

Bug: 49818
Change-Id: Ic2818423c26f5bbb2c056c3c94740d822be4f1b8
2013-06-28 15:30:17 -07:00
Ed Sanders f1e1dd7fcb Resize focus highlights on generated content update
Create a new rerender event. Also added a check to see
if the node is actually focused.

Change-Id: I9f74e82f72a9ddfd1e4a9ab7d1c0c8289b6525e8
2013-06-22 00:29:32 +01:00
Christian Williams babaa4118d FocusedNode Selection
Introduction of fake selection for single focused nodes. This
change specifically makes the selection much nicer in appearance
for Chrome users selecting floated FocusableNodes (block images)
for example.

Added ve-ce-surface-highlights DOM element to contain styled
highlight elements.

Made adjustments to getSelectionRect to return fake selection
bounds if necessary.

Replaced old uses of showSelection with model.change().

Change-Id: I96e66567cdce6455ef3eb77568e72f23140448ff
2013-06-07 17:49:35 -07:00
Trevor Parscal 55b5f30edb ve.ui.Context: Add embedding feature
Objectives:

* Make the context menu display in the top right corner of the currently
  focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
  anything at all, ever

Bonus:

* While we are using the clever feature in jQuery's on method which allows
  passing boolean false to cancel the event - may as well do that in
  ve.ui.Dialog as well

Changes:

ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
  derived from it

ve.ce.Surface
* Add quotes to object keys

ve.ui.MediaDialog
* Change association from being MW specific to handling images in general

ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
  focusable node, and the node is large enough to fit the context
  reasonably

ve.ui.Dialog
* Inline mousedown handler

ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events

Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
2013-05-16 11:23:59 -07:00
Timo Tijhof 13dd31c046 ve.ce.FocusableNode: Fix documentation
The constructor doesn't use any parameter named "$resizable".
And the one usage of it (ve.ce.ImageNode) doesn't pass any
arguments.

Follows-up 3fe3032.

Change-Id: I30530f4199a7c8383933be286b7b7a705c05c26c
2013-05-07 21:51:38 +02:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00