Commit graph

128 commits

Author SHA1 Message Date
Trevor Parscal b3281bd87a Spell removable and movable using modern English
Also...

* Update OOjs UI to v0.1.0-pre (5ffe63d088)
* Make template parameter text boxes shorter (3em down from 10em)
* Reorder extendObject calls to not modify incoming config objects
* Allow level option to default to 0, rather than specifically defining it
* Use icon button widgets with remove icons for parameter, placeholder,
  template and content removal buttons

Change-Id: I29db9d814fab5cf4debd0fc7bab6f51475cb0f94
2013-12-06 12:24:36 -08:00
Timo Tijhof cf7f2b141d Set up node-jscs, pass it, and configure in local Gruntfile
Let's experiment with this via our local Gruntfile. If it works
fine we can install it in Jenkins (similar to node-csslint).

Verify through $ npm install && npm test;

Fixed all outstanding violations.

Also:
* Added syntaxhighight to ignore.
* Added imetests (which contain unformatted JSON) to ignore.
* In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant
  !! cast from the [+!!withFunc] statement which was hitting
  a bug in node-jscs. All callers to this local private function
  pass a literal boolean true/false so no need to cast it.
* Removed "/* key .. , value */" from ve.setProp, though this
  wasn't caught by node-jscs, found it when searching for " , ".
* Made npm.devDependencies fixed instead of using tilde-ranges.
  This too often leads to strange bugs or sudden changes. Fixed
  them at the version they were currently ranging to.

Bug: 54218
Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
2013-12-06 10:37:27 -08:00
Moriel Schottlender cf237b882e Insert special character tool
A tool to add special characters and diacritics to text.

Also added a new button type ve.ui.GroupButtonWidget that includes a
group of PushButtonWidget objects and returna the individual button's
value upon click

Wikis can edit <visualeditor-specialcharinspector-characterlist-insert>,
a JSON string, to include their own desird special characters to insert
through the tool.

Bug: 50296
Change-Id: I26d1f437feef1c8b61ed3be5f74ef524b33baf49
2013-12-05 22:51:14 -08:00
jenkins-bot 11cd6fab6b Merge "Don't strip HTML attributes from inspected links" 2013-12-05 15:28:40 +00:00
Roan Kattouw 93b645a453 Make autonumbered external links inspectable
When the target of an autonumbered link is changed to a URL, it's kept
as an autonumbered link and its target is updated. When the target is
changed to a MediaWiki page, the autonumbered link is removed and
replaced with an internal link with the text set to the target.
So for instance, if you inspect [http://www.example.com] and change
its target to "Foo", the result will be [[Foo]].

The core of this commit adds support for inspecting nodes to
ve.ui.LinkInspector. This support should probably move into a
class in between AnnotationInspector and LinkInspector, perhaps
called HybridInspector or something, but I'm deferring that for now.

LinkInspector allows changes to inspected nodes to be reflected either
as attribute changes on the node, or by replacing the node with something
else. MWLinkInspector uses this feature to replace the autonumbered
external link node with an internal link annotation when the target is
set to an external link.

Bug: 53505
Change-Id: Icb404af84c24574438e4de3ef05bbd1993b593f7
2013-11-30 00:14:41 -08:00
Roan Kattouw dd6d225ed7 Don't strip HTML attributes from inspected links
When you inspect a link, then close the inspector immediately,
nothing should change. However, AnnotationInspector was comparing
the generated annotation and the existing annotation by hash, and so
would consider an annotation with htmlAttributes different from
one without. This meant that inspecting a Parsoid-generated link
and then closing the inspector would cause a transaction to be
processed that removes the htmlAttributes from the annotation.

I believe a similar issue also existed for annotations with attributes
like origTitle and hrefPrefix, although I didn't reproduce this.

The fix is to have AnnotationInspector compare annotations by the
hash of their comparableObjects, rather than their hashObjects.

Change-Id: I848ffc2b7e7b2c67754a0ece3af105ffafa837ec
2013-11-27 22:54:21 +00:00
Roan Kattouw e41cb61814 Always remove the annotation when the remove button is clicked
Remove weird check that prevented a removal from happening if the
subclass's getAnnotation() method returned null.

This caused a bug where if you inspected a link, typed an invalid
link target (e.g. '|'), then clicked the remove button (trash can icon),
the inspector would close but the link wouldn't be removed.
However, if you typed something that was a valid link target (or didn't
touch the input at all), the remove button would work as expected.

Change-Id: Ib6efc2a5827b109c6b38185e6d89b7bb29b13a75
2013-11-27 14:55:33 +00:00
Roan Kattouw 0fe4a7778e Add abstract getAnnotation() method to AnnotationInspector
It was relied on, and all subclasses had one, but for some reason
it wasn't defined as an abstract method.

Change-Id: I6d48f8ee666bd339be87744840c6edb4abb56dbf
2013-11-27 14:52:18 +00:00
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
Trevor Parscal a3295f0939 Allow direct opening of pages in the meta dialog
Objectives:

* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation

Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
2013-10-29 05:58:06 +00:00
Trevor Parscal b635541de2 Remove ve.getHash and use getHash from oojs instead
Change-Id: Ib688a3ba0ab07e0d0dc328a3878440756d1103fe
2013-10-22 19:14:23 +00:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
Roan Kattouw 75270e24d5 Fixes for Trevor's crazy half-baked commit
Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog

Bonus:
* Add .getMetaList() getter to dm.Surface

Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
2013-10-09 22:08:13 +02:00
Trevor Parscal 4aa86d0f87 Make dialogs, inspectors windows and window sets generic
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets

Change-Id: I2db59127d2085b02e173a3605e174317e419e213
2013-10-07 10:37:47 -07:00
Ed Sanders e6f48c5c93 'Config' -> 'Configuration' in all comments
Because the former isn't a real word.

Change-Id: Ie6ed15f9e390b357bbaa768b57f3c3fd7cf21181
2013-09-25 11:23:16 +01:00
Moriel Schottlender b8d0807407 LanguageAnnotation Touchup
Fixing a couple of mishaps in the language annotation, including adding a
getComparableObject in the ve.dm.LanguageAnnotation class.

Change-Id: Ia28900df55969f60576cfd716c70ffc1ba5f4c27
2013-09-23 11:41:34 -07:00
Trevor Parscal 8dfbc5baa5 Make tools generic and add fancy tool groups
Objectives:

* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone

Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
2013-09-03 11:27:39 -07:00
Moriel Schottlender 84cca4f472 Cursor fix after link insertion
When a link was inserted, the cursor position was backwards (at the
beginning of the word rather than its end) - this commit fixes that
problem.

Also, thanks for the help Ed!

Bug: 53560
Change-Id: I04fe1ca4c9126898e7bf85cdf519794d66b4f38b
2013-08-29 21:46:28 +00:00
Moriel Schottlender ba7e0ff273 AnnotationInspector insertion over blank selection
This commit fixes two issues with insertion of annotations in blank space:
* LanguageInspector issue with inserting an language annotation inside any
  whitespace (selection of space between words or collapsed selection in
  blank line)
* AnnotationInspector issue with collapsed selection inside slugs. If
  the marker was in a slug collapsed selection, activating
  AnnotationInspector would expand the range to the closest word (on the
  next paragraph). This commit makes sure the expansion for the next word
  only happens if the selection is outside a slug.

Change-Id: I144eccefba16131a3d2ec6a3181adf47a15d6cc0
2013-08-27 20:34:57 -04:00
Moriel Schottlender 47f9c66798 Language Inspector Default Fix
Fixes the situation where there's a language set but not a direction.

Change-Id: If353b36ff0700717f1b8fd917b39c230de5ec272
2013-08-26 03:17:45 -04:00
jenkins-bot 103bd6e499 Merge "LanguageInputWidget Generalization" 2013-08-16 01:18:24 +00:00
Moriel Schottlender 0fd2b619c9 LanguageInputWidget Generalization
This commit prepares the LanguageInputWidget to handle both annotation
and node, so it can be used as the GUI for both the LanguageInspector
and the LanguageBlockInspector that's coming up.

Cleaned up the way annotations are read into LanguageInspector and
AnnotationInspector. The attributes are kept in the Widget (without regard
to what datamodel they will serve) and are then read from the inspector.
The LinkInspector had to be adjusted slightly to accomodate a small change
in the AnnotationInspector too.

Change-Id: I17954707c00ffc4c32fbb44a6807a61760ad573c
2013-08-15 20:48:17 -04:00
Ed Sanders 04c0a0d2ee Prevent the creation of invalid MWInternalLinks
By testing against a regex of legal title characters we can determine
if the entered text is a valid internal link. If it isn't we should
prevent the link inpsector from creating/changing the annotation.

Bug: 33094
Change-Id: Ia1df602601e4e82fc351279e432c28c425f5157a
2013-08-01 17:38:55 +01:00
jenkins-bot ed8133e317 Merge "Link inspector bug fixes" 2013-07-31 20:54:46 +00:00
Trevor Parscal db3da5d16b Link inspector bug fixes
Formerly known as "The greatest commit in the history of the world*".

* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.

Bugs:

* (bug 51404) Allow escaping out of the link inspector when in creation
  mode (no text is selected, text will be inserted based on link target)
  and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
  link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
  before opening the inspector (when using back) or to what it was before
  closing (might be changed by transactions processed during the close
  method) - this makes it simpler and more natural when clicking away from
  the link inspector, even when there are changes that must be saved by
  the link inspector on close

Bonus:

* Use only the light blue highlight color for menu widget items - the
  checkmark already displays the selected item, the dark blue is just
  masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
  text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
  with a new method called initializeSelection which sets both selection
  and highlighting to an item without emitting events - this is needed
  when synchronizing the view with the model so the model isn't
  immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
  caused by a copy-paste oversight overriding
  initializeLookupMenuSelection unnecessarily)

Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
2013-07-31 17:42:14 +00:00
Moriel Schottlender 59079978ff Language Inspector UI
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.

Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls

Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
2013-07-29 00:38:59 -04:00
Trevor Parscal 0ba331afdc Reset context menu on selection change while inspector is open
Objective:

* Make the inspector close and context menu reset when the selection is
  changed while an inspector is open

Changes:

ve.ui.PopupWidget.js
* Add isVisible method

ve.ui.Context.js
* Check if popup is visible when the selection changes and close the
  inspector and reset the context if it is

ve.ui.AnnotationInspector.js
* Don't update the selection when closing if the selection has changed
  since opening

Bug: 50895
Change-Id: Ie7f0b7ac76b0460b39ec002705172376e4e602dc
2013-07-15 23:51:40 +00:00
Trevor Parscal a4491c12f8 Make link inspector re-usable by splitting it up
Objective:

* Make the majority of link inspector, which is generic to any annotation,
  usable for other annotation inspectors

This was merged earlier (f7107fa20d) but broke master, so it was
reverted (092fa74dee). This commit also incorporates 5dcf5d1c49.

Change-Id: Ib9190dee66ce064d69962f9c4c5b3a710be8ad07
2013-07-12 17:58:04 +00:00
Rob Moen ef36b753da Focus link inspector input prior to lookup.
Since the menu only shows while it's input is focused, input must be focused
prior to suggestions being popuplated.  Fixes race condition where
look up request is near instantaneous.

Change-Id: Icf645d051415ac3ee9e15bc85f22f29dc9b64666
2013-07-10 10:22:20 -07:00
Trevor Parscal 33e2c8f280 Lock surface while inspectors are animating open
Objective:

* Prevent input while the inspector is animating open

Changes:

ve.ui.LinkInspector.js
* Disable and then re-enable the surface while the inspector is opening

ve.ce.DocumentNode.js
* Remove opacity changes on disable/enable

ve.init.mw.ViewPageTarget.js
* Change the opacity of the document when save dialog is open

Bug: 51075
Change-Id: Ic7910a666b33b41b57b035a15cf1f8c9264e7111
2013-07-09 17:16:25 -07:00
Catrope 092fa74dee Revert "Make link inspector re-usable by splitting it up"
Breaks MWLinkInspector initialization behavior

This reverts commit f7107fa20d.

Change-Id: If93d1092eeb14f6ba23e6368834a6f80df765d21
2013-07-03 18:39:31 -07:00
Trevor Parscal 5dcf5d1c49 Add @inheritable to modelClasses in annotation inspector
Change-Id: Ic9b2a9c530a85d36078337d20ca8252efaf74c99
2013-07-03 15:24:55 -07:00
Trevor Parscal f7107fa20d Make link inspector re-usable by splitting it up
Objective:

* Make the majority of link inspector, which is generic to any annotation, usable for other annotation inspectors

Change-Id: I1f7e9c13537105da7aa0351c9c92e8af5eb5a3f4
2013-07-03 15:13:47 -07:00
Roan Kattouw 92c38eab85 The great directory split of 2013
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.

All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.

Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)

ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js

ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample

ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function

ve-mw/test/index.php: Runner for MW-specific tests only

ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only

ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses

ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets

ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both

ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
  host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect

ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog

bullet-icon.png: Unused, deleted

Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget

Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00
Trevor Parscal 3e8a070faa Put the link inspector in the menus overlay
Change-Id: Id8446e0a9d9b0dd7bd04f48405b6818fa39a86e6
2013-06-28 00:36:47 +00:00
jenkins-bot afe99d400a Merge "Fix comparison of MW internal links" 2013-06-27 17:30:00 +00:00
Ed Sanders 14fa3b0999 Fix comparison of MW internal links
We need to normalise titles so 'user:foo_bar' == 'User:Foo bar', and
we also need to some HTML attribute removal as links from Parsoid
will have href and rel set (again, this should be fixed in by Parsoid
when the do the merging at their end).

Bug: 49985
Change-Id: I5fb5bfc69c344ca4ce4803d7b6116074648a8d7e
2013-06-27 17:43:34 +01:00
Trevor Parscal 6b5310c562 ve.ui.ViewRegistry annihilation
Objectives:
* Associate models with tools, rather than dialogs and inspectors
* Move tool/model association utilities to ve.ui.ToolFactory
* Obliterate the view registry

Notes:

The only special case for leaving modelClasses definitions in place is
for the linkInspector. It uses these for selection expansion.
Because tools can now override the static canEditModel method, we can
dynamically evaluate a model, rather than be restricted to only
comparing classes. This will be useful for disabling editors for models
that are for some reason incomplete or otherwise broken and cannot be
safely edited.

Change-Id: I7adf254990112d90f1f808593a9111afc7a116b5
2013-06-26 16:52:10 -07:00
Ed Sanders 45e9ca181e Prevent overlapping link annotations
Use the 'all' mode of SurfaceFragment#getAnnotations to correctly
handle the selections which include linked and non-linked text
in the LinkInspector.

Bug: 50208
Change-Id: I1cab7f3cc4fc9589eced01ad38c59fe5b9622a57
2013-06-26 16:20:51 +01:00
Timo Tijhof 2fb1a11a1a Straighten out variances in parent method invocation
Follows-up I99acbd1699:
* "Parent method" comment
* Remove redundant slice() call to convert arguments to array,
  native JavaScript methods that take array-like arguments such
  as Function#apply and Array#slice are both compatible with
  the Arguments objects, no need to convert it. Most invocations
  already did this right but a few were recently introduced again.
* Removed silly "Document dialog." descriptions.
* Removed a few redundant "@method" tags in the near vicinity
  of code I changed.
* Fixed function invocation to be either on one line or
  one parameter per line. Having all arguments on one line
  but the name + "(" looks confusing as it suggest there
  is only 1 parameter. Same as object literals:
  so:
  { foo: 1, bar }
  or:
  {
    foo: 1,
    bar: 2,
  }
  not:
  {
    foo: 1, bar: 2
  }

Change-Id: I379bc2b32603bcf90aba9b4cd0112e7f027d070e
2013-06-21 19:20:37 +00:00
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Trevor Parscal 67a2613a12 Reference dialog
Objective:

Add a basic (empty) dialog for mediawiki references. Editor to follow.

Changes:

*.php
* Added file links and messages

ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)

ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace

icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf

ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references

Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
2013-05-13 13:10:59 -07:00
jenkins-bot d8d61126ea Merge "Fix range translation for surface fragments" 2013-04-30 17:58:39 +00:00
Ed Sanders d4eef1b879 Fix range translation for surface fragments
Remove all manual changes to SF ranges as these are not
undoable. Instead change translate range to default to
outer expand and build functionality around that behaviour
never changing.

As translate range is always outer I don't think we need to
check for start and end crossing over?

Added more undo tests to assert these selections are maintained
properly, and added the test case to 'update' for when and undo
point is overwritten.

Insert content now results in a selection over the inserted
content. Most usages were expecting this anyway and were
followed up with an adjustRange(-length,0) which is no longer
necessary.

Noticed that the link inspector case was never being triggered
as word boundary was always expanding to at least one char (mainly
for Hanzi selection). This doesn't make much sense as single
spaces get auto selected so removed this functionality.

Split collapseRange out into collapseRangeToStart and
collapseRangeToEnd as this may be required to get the old
behaviour (range moves to end after insert).

Change-Id: I3dc0b4d00d37bad1ca3076a69b41c5f0b3fa0570
2013-04-30 17:08:15 +01:00
MatmaRex 6e4f86bf47 Fixed a comment
Change-Id: I97917f70d42820105f6cdbaa3a1724cee3d6731b
2013-04-29 14:29:50 +02:00
Trevor Parscal 3f3c87ce24 Link inspector fixes
ve.ce.Node.css
* Added prefixes for use of box-sizing

ve.ui.MWLinkInspector.js
* Whitespace

ve.ui.Inspector.css
* Corrected input width, always 100% wide now by using box-sizing

ve.ui.DialogButtonTool.js, ve.ui.Context.js
* Updated use of getViewsForNode

ve.ui.ViewRegistry.js
* Added inheritance-based prioritization for matching views with annotations and nodes

Bug: 47413

Change-Id: I286a28002c1691e58bbd7de04ed08cceb8b3bb07
2013-04-24 18:29:55 -07:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00