This is cleaner than passing around the attributes separately, and it
allows us to access the annotations in dm.LeafNode as well.
Change-Id: Ie5b90988114835831cbe5cdccf63c7cd45719e31
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument
Also…
* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods
Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating s for spaces).
Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
There's no use case for keeping a deep copy of the 'internal' property
in the node tree, and it was breaking some of my new tests concerning
change markers. We could keep internal data in the node tree if we
wanted to, but to be correct we'd have to synchronize every time we
changed it, which is a pain.
Change-Id: I024de1ff8b6b6154da82c103c4bb21db8ff2ec14
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
This allows us to put other internal data in there in the future. Also
passing it through the Node constructor properly now.
* ve.dm.Node
** Rename fringeWhitespace property to internal
** Add internal parameter to constructor
** Remove setFringeWhitespace()
* Increase the number of parameters passed through by ve.Factory to 3
* Pass through .internal from linmod to nodeFactory in ve.dm.Document
* ve.dm.Converter
** Rename .fringeWhitespace to .internal.whitespace and make it an array
** Store a temporary reference to .internal in domElement.veInternal
* Add internal to all node constructors except TextNode
Tests:
* Update for fringeWhitespace->internal rename
* Add third parameter to ve.Factory tests
* Add .internal to getNodeTreeSummary
Change-Id: If20c0bb78fee3efa55f72e51e7fc261283358de7
This makes things like
== Foo ==
* Bar
render without the leading and trailing spaces, while still
round-tripping those spaces.
* Added a .fringeWhitespace property to the linear model and ve.dm.Node
** Object containing innerPre, innerPost, outerPre, outerPost
** Only inner* are used right now, outer* are planned for future use
** Like .attributes , it's suppressed if it's an empty object
* In getDataFromDom():
** Store the stripped whitespace in .fringeWhitespace
** Move emptiness check up: empty elements with .fringeWhitespace have
to be preserved
** Move paragraph wrapping up: .fringeWhitespace has to be applied to
the generated paragraph, not its parent
** Add wrapperElement to keep track of the element .fringeWhitespace has
to be added to; this is either dataElement or the generated paragraph
or nothing, but we can't modify dataElement because it's used later
* In getDomFromData():
** When processing an opening, store the fringeWhitespace data in the
generated DOM node
** When processing a closing, add the stored whitespace back in
* In the ve.dm.Document constructor, pass through .fringeWhitespace from
the linear model data to the generated nodes
Tests:
* Change one existing test case to account for this change
* Add three new test cases for this behavior
* Add normalizedHtml field so I can test behavior with bare content
Change-Id: I0411544652dd72b923c831c495d69ee4322a2c14
Stack traces, line numbers, etc. All the approaches I've seen are bad hacks. This is the best way to go.
Change-Id: Ib12e9d2ecfe610bcc89d046005e35cc13efa3d99
Throwing strings is bad because it doesn't include a lot of important
information that an error object does, such as a stack trace or where
the error was actually thrown from.
ve.Error inherits directly from Error. In the future we may create
more specific subclasses and/or do custom stuff.
Some interesting reading on the subject:
* http://www.devthought.com/2011/12/22/a-string-is-not-an-error/
Change-Id: Ib7c568a1dcb98abac44c6c146e84dde5315b2826
This license change is aimed at maximizing the reusability of this code
in other projects. VisualEditor is more than just an awesome editor for
MediaWiki, it's the new editor for the entire internet.
Added license and author files, plus mentions of the license to all
VisualEditor PHP, JavaScript and CSS files. Parser files have not been
modified but are effectively re-licensed since there's no overriding
license information. 3rd party libraries are not changed, but are all
already MIT licensed.
Change-Id: I895b256325db7c8689756edab34523de4418b0f2
* "onevar" warning sometimes solved by just merging var statements
other times solved by making it a function declaration instead
of a function expression.
* Also fixed several '_this' variable names in ve.es.Surface to
more descriptive names, and enabled warnings for dangling _
in identifiers.
Change-Id: I7d411881e3e06cf9a7fe56d689c29375881a81de