Commit graph

187 commits

Author SHA1 Message Date
Trevor Parscal 7d09e0671e Removed code for and links to unused libraries
Removes:
* ve.Position
* jquery.multiSuggest
* jquery.json

Change-Id: Ic21c9d3f5fe8a71d37a1a3633baa6325ca5d51b3
2013-01-10 13:25:33 -08:00
Catrope 080dfd7d07 (bug 42398) Kill ve.ce.Meta{Block,Inline}Node, not needed.
CE doesn't actually render meta nodes anymore now that we split them out
into the meta-linmod.

I took a stab at consolidating metaBlock and metaInline (into simply
'meta'), but we can't do that with the current node API unless we put a
lot of meta-specific hacks in the converter. So I'm leaving this for the
node API rewrite.

Change-Id: Ie83413df718eabcaeb504316a2db0d24a1be2226
2013-01-08 12:45:25 -08:00
Christian Williams b740e694b9 BugID 43076 - Fixes to alien and phantom corner cases
The {{coords}} template is correctly rendered as an inlineAlien, which previously did not have shields. However, the template has a deeply nested span that is positioned and floated. The fix is to shift shielding logic up to AlienNode (from AlienBlockNode) and to show phantoms on all shields (both block and inline). I've also updated the aliens demo to exhibit this corner case.

Change-Id: Ifce60c7762c0ead5c6fe29d6eabf601c1565cbfa
2012-12-21 15:20:15 -08:00
Christian Williams d86312cde2 Fixing label tag in demo
Change-Id: I5715ec4a4f710bcadbe226b79a930d71dfd9e2d1
2012-12-19 17:49:29 -08:00
Trevor Parscal 3002bbb591 (bug 42806) Copy/paste errors on unbalanced data
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise

ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)

ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object

ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste

ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element

ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test

demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice

Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
2012-12-07 13:34:28 -08:00
Timo Tijhof 6e5304a5fd Demos: Fix for I53b041f8 fixing Idbff4c51 fixing I840f7242
Change-Id: I860b0441c055cb1f4c04dff7ffdb4f9fafd42cc1
2012-12-05 08:18:09 +01:00
Christian Williams dc3d5be0f3 Fixing toolbar icons
This fixes the display of the toolbar icons in demos/ve/index.php

Change-Id: I53b041f8be3602f2a59d0c124dbebba83b1dfb72
2012-12-04 13:53:33 -08:00
Timo Tijhof 278e5f7640 Clean up, fix errors on demos.
* Fix 404 error for ve.ui.Icons-{raster,vector}.css
  Follows-up 9563f08 / I840f72426f9a.

makeStaticLoader.php:
* Clean up old code.
* Error out early for missing module.
* Put i18n stuff in the right place
  (some modules access ve.msg from the global scope to
  assign status variables, for standalone on demos this was
  failing due to wrong load order)

Change-Id: Idbff4c5136d567da747d9ae373cd2f6c3ee7fb1c
2012-12-04 08:58:20 +01:00
Timo Tijhof 381472ac99 init.Platform: Refactor parsed messages.
Rewrite VisualEditorMessagesModule:
* Replace copy-paste dump of user-css module with stuff for
  VisualEditor (class commend and module::$origin).
* Remove duplication between getMessages and getScript.
* Actually implement getModifiedTime so that the comment in
  getMessages() about cache invalidation is actually true
  Fixes bug 42670: ext.visualEditor.specialMessages cache broken

ve.init:
* Implement addParsedMessages and getParsedMessage so that we
  don't mix up plain messages with raw html messages (minoredit
  was previously overloaded in mw.msg storage with a parsed html
  message and retrieved though ve.msg, which is documented as
  retuning plain text, not raw html). This is now separated into
  a different method.
* Improved documentation of the other msg methods to emphasise
  their differences
* Removed redundant code in attachSaveDialog() that was
  (partially) already done in setupSaveDialog() and moved the
  remaining bits into it as well. Checked all callers of these and
  they are both only called from ViewPageTarget.prototype.onLoad
* Also implement them in the standalone platform implementation,
  with the html escaper based on mw.html.escape
* Update init.platform.getMessage to use undefined instead of
  discouraged 'if-in' statement.
* Add test suite.

demos/test:
* Re-run makeStaticLoader.php on test to add ve.init.Platform.test
* Re-run makeStaticLoader.php on demos and update i18n caller
  to use ve.init.platform.addParsedMessages (also moved out of the
  auto-generated block for easier updating)

Change-Id: I7f26b47e9467e850c08b9c217c4f1098590de109
2012-12-04 07:56:41 +01:00
Trevor Parscal c051107b39 Removed all browser-specific box-shadow rules
These aren't needed for any of our target browsers anymore.

Change-Id: Idae4acb5f0f6387cad52f2ea7594dbad1929af59
2012-12-03 23:08:33 +01:00
Trevor Parscal 5812c8babe Removed all browser-specific border-radius rules
These aren't needed for any of our target browsers anymore.

Change-Id: I86d1964f163827673c090b67a472254b73e365a4
2012-12-03 23:05:30 +01:00
Catrope e148234c29 Render inline annotations in CE
Moved annotation rendering from ce.Textnode into the new
ce.ContentBranchNode class. This allows us to render annotations that
span across multiple nodes.

* Add ce.ContentBranchNode, inheriting ce.BranchNode
* Make ce.{Paragraph,Heading,Preformatted}Node inherit ce.ContentBranchNode
* Made ce.ContentBranchNode render its child nodes with anntations,
  using .getAnnotatedHtml() on the child nodes
* Put a default implementation for .getAnnotatedHtml() in ce.LeafNode
* Override this in ce.TextNode to do escaping and whitespace handling
* Removed rendering code from ce.TextNode (this.$ is now unused there)
* Removed ce.TextNode.onUpdate() and ce.BranchNode.clean(), now unneeded
* Have ce.BranchNode propagate update events from children, so
  ce.ContentBranchNode can rerender when its children change
* Update tests, add test case for escaping of &<>'"

Change-Id: I4600e984b287c6ff9267f4281d2f09bab9e1ad95
2012-11-28 11:21:59 -08:00
Catrope e123a39b4e Handle annotated inline nodes in the converter
Was broken both on the way in and on the way out.

* Move alien restoration (data->DOM) out of the main getDomFromData()
  function and into getDomElementFromDataElement(). This means the
  comment about District 9 is gone (sniff), but moving this here ensures
  all code paths hit it (previously, it was assumed annotated nodes
  could never be aliens).
* In the DOM->data converter, add annotation application to
  getDataElementFromDomElement() (for content nodes) and createAlien()
  (for aliens). Previously, these nodes would not get annotations.
** ve.AnnotationSet doesn't have a constructor that takes an array, we
   should fix that.

Change-Id: I65f8e9a322111ca3af275bf9997b0b1e7ee93769
2012-11-27 14:41:40 -08:00
Catrope 4303e9f30c Show annotations on nodes in demo debugger
Change-Id: I41948e8549345c713f1bd0762b08807b8f7617da
2012-11-27 14:41:39 -08:00
Catrope 8cf9193b39 Add moar demo pages
Change-Id: Id25803821ea0913f36a3c851c0542de12f7e408b
2012-11-21 13:24:38 -08:00
Catrope 0e1a6912b0 Display the lengths of model nodes in the demo debugging thingy
Also use .text() instead of .html() where appropriate

Change-Id: I9dcfd9c11c5c01f1459c48c8993c155203c94b13
2012-11-21 12:58:52 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Trevor Parscal 9c22ee346a Added undo-before-apply for new link annotations
When the link inspector is used to create a new annotation, the text is annotated with the default link target derived from the selected text. Then if the inspector is used to change that value, yet another transaction is processed when the inspector is closed.

To avoid having to press undo 2x, this change makes the inspector undo it's first change before applying the changed annotation.

This change also introduces insert, remove and select content actions.

Change-Id: I3e29189158fb01336d6b053bc2a8bda2a91a0a46
2012-11-19 17:10:05 -08:00
Christian Williams 1932e0907f Phantoms not vanishing on mouseout
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.

Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
2012-11-16 11:32:59 -08:00
Christian Williams e03cef06a7 Nicely highlightable alien nodes
Browsers handle highlighting of our alien nodes differently. This change normalizes by hiding the native selection on the aliens, inserting blank image "shields" with native highlighting enabled.

Change-Id: Ica3576ef0e3c42b4aeae1da374cd1dc92f203d7d
2012-11-13 10:25:05 -08:00
Trevor Parscal 443c5438ab Refactored commands into a registry
* Now ve.Factory inherits from the more general ve.Registry
* New class ve.CommandRegistry
* Refactored setupToolbar and command setup code into setupComands

Change-Id: Ic548e5de95b77889727362d3e66d7be83c12a603
2012-11-07 15:52:30 -08:00
Trevor Parscal ab57bed7da Replaced command factory with new command class
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.

Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
2012-11-07 15:47:03 -08:00
Trevor Parscal 6082953562 Made jquery.multiSuggest it's own RL module
* Also updated resource paths in tests and demo pages

Change-Id: Ic21b678f91ed8d1fe1c7ac2a53d89270aacf7c26
2012-11-06 16:37:01 -08:00
Christian Williams 901eea203e Styling aliens with a yellow background; preventing absolute positioning
Change-Id: I86fbbda841d69beeabf4e683de3b032fb70b1ac6
2012-11-05 14:22:10 -08:00
Trevor Parscal 238feeb881 Tools changes
* Rewrite of all tools, dramatically simplifiying them and decreasing
  duplication
* Tools are now created using a tool factory instead of
  a make-shift facility built into the toolbar
* All UI object have a surface or a toolbar reference instead of a
  surface view

Change-Id: I589ecba36bf715b452d03c8fd5c0547dc3c1dc61
2012-10-26 14:48:27 -07:00
Rob Moen 9563f0880d UI context reorganization, inspector rewrite, iframe refactor, icon generalization
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense

Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
2012-10-26 14:46:11 -07:00
Trevor Parscal 735ed96f5f Add ve.Action, ve.ActionFactory, subclasses
Moved implementation of all the tools into a reusable action
system. To execute an action just call

surface.execute( actionName, method, param1, param2, ... );

This helps keep tools simple, and opens the door to key commands
reusing the same code.

Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
2012-10-26 14:44:17 -07:00
Timo Tijhof 34cbc729db ve.ui.CommandFactory: Initial implementation
Based on https://github.com/ccampbell/mousetrap.

Cleaned up to fit our coding standards, pass JSHint, and assume
jQuery's fixes where possible (e.g. no need for an addEvent
utility, no need for filling e.target, e.which, etc. cross-browser
which jQuery.Event already does).

Initially all were local functions in the constructor, but to
allow some customisations in subclasses moved various methods
to the prototype instead and marked with @private.

Really, only .register() must be called from the outside. The rest
assumes normalisation etc. or might break things if called
incorrectly.

Change-Id: Ic69a3c70759052094aefbeab623d885f8b118e14
2012-10-24 17:48:16 +00:00
Inez Korczyński 4d351ff459 Make the debug tool (Dump all data) compatible with ve.AnnotationsSet (instead of array)
Change-Id: I0ff131d69933a0fe98232410eb7be72ea2492066
2012-10-19 15:20:40 -07:00
Christian Williams 156e56b47b Fixing location of ve.ce.CenterNode.js and adding comma between variable declarations
Change-Id: If54e314f47860ac30060bec6b3f5997ed3709e0b
2012-10-17 13:18:57 -07:00
Timo Tijhof edc5f38d4c Fix path issues with missing files, inconsistent subset in demo, test & mediawiki.
* CenterNode missing in ResourceLoader registry
* UI classes and rangy not in static test/index.html
* Transaction and TransactionProcessor listed twice

Added a maintenance script that generates the <script> and <link> tags for all
files in the same order everywhere.

Change-Id: I5d22d33769b4e356e8065d295505f6f9a8b0bea8
2012-10-16 10:03:26 -04:00
Trevor Parscal 56487ae1ef Merge "Add a missing reference to file ve.dm.SurfaceFragment.js inside index.php for standalone demo." 2012-10-13 00:35:46 +00:00
Rob Moen df211b91d8 Fix standalone demo.
Change-Id: Ieef15ad3edc039b205e5e4e870311927384be561
2012-10-12 17:07:21 -07:00
Inez Korczyński 54c51b6b18 Add a missing reference to file ve.dm.SurfaceFragment.js inside index.php for standalone demo.
Change-Id: I12c134a4a2e2bbec271ade5d211c48939cfc9a5f
2012-10-12 16:36:55 -07:00
Catrope 613dd14332 New annotation API: convert existing annotations
This changes ve.dm.LinkAnnotation to be a generic annotation for <a>
tags, and adds ve.dm.MWInternalLinkAnnotation and
ve.dm.MWExternalLinkAnnotation as MW-specific subclasses. This nicely
splits out the MW-specific parts in LinkAnnotation, and ideally we'd
also move these files somewhere else to reflect their MW-specificity,
but I haven't gotten to that yet.

Similarly, ve.dm.TextStyleAnnotation is now a generic base class for
simple tag-only-no-metadata annotations, and it has 11 subclasses, one
for each tag we support. This is quite a bit more verbose than the
previous code, but I think it's cleaner and more flexible. I considered
writing a function that would generate a TextStyleAnnotation subclass,
then calling that 11 times, but that's not possible if we want to keep
named functions for the constructors.

Change-Id: Ifba10153eef40280e44025dd72d4e9d9f33b0632
2012-10-12 15:07:25 -07:00
Inez Korczyński 580ed725a7 Created simple debug tool - that compares data between DOM and Model - very useful while working on SurfaceObserver and text insertion stuff.
Change-Id: Id30513fc64a947ab7ef0474882ace750f41624b8
2012-10-10 14:27:25 -07:00
Inez Korczyński 3b8a5ae4d5 Initial import of ve.ce.SufaceObserver
Change-Id: Ifc14a6cc30e46c8ae99c59dcb916795c603329ed
2012-10-04 14:24:12 -07:00
Trevor Parscal daa7e76807 Merge "Add a node type for meta nodes" 2012-09-18 18:15:46 +00:00
Catrope 7b96fbe3d2 Add a node type for meta nodes
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)

The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.

This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.

Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
2012-09-10 15:35:30 -07:00
Trevor Parscal 818fdd8b52 Added links to annotation set classes for demo
Change-Id: I1584eb22a177871d1f18761cf4ec35d8961b2b91
2012-09-07 15:26:24 -07:00
Trevor Parscal b370bbd0bc Improved icons
* Moved icons into Illustrator (used to be in Photoshop)
* Added SVG icons too
* Added support for devices with pixel ratio > 1 (they use SVG)
* Cleaned up icons (little rendering errors here and there)
* Organized icons into their own folder
* Increased the horizontal margin of the down arrows in the formatting (in the toolbar) and location (in the link inspector) drop down menus

Change-Id: I29b7084c9b1145051b2a76f514cfca9826d53ddb
2012-08-31 13:23:04 -07:00
Trevor Parscal a52d7ff65a Finally getting rid of all the es-* stuff and other cruft
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass

Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b
2012-08-28 13:59:35 -07:00
Inez Korczynski 29aef1dec8 Very simple (and a little bit messy) debug tool that dumps not HTML table linear model, view tree and model tree.
Change-Id: I625047fbb99c0d63e1ac6865b7e9cddf4ab72a2e
2012-08-23 15:07:32 -07:00
Inez Korczynski 844df5c8e6 Support for <center> tag
Change-Id: I0d64561dd82b8377ee7491103e81569eaca22fee
2012-08-22 12:51:33 -07:00
Rob Moen dda2c932bd Added MW page suggestion functionality.
Created jQuery plugin MultiSuggest which builds a categorized dropdown
under specified input box.

Revised inspector to no longer be an iframe but to contain an Iframe.
This reduces xbrowser issues with positioning and toggling inspector
container.

Added Inspector overlay element for positioning arbitrary elements
over the iFrame.  This prevents growing the iframe to arbitrary lenghts.

Change-Id: I8efbbd091b0b24a19a4b73aa122d21a329cf97e4
2012-08-17 14:12:26 -07:00
Trevor Parscal d147504f49 Added support for apex skin
* Made vector specific styles only active in the vector skin
* Added apex specific styles
* Removed override of text size for document node
* Added stylesheet for stand-alone to specify text size for document node

Change-Id: I8a57918912499f9453a5692ff45a04a16ed34cde
2012-08-15 16:35:52 -07:00
Trevor Parscal 5752b3fb72 Merge "Add ve.dm.BreakNode to represent <br>" 2012-08-09 21:50:41 +00:00
Catrope 625161e35c Add ve.dm.BreakNode to represent <br>
Change-Id: I3825199c3c8cbe3b50c01e03f39f20cef7c55a28
2012-08-09 14:50:25 -07:00
Trevor Parscal d8ee3c2c29 After much research on error objects, native = good, custom = bad
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.

Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
2012-08-08 10:48:53 -07:00
Trevor Parscal b4de3ead08 Throw ve.Error instead of string literals
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.

ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.

Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/

Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
2012-08-08 06:19:00 +02:00
Inez Korczynski 6bed13e0e7 Added some inline aliens to complex demo - helpful for testing
Change-Id: I3063096145994abd36493e7ee182fdd7b48e1bf2
2012-08-06 16:13:45 -07:00
Inez Korczynski 10a3f2bafb Added <alienblock> to complex demo document
Change-Id: Ic26c916a02b1e4f45990d099ff7c12b90734e906
2012-08-06 15:25:11 -07:00
Timo Tijhof 077e21867e Kranitor #3: jQuerlyfornication ft. The Cascaders
* Classicifation (JS)
 Use addClass instead of attr( 'class' ) whenever possible.
 addClass will manipulate the properties directly instead of
 (re-)setting an attribute which (most) browsers then sync
 with the properties.

 Difference between:
 elem.className
 and
 elem.setAttribute( 'class', .. );

 Just like .checked, .value, .disabled and other interactive
 properties, the HTML attributes should only be used for initial
 values from the html document. When in javascript, only set
 properties. Attributes are either ignored or slow.

* Styling (JS)
 Use .css() instead of attr( 'style' ).

 Again, setting properties instead of attributes is much faster,
 easier and safer. And this way it takes care of cross-browser
 issues where applicable, and less prone to error due to dealing
 with key-value pairs instead of css strings.

 Difference between:
 elem.style.foo = 'bar';
 and
 elem.setAttribute( 'style', 'foo: bar;' );

* Finding (JS)
 Use .find( 'foo bar' ) instead of .find( 'foo' ).find( 'bar' ).
 It is CSS!

* Vendor prefixes (CSS)
 It is important to always list newer (standards-compliant) versions
 *after* the older/prefixed variants.

 See also http://css-tricks.com/ordering-css3-properties/

 So the following three:
 -webkit-gradient (Chrome, Safari 4)
 -webkit-linear-gradient (Chrome 10, Safari 5+)
 linear-gradient (CSS3 standard)

 ... must be in that order.

 Notes:
  - "-moz-opacity" is from before Mozilla 1.7 (Firefox < 0.8)
    Has not been renamed to "opacity" since Firefox 0.9.
  - Removed redundant "-moz-opacity"
  - Added "filter: alpha(opacity=**);" where missing
  - Fixed order of css3 properties (old to new)
  - Add standardized css3 versions where missing
    (some 'border-radius' groups didn't have the non-prefixed version)
  - Spacing
  - @embed
  - Shorten hex colors where possible (#dddddd -> #ddd)
    $ ack '#([0-9a-f])\1{5}' --css
    $ ack '#([0-9a-f])\1{2};' --css

Change-Id: I386fedb9058c2567fd0af5f55291e9859a53329d
2012-07-28 13:05:57 -07:00
Trevor Parscal 53e9258280 Added ve.init.platform with MediaWiki and stand-alone implementations
This should make it much simpler to keep MediaWiki specifics out of VisualEditor, which will in turn make it easier to integrate VisualEditor into another platform.

Change-Id: I073e9737b37c28af889f2457d10b082cefd0d63b
2012-07-27 13:39:19 -07:00
Trevor Parscal f9f49c09b7 Merge "Added very simple "debug" tool to demo page." 2012-07-25 19:54:40 +00:00
Inez Korczynski aa281166ff Added some Arabic text to complex demo - to make testing bi-directional text easier.
Change-Id: I9d5ed8a4d3e57cece0c6dda5e14850151bb0e9da
2012-07-24 17:38:35 -07:00
Inez Korczynski 876fd6be36 Added very simple "debug" tool to demo page.
Change-Id: I3df694187089ac4caa2287b55e3a51755cdec2c7
2012-07-24 16:44:06 -07:00
Trevor Parscal 6b34f09df2 Removed some whitespace
And added a license to some files that didn't have it yet

Change-Id: I3a7e60374d1198d369a0475b8f65f7415012a337
2012-07-19 14:25:16 -07:00
Catrope 8ff9df6023 Merge "Renamed ve.ce.Document.css to ve.ce.DocumentNode.css to match it's contents" 2012-07-19 01:29:03 +00:00
Trevor Parscal 3afb270567 Renamed ve.ce.Document.css to ve.ce.DocumentNode.css to match it's contents
Change-Id: I3d7504dfda27309f631a5856ffa4aacd13b6edc7
2012-07-18 18:23:11 -07:00
Catrope c3da174e8c Merge "Removed Special:VisualEditorSandbox and refactored demo" 2012-07-19 00:58:43 +00:00
Trevor Parscal 9a0380c67d Removed Special:VisualEditorSandbox and refactored demo
Also renamed ext.visualEditor.editPageInit to
ext.visualEditor.viewPageTarget

Change-Id: I8bdd04b3442067e87bccbc60dd4947aae1c7dfd2
2012-07-18 17:57:50 -07:00
Trevor Parscal 93a9d475a8 Removed playground
Change-Id: I3b5000381a2dbcfa7453613877695ed5a53fee4c
2012-06-26 20:10:58 -07:00
Inez Korczynski 93b834a688 Update JS and CSS references in demo to point to new location - ve instead of ve2
Change-Id: I7d5c7888ec4c0923a42c25cf86799b0d07427acf
2012-06-19 20:53:55 -07:00
Trevor Parscal 44d50c980f Added i18n messages to mw.msg fallback
Change-Id: Ic4b44eb6ab31392fa727f14ec38800fe6b185d44
2012-06-19 13:58:54 -07:00
Trevor Parscal 11a3d883f2 Using resource loader debug scripts to unstub ve.log
Also added ve.dir and converted use of console.log to ve.log

Change-Id: Ibbfd78b6ece163f54f40e997c79a01de6609c2b4
2012-06-18 13:30:39 -07:00
Trevor Parscal 17fff0d163 Fixed dependency on mw, now demo works again
Change-Id: I26599e065a521cf08a16f5a65e36960a692421e9
2012-06-11 12:11:07 -07:00
Trevor Parscal 2e1b304a48 Cleaned up styles for editor in both demo and sandbox/integration
Change-Id: I9b4a3727fd04b3c3ff3f297c6656db2592856173
2012-06-08 16:20:37 -07:00
Trevor Parscal 5969f55550 Delete HTMLConverter and update demo&sandbox
Also update the demo and sandbox for ve.{dm,ce}.TableSectionNode

Change-Id: I5a73a8250d283e8666b93561ce9e9374739936a5
2012-06-08 12:40:43 -07:00
Trevor Parscal e7f03c6d70 More cleanup, removed ObjectAnnotation (they are inline elements now)
Change-Id: I2c53c145eed1a801392c954001de7641f928216c
2012-05-31 17:18:28 -07:00
Trevor Parscal 042ffb4e3b Added foundation for new converter
* Added converters to all relevant node implementations
* Added new annotation objects with their own factory

Change-Id: I9870d6d5eac45083929d74d2e58917d0939ca917
2012-05-31 16:50:16 -07:00
Trevor Parscal ea9191b5b4 Copied CSS styles from ve to ve2
Change-Id: Iabd5ee3edde5747952c4b78ef6e9cd5949016050
2012-05-24 15:15:29 -07:00
Inez Korczynski e7cd9e5ef7 Add missing JS files references to demo
Change-Id: I6f85942622b151932d10ab322e5d1ba8b4fbcee3
2012-05-24 11:38:07 -07:00
Christian Williams 32b9ccd0bf Moving alien node styling to CSS file
Change-Id: I21e4593b81669b48cec831236398866f89616f9a
2012-05-23 12:03:28 -07:00
Trevor Parscal 9af03a29b1 Updated demo and fixed HTML converter
Removed hard-coding of alien nodes, now aliens are automatically used for anything unknown, and block or inline aliens are selected based on whether the parent element can contain content or not.

Change-Id: I5d2a521ead4f4c96cb44d084a5c160cc20d8048e
2012-05-23 10:15:44 -07:00
Rob Moen 8286508491 Include jquery.json.js in both demos to fix error
Change-Id: Ic5810536317e6de8a23232b602aced877412b1ea
2012-05-21 12:49:14 -07:00
Rob Moen 7bf15b4377 Copy ui modules to ve2
Switch sandbox demo to use new ui modules
Update VisualEditor.php to use ve2 modules
SpecialPageSandbox working

Change-Id: I8261d6bf6ceb6ae7b7bfa5f61aec6a0121906765
2012-05-21 12:39:36 -07:00
Christian Williams b78875e8fd oops
Change-Id: I485e6f51c4184c557187f1ef104adc11c3ba3950
2012-05-17 14:12:09 -07:00
Christian Williams e3cfaca6ea New demo for cursor placement
Change-Id: I7740e6e0dfc7ddda8b7062bfcac3900811e8653b
2012-05-17 13:59:45 -07:00
Trevor Parscal 08765feab3 Merged ve.dm.DocumentFragment and ve.dm.Document
* Also fixed lots of whitespace issues and some global variable introductions

Change-Id: Ia6c82ef0c3b5c4938cf72afa86da6d79e4cb385a
2012-05-17 11:23:56 -07:00
Christian Williams 5d06b26a6e Compositionstart added into the mix to catch IME and Alt+0135 style key combinations
Change-Id: I5e4c3c69d139f3d4d86cb2429b8a6e4ebf98010c
2012-05-16 13:26:24 -07:00
Christian Williams 9379c5e5c7 Switching from parentElement to parentNode for IE support
Change-Id: I46dbac1201450af6ba24eab55d3134683ac04036
2012-05-15 22:51:14 -07:00
Christian Williams 2c471c4491 New playground demo for testing hijackability of keypresses when there is a selection
Change-Id: I63e067ca921491286f18b15c593c3e265946dfa8
2012-05-15 17:09:16 -07:00
Christian Williams 82cbb4a8ba New playground test for inspectors in iframes
Change-Id: I5f0aeb01da789030117028ff4cb014f4c07fab8d
2012-05-14 17:43:34 -07:00
Christian Williams c79b911469 Adding a little test that reports range info with alien nodes
Change-Id: I89be397431767100cc6749c284edeef1a80a4e8e
2012-05-11 15:54:31 -07:00
Inez Korczynski 156e15c66b Added missing reference to ve.Document.js
Change-Id: I893442dcb1518c4c05e29fe29aece82ac04fe5c8
2012-05-09 22:51:46 -07:00
Christian Williams 28eb0c82e5 Adding HTML DOM -> Linear Model converter
Change-Id: Iae109d75e64321a7fe4ee8492d79ef5481716246
2012-05-04 15:47:41 -07:00
Rob Moen d42e738636 - Optimize surface model and write unit tests
Change-Id: I8de24c840c5aa2d4232e6e2cc5f72cbd30be96b4
2012-05-04 15:29:47 -07:00
Trevor Parscal 9887dbd96f Split Broke DefinitionListNode out of ListNode and DefinitionListItemNode out of ListItemNode
* Makes it simpler in the linear model because we don't have to use style: "item" for regular list items and style: "definition" for definition lists
* Enforces correct nesting through existing node rules systems
* Updates tests accordingly

Change-Id: I64d80af938e325f1961226505bdc386bb35ccdda
2012-05-04 11:56:32 -07:00
Rob Moen 014084fc65 - fix demo styling for docs list
Change-Id: I5e5d16fe9a002e3cafd01138ad9b92ff987178d6
2012-05-03 16:27:28 -07:00
Trevor Parscal 23e32af302 Added some styles to the demo to add spacing around stuff in the header
Change-Id: Id2e205e9a02dd9b040a40fa4f5ca14891e21d838
2012-05-03 15:21:03 -07:00
Trevor Parscal 4e8a9d75ea Added charset meta tag to demo
Change-Id: I544bdc446262f03bd15790a9cf6d7f9c2f9dcd55
2012-05-03 15:11:10 -07:00
Rob Moen 56dff6dacb Added new node types
Change-Id: I6b5f2e5a7dbdb7c59b4799d44f7924c5594c0e34
2012-05-03 14:22:09 -07:00
Inez Korczynski 6224c60075 Rendering works in very basic version
Change-Id: I8789860fe82f2e7db1e503889e20ce51de57bfa2
2012-05-03 14:02:35 -07:00
Christian Williams 07ca8787bb Including ve.NodeFactory.js
Change-Id: Iac47ea5486c5c631084d2f0d184ab8c84dfd6696
2012-05-03 13:40:16 -07:00
Christian Williams 4f487bf243 Updates to script includes in demo index.
Change-Id: I7c8859461c06ebce0d79633d52108d5a2714118a
2012-05-03 13:35:16 -07:00
Rob Moen 94479bd79d Build out ve.Surface constructor to support multiple editor instances
Now setting up multiple toolbars per config
Tools & Modes are now configurable per toolbar per instance
Base elements are created on demand and no longer id specific
Note: There are some bugs with multiple instances.

Change-Id: Id0bbbca2d1b76fd2db3f3b0f9abd90194930b610
2012-04-26 11:56:47 -07:00
Trevor Parscal 50f43c89d5 Add links in sandbox and demo to ve.dm.DocumentSychronizer.js
This was caused by added this dependency in the code without adding the links to the sandbox and demo

Change-Id: I7b2f0129a28dfd8655dfbce8688cfb3920c690fd
2012-04-02 13:28:09 -07:00
Trevor Parscal 19f3d5c107 Added ve.Surface, a wrapper around an editor instance
* This high level surface object is responsible for creating & managing editor instances
* Revised Sandbox demo to invoke in this way.

Change-Id: I4043779af9a2ab964deaf26079a992e82ebeef27
2012-03-29 15:55:33 -07:00
Trevor Parscal c44ef066b9 Replaced es with ce for Sandbox and main demo
* Configured VisualEditorSandbox to use es
* Reconfigured the ce demo to share the sandbox module
* Removed es demo
* Renamed ce demo to ve (es is broken anyways)

Patchset 2: squashed in https://gerrit.wikimedia.org/r/3953

Change-Id: If8d13bf7011616d222be78899b23186859d5ed70
2012-03-29 15:43:59 -07:00