getLookupMenuItemsFromData() constructed a regex from user input
without escaping. I don't *think* there are any injection
vulnerabilities here but at the very least it triggers exceptions
when the input is, say, a backslash. Instead, use .lastIndexOf() which
allows us to efficiently check whether a string starts with a certain
prefix.
getLookupCacheItemFromData() was stripping out the Category: prefix
using a regex that hardcoded Category: (so failed to detect localized
prefixes) and used global replacement, which meant that strings with
multiple occurrences of 'Category:' were handled incorrectly. Instead,
use mw.Title to strip the prefix. Also move away from .map() because we
may need to drop a result if it doesn't pass mw.Title validation.
this.categoryPrefix still has a few legitimate uses left, so keep it
around but set it to the localized namespace prefix rather than Category:
Change-Id: I6547f9df2e94fe81f6aefb9286e547425137344b
Objective:
* Prevent undefined and null from being converted to 'undefined' and
'null' when given to setValue by converting them to empty string instead
Changes:
ve.ui.InputWidget.js
* Move all sanitization to one place
* Improve sanitization by adding cases for undefined and null
Change-Id: I8817a8fcac271e560a9e49887c68a035293866d4
Of course CSS is perfectly standardized and wonderful, so we need a bunch
of duplicative and non-standard rules.
Also fix the mixin in MWCategoryWidget
Change-Id: I24da0ddb29d2886c450da362fee47d22da8e631d
Objective:
* Allow inserting images from local wiki and commons
Changes:
ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar
ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons
ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images
ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog
ve.ui.Widget.css
* Added styles for media select widget and media select item widget
ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media
ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets
ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items
ve.ui.TextInputWidget.js
* Added isPending method
VisualEditor.i18n.php
* New messages for media insert dialog
VisualEditor.php
* Added links to new files and messages
PhantomJS--
Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
Objective:
* Make all text inputs have the ability to be "pending", not just ones
with a special mixin
Changes:
* Delete pending input widget
* Move pending input widget implementation to text input widget
* Update all uses of pending input widget
* Make pending image a reusable "texture"
* Update styles of text input widget for pending state
* Get rid of checking for mixin since all text inputs can be pending now
Bonus:
* Get rid of unused images, including .psd and .ai files
* Add transparency texture
* Fix input widget not using documented config value
* Fix documentation in select widget (lies!)
Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44
Changes:
ve.ui.Widget.css
* Add styles for decorated text input widgets and their icon elements
ve.ui.TextInputWidget.js
* Add icon option which adds an icon before input text
Change-Id: Ib48d795391cb5d110e7dc05658d51129792dfc33
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
Don't suggest a "new page" (redlink) for values that are
strictly different but the same as a suggestion according
to mw.Title (e.g. input "foo" with an existing "Foo" page
should not suggest a redlink to inexistant page "foo").
Bug: 48476
Change-Id: I66f5fc56554984af58d6223dc6cd76b3ab9940bd
Fetch
* Added basic name expansion logic since bug 48663 is not yet
resolved in Parsoid.
* Fetch info from template data API.
Clean up (follows-up 97157a1c, de203cb8, 718db58)
* Remove redundant initialize method.
* Pass the entire target object to #getTemplateData
because `target.wt` is *not* the template name.
* Reorganise #createPage to be more logical and rename
to #createParamPage.
* Add todo comments for things currently missing.
* Implement error handling of promise to prevent UI from
going stale if the promise is not resolved.
* Fix documentation in ve.ui.MWCategoryInputWidget.
Change-Id: Ie0114a81eead86d7a3b3e3a7a5b10d25c457b524
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.
ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
because these things aren't in the attributes object any more. I don't
think it ever made sense because these attributes were never supposed
to be changed anyway.
ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
renderHtmlAttributeList()
ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
and rendering HTML attribute lists
ve.dm.Model.js:
* Add getter for .htmlAttributes
ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*
ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
work any more
tests/:
* UPDATE ALL THE TESTS
Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
Objective:
* Context popup would stop opening sometimes "mysteriously" which ended
up having to do with the automatic closing on blur functionality
added to popups for use in the category popup widget
* Mousedown event canceling was being applied a little too widely, and
was causing popup widgets to not allow child elements to be focused
(unless they contained an iframe, like an inspector)
Changes:
ve.ui.Context.js
* Make use of the popup's show and hide methods within the inspector
ve.ui.MWCategoryPopupWidget.js
* Override autoClose option for category popup widgets
ve.ui.PopupWidget.js
* Add autoClose option to popup widgets
* Move event handler to the top of the methods (convention)
* Only bind blur event if autoClose is enabled
* Inline the getFocusedChild method
Change-Id: I22aedb5fbd51b327ea7ce2ecdd6123e79cbebb9c
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
Objective:
* Add multiline option to text input widget which uses a text area instead of a text input
Changes:
ve.ui.Widget.css
* Add text area support for styles otherwise only targeting input elements
ve.ui.InputWidget.js
* Initialize input element using a method, so it can be fully customized (like making a text area or select input
* Use val() to set the initial value, using jQuery's abstraction around inputs of various types
ve.ui.TextInputWidget.js
* Add multiline option which uses a text area instead of an input
Change-Id: I1bf17c8c76b7f1708c57ee5e95160c071ddd00e9
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements
Changes:
*.php
* Added/removed file links
ve.dm.MWDefaultSortMetaItem.js
* Added getContent method
ve.dm.MetaItem.js
* Added replaceWith method
ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index
ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key
ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout
ve.ui.PagePanelLayout
* Moved title/icon stuff to field set
ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend
ve.ui.StackPanelLayout.js
* Moved up to the layouts directory
ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet
ve.ui.Layout.css
* Added styles for fieldsets
ve.ui.Widget.css
* Adjusted margins of input label widgets
ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method
Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller
Changes:
ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating
ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location
ve.ui.PagePanelLayout.js
* Fixed CSS class name
ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element
ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option
ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default
ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes
ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes
ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget
ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left
VisualEditor.i18n.php
* Adjusted placeholder text for category input
Change-Id: I79a18a7b849804027473084a42c36133fdacad57
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.
The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
in closures anymore
* disconnect - new, basically the opposite of addListenerMethods
Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.
Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.
Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
The purpose is to flip the direction of the input inside
the link widget for RTL wikis, but flip it again to LTR
if the user inserts an external URL. This is my first VE
fix, I tried to follow conventions and avoid touching the
parent objects that are unrelated to URLs.
Bug: 47717
Change-Id: Ic13b9c3b155ce2979298cac9518c7419b9d45bac
Modifications:
VisualEditor.php
* Added links to new widgets
VisualEditor.i18n.php
* Added placeholder text for category input
ve.ui.Widget.css
* Added styles for new widgets
New:
ve.ui.MWMetaDialog.js
* Create category widget with categories from dm.
* Listen to metaList for insert and remove events
** insert / remove bound methods to be improved upon additional meta groups
* Add listeners to mwCategoryWidget for new categories and updates
ve.ui.MWCategoryWidget.js
* Top-level category editing widget
ve.ui.MWCategoryItemWidget.js
* Items within a category widget
ve.ui.MWCategoryInputWidget.js
* Input for new categories, handles menu and API requests
ve.ui.MWCategoryPopupWidget.js
* Mini-inspector for a category item
Bug: 39597
Change-Id: I5eafaa484a1924a566d3a1ee1d869293089d0ecf
Refactoring of externally sourced suggestions for text inputs.
*.php
* Added links to new file
ve.ui.InputLabelWidget.js
* Changed to focus input element, not wrapper div
ve.ui.InputWidget.js
* Fixed incorrect documentation
ve.ui.LookupInputWidget.js
* New mixing that abstracts placing a menu of options below a text input
and filling it with data from an external source
ve.ui.MenuWidget.js
* Fixed to get reference to input element, no wrapper div
ve.ui.MWLinkTargetInputWidget.js
* Moved pending and lookup functionality to mixing
* Implemented menu population using only matching pages, rather than a
combination of that and page existence checks (fewer API calls)
ve.ui.TextInputMenuWidget.js
* Added configurable container to render underneath, rather than assuming
this.input.$
* Added auto-position-on-window-resize functionality
* Fixed frame position correction to ensure that it only is used when the
overlay is in a different frame from the container to position
underneath
ve.ui.TextInputWidget.js
* Added placeholder text feature
Change-Id: If5ed1b64fd15982807691ce8bb0362970633108a
Changed:
VisualEditor.i18n.php
* Updated Link inspector i18n messages
ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog
ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
stacks and pages
ve.ui.GroupElement.js
* Added addItem method and change addItems to use it
ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog
ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element
ve.ui.Layout.css
* Make editorPanel layout 100% in width.
ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments
ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame
ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections
ve.ui.MenuWidget.js
* Update cases of $input config property to input
New:
ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
too)
* Abstracts adding and accessing pages
ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class
Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
Reuse the existing internal link annotation builder instead of using a
constructor directly, and incorrectly (it's meant to be passed an
element, not an attributes object)
Change-Id: I4cda6a9c3442cb10ebbc0844630fedba403adc91
This helps with some differences between browsers, specifically Firefox,
where e.which would be "1" even if the mouse button was not pressed.
Change-Id: Ia88449c2bc84073d903dc702bb586127618d86f2
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.
Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.
CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.
Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.
ve.ce.MWEntityNode.js:
* Remove stray property
ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute
ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class
ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
createDataElement()
ve.dm.Node.js:
* Fix undocumented property
ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter
ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()
Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd in
the generated pages:
<h2>TextString</h2>
<p>TextString</p>
<p>This class provides a ...</p>
Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
*.php
* Updated links to files
ve.ui.MetaDialog
* Added stack panel that now contains category and language editor panels
* Attached outline widget to stack panel
ve.ui.FlaggableWidget -> ve.ui.FlaggableElement
* Moved to elements
ve.ui.GroupWidget -> ve.ui.GroupElement
* Moved to elements
* Removed invalid event documentation
ve.ui.LabledWidget -> ve.ui.LabledElement
* Moved to elements
ve.ui.StackPanelLayout.js
* New class, mutually exclusive panel container
ve.ui.TitledPanelLayout
* Remvoed, using labeled element instead
ve.ui.Element.css
* Added for elements
* Moved label style here, from widget styles
*.css, ve.ui.ButtonWidget.js, ve.ui.InputLabelWidget, ve.ui.OptionWidget, ve.ui.SelectWidget
* Adjusted class names to reflect widget -> element migration
Change-Id: I32f504c844dba7aae1b286eef06ca046627bdc8d
This will make the popup with callout functionality easy to reuse elsewhere - in the first case most likely the popup menus for the category widget.
*.php
* Added links to the new widget
ve.ui.Context.css, ve.ui.Widget.css
* Moved styles to the widget stylesheet
ve.ui.Context.js, ve.ui.PopupWidget
* Moved "popup" specific stuff to the new popup widget
Change-Id: I823c6e2c5e1ec11088898e9621d93e983c3b76f3
@emits, @returns, @chainable & @throws should always appear
in that order, according to CODING.md.
Change-Id: I9b192e018a028a8b32730c288cc4e3108800fb58
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.
ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale
ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading
ve.ui.Tool.css
* Update classes according to changes in labeled widgets
ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)
ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title
ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing
ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu
ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality
ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label
ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select
ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally
ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes
ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item
ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property
ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing
ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$
ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method
ve.ui.ButtonWidget.js
* Removed extra class being set on label
ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally
ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused
ve.ui.Menu.js
* Moved most of the implementation to select and group
ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class
*.php
* Added links to new files
Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28