Fixing a couple of mishaps in the language annotation, including adding a
getComparableObject in the ve.dm.LanguageAnnotation class.
Change-Id: Ia28900df55969f60576cfd716c70ffc1ba5f4c27
Objectives:
* Scroll when needed to show highlighted (with keyboard) or selected (by
any means) options in select widgets
* Allow clipping and automatic scrolling for certain elements when they
are otherwise going to be rendered partially out of view
Changes:
*.php
* Add links to new file
ve.ui.Widget.css, ve.ui.Dialog.css
* Removed unneeded x-axis overflow rules
ve.ui.ClippableElement.js, ve.ui.Element.css
* New mixin, adds visible area clipping support to an element
ve.ui.PopupToolGroup.js, ve.ui.MenuWidget.js
* Mixin clippable element
ve.ui.OptionWidget.js, ve.ui.OutlineItemWidget.js
* Add scroll-into-view configuration for option widgets
ve.ui.SearchWidget.js
* Scroll items into view when highlighting with keyboard
ve.Element.js
* Add getBorders, getDimensions, getClosestScrollableContainer and
scrollIntoView static methods
* Add getClosestScrollableElementContainer and scrollElementIntoView
methods
Bug: 53610
Change-Id: Ie21faa973a68f517c7cfce8bd879b5317f536365
These were meant to have been de-experimental-ised with the toolbar
commit; oh well. This moves the following text styles from being in
"experimental" mode to being regular annotations:
* Code
* Strikethrough
* Subscript
* Superscript
* Underline
Change-Id: I21be2dc844b47b825d7a1e48a592067166ecd122
Changes:
* Remove reference to inspector close method, which didn't actually exist
* Use more spacy array syntax for all action methods
Change-Id: I08ee2d262acc7b39456766fb4a0b490da88ad041
Restructure SurfaceObserver methods so that the method calls are more precise.
modules/ve/ce/ve.ce.SurfaceObserver.js
* Move timing code into startTimerLoop / stopTimerLoop / timerLoop
* Move poll logic into pollOnce
modules/ve/ce/ve.ce.Surface.js
modules/ve/ui/ve.ui.Surface.js
* Change all surfaceObserver calls to use new API
Change-Id: I0085e4a53c5a776733dce6944b867b8d2228ba4b
Objective:
* Make the welcome dialog work with smaller fonts by increasing its
size a bit, and also making its contents scroll vertically if needed
Changes:
ve.ui.MWBetaWelcomeDialog.js
* Move content into a scrollable and padded panel layout element
ve.ui.MWDialog.css
* Remove padding, now provided by panel layout
ve.ui.Dialog.css
* Remove min-height override, inherited value is fine
* Use max width and height instead of setting them directly
Bug: 52667
Change-Id: Ie35b041e13ef18ffcacef6d9e70439e4e1351e0a
Correcting the language span tool so the ve.ui.LanguageInspector has
static name changed from 'language' to 'meta/language'
Change-Id: I66fd3d2558663c9f1304365a11fd1276e204a7e7
The context menu was being positioned incorrectly for small inline
nodes, such as references or small templates. This fix moves the context
to the bottom, as well as placing it on the right or left in LTR and RTL
directions respectively.
Change-Id: I55de2a6464d0544e32118bf95dbb85c33354f025
Objective:
* Add keyboard shortcuts for paragraph, heading 1-6 and pre-formatted
Testing:
* Using [control+num] triggers appears to work well on Chrome, Safari, Firefox and Opera on Mac
Changes:
ve.init.Target.js, ve.init.mw.ViewPageTarget.js
* Add formatting commands to targets
ve.ui.MWFormatTool.js
* Add mediawiki specific format tools and commands
ve.ui.CommandRegistry.js
* Add commands for all formatting tools
ve.ui.TriggerRegistry.js
* Add triggers for formatting tools
Bug: 33512
Change-Id: I5d6176eff50aa3cea72aed226ca06512629412d4
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
And actually use this functionality on MWBlockImage to
highlight centred images correctly.
FocusableNode
* Actually use $focusable to render the highlight correctly
ProtectedNode
* Allow a $phantomable element to define which element to
highlight on mouseenter
* As phatoms are built off shields, make sure a shield is
given to $phantomable
RelocatableNode
* Allow a $relocatable element to define which element the
relocatable marker is measured against
ui.Context
* Use $focusable (when available) for positioning the popup
Plus some documentation fixes
Change-Id: I370337239af4fc935cd86757b3ce03011bae5ba8
When a link was inserted, the cursor position was backwards (at the
beginning of the word rather than its end) - this commit fixes that
problem.
Also, thanks for the help Ed!
Bug: 53560
Change-Id: I04fe1ca4c9126898e7bf85cdf519794d66b4f38b
The inspector popup should appear relative to the position of the related
calling method - either relative to the cursor (like in links and language)
or relative to the focusableNode (like in templates/transclusion).
Bug: 50905
Change-Id: I07f58d0c6561adecbec560fc24bcb6e590f2cd9f
This commit fixes two issues with insertion of annotations in blank space:
* LanguageInspector issue with inserting an language annotation inside any
whitespace (selection of space between words or collapsed selection in
blank line)
* AnnotationInspector issue with collapsed selection inside slugs. If
the marker was in a slug collapsed selection, activating
AnnotationInspector would expand the range to the closest word (on the
next paragraph). This commit makes sure the expansion for the next word
only happens if the selection is outside a slug.
Change-Id: I144eccefba16131a3d2ec6a3181adf47a15d6cc0
This listens to change events on the surface and checks to see if
there is more than just an empty paragraph node.
Bug: 53345
Change-Id: Ic8fa84d7cdcbffd154178939d0ec8c2c4f86c415
Objectives:
* Make it possible to add items to toolbars without having to have all
toolbars know about the items in advance
* Make it possible to specialize an existing tool and have it be used
instead of the base implementation
Approach:
* Tools are named using a path-style category/id/ext system, making them
selectable, the latter component being used to differentiate extended
tools from their base classes, but is ignored during selection
* Toolbars have ToolGroups, which include or exclude tools by category or
category/id, and order them by promoting and demoting selections of
tools by category or category/id
Future:
* Add a way to place available but not yet placed tools in an "overflow"
group
* Add a mode to ToolGroup to make the tools a multi-column drop-down style
list with labels so tools with less obvious icons are easier to identify
- and probably use this as the overflow group
Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
Return an array of languages instead of a single language. Languages
containing hyphens return themselves along with the root code e.g.
'en-GB' => ['en-GB', 'en']
Change-Id: I840b689d0021d865f93d16d075473a2ed0a9f0d8
Problem: When the toolbar is created twice with the same config object,
the second time around the tools are still bound to the old surface
Reason: The tool config is overwritten such that symbolic names of tools
are replaced with instances of tools, bound to a specific surface. The
second time around, the creation fails (silently in a try-catch) and then
the already translated list of tools is used to create a new toolbar
filled with old tools still bound to the wrong surface.
Solution: Leave the config object alone, and instead build a new list of
tool instances while iterating through tool names.
Bonus: Don't fail silently. Using a try-catch to detect whether a
requested tool is supported masks other errors, and is evil. Instead,
just do a lookup and skip tools in which the lookup's result is falsey.
Change-Id: Ic43ec29173e556592bb3db9399ff83787e0a6857
This commit prepares the LanguageInputWidget to handle both annotation
and node, so it can be used as the GUI for both the LanguageInspector
and the LanguageBlockInspector that's coming up.
Cleaned up the way annotations are read into LanguageInspector and
AnnotationInspector. The attributes are kept in the Widget (without regard
to what datamodel they will serve) and are then read from the inspector.
The LinkInspector had to be adjusted slightly to accomodate a small change
in the AnnotationInspector too.
Change-Id: I17954707c00ffc4c32fbb44a6807a61760ad573c
Previously we assumed that embedded icons mean we weren't
dealing with an inspector, but that is not always the case
(e.g. MWExtensionInspector).
Bug: 52845
Change-Id: Ifc5b054568661cb9badf6d7991f512b81e649b36