Commit graph

198 commits

Author SHA1 Message Date
Ed Sanders c89495d014 Darker toolbar group border
Roan and I think this is way too light. The only way
I can tell it's a group is by mousing over all of
the icons back and forth really quickly :)

Increasing to 10% alpha.

Change-Id: Iab55bf64921de5247d10d611318e545efe74fe4a
2013-08-08 14:12:33 +08:00
Trevor Parscal 2717ea1645 Add ve.ui.ToolGroup and use within toolbar setup
Objectives:

* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup

Changes:

*.php
* Add link to new file
* Move ui element classes up for more general use

ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method

ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets

ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools

ve.ui.ToolGroup.js
* New class, encapsulates tools

Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
2013-08-07 05:08:20 +00:00
Trevor Parscal 9426dfd54b Cleanup tool styles
Objectives:

* Make drop down tools look more like buttons and less like inputs, since they aren't text input and are buttons
* Make context toolbars inside surface widgets render correctly
* Show outlines of groups on hover to hint tool relationships
* Make neighboring active tools look cleaner

Changes:

ve.ui.Tool.css
* Merge ButtonTool and DropdownTool styles as much as possible
* Add styles for DropdownTool active states
* Only round the corners of the first and last tool in a group
* Soften the borders between consecutive active tools

ve.ui.Toolbar.css
* Add border to groups on hover

ve.ui.Widget.css
* Isolate surface widget toolbar styles by using stricter selector

ve.ui.Tool.js
* Fix incorrect capitalization of class name

ve.ui.SurfaceWidget.js
* Add classes to toolbar and surface for better style targeting

Change-Id: Ib5ae8f705ef1e9c481e5bdf8c8dcef9c1eb22c4d
2013-08-07 05:08:08 +00:00
Eloquence 8ab81cfe4c Expand beta message a bit.
Change-Id: I6a49da57540d1702d4477619fb002f9fa0a314de
2013-08-01 21:45:53 -07:00
Rob Moen 5231d05bbe Beta welcome dialog
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.

The dialog only shows up once (uses a cookie).

Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
2013-08-01 21:08:15 -07:00
jenkins-bot ed8133e317 Merge "Link inspector bug fixes" 2013-07-31 20:54:46 +00:00
Trevor Parscal db3da5d16b Link inspector bug fixes
Formerly known as "The greatest commit in the history of the world*".

* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.

Bugs:

* (bug 51404) Allow escaping out of the link inspector when in creation
  mode (no text is selected, text will be inserted based on link target)
  and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
  link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
  before opening the inspector (when using back) or to what it was before
  closing (might be changed by transactions processed during the close
  method) - this makes it simpler and more natural when clicking away from
  the link inspector, even when there are changes that must be saved by
  the link inspector on close

Bonus:

* Use only the light blue highlight color for menu widget items - the
  checkmark already displays the selected item, the dark blue is just
  masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
  text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
  with a new method called initializeSelection which sets both selection
  and highlighting to an item without emitting events - this is needed
  when synchronizing the view with the model so the model isn't
  immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
  caused by a copy-paste oversight overriding
  initializeLookupMenuSelection unnecessarily)

Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
2013-07-31 17:42:14 +00:00
jenkins-bot 6828804d27 Merge "Language Inspector UI" 2013-07-31 07:14:56 +00:00
Timo Tijhof 14343c7bf7 ve.ui.Toolbar: Refactor floating logic for performance
== Renamed methods ==

* enableFloating  -> enableFloatable
* disableFloating -> disableFloatable
* setPosition     -> float
* resetPosition   -> unfloat

== Scroll and resize event ==

Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.

New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer

The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.

Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.

== Changes ==

* New: ve.ui.Toolbar#initialize.
  Similar to what surface has. Users of Toolbar should decide
  whether to call enableFloatable, append it to the DOM at some
  point and then call initialize() once.

* Don't compute offset() every time.
  Eliminated by doing it once in #initialize. These 'top' and
  'left' offsets do not change.

* Don't compute outerWidth() and $window.width() every time.
  Reduced by doing it once in #initialize to compute the 'right'
  offset. Updating it only on resize.

* Don't set 'top' every time.
  This is already in the stylesheet. It was never set to anything
  else so the abstraction for it in #float has been removed.
  This also made it obvious that code for "ve-ui-toolbar-bottom"
  was unused and left behind. Tha class was only ever being
  removed from something (never added).
  The one addClass call for it was in a condition that is always
  false ("if top > 0").

* Don't set 'left' every time.
  Eliminated by doing it once in #float.

* Don't set 'right' every time.
  Reduced by no longer doing it on scroll. Done once in #float,
  and on resize after computing the new value for it.

* Remove no-op style operations.
  Wrapped methods in if-floatable, if-floated etc. to reduce a
  fair amount of easily avoided re-paint overhead.

* Avoid double re-paint in mw.ViewPageTarget.
  Though we prevent a lot of redundant re-paints now, whenever
  we do repaint we want to do it in 1 repaint instead of 2.

  ve.ui.Toolbar emits #toolbarPosition, which tells
  mw.ViewPageTarget to update toolbarTracker which would read
  the new $bar style properties and copy them over to the
  $toolbarTracker. However, this read operation forces the browser
  to do an immediate re-paint half-way just for $bar.

  Browsers only repaint when style properties are changed and
  JS has yielded. The exception to this is JS reading style
  properties: in that case the browser is forced to do those
  deferred repaints directly and reflect the new values.

  We can avoid this double repaint by passing the updated values
  as data instead of requiring the receiver to read the DOM (and
  thus a keep the deferred repaint). Now toolbarTracker can use
  them directly whilst the browser hasn't even repainted $bar yet.

== Clean up ==

* Redundant "border-radius: 0". This would reset something, but
  it never does. None of the things it inherits from set a
  border-radius. There is one subclass where toolbar is used
  with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
  sets a border-radius) which overrides this on purpose, so the
  default of 0 is redundant.

* Pattern "if ( .. ) addClass() else removeClass()" changed to:
  "toggleClass( , .. )"

Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
2013-07-30 01:47:54 +02:00
Moriel Schottlender 59079978ff Language Inspector UI
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.

Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls

Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
2013-07-29 00:38:59 -04:00
Trevor Parscal f822e2b7c6 Cleanup code icon
Sharper!

Change-Id: I68a8895ca1bb652e09d66db4ce7abd68cf0a3e99
2013-07-26 13:07:40 -07:00
jenkins-bot 8768d59e13 Merge "Code annotation icon" 2013-07-26 19:33:42 +00:00
Ed Sanders f689c8735b Code annotation icon
Change-Id: I16330c11a2f67a8b5fb09be70a809460b3731484
2013-07-26 11:21:36 +00:00
jenkins-bot 280e05afb1 Merge "Fix CSS lint error" 2013-07-25 17:21:55 +00:00
Ed Sanders 7874b39291 Fix CSS lint error
"Background image 'images/icons/italic-k.png' was
used multiple times"

Change-Id: Ib6a497021fe871c4597a80be91a259689b5d537b
2013-07-25 18:19:40 +01:00
Ed Sanders 541bd0b063 Add bold/italic icons for be-tarask
Also move 'en' into alphabetical order, because we're not special.

Change-Id: I4a34a570444655460d470deb1d624877a38d3adb
2013-07-24 16:35:23 +01:00
jenkins-bot 292981746c Merge "Add bold/italic for cyrillic/georgian languages" 2013-07-24 02:24:56 +00:00
jenkins-bot 8b493a7e02 Merge "Add bold/italic for more latin langages" 2013-07-24 02:23:38 +00:00
Ed Sanders e7d423dd53 Add bold/italic for cyrillic/georgian languages
ru, ky, os, ka now covered

Bug: 51711
Bug: 51712
Bug: 51713
Change-Id: I07987361f18719e96f5cb1b5a2b5eb8987fbf207
2013-07-21 18:32:47 +01:00
Ed Sanders 1b5d950904 Add bold/italic for more latin langages
es, eu, fr, gl, hu, it, nl, pt(-br) all covered now.

Bug: 51702
Bug: 51703
Bug: 51704
Bug: 51705
Bug: 51706
Bug: 51707
Bug: 51709
Bug: 51710
Change-Id: Ie75cc0941245dffabf64f09d649982ba48fae340
2013-07-21 14:09:19 +01:00
MatmaRex 47edc8d7d0 Ensure ve-ui-panelLayout-scrollable is actually scrollable
Due to CSS specificity rules the styles defined for
.ve-ui-panelLayout-scrollable and .ve-ui-panelLayout-padded in
ve.ui.Layout.css were being overriden by more general rules for
.ve-ui-pagedDialog-pagesPanel .ve-ui-panelLayout in ve.ui.Dialog.css.

Bug: 51739
Change-Id: If2d5ec3168a874eb4f856450583d6c89967513df
2013-07-20 13:21:05 +02:00
Trevor Parscal 61ba07d409 Reference dialog commingling
Objectives:

* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference

Changes:

*.php
* Cleanup unused files/messages

ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
  appear on the right; all others on the left

ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items

ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools

ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs

ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode

ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools

ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"

Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
2013-07-18 14:14:14 -07:00
Trevor Parscal ef262dc241 Add padded option to layouts
Objectives:

* Add option to layouts to control whether it's padded or not
* Rename "scroll" option to "scrollable" to better fit with it's boolean value

Changes:

ve.ui.Layout.css
* Add styles for scrollable and padded options

ve.ui.StackPanelLayout.js, ve.ui.PagedDialog.js, ve.ui.ReferenceListDialog.js
* Update use of scroll option

ve.ui.PanelLayout.js
* Add padded option
* Rename scroll option to scrollable
* Switch to using a class for scrollable option, rather than hardcoding CSS properties

Change-Id: I50e996b9d2fde361238cde75e09baa5872e12223
2013-07-17 19:10:44 +00:00
jenkins-bot a4558108b8 Merge "Adjust padding for surfaces inside dialogs" 2013-07-16 00:37:22 +00:00
Trevor Parscal 09f920fcac Remove field set label on reference edit dialog
Objective:

* Allow fieldsets to not have labels
* Remove label from reference edit dialog field set

Changes:

ve.ui.Layout.css
* Only apply negative top margin if fieldset label is being used

ve.ui.FieldsetLayout.js
* Only add label element to DOM if icon or label are used

ve.ui.MWReferenceEditDialog.js
* Remove label from reference edit dialog's first fieldset

*.php
* Remove unused message

Change-Id: I4a36e819ec6ef73aad80d3fb2f06000cb35ec109
2013-07-15 23:44:07 +00:00
Trevor Parscal 130e446e52 Single-click insertion
Objectives:

* Reduce the number of clicks and mouse maneuvers required to insert
  media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
  similar to menus, to suggest action when clicked
* Improve the way media search results look and feel

Changes:

ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)

ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method

ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
  highlighted when adjusting the highlight position

ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
  all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
  themselves, along with other buttons as needed

ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
  selection colors used elsewhere
* Leave selected and highlighted widget looking selected

ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
  the frame body in the imported CSS from the parent frame

ve.ui.Dialog.css
* Add rules for footless mode

ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting

ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting

ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements

ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class

ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
  insert button
* Use 'insert' instead of 'apply' as argument for close method

Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 23:42:56 +00:00
Trevor Parscal 64548428ca Adjust padding for surfaces inside dialogs
Objective:

* Make horizontal and vertical padding of surfaces inside dialogs equal

Change-Id: I8672a4506cdbda59795b12236526b048aaadfa58
2013-07-15 15:44:46 -07:00
jenkins-bot 0926fd0656 Merge "Optimise png images with optipng" 2013-07-12 17:34:39 +00:00
Rob Moen 25b937c496 Adjust toolbar group margins for equal vertical alignment
Change-Id: I4596e50c941b1cb628f2ccba983d4b60b7939174
2013-07-11 11:22:45 -07:00
Trevor Parscal 1c637008e5 Tighten up outlines and fieldsets
Objective:

* Make outline widgets and fieldset layouts take up a little less space

Bonus:

* Fix option icons always showing up on the first item because the option
  wasn't position relative

Changes:

ve.ui.Widget.css
* Add position: relative to option widgets
* Cleanup unused background properties for outline items
* Reduce padding for outline items
* Move icons to match padding changes

ve.ui.Layout.css
* Reduce margins for fieldset layouts, including using a negative top
  margin to compensate for the overly tall legend

Change-Id: Ida6147b8171dcb4152ca9be0e099a5f9b81ac1c0
2013-07-11 16:22:38 +00:00
Trevor Parscal 703328d770 Make parameter search widget have a horizontal limit
Objective:

* Cut off really long parameter names with ellipsis

Changes:

ve.ui.Widget.css
* Use ellipsis when option labels get too long

ve-mw/ve.ui.Widget.css
* Limit the size of a parameter result widget label - this is a hack, but
  since there are strange bugs with using ellipsis together with % based
  width, it's the best we can do for now

Bug: 50800
Change-Id: Idbfa336d2bba376b0d078fdd0ece65926d610d81
2013-07-10 01:35:38 +00:00
Trevor Parscal 9297f33989 Tool and context menu size and alignment fixes
Objectives:

* Make context menu toolbar consistently sized and aligned, especially
  in monobook

Changes:

ve.ui.Toolbar.css
* Remove vertical line between groups, just use whitespace
* Switch from padding to margins to avoid size calculation issues

ve.ui.Tool.css
* Remove tiny margin on button tools, tightening them up a bit
* Replace 50% 50% with center center

ve.ui.Context.css
* Switch from padding to margins to avoid size calculation issues
* Use different margins depending on text direction
* Reverse the 0.8em rule used in the dialog - this is a hack, it should
  be cleanup up later with a better strategy for normalizing the size
  of text within VE elements

Change-Id: If65f12382625efa33777e284bd23a94dc509436a
2013-07-10 01:33:37 +00:00
Trevor Parscal 461e518fca Remove dead CSS code
Reference counting indicates these styles are not in use, so they can now be safely garbage collected.

Change-Id: I432f73490eeb00ff414f150fcf26c718607bac95
2013-07-10 01:32:57 +00:00
Trevor Parscal 3a6e91dfb7 RTL Improvements
Objectives:

* Make option widget icons correctly placed in RTL
* Make embedded context toolbar correctly placed in RTL

Approach:

Use separate elements for icons within option widgets which have more
flexibility when rendering in either LTR or RTL when compared to CSS
background position. The simpler approach, using CSS background
position offsets, isn't cross-browser compatible at this time.

Changes:

ve.ui.OutlineItemWidget.js
* Remove custom icon implementation, using parent class implementation
  instead

ve.ui.OptionWidget.js
* Add icon option, which adds an icon element only if an icon was
  specified

ve.ui.MenuItemWidget.js, ve-mw/ve.ui.MWParameterResultWidget.js
* Add override for icon config option
* Document icon config as private

ve.ui.Context.js
* Add detection and special handling for positioning embedded context
  toolbar when rendering in RTL

ve.ui.Widget.css
* Add styles for option widget's new icon option
* Add styles to make indentation still work for outline item widgets
* Adjust styles for menu item widget as per changes in option widget

ve-mw/ve.ui.Widget.css
* Adjust styles for parameter result widget as per changes in option
  widget

Change-Id: Ibfa4b613e0fd7902f8a2c78b5717de402c5f82b8
2013-07-10 00:09:22 +00:00
Roan Kattouw e9ca44c86c Transplant CSS from the main document to each iframe
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.

Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.

Tested in Vector and Monobook, but not in Apex and not in RTL.

ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames

*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it

*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
  their LTR counterparts

ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content

ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
  attribute) and add background:none to prevent frames from getting
  the skin's background (grey in Vector, a book in Monobook)

ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
  frame's content <div> so we can restrict styles to only apply in
  dialogs / inspectors

ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
   frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
   styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>

ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load

Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-09 16:13:28 -07:00
Catrope 30ebc9a656 Revert "Add support for <blockquote> elements"
Whoops, merged too soon. The dropdown part of it doesn't
actually work right.

This reverts commit 3c51ebad93.

Change-Id: Ieafbf18ca8a43b07e33a787772abbc77aef63e4c
2013-07-09 21:35:47 +00:00
James D. Forrester 3c51ebad93 Add support for <blockquote> elements
Bug: 51009
Change-Id: I7ba1635e4f856a021e1a7a2d26a8714230c9364a
2013-07-09 13:15:06 -07:00
Ed Sanders 11453371c6 Fix CSS lint error ('0px' => '0')
Change-Id: If9bfd8b061c0cd8240980cbd4ee4db5f24d40104
2013-07-05 22:22:31 +02:00
jenkins-bot 3456c7c441 Merge "Moved embed statement where it does something" 2013-07-05 18:41:37 +00:00
Moriel Schottlender 1dc21c01e3 Page settings fix-fix
This re-fixes the fix to the frame fix. fix fix.
Two things changed: Background position flipped to the right properly
(was somewhat off before) and text-alignment flipped as well.

Bug: 49613
Change-Id: I0aa317ef674537d20d7ed64e74eaa3cfe8030c8c
2013-07-05 13:44:13 -04:00
Niklas Laxström 5957065043 Optimise png images with optipng
Change-Id: Id014ad0a0aa99c9440360e32d2e10bc99fa64738
2013-07-05 09:47:12 +00:00
Niklas Laxström 96b7dbacb5 Moved embed statement where it does something
Followup to Ibdc2410cc

Change-Id: I5e665f5d720366650c362ed603693a223c96ee77
2013-07-05 09:47:12 +00:00
Roan Kattouw 92c38eab85 The great directory split of 2013
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.

All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.

Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)

ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js

ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample

ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function

ve-mw/test/index.php: Runner for MW-specific tests only

ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only

ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses

ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets

ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both

ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
  host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect

ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog

bullet-icon.png: Unused, deleted

Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget

Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00
Trevor Parscal 69c10c5c66 Restore callout image white-space
Oops.

Change-Id: I24039e7f4ee83cc26c7d600252ac8b9290eeda19
2013-07-02 17:17:33 -07:00
Trevor Parscal 4568274949 Template parameter adding
Objective:

* Allow browsing, searching and adding documented parameters

Changes:

ve.ui.MWTransclusionDialog.js
* Replace regular text input with ve.ui.ParameterSearchWidget
* Fix uses of $(), this.frame.$$ is correct

ve.ui.Dialog.css
* Change rules for addParameterFieldset to make search widget auto-size vertically

ve.ui.Widget.css
* Add styles for ve.ui.MWParameterResultWidget

ve.ui.MWParameterSearchWidget.js, ve.ui.MWParameterResultWidget.js
* New classes
* Provides a way to search and select parameter for a template
* Displays parameter label, name, aliases and description

*.php
* Links to new files and messages

Change-Id: Ie5dbe8c44ce5d64c4b49b09517fb66cd30dd7304
2013-07-02 13:40:54 -07:00
jenkins-bot 21476b37ef Merge "Dir fix for iframes and widgets" 2013-07-02 20:22:34 +00:00
Moriel Schottlender c4c9923c91 Dir fix for iframes and widgets
This fix adds a directionality property to the frame objects so directions
can be inherited and manipulated inside the frame <body> tags.
There are also several corrections to flipping positioning of panels
in the GridLayout and of the icons in fieldsets and labeled elements
so they appear properly (right instead of left).

I've added a 've-rtl' / 've-ltr' class to frame content divs to serve as
selectors for rtl fixes and general language fixes. Most CSS corrections
would likely be fixed when CSSJanus works in iframes, but the selectors
would still be useful.

This sets the stage for directionality inheritance inside iframes,
and fixes most of the problem with the Page Settings window in RTL wikis.
It also fixes all the labels with icons across VE interface.

Bug: 49613
Change-Id: I418e669b0999552167683352acb365a4249ab9cc
2013-07-02 20:20:43 +00:00
Trevor Parscal 995f9fb382 Icon cleanup
Objectives:

* Remove "big" icons, which we don't use anywhere
* Remove unnecessary crap from SVG files
* \r\n -> \n

Change-Id: Iedfcaf43e4e15acd4ae3a2671ba7b2e3d9c2f4b4
2013-07-02 13:13:45 -07:00
Rob Moen c472b2fe4a Make local overlays local to surface and remove insane z-indexes
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
  ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
   need for insane z-indexes.

ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
  protrude out

ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.

ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay

ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay

ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
  prevent mw content styles from being applied to ui elements.

ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
  local overlays can be properly calculated.

ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
  be relatively positioned.

ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
  sibling of surface.

ve.js
* Added get relative position helper method to translate position offsets
  from target parent

Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
2013-07-02 19:35:43 +00:00
James D. Forrester 662d35178f Add user guide link to beta icon drop down
As part of this, put the 'help' icon next to the beta icon, make the
text not greyed-out (now that it's an actual action) and provide the
link.

On hover, all three items get underlined, which is irritating, however.

Bug: 50476
Change-Id: Id65968072b7134f5864bbd96acf34fd0c23fe17c
2013-07-01 11:07:08 -07:00