Commit graph

47 commits

Author SHA1 Message Date
Moriel Schottlender 296cdbd2cb Make alternate text input stretch to full width
Make sure alternate text input box is stretch to the full width of
the MWMediaEditDialog screen.

Bug: 61329
Change-Id: I22f7e4bc6a03e6349e3494291764d3bf531d70de
2014-02-18 21:13:12 +00:00
Trevor Parscal 7a3267467a Update VE core submodule to master (64650c6)
Switch to using FieldLayout for laying out forms.

New changes:
64650c6 Update OOjs UI to v0.1.0-pre (424b40373e)

Change-Id: I757aecf3485673f54aa9e7f38e88c079dda4451d
2014-02-15 01:55:55 +00:00
Trevor Parscal 4c2d4c14ea Update VE core submodule to master (8b545f4)
Also update use of OO.ui.PageLayout to work with changes in OOUI.

See: I58a279dd949a867a4698a791103d5a6f2bd4b67f

New changes:
8b545f4 Update OOjs UI to v0.1.0-pre (3a9a4c1da8)

Change-Id: Ib5063db055a63082d08b2858bffb9f854d76c01b
2014-02-14 17:53:59 -08:00
Roan Kattouw d4e8be5f49 A couple more OO.ui.deferMsg() calls
So as to not show message keys as labels :)

Change-Id: I98951d48449ed26cf35c192e871e4bb56fcd4e8b
2014-02-12 15:04:28 -08:00
Moriel Schottlender 02c072a29e Update image size properly when size is default
When an image with default size has a size change, the defaultSize
attribute in the data model must be set to 'false' so the new size
can be updated in parsoid.

Bug: 61270
Change-Id: I84388aec62674a3e3c6773f29bda7156254b5f4a
2014-02-12 17:23:18 -05:00
jenkins-bot 2f9c71edd3 Merge "(Stand back again) Even moar label manias! (label refactoring) + VE core update" 2014-02-12 22:08:27 +00:00
Trevor Parscal eca0a08ad9 (Stand back again) Even moar label manias! (label refactoring) + VE core update
Update VE core submodule to master (84ced37) and update calling code
for changes in OOUI.

Depends on Ic967b88d55daf48d365487e17f76488b3f02c60f and Ib599b9bd5028e2df084fcc3da657aeb7f1569d2a

New changes:
94f03c3 Undefined variables first in selectNodes
62b5648 Localisation updates from https://translatewiki.net.
10c5a18 Don't descend into handlesOwnChildren nodes in selectNodes
4ed2432 Update jquery.client to MW's master (45192156d7)
d7e24b8 Localisation updates from https://translatewiki.net.
babb9da Localisation updates from https://translatewiki.net.
4639d18 Localisation updates from https://translatewiki.net.
a561537 Localisation updates from https://translatewiki.net.
8f7053a Localisation updates from https://translatewiki.net.
7112cc2 Update OOjs UI to v0.1.0-pre (a290673bbd)

Change-Id: Ie7d58472619509782f23a7dedc1ec27c3dcc7543
2014-02-12 14:05:23 -08:00
Moriel Schottlender 80558f85dc Quick fix: image size property update
This is a bit of a workaround for scalable image nodes to update the
current size rather than only the original one. This is done so the
MediaSizeWidget in the media edit dialog is fed the current dimensions
of the image even without the image being saved.

Ideally, the node's 'currentDimensions' property should be constantly
updated to current dimensions. This workaround fixes the given bug, in
which all images show the original wikitext/default size even after
being resized.

Bug: 61052
Change-Id: I902d1f51b1389f2f9b2b5c871b578ee2244a946f
2014-02-12 16:53:13 -05:00
jenkins-bot 6907654de1 Merge "Add image type change to media edit dialog" 2014-02-08 00:45:49 +00:00
Moriel Schottlender 19c584d166 Add image type change to media edit dialog
Adding a type change to the media edit dialog. Also changing SelectWidgets
to ButtonSelectWidgets for consistency.

Bug: 38129
Change-Id: I9c855e6381d970b5f08460822366f6333af24f82
2014-02-07 16:41:50 -08:00
Ed Sanders cf62801694 Move paste rules to Target
Because ViewPageTarget isn't always loaded.

Bug: 60912
Change-Id: I16bd6a329120b3dd7dcb0de3e76e69e84c18553f
2014-02-06 22:41:51 +00:00
Moriel Schottlender b522994344 Adding position setting to media edit dialog
This adds an image position/alignment to the media edit dialog.

Bug: 51293
Change-Id: I15fbd1ed0998a9093fa039b76624395d661af05b
2014-02-05 20:56:37 +00:00
Moriel Schottlender e8205a7133 Adding alternate text to media edit dialog
Adding an option to add or edit alt text to images in the media edit
dialog.

Bug: 38129
Change-Id: I6d339781822175c40c66a4689ec6e1a873cb081d
2014-02-05 20:56:30 +00:00
Ed Sanders fb4f7d3e24 The great image scaling rewrite of 2014 (MW)
Implement new logic in ve.Scalable from I5b4f0f91b.

Also update VE core submodule to master (57ed8d3).

New changes:
59a0afe The great image scaling rewrite of 2014

Change-Id: I24a2976036310d3814cc7d1853a68745e0499bd5
2014-02-05 12:55:11 -08:00
Ed Sanders 61d010df2f Move image info API call to media node
As other widgets may be interested in the image info, this should
be part of the DM node, which the media edit dialog then fetches
and uses to populate the MediaSizeWidget.

Other fixes:
* Remove spinner, not really necessary as the orignal size button is
  disabled if the orignal dimensions aren't set.
* Don't wait until image info call to resolve to initialise size
  widget values. These should always be available instantly from the
  attributes.

Depends on I9530ed4257e88b in core.

Change-Id: I394f49941b621059bc08c8a8f79471b2fe16c7d8
2014-02-05 12:48:31 -08:00
Ed Sanders 425d6fee54 Exclude galleries from reference/caption surface tools
Because putting galleries in either would just be silly.

Change-Id: I03013607f3caae0053661c3c47d46b888ab5fde0
2014-02-05 19:45:56 +00:00
Ed Sanders 1e6daf1ee6 Implement surface paste rules for media/ref dialogs
Extend default paste rules to prevent lists/tables/references/headings
as applicable.

Also update submodule to master (76ff210).

New changes:
f1a927f Internal paste rules and type conversions

Bug: 59603
Change-Id: I952f98477219a55d25a2bd817344bde58a4862d4
2014-02-05 11:17:33 -08:00
Ed Sanders f6acb93d5a Store original dimensions results in IV store
* Remove the this.mediaSize custom store object and replace
  with a hash function and the document's IV store.
* Remove this.inputs/this.fieldsets namespaces.
* Calculate this.filename as soon as this.mediaNode is set.
* Rename getMediaSize to getOriginalDimensions

Change-Id: I2030aade5d96555451f6a390d0aa3d44b860841f
2014-01-26 14:26:57 +00:00
Moriel Schottlender 8130acebfd Changing image size in MWMediaEditDialog
Adding the ability to edit image size in the media edit dialog.
The size is now a separate widget.

The following changes were made:
* The dialog was changed to a booklet with 'general settings' and
  'advanced settings', in preparation for other edit features.
* The original image maximum size is fetched from the API and cached.
* Maximum size is limited to the image's original maximum size.
* Aspect ratio is kept when changing height or width, using original
  image size to preserve a sane ratio through the MediaSizeWidget.
* If an error is found in the size, the image will retain its previously
  set dimensions.

Depends on MediaSizeWidget: I3d0f9348a52

Bug: 38129
Change-Id: I2946fb21c46ce05583b219f665ef68928188899e
2014-01-22 18:43:45 -08:00
Trevor Parscal f4156bd09f Update VE core submodule to master (e7e2833)
New changes:
* e7e2833 - Update uses of Push/IconButtonWidget to ButtonWidget
* d9d9eb5 - Update OOjs UI to v0.1.0-pre (d9bab13)
  * d9bab13 - The Great Button Refactor of 2014
* 22b93ef - Update OOjs UI build (88b2871)
  * 88b2871 - Fix png transparency on required.png
  * 670c468 - Add i18n

Also:
* Update uses of Push/IconButtonWidget to ButtonWidget as there
  is a breaking change in new OOjs UI version.
  This was separated from commit I325a4dcc316d0.

Change-Id: I82220d15221c52be03feafcfc85c2bd6c12ba462
2014-01-17 16:29:36 +01:00
Trevor Parscal 278bcd9a20 Added indicators to toolbars
The down arrow is no longer default, so it needs to be specified
explicitly.

Updates submodule to include indicator changes
(see I0a1faef11a1e7e6ea3e44275c85f2efafae4dc9a)

Change-Id: I32aef3ea2e66fd823aeb07dac06cfefba9954270
2014-01-13 18:32:01 -08:00
James D. Forrester 0ffd654bed Bump copyright like it's 2014
Change-Id: Ic469ebda2c061dc7da0b4c1625f43a7be55da4fa
2014-01-05 20:06:50 +08:00
Ed Sanders 8e3f77a9e7 JSCS fixes
Change-Id: I11032f05eaee1e8c895e06ebbc9c329cbc70c8c0
2013-12-14 00:04:12 +00:00
James D. Forrester 00088bbf05 Use the same new toolbar for media and reference dialogs
With blocks comment out where they're not wanted.

Bonus: Actually make the pasteSpecial command available in these
contexts.

Bug: 58404
Change-Id: Ic77c252ddc9ae54019b2d86ee5f8a6f4febf4292
2013-12-12 19:22:50 +00:00
Ed Sanders 24a95b102d Add fixUpInsertion to newFromDocumentReplace
In order to do this we have to separate out the removal
operation from NDFR, so it becomes newFromDocumentInsertion
(again, although actually, for the first time). As NFDI is
an insertion we can just run fixUpInsertion on the data
part of it.

In order for the removal operation to be a proper removal
we have to allow metadata removal (the default is to merge it).

Change-Id: I16d575b61b9796e7e889f2c27cfe02b4a40b7639
2013-11-20 11:24:06 +00:00
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00
Ed Sanders 20063995b2 Add shortcut commands for underline & sub/superscript.
Underline is particularly important as CE will apply underline
formatting automatically when you press Ctrl+U but the
SurfaceObserver will not notice it, leading to inconsistency
between the view and the model.

For sub/superscript I've used the Google Docs key mappings as these
appear to have the fewest conflicts with existing browser shortcuts
and there isn't much consistency between desktop clients anyway
(Word and Open/LibreOffice use completely different shortcuts).

Bonus: reordered command lists to be consistent with UI layout.
Change-Id: I92998e42f9bcfb932d44e8f483811efd538e5981
2013-11-08 13:55:08 +00:00
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
Roan Kattouw 75270e24d5 Fixes for Trevor's crazy half-baked commit
Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog

Bonus:
* Add .getMetaList() getter to dm.Surface

Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
2013-10-09 22:08:13 +02:00
Trevor Parscal 6ec34a3dee Toolbar action widgetization and UI refactoring
Objectives:

* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices

Overview:

* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
  clicking
* Add head option to popup for rendering a title and close button

Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
2013-10-04 16:26:13 -07:00
Ed Sanders 1957eb3e28 Rename getDocumentSlice to cloneFromRange
We already getSlice which returns a ve.dm.DocumentSlice, so using
the word slice in this method is very confusing. What we are actually
doing is creating a ve.dm.Document from a range. Also remove argument
overloading as it's not particularly helpful and would make the new
name a lie.

Change-Id: I93da3419510410b170396e6765fbe2a87f9795be
2013-10-03 12:48:01 +01:00
jenkins-bot bea113fee2 Merge "Introduce newFromDocumentReplace() transaction builder" 2013-09-26 20:45:54 +00:00
Roan Kattouw cf17789985 Introduce newFromDocumentReplace() transaction builder
Replaces newFromNodeReplacement(). newFromNodeReplacement was very
simplistic and didn't support metadata or internal list items, so
if you had comments or references inside of the data you were editing
(reference contents or an image caption), they'd get mangled.

With this, you can do:
newDoc = doc.getDocumentSlice( node );
// Edit newDoc
tx = ve.dm.Transaction.newFromDocumentReplace( doc, node, newDoc );
surface.change( newDoc );

and that takes care of metadata, internal list items, and things like
references that reference internal list items.

ve.dm.Document.js:
* In getDocumentSlice(), store a reference to the original document
  and the number of items in its InternalList at the time of slicing
  in the created slice. This is used for reconciliation when the
  modified slice is injected back into the parent document with
  newFromDocumentReplace().

ve.dm.InternalList.js:
* Add a method for merging in another InternalList. This provides a
  mapping from old to new InternalList indexes so the linear model data
  being injected by newFromDocumentReplace() can have its InternalList
  indexes remapped.

ve.dm.Transaction.js:
* Replace newFromNodeReplacement() with newFromDocumentReplace()

ve.ui.MWMediaEditDialog.js, ve.ui.MWReferenceDialog.js:
* Use getDocumentSlice/newFromDocumentReplace for editing captions/refs
* Change insertion code path to insert an empty internalItem/caption, then
  newFromDocumentReplace into that
* Add empty internalList to new mini-documents

ve/test/dm/ve.dm.Transaction.test.js:
* Replace newFromNodeReplacement tests with newFromDocumentReplace tests

ve-mw/test/dm/ve.dm.Transaction.test.js (new):
* Add tests for newFromDocumentReplace with mwReference nodes

ve.dm.mwExample.js:
* Add data for newFromDocumentReplace with mwReference tests

VisualEditor.hooks.php:
* Add new test file

Bug: 52102
Change-Id: I4aa980780114b391924f04df588e81c990c32983
2013-09-25 21:46:38 +00:00
Ed Sanders e6f48c5c93 'Config' -> 'Configuration' in all comments
Because the former isn't a real word.

Change-Id: Ie6ed15f9e390b357bbaa768b57f3c3fd7cf21181
2013-09-25 11:23:16 +01:00
Trevor Parscal d5e7a7ef95 Exclude tools from catch-all menu in media and reference edit dialogs
Change-Id: Ic3c94099fa1db5b1a40ac2a2dbf17562cb36c73b
2013-09-04 17:32:50 -07:00
Trevor Parscal 8dfbc5baa5 Make tools generic and add fancy tool groups
Objectives:

* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone

Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
2013-09-03 11:27:39 -07:00
Trevor Parscal 3886821b9b Use mw specific names for commands
Objective:

* Use the MW link specifically, since the target/command system doesn't
  understand the group/id/extension concept yet

Change-Id: I8b756fa0bb55468312bb30d45ac5b943ff7362b5
2013-08-21 23:53:53 +00:00
Trevor Parscal 332e31fb00 Toolbar API
Objectives:

* Make it possible to add items to toolbars without having to have all
  toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
  instead of the base implementation

Approach:

* Tools are named using a path-style category/id/ext system, making them
  selectable, the latter component being used to differentiate extended
  tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
  category/id, and order them by promoting and demoting selections of
  tools by category or category/id

Future:

* Add a way to place available but not yet placed tools in an "overflow"
  group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
  list with labels so tools with less obvious icons are easier to identify
  - and probably use this as the overflow group

Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
2013-08-20 16:08:26 -07:00
Ed Sanders 0fdd124a17 Allow more things to be inserted into captions
Specifically: transclusions, formulae & references.

Captions also allowed to contain other images and reference lists
but we should probably not encourage that.

Change-Id: Ia1c99e51640a3f9ee53281a1e3ebd67dc13c8990
2013-08-02 18:55:53 +00:00
Timo Tijhof 8f05cdbf70 doc: Add placeholders for unindexed methods
Not having a description yet is fine, but they should at least
be indexed as blocks so that they are searchable and listed
in the jsduck generated pages. jsduck defaults to @method + name
of prototype property. And it even guesses parameters sometimes.

Search: \n\n([a-zA-Z\.]+\.prototype\.[a-zA-Z]+)
Where: modules/ve,modules/ve-mw
Where-Not: modules/ve/test
Replace: \n\n/** */\n$1

Added @return in a few places where it was easy to add.

Change-Id: I830c94cc7dbc261bd7a077391f930cbfff165f9d
2013-07-31 23:00:30 +00:00
James D. Forrester bc3cc9bbdc Add keyboard shortcut for 'clear' button
Now Ctrl+\ (Cmd+\ on Mac) will trigger the 'clear annotations' button
on the current context. Ideally we'd also bond to the 'clear' keyboard
button (ASCII 12) but it does not seem possible to do that yet.

Bug: 51507
Change-Id: I300ec1ffa237e51418ec429be39001f820f053ae
2013-07-30 00:14:17 +00:00
Trevor Parscal dc606823e2 Use ve.ui.SurfaceWidget for image captions
Objectives:

* Make use of the new ve.ui.SurfaceWidget.js for image caption editing

Changes:

ve.ui.MWDialog.css
* Remove styles that are no longer needed
** -body class isn't needed if you contain the content in a layout and
   configure it to be padded
** Toolbar styles are now part of surface widget

ve.ui.MWMediaEditDialog.js
* Wrap caption fieldset in an editPanel (also nice because we may merge
  this dialog with MediaInsert and use a stack panel layout in the future
* Replace surface and toolbar with surface widget which manages both

Change-Id: I1b7e0e2ec1cfa30879360a7ebde2b0f35d26aca5
2013-07-18 21:35:22 +00:00
Trevor Parscal 130e446e52 Single-click insertion
Objectives:

* Reduce the number of clicks and mouse maneuvers required to insert
  media, references or template parameters
* Make use of highlighting with mouse movement or arrow key presses,
  similar to menus, to suggest action when clicked
* Improve the way media search results look and feel

Changes:

ve.ui.SelectWidget.js
* Add mouseleave handler to un-highlight when the mouse exits the widget
* Document highlight events (already being emitted)

ve.ui.SearchWidget.js
* Propagate both select and highlight events from results widget
* Make arrow keys change highlight instead of selection
* Get rid of enter event, make enter key select highlighted item instead
* Provide direct access to results widget through getResults method

ve.ui.MenuWidget.js
* Use the selected item as a starting point if nothing is currently
  highlighted when adjusting the highlight position

ve.ui.Dialog.js
* Add footless option to hide the foot element and make the body extend
  all the way down to the bottom
* Remove applyButton, which only some dialogs need, and should be creating
  themselves, along with other buttons as needed

ve.ui.Widget.css
* Change highlight and selected colors of option widgets to match other
  selection colors used elsewhere
* Leave selected and highlighted widget looking selected

ve.ui.Frame.css
* Add background color to combat any color that might have been applied to
  the frame body in the imported CSS from the parent frame

ve.ui.Dialog.css
* Add rules for footless mode

ve.ui.MWReferenceResultWidget.js,
ve.ui.MWParameterResultWidget.js,
ve.ui.MWMediaResultWidget.js
* Allow highlighting

ve.ui.MWParamterSearchWidget.js
* Switch from selecting the first item when filtering to highlighting

ve-mw/ve.ui.Widget.js
* Adjust media result widget styling to better match other elements

ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceListDialog.js,
ve.ui.MWReferenceEditDialog.js,
ve.ui.MWMetaDialog.js
ve.ui.MWMediaEditDialog.js
* Add apply button, as per it being removed from parent class

ve.ui.MWTransclusionDialog.js,
ve.ui.MWReferenceInsertDialog.js,
ve.ui.MWMediaInsertDialog.js
* Insert parameter/reference/media on select, instead of clicking an
  insert button
* Use 'insert' instead of 'apply' as argument for close method

Bug: 50774
Bug: 51143
Change-Id: Ia18e79f1f8df2540f465468edb01f5ce989bf843
2013-07-15 23:42:56 +00:00
Roan Kattouw e9ca44c86c Transplant CSS from the main document to each iframe
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.

Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.

Tested in Vector and Monobook, but not in Apex and not in RTL.

ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames

*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it

*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
  their LTR counterparts

ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content

ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
  attribute) and add background:none to prevent frames from getting
  the skin's background (grey in Vector, a book in Monobook)

ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
  frame's content <div> so we can restrict styles to only apply in
  dialogs / inspectors

ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
   frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
   styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>

ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load

Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-09 16:13:28 -07:00
Roan Kattouw 92c38eab85 The great directory split of 2013
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.

All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.

Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)

ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js

ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample

ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function

ve-mw/test/index.php: Runner for MW-specific tests only

ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only

ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses

ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets

ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both

ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
  host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect

ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog

bullet-icon.png: Unused, deleted

Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget

Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00
Renamed from modules/ve/ui/dialogs/ve.ui.MWMediaEditDialog.js (Browse further)