[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
MultiSuggest:
Added CSS Ellipsis config option which provides CSS to suggestion items.
LinkInspector:
-Configured multiSuggest for page suggestions with CSS ellipsis off and removed CSS definitions.
Instead, using jquery.autoEllpisis plugin for centered position ellipsis. (Bug 39591)
-Temporary tweak to link input padding to prevent text from overlapping down arrow.
Down arrow soon to be implemented differently.
RTL Fixes:
-MultiSuggest overlay positions correctly by setting a width.
-MultiSuggest background image position fix.
Change-Id: I806ead5a2c2621589f76cfb2b03805cbd0b0a18a
* Moved icons into Illustrator (used to be in Photoshop)
* Added SVG icons too
* Added support for devices with pixel ratio > 1 (they use SVG)
* Cleaned up icons (little rendering errors here and there)
* Organized icons into their own folder
* Increased the horizontal margin of the down arrows in the formatting (in the toolbar) and location (in the link inspector) drop down menus
Change-Id: I29b7084c9b1145051b2a76f514cfca9826d53ddb
This will cause ve.dm.SurfaceFragment.prototype.insertContent() to place
the selection after the insertion as well.
Change-Id: Ifa7e627daceb90408422eb58c110d475f34ba1e2
* Separated DOM changes from creation of elements
* Always using parsing for element creation with known attributes
* Always using attr or addClass for variable attributes
Change-Id: Id101f56594014786892d382d06c658f416224a9c
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass
Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b
* function() -> function ()
* ){ -> ) {
* Quoted JSON keys (Look the other way Timo!)
* Using more descriptive group names, which also avoid using "new" as a key
* Line breaks at 100 columns using 4 spaces/tab
* Not setting classes on suggestion items that have no effect (such as 'external' on a div - even on an <a> tag this isn't enough to get the style because it's not inside #content)
Change-Id: I37032fa8ba93adb7b719d9797f9b1b806359cc13
* Replaces c8b4a28936
* Use Object() casting to detect objects instead of .constructor
(or instanceof). Both .constructor and instanceof compare by reference
the type "Object" which means if the object comes from another window
(where there is a different "Object" and "Object.prototype") it will
drop out of the system and go freewack.
Theory: If a variable casted to an object returns true when strictly compared
to the original, the input must be an object.
Which is true. It doesn't change the inheritance, it doesn't make it inherit
from this window's Object if the object is from another window's object. All it
does is cast to an object if not an object already.
So e.g. "Object(5) !== 5" because 5 is a primitive value as opposed to an instance
of Number.
And contrary to "typeof", it doesn't return true for "null".
* .constructor also has the problem that it only works this way if the
input is a plain object. e.g. a simple construtor function that creates
an object also get in the wrong side of the if/else case since it is
an instance of Object, but not directly (rather indirectly via another
constructor).
* Added unit tests for basic getHash usage, as well as regression tests
against the above two mentioned problems (these tests fail before this commit).
* While at it, also improved other utilities a bit.
- Use hasOwnProperty instead of casting to boolean
when checking for presence of native support.
Thanks to Douglas Crockford for that tip.
- Fix documentation for ve.getHash: Parameter is not named "obj".
- Add Object-check to ve.getObjectKeys per ES5 Object.keys spec (to match native behavior)
- Add Object-check to ve.getObjectValues to match ve.getObjectKeys
- Improved performance of ve.getObjectKeys shim. Tried several potential optimizations
and compared with jsperf. Using a "static" reference to hasOwn improves performance
(by not having to look it up 4 scopes up and 3 property levels deep).
Also using [.length] instead of .push() shared off a few ms.
- Added unit tests for ve.getObjectValues
Change-Id: If24d09405321f201c67f7df75d332bb1171c8a36
This commit fully utilizes all four positions in the internal.whitespace
array. Outer whitespace is now preserved as well, and is duplicated
either in the adjacent sibling (one node's outerPost is the next
sibling's outerPre) or in the parent (a branch node's innerPre is its
first child's outerPre, and its innerPost is its last child's
outerPost). Before restoring saved whitespace, we check that these two
agree with each other, and if they disagree we assume the user has been
moving stuff around and don't restore any whitespace in that spot. The
whitespace at the very beginning and the very end of the document (i.e.
the first node's outerPre and the last node's outerPost) isn't
duplicated anywhere, nor is inner whitespace in content nodes.
The basic outline of the implementation is:
* When we encounter whitespace, strip it and store it in the previous
node's outerPost. Also store it in nextWhitespace so we can put it in
the next node's outerPre once we encounter that node.
* When we encounter whitespace in wrapped bare text, we don't know in
advance if it's gonna be succeeded by more non-whitespace (in which
case it needs to be output verbatim), or not (in which case it's
leading whitespace and needs to be stripped and stored). The fact that
annotations are nodes in HTML makes this trickier. So we write the
whitespace to the temporary linmod and store it in wrappedWhitespace,
then if it turns out to be trailing whitespace we take it back out of
the data array and record it the usual way.
* Because text nodes can contain any combination of leading whitespace
actual text and trailing whitespace, and because we may or may not
already have opened a wrapping paragraph, there are a lot of different
combinations to handle. We handle all of them but the resulting code
is pretty dense and verbose.
More low-level list of changes:
In getDataFromDom():
* Added helper function addWhitespace() for storing whitespace for an
element
* Added helper function processNextWhitespace() for processing any
whitespace passed on from the previous node via the nextWhitespace var
* Rename paragraph to wrappingParagraph. Make wrapping default to
alreadyWrapped so we can simplify wrapping||alreadyWrapped and
!wrapping&&!alreadyWrapped. Add wrappingIsOurs to track whether the
wrapping originated in this recursion level (needed for deciding when
to close the wrapper).
* Add prevElement to track the previous element so we can propagate
whitespace to it, and nextWhitespace so we can propagate whitespace to
the next element.
* Remove previous newline stripping hacks
* Integrate the logic for wrapping bare content with the outer
whitespace preservation code
* Remove wrapperElement, no longer needed because we have a dedicated
variable for the wrapping paragraph now and what was previously inner
whitespace preservation for wrapper paragraphs is now covered by the
outer whitespace preservation code.
In getDomFromData():
* Reinsert whitespace where appropriate
** outerPre is inserted when opening the element
** This covers outerPost as well except for the last child's outerPost,
which is handled as the parent's innerPost when closing the parent.
** innerPre and innerPost are inserted when closing the element. Care is
taken not to insert these if they're duplicates of something else.
* Propagate each node's outerPost to the next node (either the next
sibling or the parent) using parentDomElement.lastOuterPost. We can't
get this using .lastChild because we will have destroyed that child's
.veInternal by then, and we can't tell whether a node will be its
parent's last child when we process it (all other processing,
including first child handling is done when processing the node itself,
but this cannot be).
* Special handling is needed for the last node's outerPost, which ends
up in the container's .lastOuterPost property.
Tests:
* Allow .html to be null in data<->DOM converter tests. This indicates
that the test is a one-way data->DOM test, not a DOM->data->DOM
round-trip test. The data will be converted to HTML and checked
against .normalizedHtml
* Update existing tests as needed
* Add tests for outer whitespace preservation and storage
* Add test for squashing of whitespace in case of disagreement (this
requires .html=null)
Change-Id: I4db4fe372a421182e80a2535657af7784ff15f95
Pressing enter in an empty last list item should remove the list item and add a paragraph. Transaction was not being committed.
Change-Id: I0b173125d48f629eab923e051648d2036bb8956c
In current implementation ve.ce.TextNode can be represented by more then one DOM node (TEXT_NODE and or ELEMENT_NODE) - for instance "Lorem <b>Ipsum</b> est" (TEXT, ELEMENT, TEXT).
Change-Id: I6530cbf1273ad1b1de3599c3eb929eb7abc2d59e
* Added oldid param to the API
* Added oldId argument to ve.init.mw.ViewPageTarget
* Added redirect when saving an oldid page (which adds a new revision)
* Added venotify param to allow notifications even when redirected
* Added creation notification
* Added page title to saved/created notification
Change-Id: I9e957e6f5bc7920093481ffe3c33e299f87ce50a
Got rid of some commented out code we aren't going to use and fixed the order of arguments to background position to x, y
Change-Id: I4e638c33b053dd916681dc91c8c0d7cff224375d
* Added style for monobook
* Added monobook to whitelisted skins
* Made ve.init.mw.ViewPageTarget resilliant to vector and monobook-like skins
Change-Id: Ia39e034229204ae5f1f70dce5d74c6c4db42277b
data-mw-gc is ancient and unused. We do need to detect and alienate
generated nodes, but that is now based on RDFa types. Removing the
data-mw-gc stuff for now because it doesn't work anyway, will replace it
with proper detection later.
Replaced instances of data-mw-gc in the test suite with unregistered
node types.
Change-Id: If3f5898d382a436fa57929013264c53af5e840ba
* Added more support for making dynamic skin changes in vector (based on media queries) get applied to the toolbar while it's floating
** Added animation for toolbar wrapper margins
** Added resize handler to update left and right positions on the toolbar when it's floated
* Changed from using generic "float" and "bottom" class names which are likely going to get re-used elsewhere and cause issues
Change-Id: Ic596b2b8aceb8a2d81539e197ef4d6e17326a87a
Some of the HTML structure in the suggestions might need to be changed to pull off pixel-perfect reproduction of the original design, but this gets us very close.
Change-Id: Ie574577af4815e4f0fc9f8a03e57759dd9dfff84
There is a TODO about this but these were never handled. This lack of
handling caused weird offset issues when editing paragraphs containing
inline aliens, because the text of the inline alien was returned.
Instead, return an appropriate number of characters so the offset logic
keeps working.
Removed the textContent||innerText code because it would bypass the
uneditable node logic: paragraphNode.textContent would return the text
of the entire paragraph (including any aliens), and we'd never descend
into the paragraph to reach the alien node.
Change-Id: Ia05755755dd5380cb9a0b5a0334c6721b4e0d3b7
Don't try to restore the selection after the removal part of
onContentChange, because the removal may have caused that selection to
now be out of bounds. We also don't need to set the selection there at
all, because the insertion does it anyway (where it is safe).
Change-Id: I7b340b18dd8efc77d1df78007161720c29866cb6
Make ve.dm.Surface.change accept array of transactions as a parameter (instead of just one) and use it in complex content removal (handled in Surface view).
Change-Id: I453b3606cefe140db206f5a2d2c9036bcbd639c9
The error occurred after pressing backspace in a paragraph that
contained an alienInline node (or other inline node). It happened
because ve.ce.BranchNode.clean() called this.$.empty(), which destroyed
all element data in the paragraph's children, including the
.data('node') property which associates the DOM node with the CE tree
node. Use .detach() instead.
Change-Id: I563c936a706a1d1711e6333404c6ca8e6ebf8eeb
-Using keydown on arrows allows preventDefault which stops the cursor movement in the input.
-Consolidated Keydown bindings, no longer unbinding keydown, instead checking for visible state first.
-Using case insensitive comparison for selected item.
-Changed use of ve.inArray to ve.indexOf because method name was changed.
-Moved clear break into suggestion container rather than after it.
Added margin bottom on suggestion container for category separation.
Change-Id: I2bd1db049a948db189194037dc8e38dfe884c197
Created jQuery plugin MultiSuggest which builds a categorized dropdown
under specified input box.
Revised inspector to no longer be an iframe but to contain an Iframe.
This reduces xbrowser issues with positioning and toggling inspector
container.
Added Inspector overlay element for positioning arbitrary elements
over the iFrame. This prevents growing the iframe to arbitrary lenghts.
Change-Id: I8efbbd091b0b24a19a4b73aa122d21a329cf97e4
When the document is empty, there is no last branch, and it causes an error because the code was assuming there was always going to be a last branch.
Change-Id: I371dce89db6258d30a11022c1bdb11830f59505d
* Summary label is now placeholder text
* Edit summary and options are visually connected
* Added summary length count-down label
* Removed check-mark icons from toolbar and dialog save buttons
* Made toolbar and dialog save buttons the same size
* Reduced line-height and margins of license information
* Changed from X icon for close (which might be confused with cancel) to ^ icon for collapse
Change-Id: Ib1711f49af8929be12796aecdea49467b726856e
* When you visit the page with url# (empty target) it scrolls down - which made setting the URL of the namespace tab to # really bad, plus it was useless since we already handle that click using JS
* Found that this.$toolbarWrapper wasn't pointing to the right place because of a missing .end() call at the end of a chain of jQuery madness
Change-Id: I7dc6953e39d4081f1b91a351bb830e4c18f7b988
Also:
* Made a fragment with a null range become a null fragment
* Fixed incorrect order of arguments for binding a handler to transact event
* Added getters for surface, document and range
* Fixed several instances of passing a document instead of a surface into the constructor of a new surface fragment
* Fixed closest mode in expandRange - needed to check if parent existed before checking for it's type
* Fixed uses of ve.Transaction (doesn't exist) that were supposed to be uses of ve.dm.Transaction (does exist)
Change-Id: Ide13d9d2d1637399188c98c2e8b6e0826caeecc4