Commit graph

67 commits

Author SHA1 Message Date
Timo Tijhof 486e9cbbed grunt: Run grunt-build as part of grunt-test and grunt-watch
Especially the latter is nice, but might as well run it as part
of test.

Change-Id: I77b9e6be3adc57565390c9881165b462f0f34b56
2014-04-04 13:48:00 -07:00
James D. Forrester 0390da9dbc Remove SyntaxHighlight code
Unused. Will move instead to the SyntaxHighlight extension.

Change-Id: If4d786b55aca45a517c098f3282ba553da0ceb9c
2014-02-20 11:59:37 -08:00
Timo Tijhof 1944b0c6f0 jsduck: Fix script loading issues with eg-iframe in production
It works locally because it can just nagivate to ../lib/ve.

In production however we need docs/ to be standalone so that we
can publish it without needing a subdirectory at:
https://docs.wikimedia.org/VisualEditor/master/.

For local usage this will be a symlink that still points to
the sibling directory (but using a symlink instead of a ../ path).
In production we can then instruct jenkins to replace that symlink
with an actual copy of lib/. As long as the generated path
references in the HTML remain the same.

Follows-up 88c4888872, which broke the publication of the docs in
Jenkins as it changed references from modules/ to ../modules/ for
the eg-iframe. This works locally, but broke in Jenkins as it was relying
on the copying of modules/ to docs/modules/ being enough to make it work).

Change-Id: I10eaa5424d172932b29774a0f03d511d555fd121
2014-01-16 20:41:20 +00:00
Roan Kattouw ee743f869d Use submodule for VisualEditor core
* Add lib/ve.
* Remove modules provided by VisualEditor core.
* Update paths.
* Remove VisualEditor core specific things from Gruntfile.
* Remove entries from external.js already in lib/ve/.docs/external.js.
* Implement build script to compose a jsduck index that includes
  all of VisualEditor core. Right now it includes VisualEditor's
  index as-is, and because those patterns (e.g. ve.dm.*Node) will
  also MW subclasses this means our category page will include
  MW classes under "VisualEditor (core)" (before the repo split,
  this was intentional).
  This is inevitable unless we list every class individually, or
  (the plan) until we move the MW subclasses out of the ve.*
  namespace and into mw.* somewhere.

Bug: 45342
Change-Id: Iff45cd555430634c9fc341fd3b177c1e0625300b
2013-12-20 09:18:41 +00:00
Roan Kattouw c41b60021d Move libraries to the lib/ directory
Didn't move unicodejs because it doesn't have its own repo
and is currently mastered in this repo

Change-Id: I14ab4bd641077d993ac235d8bcdcf8e50a1a72a7
2013-12-19 23:02:52 +01:00
Timo Tijhof a883a97b79 demo: Fix initial load and add error handling
* Check the check on first load and use if present.
* Default to first menu item.
* Handle errors.

Change-Id: I85b83050732946c8a1c9d2d30cf0c2ad11606fa2
2013-12-19 21:29:20 +01:00
Timo Tijhof 370b07ffaf demo: Convert VisualEditor standalone demo to pure HTML+JS
Change-Id: I9a93abce933e91881e553c0bdb26f31065cf4cda
2013-12-19 03:12:13 +01:00
Timo Tijhof 3e9b227a6a Clean up HTML files, Gruntfile and remove index-phantomjs-tmp hack
Consistently:
* Use <!DOCTYPE html>.
* Use lowercase element tags.
* Indent <head> from <html>.
* Use <meta charset="utf-8">.
* Indent <script> and <style> content from open/close tag.
* Put <link> before <script> when in <head> (in ve/test).
* Use .html instead of .php for indexes where PHP is no
  longer used.
* Use the same license header as we use elsewhere (/*! instead
  of /** and no @file)

Gruntfile:
* Include the new .js files in jshint (demos/**/*.js).
* Order buildloader keys in the same order as the directories
  they go to (alphabetically).
* Add missing jshint patterns:
  - .docs/**/*.js
  - build/**/*.js
  - modules/ve-wmf/**/*.js
* Add missing qunit test:
  - qunit.unicodejs
* Add missing watch patterns:
  - .jscs.json
  - qunit.unicodejs

Also:
* Moved relatively large pieces of script into separate files
  so that they are less repeated (though .template) and also
  able to be linted properly.
* Fixed jshint warnings in newly-created trigger.js and demo.js.
* Moved <script> elements already in <body> to bottom of <body>
  (in ve/test and eg-iframe).
* Moved <script> in eg-iframe from <head> to <body>.
* Fixed buildloader grunt task to use a non-\n whitespace match.
  for the start as well, the newline before the placeholder was
  being stripped.
* Removed the (now obsolete) index-phantomjs-tmp hack.

Change-Id: I7c5a371b82f69f367a8e1c11673d2f37868bc931
2013-12-18 07:00:23 +00:00
Timo Tijhof 561dd7c65b grunt: Update grunt-contrib-jshint use built-in jshintrc parser
Use built-in jshintrc option for 'jshint' config instead of
parsing manually and strippig comments.

node-jshint itself has supported comment parsing for a long time
(which is why our Jenkins build, which doesn't even use grunt,
has no problem with our .jshintrc file).

But the grunt task never exposed this parser, until v0.6.4.

Change-Id: Ia45a44ac49c943845a11d3fc7a0127776e99ed2a
2013-12-18 06:33:20 +00:00
Roan Kattouw 88c4888872 Replace makeStaticLoader with a grunt task
'grunt build' builds modules/ve/test/index.php, demos/ve/index.php
and .docs/eg-iframe.html from the associated *.template files.

Got rid of the JS-based SVG/PNG switching logic. Instead, we now
just use SVG unconditionally. We'd already dropped browser support
for browsers that don't support SVG anyway.

Change-Id: Iba2e68f17904687cb13e793a410e095f28f1b13c
2013-12-17 22:03:01 +01:00
Timo Tijhof cf7f2b141d Set up node-jscs, pass it, and configure in local Gruntfile
Let's experiment with this via our local Gruntfile. If it works
fine we can install it in Jenkins (similar to node-csslint).

Verify through $ npm install && npm test;

Fixed all outstanding violations.

Also:
* Added syntaxhighight to ignore.
* Added imetests (which contain unformatted JSON) to ignore.
* In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant
  !! cast from the [+!!withFunc] statement which was hitting
  a bug in node-jscs. All callers to this local private function
  pass a literal boolean true/false so no need to cast it.
* Removed "/* key .. , value */" from ve.setProp, though this
  wasn't caught by node-jscs, found it when searching for " , ".
* Made npm.devDependencies fixed instead of using tilde-ranges.
  This too often leads to strange bugs or sudden changes. Fixed
  them at the version they were currently ranging to.

Bug: 54218
Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
2013-12-06 10:37:27 -08:00
Timo Tijhof 31e6950af0 Fix csslint warnings
Also:
* Added modules/syntaxhighlight to csslintignore because
  it is broken right now, so it's hard to fix those warnings
  without being able to verify it.
* Fixed a typo in the grunt-watch config that accessed an
  inexistent property.

Change-Id: Ib81572506786b6a1203c454d1b2b91bb6ae2a3de
2013-12-03 23:09:56 +01:00
Timo Tijhof a49195ac55 csslint: Add .csslintignore file and update gruntfile
Add .csslintignore file for the csslint run by Jenkins.

Also updating our Gruntfile for local usage to include demos,
which Jenkins is going to include as well (as it uses an ignore
blacklist instead of whitelist).

Change-Id: I9114cfc54e82f090f0fcf62155ef7c1a9261548d
2013-12-03 00:15:50 +01:00
Timo Tijhof de979ff293 Replace raw oojs-ui files with v0.1.0-pre (0267100ab3)
Change-Id: I792bc0335269976ff29433227b6fa562a1026aeb
2013-11-20 10:27:48 +05:30
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Ed Sanders 4986576cc4 grunt: Also delete QUnit temp files when test fails
Move post-qunit task to qunit.done event which fires both on
success and failure.

Define pre-qunit + qunit as a group test 'unit', so they can
be run from the command line (previously 'grunt qunit' would
fail) as 'grunt unit'.

Also add override comment to css file using non-standard
property so csslint passes again (follows-up b2fbe35).

Bug: 49431
Change-Id: I5079d00a63d43276a12dd78c306bb3819470631d
2013-06-17 11:27:52 -07:00
Timo Tijhof bedbebd53c Implement Grunt support (grunt jshint,csslint,qunit,watch)
This has no influence on Jenkins but can be used locally to
easily run certain tools. Since we already had `.jshintrc` in
our repo it was already possible to easily run JSHint from
the command-line locally. Taking that as a base the following
are new features:
* `grunt csslint`: Runs CSSLint on all css files
* `grunt qunit`: Runs QUnit (standalone) tests in PhantomJS
* `grunt test`: Runs jshint/csslint/qunit
* `grunt watch`: Runs the "test" command automatically whenever
  a file is changed. You can keep this in the background so
  whenever you save a file in your editor (e.g. Sublime Text)
  it'll run the tests and if there is a failure, it'll throw a
  bash error code causing your Terminal application to beep you
  in whatever way your operating system does so (e.g. for
  Mac OS X a red badge + jumping icon in the Dock). It will
  continue to run in the background even after a failure so no
  need to re-start watch after a failure.
* `grunt`: Runs the default task, which is 'test'.

Previously to use `jshint .` you had to:
* One-time install:
  * install package -- nodejs npm
  * npm install -g jshint
* Usage:
  * cd VisualEditor; jshint .

Now, for grunt:
* One-time install:
  * install package -- nodejs npm
  * npm install -g grunt-cli
  * cd VisualEditor; npm install
* Usage:
  * cd VisualEditor; grunt

Change-Id: I7a4fdf4b6bf3f00cef15dc3e2c81eceb595aec7c
2013-06-05 11:10:23 +00:00