* Also fixed calls to addListenerMethod
* Also routed adding children in the constructor of ve.dm.BranchNode to the splice method
* Renamed types of ve.dm stub nodes to avoid collisions (since we have to register ce nodes by the same names for them to be generated by onSplice)
Change-Id: Ia2e75cf0a62186cc0e214683feb25c619590318a
* Also renamed convertDomElement to replaceDomWrapper in ve.ce.BranchNode
* Also added extra documentation for node rules
Change-Id: Ia8ac6be34e2b021be96974ac1ba9119bd8077d60
By using this.$ as a selection of contiguous top-level nodes (text or otherwise) we can avoid wrapping each text node in a span
Change-Id: I141c2df8f13646db3fff0da93d218c2dcf154c8a
* Fixed constructor of ve.ce.BranchNode which was calling the wrong method to perform an onSplice and with the wrong arguments
* Removed/renamed events emitted from ve.ce.BranchNode.onSplice
* Reintroduced .$ to all ce nodes
* Ported over functionality for DOM node type variance used in headings, lists and list items
* Moved the old ve.ce.Content guts to ve.ce.TextNode
* Added getOffsetFromNode and getDataFromNode to ve.dm.DocumentFragment
* Added setDocument and getDocument to dm nodes
Change-Id: I185423ba2f1a858dde562cb2f5bc3852aec930db
* Add .process() and its helpers from ve1
* Fix applyAnnotations()
** Use data[i] rather than data[j]
** Don't add empty annotation objects for no reason
** Remove empty annotation objects
*** I thought this wasn't needed, but it is needed for clean rollbacks
* Remove unused second parameter in applyAnnotations() call
Change-Id: Ia338f62d2eaf2a76f8ef653eead05bc44757a122
* Also removed beforeSplice and afterSplice in favor of just plain splice which is the same as afterSplice used to be - beforeSplice was never used and it was making things more complex looking than needed
Change-Id: Icbbc57eac73a2a206ba35409ab57b3d1a49ab1a5
They are used by ve.dm.factory so this might make it easier for people to understand what's going on.
Change-Id: I490627e3bfc55ca9c96fdc4f5d047737b6a3db8c
* Added support for asking if a given node type can have children or grandchildren and what types of nodes can be it's parent or child
* Removed canHaveChildren methods from leaf and branch nodes and converted use of them to depend on factory to read static rules from constructor lookup by type
Change-Id: I9769f95647066576416bacb791c4b68dd0285b35
These are needed to make sure the base classes behave correctly, the ones in sub classes are needed to make sure the prototypes of the base class are correctly inherited
Change-Id: I334cc3ce1c4c0ce2eed23c79e8877332a953f7c3
Neither of these nodes have elements around them, so they must override the default behavior of ve.dm.Node
Change-Id: I19c02c210bfc04b6e2ee1a37b8890e84a236eee3
* Moved node tree assertion to ve.dm.example
* Added rebuildNodes test
* Fixed some typos in rebuildNodes
Change-Id: I4853ded4b062aaa3758435093368bc23667ca3bf
Image nodes are leafs, so providing an empty array to their children/length "contents" constructor argument ends up setting the numeric length to [], which casts to an empty string in arithmetic, causing all further calculations to be concatenations instead of additions.
Change-Id: I40e1ea2295f6095318bc4c24185cadfdfb684557