* changes:
Plain text paste with paste special
Use rare unicode characters for paste placeholders
Rich paste
Add fixUpInsertion to newFromDocumentReplace
This allows things outside of VisualEditor to style themselves
differently while the editor is active.
Bug: 57555
Change-Id: Ief6b5f53096dd5eeb43a72a7bb182a2c04ec97ca
Allow pasting of rich (HTML) content.
ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
data HTML if available.
ve.dm.LinearData
* Add clone method for copy
ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.
ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
e.g. stripping the paste context.
ve.dm.Document
* Implement sliced document clone creation so that DM HTML
is generated correctly in onCopy
ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
and data with a full context.
ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).
ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
+ no links, spans, underlines
+ no images, divs, aliens
+ strip extra HTML attribues
ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.
Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
We had CSS that applied to our rendering of autonumbered links,
but not for raw <a rel="mw:ExtLink"></a> tags appearing in
generated content like templates.
Bug: 57420
Change-Id: Ic1585ecb1a133d16b7393ce0ce38a11b76cc2239
We were using it for the pop-out save dialog, but now that the save
dialog is real dialog, we don't need it any more.
Change-Id: I72697b5502d5f3fd19f2369a754a62d614af715b
Move the userPrefEnabled check out of isAvailable and instead check
it in-line with isAvailable for setting up the tabs with CSS, but
not for the veaction=edit function.
Bug: 55900
Change-Id: I23984e377ff3fc797e921546492b8c73a5101235
* Don't use setTimeout() within a change event, because change fires
after the text has already changed
* Don't use .$input.val(), use .getValue() instead
* Don't use .placeholder()
** Reaching into .$input is bad
** Any use of .placeholder() is TextInputWidget's responsibility
** All browsers we support also support placeholder natively
* Remove .editSummaryByteLimit from ViewPageTarget, unused
* Remove ve.bind() wrapping, we already have var saveDialog = this;
Change-Id: I380575fec8d02d1191bfc1f3f235b94c64cd23b6
The save dialog DOM is pretty big, so building it on demand
like every other dialog out there seems like a good idea.
Change-Id: I02077c3e45f01d3467d41616eb879bd1d608a82b
Each used their own implementation of building a form and submitting it.
The edit source one wasn't passing in the oldid, which caused edit
conflicts.
Also introduced a separation between form fields (for the action=edit UI)
and API options, building one from the other.
Bug: 56835
Change-Id: I38547b4ba1827f4028a2255109cba2a57cd59e8a
It looks like it also came from there originally, because it uses
this.pageExists which doesn't even exist in MWSaveDialog. This caused
all pages, even existing pages, to be watched when 'watchcreations'
was set.
This logic really belongs server-side, though.
Bug: 56206
Change-Id: Idf500383b27a93136dc0cfdd60a2e7b2607af95c
Move generation of initial edit summary from setupSaveDialog() to
restoreEditSection().
This allows us to get rid of the properties tracking whether both
halves of the edit section handling had happened, because they're
now in the same method.
Moving setupSaveDialog() down so it runs after restoreEditSection();
this is needed for the communication via this.initialEditSummary
to work correctly.
Change-Id: I06a9c5cf5c752acea8a2ac25d0ffb6ac61cfe986
Add prepareCacheKey() which submits HTML for serialization and saves
the resulting cache key, and tryWithPreparedCacheKey() which uses that
cache key (if available; if pending, it waits for it) for API requests.
Implemented save(), serialize() and showChanges() in terms of
tryWithPreparedCacheKey().
When opening the save dialog, run the conversion, cache it, and fire
off a prepareCacheKey(). Then use the cached conversion for save/diff/
serialize. This means we don't convert multiple times, and it causes
the prepared wikitext to be used.
Bug: 55979
Bug: 56011
Change-Id: I1d56fe88d312e9810a57d56a285ccdf4f1facf42
* parameter.svg had no opacity set
* replace.svg had a document opacity of 80% in addition to the normal 75%
* re-rendered parameter.png (syntaxhighlight doesn't have png's yet)
Change-Id: I9c990fefaf4f5a7536b884b92523408146d7b2c7
initialize() is currently called synchronously, but once the CSS
transplantation code is fixed and it goes back to being async, that'll
cause problems.
* Add this.setupDeferred and use it to defer setupCheckboxes() until
after initialization
* Move code populating the edit summary from ViewPageTarget into
MWSaveDialog and use .setValue() rather than manipulating the
TextInputWidget's DOM. Defer this until after init as well
* Move clearing of the diff from ViewPageTarget into MWSaveDialog,
and don't connect it to the transact event at startup, only when
we've actually shown a diff
* Remove swapPanel( 'save' ) from ViewPageTarget, instead do this
on setup in the dialog itself
Bonus:
* Document events
* Get rid of onFooButtonClick handlers in favor of array syntax
Change-Id: Idcdae5e013340f4519db4387bab507e714d47941
We can't get the directionality from the focused node if there isn't one.
This doesn't add any logic to determine the directionality in creation
mode, filed https://bugzilla.wikimedia.org/show_bug.cgi?id=57421 for that.
Change-Id: I3ff8d48f19c7beef5e24b55712a26d86efa5812a
In order to do this we have to separate out the removal
operation from NDFR, so it becomes newFromDocumentInsertion
(again, although actually, for the first time). As NFDI is
an insertion we can just run fixUpInsertion on the data
part of it.
In order for the removal operation to be a proper removal
we have to allow metadata removal (the default is to merge it).
Change-Id: I16d575b61b9796e7e889f2c27cfe02b4a40b7639
This fixes some of the problems with pasting references.
It's a bit overzealous in that references get renumbered even when
replacing, which is unnecessary but doesn't actually have any
noticeable effect.
Unfortunately, the internal list state depends so much on the converter
having run that we now need to add yet another hack, to set the counter
to the appropriate value.
Change-Id: I3c6514ce600af4f4c037f419554d34b5a5c86a63
* Use 'this' instead of 'viewPage' in setupSaveDialog()
* Unwrap unnecessary .each() in restoreEditSection()
Change-Id: I45d0c9714d59e195d0c4413ed3dbe9cbabe45e9d
* Fix invalid @param name (mixup of type and param name).
* Fix incorrect reliance on inferred name for ve.Range.
@class uses the below function to guess its name, however
if @property is encountered, the @class block ends. Thus
it was indexed as a nameless class.
* Separate @property definitions because combining them like
that doesn't work (it silently ignored everything after the
first "from" property).
Also:
* Add some missing @static to static methods in ve.Range.
* Remove a few redundant @method while at it.
Change-Id: I8357c30711a4830af0b68b18350352c457a607f3
Us grouping the inheritable static properties that way is an
implementation detail that is polluting the index and makes
it harder to refer to individual identifiers.
It also causes problems under JSDuck 5 because that version is
more strict about defining properties (Foo.static.bar) of which
the parent is not defined in the index (Foo.static), we'd have
to add a sea of `@static @property {Object} this.static` all
over the place. Might as well hide this implementation detail
and just consider them static properties (just like we already
do for "private" properties).
Change-Id: Ibf2ebf7752aabc2b75b6ac6fa00e2284a181a600
Previously we had a defaultSortKeyChanged value that lied - it was
possible for the value to be changed A -> B -> A by the user mid-
edit. However, the meta dialog assumed that defaultSortKeyChanged
wasn't lying, so blindly changed the meta item to the new value,
causing an unnecessary meta change if the user had done a no-op.
Now the value is renamed to defaultSortKeyTouched, and we actually
detect for content changes, and only change the meta item if a
change is actually needed (be that a removal, a replacement, or an
insertion).
Change-Id: I13022090bd7561a460a1151013e2b7d2a029f4dd
As of 46f40dc, we've split the VisualEditor API backend and the
part containing the parsefragment method no longer needs
an edit token.
This gets rid of the warning that started appearing after 46f40dc:
{
"warnings":{"main":{"*":"Unrecognized parameter: 'token'"}},
"visualeditor":{"result":"success","content":"<p>foo\n</p>"}
}
Change-Id: I36f79fa8ae48cdbec1b3506953418561ef2ff828
Previously was failing for two reasons:
1. FF requires the form to be attached before submitting
2. options.watch failed because of FF's annoying Object.prototype.watch
Bug: 56767
Change-Id: I7b3d349f057f5b87f823ce788b4143f817af5303
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
In general, the direction of the MWExtensionInspector textarea
should be dependent on the directionality of the node it is editing.
The only exceptions are <hiero> and <math> that need to have their
textarea LTR always; these two inspectors' directionality definition
is overridden in their onOpen() method.
Bug: 56779
Change-Id: Iac5c1c3bf2c61b9fa36c9588c1734c91ca4305c4
Underline is particularly important as CE will apply underline
formatting automatically when you press Ctrl+U but the
SurfaceObserver will not notice it, leading to inconsistency
between the view and the model.
For sub/superscript I've used the Google Docs key mappings as these
appear to have the fewest conflicts with existing browser shortcuts
and there isn't much consistency between desktop clients anyway
(Word and Open/LibreOffice use completely different shortcuts).
Bonus: reordered command lists to be consistent with UI layout.
Change-Id: I92998e42f9bcfb932d44e8f483811efd538e5981
Renamed events:
* performance.domLoad --> performance.system.domLoad
* performance.domSave --> performance.system.domSave
New events:
* performance.system.activation: total load time
* performance.system.domDiff: timing of paction=diff; like .domSave
* performance.system.domSerialize: timing of paction=serialize; like .domSave
* behavior.lastTransactionTillSaveDialogOpen: time from last transaction
until user opened save dialog
* behavior.saveDialogOpenTillSave: time from save dialog opening to user
clicking save
* behavior.saveDialogOpenTillReview: time from save dialog opening to user
clicking review (skipped when a cached diff is shown)
* behavior.saveDialogClose: when user closes save dialog; duration is time
* performance.user.saveComplete: time from user clicking save to successful
save completion; 'retries' indicates # of badtoken retries
* performance.user.saveError.*: time from user clicking save to failure;
'retries' indicates # of badtoken retries
** performance.user.saveError.abusefilter
** performance.user.saveError.badtoken: token was bad and we prompted the user
** performance.user.saveError.captcha
** performance.user.saveError.editconflict
** performance.user.saveError.empty
** performance.user.saveError.spamblacklist
** performance.user.saveError.unknown
* performance.user.reviewComplete: time from user clicking review to diff showing
* performance.user.reviewError: time from user clicking review to diff failure
since dialog was opened
Change-Id: I9815fa637d34c766c163e181d2f9527d3f32a7c3
Some 've-ui-toolbar-bar' classes hadn't been converted to OO.ui so the
toolbar had no border. Also removed a useless rule in mw.ViewPageTarget.css.
SA platform didn't override OO.ui.msg to use the ve.msg so no messages
were getting through.
Change-Id: Ieb5bc3c98d1c435ec194b201b517a688cd9b02b9
* Our metadata insertions now need to be the same length as the data
insertion, not one more, so:
** Remove the +1 in the listMetadata splice
** Shorten the metadata variable by dropping the merging of the
metadata right before and right after the internal list; it was
also including the metadata right after the internal list twice
*** We still need to deal with this in some way though, left a TODO
** Fix the metadata insertion test for these changes
* Fix null reference keys in the test data; we made all references
keyed a while ago, but this test data was never updated for that
** The remapping of reference data doesn't remap auto/N keys yet,
left a FIXME for that
Change-Id: I8ef4e6ee7c1808574d81d0b83294848afd400cd7
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
By serialising the current DOM, and injecting it into a form we can
end up in the source editor with our VE changes converted.
Bug: 50687
Change-Id: Iafcc02a737d9c6c3a59dce1caff130d47ca25650
Calculate and store the two inner whitespace values of the body in the
dm.Document. When converting back, make sure the first/last nodes
pre/post outer whitespace matches the inner left/right whitespace
of the body.
Bug: 54964
Change-Id: I45f1ffd63669f25a6cae878400bfe21719ed58ee
Also removed comment in ui.MWTransclusionDialog that was
copied from dm.MWTemplateSpecModel.
Bug: 50888
Change-Id: I9dcfef3ae65fe716bae91f703f9169171448797a
Objectives:
* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation
Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
This allows other content to be added without it being nested inside an
<a> which results undesired visual and functional effects.
Change-Id: I667878fe4ae682712094a61bb4b411ac5fb999c7
Changes:
* Pass toolGroup into tools instead of toolbar
* Split tool labels into title and accel
* Make toolbars provide accelerator labels
* Remove getLabelText method since it's not being used and is likely not useful
* Make tools update their own labels
* Only show accelerator information for triggers that are active in the surface
* Make surface toolbars listen to commands being added and update tools accordingly
* Introduce command object to encapsulate command info
Change-Id: Ieac4bfa63b63ac0a9dee154af3007a33b4d447ff
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Make every module that was formerly part of the experimental module its own
Beta Feature. For now, all of them are commented out except for formulæ editing
(mwmath). The "experimental" Beta Feature bucket is no more, but the preference
remains so that it can be set to both true and hidden on MediaWiki.org to let
all the different experimental flags.
The feature icons, previous mis-named "logo" and mis-identified as "screenshots"
are now renamed. One for the mwmath Beta Feature has been added (the rest need
creating before those can be enabled). The i18n descriptions now each identify
that the feature is an experimental one, and that caution is needed.
Change-Id: I28862f3e62f5c78aca33f11265aced1db67f4725
* changes:
Get rid of dmRendering hack in ve.ce.MWInternalLinkAnnotation
Render resolved URLs for href and src attributes in CE
Give ce.Annotations a reference to their ce.ContentBranchNode
Track the original HTMLDocument in ve.dm.Document
Create CE nodes and annotations with the correct $$
Add ve.resolveUrl for URL resolution
Don't render href as src in MWBlockImageNode
Rename 'html' to 'body' in converter tests
Centralize href computation in getHref(). Because getHref() is provided
by the generic LinkAnnotation class, the subclass implementation is
now simpler.
Bug: 51487
Change-Id: Ia6ca85bc84b4f4453b572285836adb631e8d0683
URLs are resolved according to the <base> URL from the Parsoid DOM.
For instance, a link can have its href set to '../Foo' in the DM, and
the target will show up as '../Foo' in the link inspector, but the CE
rendering will be <a href="http://localhost/Foo"> (assuming Parsoid sent
<base href="http://localhost/wiki/Bar">).
Bug: 48915
Change-Id: I919135eb758c82361525078f276ca193dc4c4820
This gives them a way to reach the dm.Document, which is needed
for ce.Annotations to do URL resolution.
Change-Id: Ia18bd8fc3510ad1b627644cd2c6ebcf148254e05
Add it as an optional parameter to the constructor, and create a new
one if omitted.
This is going to be used to resolve URLs according to the right <base>,
but really that's a hack and we should come up with a better way to
track metadata from the <head>.
Change-Id: I49dfc81ff793d73e08a20e502d681a15613d23f7
Most of CE wasn't passing through $$ at all. Also fix CE tests that
weren't passing the required surface parameter to the ce.Document
constructor.
Change-Id: Ia234f174050f4b2666ec20e8acc24c6aa4305202
Because that's what it is now since 'head' was added. Also removed
the wrapping <body> tag (now added by the test runner) and renamed
normalizedHtml to normalizedBody.
Change-Id: I5624ae076c5e661d2789e499cd28e8282c885409
This is done by using the computed property value rather than the
literal attribute value when rendering href and src attributes.
Helpfully, this provides perfect URL resolution natively in the browser,
which means the document's <base> is respected and all that good stuff.
For GeneratedContentNodes, we also need to find all DOM elements inside
the rendered DOM that have href or src attributes and resolve those.
This is done in the new getRenderedDomElements() function, which the
existing cleanup steps (remove <link>/<meta>/<style>, clone for
correct document) were moved into.
In order to make sure that the computed values are always computed
correctly, we need to make sure that in cases where HTML strings
in data-mw are parsed, they're parsed in the context of the correct
document so the correct <base> is applied.
We still need to solve this problem for models that actually store and
edit an href or src as an attribute. I'll post more about that on
bug 48915.
Bug: 48915
Change-Id: Iaccb9e3fc05cd151a0f5e632c8d3bd3568735309
* Replace surface 'transact' event with 'documentUpdate' event
* Have surface listen for all document transactions and update selection
as appropriate (as well as emitting 'documentUpdate')
* Implement change() in terms of setSelection()
** Queue 'contextChange' events so contextChange is only emitted once
** Use this.transacting flag to prevent setSelection() (which is called
because the model emits transact events) from doing too much
** Behavioral change: lock/unlock now emitted separately for
transaction and selection changes
Change-Id: I44425d260ec70758f99d13f99e41f5c993d260c2
Binding ve.init.mw.Target#onLoad and the anonymous function which calls ve#track
with timing data to the resolution of the same deferred makes the timing
measurement sensitive to how long it takes ve.init.mw.Target#onLoad to yield,
which in turns depends on whether the requisite ResourceLoader modules for
setting up the editing surface are ready. This muddles the definition of what
we're actually measuring, making it dependent on a race condition.
This patch moves the tracking call to a filter function through which the jqXHR
deferred is threaded. This ensures that the 'duration' datapoint on the domSave
and domLoad events captures just the time spent talking with the API.
Change-Id: I6e162014a4043d4ff9422131ae87fb25d0ab4c29
Math, hiero, language and alienextension are now each in their own
module. Kept the experimental module for backwards compatibility,
it just has all of its constituent modules as dependencies.
MWExperimentalTool.js was split up, and ExperimentalTool.js was
renamed to LanguageInspectorTool.js.
Change-Id: I63b49dfbdb59dc9a494049553cc0c01e89e48826
Instead, listen to 'select', or to 'transact' on the dm.Document.
This commit only fixes uses outside of the dm/ce.Surface ecosystem.
ce.Surface still listens to 'change'.
ve.init.mw.ViewPageTarget.js:
* Rename onSurfaceModelTransact to clearSaveDialogDiff and bind it to
the document's transact event instead
* Rename onSurfaceModelChange to checkForWikitextWarning and bind it
to the surface's transact event. This is needed because the function
inspects the surface's selection, which isn't yet in a consistent
state when the document's transact event fires
ve.ui.MWReferenceDialog.js:
* Rename onSurfaceChange to onDocumentTransact and rebind accordingly
ve.ce.ProtectedNode.js:
* Get rid of onSurfaceModelChange
* Instead, bind positionPhantoms to the document's transact event
directly, and only bind it while phantoms are visible
ve.ui.Context.js:
* Rename onChange to onModelSelect and rebind accordingly
* Rename afterChange to afterModelSelect
* Drop check for undefined selection, no longer needed now that we're
listening to a finer-grained event
ve.ce.Surface.test.js:
* Listen to 'select' instead of 'change'
Change-Id: Ifeb1a1fc5427696f2aae5441d4b54dde366793e0
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.
This way we can also index oojs without issues, which seems to
have started using @fires already.
Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
If there was an error loading the HTML from Parsoid, ViewPageTarget
would try to tear down the save dialog, which caused a crash because
the save dialog doesn't exist yet at that point.
Change-Id: Ia50756a19cb775be96b90e87b642eb2a38f254ce
Since I0f0a826c in Parsoid, numbered external links are now empty
<a rel="mw:ExtLink"></a> tags. This means we have to put in a node type
for them to prevent them from being considered empty annotations and
getting converted to alienMeta.
MWNumberedExternalLinkNode is protected and focusable to avoid making
the link text (which isn't editable) clickable. It isn't inspectable
yet, we need to work on that.
Bug: 53505
Change-Id: I83f69695f3974089e51a84e799f31ab6ed879e05
Right now it's anchored to the bottom left of the category widget as a
whole, even if the text box is pushed farther to the right by existing
categories.
Change-Id: I7f2ca12b82d17c27fb3b87cb819a2a99a9fed108
Parsoid changed these types from mw:WikiLink/{Category,Language}
to mw:PageProp/{Category,Language} in I0f0a826c. We had previously
added support for them in 4d91e4ed but code overwrote the new types
with the old ones on the way out, triggering the DOM corruption warning.
Change-Id: I768ec2ffd623e5a01f18959277786697603a97f0
A very weird if statement caused pretty much all logic for displaying
the 'save' panel to be skipped if the sanity check had failed. The
result was that all buttons were displayed at the bottom of the
save dialog, even those that don't make sense in that context.
Change-Id: I628ebc05830fb25d67ff181852a1e56f0e25dee9
The code asked all media sources for a rerender and used whichever one
came in first, which meant that it might potentially render the wrong
image, or reject the promise if one source served an error response
before a good response from another source arrived.
Also reject the promise if we can't find an image source in the response.
Change-Id: I6b516ad41b8a9e2abd440625bb76f3e1abb54520
If a template was setup without a default output and returns an empty result
to the transclusion, the user could not access the template dialog because
there was nowhere to hover over to get it visible. This commit checks the
output from the template after it was rendered with the given parameters
and if it returns empty, it adds a placeholder to the output so to give
the users way to access that template's transclusion dialog and edit
or remove it.
Bug: 55810
Change-Id: Ib842b401e74d79b6382cada6bb7c6048b713977c
Using the MW APIs get a resized version of the image and use
GeneratedContentNode to cache the url.
Bug: 55697
Change-Id: I418f7e1464663f447d46de7ffc29aa5f52d23b12
Resizes the $resizable element as you drag.
Can be disabled by setting the 'outline' config option.
FocusableNode
* Redraw on resize
ProtectedNode
* Destroy and prevent creation of phantoms on resize
MWInlineImageNode
* Correctly pass this.$image to ResizableNode
Bug: 54298
Change-Id: I7d6d345af8bb4712bbf154072b4704943a5a620d
* Followup 75270e24: use this.surface directly in MWMetaDialog
* Document that MWDialogTools need a SurfaceToolbar
* Namespace CE events and CSS classes with ve-ce- rather than ve-ui-
* Namespace SurfaceToolbar CSS classes correctly and put them in their
own CSS file
Change-Id: I9e70917d9c220b39e68833f67ed49fae7f7cbe6a
The default is to store the entire generated DOM node, but in
general classes can store anything that can be held by the store.
Change-Id: Ia761079fadfb5a6cfa2f00e5b5e23d6c6d3468ac
* For consistency with target.loading, target.saving should be either a boolean
false or a jqXHR, with the latter type indicating a pending save attempt.
* Rename 'DOM Retrieved' topic to 'performance.parsoid.domLoad' (and thus
inaugurate a convention of hierarchical, dot-separated topic names).
* Add a 'performance.parsoid.domSave', which is a near-mirror of domLoad, but
measures the time it takes to save a DOM.
* Remove three old ve.track events, because they are not used and because their
name and signature are not consistent with current usage.
- page-save-attempt
- page-save-success
- page-edit-impression
Change-Id: I54602394eee5d6d9229c01d868cb366c9f56b2c3
There was code in there once, but it's now empty. Removed it in favor
of adding explicit listeners in the handful of subclasses that
override it.
Change-Id: I160e55ad3c7d85c9f830a4bd7d42ec5dc18ad04f
Though the initialisation works since core has been fixed, there
are still plently of cases where we take real user input that can
genuinely be invalid.
Most notably, you couldn't make a link to [[.com]] because the
link input widget would crash on an exception from mw.Title.
Even after core was fixed (and ".com" is now valid), one still
couldn't make that link. This time because '.' is an invalid title,
and we create a Title object for that while typing ".com".
ve.ui.MWLinkTargetInputWidget#getLookupMenuItemsFromData:
* Guarded against mw.Title throwing by using newFromText
and checking it first.
ve.ui.MWLinkInspector#static.legalTitle:
* Removed in favour of checking whether newFromText returns a
truthy value.
Change-Id: I580bfccb83f86be3ad7e83d31f0834e1cde7df9c
`new mw.Title` throws on invalid input. Converting uses to
mw.Title.newFromText instead and converting try/catch to if/else.
mw.Title in general (regardless of which constructor) has been
improved in core. It will no longer crash on pages where the page
title was a false hit for invalid (e.g. we couldn't load VE on
[[.com]] because the js parser thought it was invalid).
However, though the initialisation works since core has been
fixed, there are still plently of cases where we take real user
input that can genuinely be invalid.
In cases where the code did not catch exceptions and there was
no obvious way to handle it, I left it as is (let's revisit them
in a separate commit). It would be an exception either way, and
I'd rather see "mw.Title: Parser error" than
"TypeError: null does not have method getNamespaceId".
Change-Id: I5b1b23d56d39cdb7ecb0809e3d721992e0c30f54
Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog
Bonus:
* Add .getMetaList() getter to dm.Surface
Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
Instead select the node and require the user to press delete
again if they really meant to delete the node.
Also test cases!
Bug: 55336
Change-Id: I66520e18740e78ce6313f9b31bb575d06b91bea8
We now initialize the surface in the dialog with a 4-element linmod
(paragraph, /paragraph, internalList, /internalList) rather than a
2-element linmod. This broke the code that disables the Insert button
in the reference dialog when the surface is empty.
Change-Id: Id733e654a628b1294e697ad4ef3f2f6fe1a9c869
Major changes:
* Create a MW specific save dialog class
* Widgetize save dialog elements
* Simplification of viewPageTarget
Minor changes:
* Added getWindow method to windowSet and setTitle methods to window class
* Add transition css properties to dialog styles
Bug: 48566
Bug: 50722
Bug: 51918
Bug: 52175
Bug: 53313
Change-Id: I8c0db01fb8477a9b3d3dfe2a6073ac67869ce40e
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets
Change-Id: I2db59127d2085b02e173a3605e174317e419e213
After 6ec34a3de the edit notice button was no longer hidden by
default if there were no notices. The alert icon was always
visible (when clicked it would show "0 notices").
In addition, on any page (except pages with edit notices) it
would throw a fatal exception at load time because method .hide()
doesn't exist.
As a result, current master shows an incomplete toolbar (e.g. not even
a Save button!)
Change-Id: Ib6e91c4756664c25fbb7403ef54b4fffcc0f9938
Class ve-init-mw-viewPageTarget-pageTitle added various
transition settings that were never used. Meanwhile, we're doing
fadeTo which sets inline opacity css every X ms until the
animation is finished.
* Changed the inline jQuery animation to use css transitions
instead.
* Removed the inexistent and obsolete ms-transition declaration.
* Removed ":visible" from selector query. This makes the selector
more performant (since :visible is a proprietary Sizzle keyword)
and it was obsolete anyway. The classes don't affect display none/hide,
this is handled naturally by the browser now.
Change-Id: Ibdfb442ff6c743ef16b514a7696796ee27821887
When deactivating before the surface became active (e.g.
this.active is still false, as case is the case when Parsoid
isn't running), the teardown sequence was incomplete.
Most notable, the page title (h1.firstHeading) was still dimmed
after cancelling the alert for Parsoid error, eventhough
everything else was shown and restored.
* Moved call to #showTableOfContents in #deactivate up for
consistency with #activate.
* Added call to #restorePageTitle in #deactivate so that the
title is restored even if the surface didn't activate yet.
* Removed calls to various methods in #tearDownSurface that
were already called by #deactivate.
Now activate/deactivate and setUpSurface/tearDownSurface are
in balance.
Change-Id: Ibb2fbf0e5ab9b6a028d4e139c13aa7ff8c82be82
Previously we returned ElementLinearData from the converter, then
stripped out the MetaLinearData. This meant that before processing
the ElementLinearData from the converter actually contained metadata
which is confusing.
The new document constructor stores the converter results in a
FlatLinearData object and simultaneously populates element and meta
data stores.
Also in this commit I have moved various methods from ElementLinearData
to FlatLinearData, from which ElementLinearData inherits.
Change-Id: I64561bde2c31d8f703c13ac7b0a0c5f7ade9f3d4
When the editor finishes retrieving the target DOM, fire a 'DOM retrieved'
analytic event with the following properties:
* Response time in millisecond.
* Response size in bytes.
* Whether request was a cache hit.
* Value of X-Parsoid-Performance header (or null if unset).
jQuery.byteLength is now a dependency for ext.visualEditor.mediawiki.
Change-Id: I74d3964238927645e847b6e215991bd6b1ebad59
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
This commit extracts the page and outline handling logic from
ve.ui.PagedDialog (RIP) and moves it into two layouts: ve.ui.PagedLayout
and ve.ui.PagedOutlineLayout, respectively. These layouts are now implemented
inside the dialogs that used to mixin the ve.ui.PagedDialog class. This
brings a much cleaner separation of concerns between Dialogs and Layouts
and allows the use of page handling logic without the accompanying
outline logic.
Change-Id: I5efa2f893f4b7e962438b3aff34b737573bbd5ca
We already getSlice which returns a ve.dm.DocumentSlice, so using
the word slice in this method is very confusing. What we are actually
doing is creating a ve.dm.Document from a range. Also remove argument
overloading as it's not particularly helpful and would make the new
name a lie.
Change-Id: I93da3419510410b170396e6765fbe2a87f9795be
Currently we just say 'group ""' which is a bit weird, so
instead have a specific message which talks about the
'default group'.
Bug: 51873
Change-Id: I4a17f15ee18175fac11b36b102a06cc9714426ee
This change allows for the Username to be sent in MWBetaWelcomeDialog
title so the i18n message can support {{GENDER:}} parameters.
This change arose from the need to provide GENDER support when translating
the welcome message from Change-Id: I6a3da40b286bb1abd2aff360dab3b386deb13420
Change-Id: Iae70fbaa5be822d571a0d75704cfeca4eabd2fe8
250ms after the user stops typing, we rerender the node with what they've
typed so far.
Bonus:
* When using MathJax, tell it which node to rerender
* Avoid crash when trying to unwrap wrapper paragraph
Change-Id: I623eef48e40d480cc98766cf7daf75dacd0bde19
Move the triggering of the rerender event into an overridable method
'afterRender'. Some nodes don't have the correct dimensions
immediately after rendering their DOM elements as they may need
to wait for images to load, or for a script to run (e.g. MathJax)
Change-Id: If204f665dcb2fd69d00a183279056d11188ddd74
Replaces newFromNodeReplacement(). newFromNodeReplacement was very
simplistic and didn't support metadata or internal list items, so
if you had comments or references inside of the data you were editing
(reference contents or an image caption), they'd get mangled.
With this, you can do:
newDoc = doc.getDocumentSlice( node );
// Edit newDoc
tx = ve.dm.Transaction.newFromDocumentReplace( doc, node, newDoc );
surface.change( newDoc );
and that takes care of metadata, internal list items, and things like
references that reference internal list items.
ve.dm.Document.js:
* In getDocumentSlice(), store a reference to the original document
and the number of items in its InternalList at the time of slicing
in the created slice. This is used for reconciliation when the
modified slice is injected back into the parent document with
newFromDocumentReplace().
ve.dm.InternalList.js:
* Add a method for merging in another InternalList. This provides a
mapping from old to new InternalList indexes so the linear model data
being injected by newFromDocumentReplace() can have its InternalList
indexes remapped.
ve.dm.Transaction.js:
* Replace newFromNodeReplacement() with newFromDocumentReplace()
ve.ui.MWMediaEditDialog.js, ve.ui.MWReferenceDialog.js:
* Use getDocumentSlice/newFromDocumentReplace for editing captions/refs
* Change insertion code path to insert an empty internalItem/caption, then
newFromDocumentReplace into that
* Add empty internalList to new mini-documents
ve/test/dm/ve.dm.Transaction.test.js:
* Replace newFromNodeReplacement tests with newFromDocumentReplace tests
ve-mw/test/dm/ve.dm.Transaction.test.js (new):
* Add tests for newFromDocumentReplace with mwReference nodes
ve.dm.mwExample.js:
* Add data for newFromDocumentReplace with mwReference tests
VisualEditor.hooks.php:
* Add new test file
Bug: 52102
Change-Id: I4aa980780114b391924f04df588e81c990c32983
Function was removed in eb64743436 but one caller was still left,
which caused VE to throw a JS error when opening the reference dialog
to insert a new reference.
Change-Id: I827381bfe3bdeecdbaa1fba55a09b3e8e03575a6
If you changed the contents of an alien tag extension, then tried to
use undo, the change wouldn't be undone, but the undo state would
toggle.
This was because we only kept one copy of the data-mw object for these
nodes and modified that one copy. Instead, create a new copy every time
we modify it, so we can actually go back to previous states.
Change-Id: Ib4d5d460a6fdda9c3b0968f269585d620b47fdd8
In various places in the UI code, certain properties of config objects
were overridden and in some cases the configurations were documented as
private as a strange hack to prevent them from being advertised in the
docs.
I, Trevor, have been convinced of the error of my ways, and gladly
reverse this situation, allowing all configurations to always be
overridden when desired, while still allowing default values.
Change-Id: I242e3b1902dec8e09eeea38fa64381e69ee04215
In this instance, MW(Extension|Reference|Transclusion)Nodes.
In general anything that is focusable should probably be relocatable
by default. We should considered this when we sorting out the
focusable/protected/relocatable mess in the near future.
Change-Id: Ifc55e251cba3e875798d5103540d02ad651399ad
Simply generating ':3' as the "unique" name for the 4th reference
doesn't work. Even if getUniqueListKey() had been used, that only
checks for conflicts with names that have already been encountered
(i.e. occur in <ref> tags that precede the current one), not for
conflicts with names that first occur further down in the document.
The solution is to generate names at serialization time, when we
have full knowledge of which names are in use. Internally, we use
'literal/<name>' for names that literally appeared in the source,
and 'auto/<number>' for unnamed references. Then at serialization
time, we translate 'auto/<number>' to 'literal/:<number>' if needed
(i.e. if the reference was reused).
ve.dm.MWReferenceNode.js:
* toDataElement()
** Prefix listKey with literal/ or auto/ as appropriate
* toDomElements()
** Map auto/ listKeys to unique names
** Don't try to unset the name if not present (was unsetting a property
that didn't exist anyway)
ve.dm.InternalList.js:
* Remove now-unused isUniqueListKey()
* Rewrite getUniqueListKey()
** Make prefix configurable
** Take previously generated unique keys into account
** Map the same old key (auto/N) to the same generated key (literal/:M)
* Add getNextUniqueNumber() as a source for auto/N numbers: previously
used the length of the itemHtmlQueue, but that only works during
conversion, not from the UI dialog
ve.ui.MWReferenceDialog.js:
* For new references or conflicting names, generate an auto/N key and
let toDomElements() deal with actually mapping that to name
ve.dm.InternalList.test.js:
* Rename listKeys to new style
* Split the test case into two groups so we can test multi-group cases
* Add tests for getUniqueListKey()
ve.dm.mwExample.js:
* Rename things to new style
* Modify the test case so it attempts to trigger bug 54341
Bug: 54341
Change-Id: I726fb83e6fb66ffec643d996768a854ec9474b3d
Because there's no sane wikitext to handle that case, and Parsoid
will just output garbage.
Bug: 53151
Change-Id: I9e065aa46d88f6bed9c47127b3e002ec2e1fec5a
The Parsoid team has changed their spec to always use multi-part
format even for one-part transclusions. This commit changes VE's
output format to always be multi-part, but still accepts single-part
format on the way in.
Change-Id: I6b3156b0b599ad042bb52d7f53dcdeb1c4a0954a
Cucumber 1.3.6 seems to be problematic:
gems/cucumber-1.3.6/lib/cucumber/rb_support/rb_language.rb:122: warning: redundant nested repeat operator: /^** This is a new line/
Updating the rest of the gems too.
Change-Id: Ia173312baa178a45d648fc537c8abf914144bbd5
Toolbars may want to control the target as well as the surface (spoiler alert!).
The new TargetToolbar has a pointer to its target as well as its surface.
Change-Id: I928316d9e23ac3f3de3e76c34ef0ac3d27855ab3
Objectives:
* Scroll when needed to show highlighted (with keyboard) or selected (by
any means) options in select widgets
* Allow clipping and automatic scrolling for certain elements when they
are otherwise going to be rendered partially out of view
Changes:
*.php
* Add links to new file
ve.ui.Widget.css, ve.ui.Dialog.css
* Removed unneeded x-axis overflow rules
ve.ui.ClippableElement.js, ve.ui.Element.css
* New mixin, adds visible area clipping support to an element
ve.ui.PopupToolGroup.js, ve.ui.MenuWidget.js
* Mixin clippable element
ve.ui.OptionWidget.js, ve.ui.OutlineItemWidget.js
* Add scroll-into-view configuration for option widgets
ve.ui.SearchWidget.js
* Scroll items into view when highlighting with keyboard
ve.Element.js
* Add getBorders, getDimensions, getClosestScrollableContainer and
scrollIntoView static methods
* Add getClosestScrollableElementContainer and scrollElementIntoView
methods
Bug: 53610
Change-Id: Ie21faa973a68f517c7cfce8bd879b5317f536365