This only affects debug mode, but things look broken when the
background of every single node is set to transparent (e.g. a
<pre> looks weird with a white instead of grey background).
It also leaves the DOM dirty full of inline styles.
Though setting a grey background isn't guaranteed to be visible
either, and all of these redraws and stuff really slow things
down (we should perhaps only start doing these after the initial
document is painted).. the least we can do is undo it and not
leave it there.
Change-Id: I9abfd46765914828ad8618748be5716a8c6b185c
By using annotation indexes only we can avoid a lot of
ve.getHash calls. This reduces the number of getHash calls
on load of [[:en:Argentina]] from ~60,000 to ~2,000.
Bug: 52013
Change-Id: I0bc9aa8feea5f7e4e90a5fcd829de57cab803c15
To avoid confusion between IV store indexes and the index
within the set, rename them to storeIndex and offset.
Change-Id: Ic7d741bd5d39240d63fdc04a2df45658a64441de
As that method makes expensive ve.compare calls, we can quickly
avoid most cases by testing AnnotationSet#contains first.
On page load this reduces the number of ve.compare calls on
[[:en:Argentina]] from ~6,000,000 to about ~2,000.
Also reduces ve.compare calls per backspace keystroke from
~300 to 2.
We can optimise this further, but this is a good simple start.
Bug: 52013
Change-Id: Ie3b4517fd13383c48acb64b3c4e82051c34e7484
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.
Making this button experimental for now until we've come up with
a way to deal with this problem.
Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
If undoIndex is 0 then we don't need to do anything, or even
emit the history event which is quite expensive as it triggers
various node redraws.
Bug: 52012
Change-Id: I09ca2d6cd0f4cbaf8316819dab0bd6edfc5de62c
Whenever there is more than 2 spaces (except the extra space
on a continued line of an @ tag, or the extra space on a
continued line of a list item) it causes a <pre> context.
Removed both spurious spaces that caused a <pre> and ones that
didn't but looked like it could.
When making an ordered or unordered list, the first item needs
to be on a new line and in block context (e.g. an empty line
before it). Otherwise it is rendered inline as 1. Foo 2. Bar
(such as in #rebuildNodes where both the ordered and unordered
lists were broken).
Change-Id: Id0f154854afbdc8e5a8387da92e6b2cdf0875f69
The fix to the transclusion icon messed up the way inspectors appear in RTL
wikis. The rtl check/correction (inside 'this.embedded') seems to be the only
rtl fix necessary. Something completely different will have to be done to the
transclusion icon.
Change-Id: I2417e125c99de9b0c5fd922a47de43ed9952d6fd
* Give them a role=button, and a default tabIndex of 0
* Listen for a keypress of 'space' and emit a click event
(you'd have thought role=button would do this, but oh well)
Bug: 50047
Change-Id: I429ad165c95f34d26975daf81db18cc966802cde
To achieve this we need to evaluate the DOM contents of
transclusion nodes to see if it consists solely of meta items
and whitespace.
To check for meta items we do a model registry match, but with an
additional parameter to exclude mwTransclusion types as a possible
result (as the first item may be a meta tag, but with a mw:Transclusion
typeof attribute).
Bug: 51322
Change-Id: I89a220350fb7e10e15f3682d21438539196a5846
For now this approach is bit of a hack and will hopefully
be replaced with an ability to cursor either side of an
annotation.
Bug: 51463
Change-Id: I701e3d26e06a28fed2d4950b1d418eda80a1fac5
Added GUI-level and Page-level "getDir()" methods to get the direction
of the GUI and Page respectively in the ve.ui.Surface and ve.ce.Surface
respectively.
The correction to the direction-test condition in ve.ui.Context reflects
the new method of getting these directions, and fixes the problem with
the transclusion icon. The icon position depends on the wiki/page-level
directionality, regardless of the GUI-level direction.
Bug: 51819
Change-Id: I36cef115017542c461e6d757f1c8bfda92074607
Flipped the generated positions of the MWCategoryPopupWidget and the
suggestion popup in the TextInputMenuWidget. The RTL position within
TextInputMenuWidget is only adjusted if the popup appears inside another
frame. This fix also corrects the suggestion popup positions in general
when inside another frame.
Bug: 51490
Bug: 51828
Change-Id: I83436d50a4a0596fdae9526c3fc2804cf880a530
Due to CSS specificity rules the styles defined for
.ve-ui-panelLayout-scrollable and .ve-ui-panelLayout-padded in
ve.ui.Layout.css were being overriden by more general rules for
.ve-ui-pagedDialog-pagesPanel .ve-ui-panelLayout in ve.ui.Dialog.css.
Bug: 51739
Change-Id: If2d5ec3168a874eb4f856450583d6c89967513df
* changes:
Add a node class for mw:Nowiki
Move getHashObject() from dm.Node up into dm.Model
Allow annotations to render nothing
Pass child DOM elements to annotations' toDomElements()
Process annotations bottom-up rather than top-down in data->DOM
Adding the <code> element as a matched text style annotation, plus some
tests (for all the other un-tested text styles as well, whilst I'm at
it).
We'll need an icon, a button and a way of the buttons not forever
extending the length of the toolbar to properly edit <code> spans, but
this is a start.
Bonus: unit test coverage for all TextStyleAnnotations
Bug: 51590
Change-Id: I5438bcf2ec6eeb2e50400f8013964f91c33ce455
Objectives:
* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference
Changes:
*.php
* Cleanup unused files/messages
ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
appear on the right; all others on the left
ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items
ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools
ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs
ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode
ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools
ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"
Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99