Mobile target, for example, has events logged in the MobileFrontend extension instead
(which covers both the wikitext editor there and the VE integration)
Bug: T110272
Bug: T109525
Change-Id: I521f1825dc9c0a135db54cd005cda723908f14bc
New changes:
2464397 Move toolbar floating code up to the target
11bdc21 Separate SA target into Mobile and Desktop
7ab3389 AlignableContextItem: Fix styling in mobile
758619f CONTRIBUTING.md: Update file paths and build instructions
Local changes to mw.Target to handle toolbar floating.
Change-Id: I0751817e3a6668b120134bfcb6c611b121a46501
* On save, VE will now fetch and append modules and jsconfigvars to the save
event, which respectively contains necessary JS config module data and the
list of required modules to be added on the page.
* The jsconfigvars are now properly added to mw.config on edit save.
* If any new modules are now required by the page after an edit, they will be
loaded by ResourceLoader through mw.loader.load.
Change-Id: Ib3990078a22ad9e46debf3ce174e7cf27b86d944
When you bind to your own events you're probably using the wrong
design pattern.
The events are kept (without arguments) for the purpose of tracking.
Change-Id: I6983319f9e0ca179e609afb00c821e3eab2161c9
Allows us to rename onSaveEvent back to onSave.
Before this change,
* ve.init.mw.Target.prototype.save ->
* ve.init.mw.Target.prototype.onSave, emit save event ->
* ve.init.mw.DesktopArticleTarget.prototype.onSaveEvent (or MF equivalent)
With this change,
* ve.init.mw.Target.prototype.save ->
* ve.init.mw.Target.prototype.saveSuccess, emit save event ->
* ve.init.mw.DesktopArticleTarget.prototype.onSave (or MF equivalent)
Change-Id: I016262b38a941c93c0978391491baa6d5a32fe28
* Make save a FragmentDialog and open with WindowActions so
the selection is restored automatically.
* Pass in some information in setup data.
Change-Id: I254b71f252adce064b9c2d2bf2cb6c8d0018e31f
MW target has 'static' methods, some of which aren't attached
to the static property, the rest of which should be instance methods.
Rename success/fail functions to remove 'on' as that is reserved for
actual event listeners.
Change-Id: I63e68dbe1923906208b180abfc4a9a280b4d098e
* Use local edit source tool, and emit event to MF
* Bring in toolbar styles, bonus: remove old desktop style hacks
Bug: T96186
Change-Id: I89351e409aa4e9d626edd7151ae05bdcd58f1cee
New changes:
11953f7 Localisation updates from https://translatewiki.net.
0dbafb0 Update OOjs UI to v0.12.2
cbd0982 Replace placeholder color with opacity
087365c Support other types of 'empty' document placeholders
7692890 Make scrollIntoView a VE utility function
5a1a159 Localisation updates from https://translatewiki.net.
8edf71e [BREAKING CHANGE] Kill ve.indexOf and thus @until
bb02b02 build: Bump various devDependencies to latest
cb5b2cd Fix scrollIntoView util binding
8feab4e [BREAKING CHANGE] Use config object for Target constructors
Local changes:
* Use config object for Target constructors
Bonus:
* Add CSS classes to MW targets
* Use 'super' calls
Change-Id: Ieb4e4eb3663aab2706c0f3ecc8b82e00555df1d5
* Bring in back button & save button from MobileFrontend
so they are properly styled OOUI widgets
* Accordingly, move toolbar save button code up into base
MW target.
Bug: T96186
Change-Id: Ic89dd4efb831fc3b09980da16524276f6568619d
Usage:
In a skin, that needs this offset, e.g. because it has a fixed header, it should add
this config var somewhere before the hook BeforeOutputPage is called:
$wgVisualEditorSkinToolbarScrollOffset['vector'] = 60;
(if 60px is the offset to use)
Depends on: I2e10c12df8277c84d948e48c6a132c03d6324693
Bug: T95528
Change-Id: Iaa86c2f68afa6403fcc4f5b7c655704512beead4
This data is used for marking links red, but links which are known
but don't exist (e.g. interwikis) are not red.
Also fix bug in API caused by trying to return a value of (bool)true which is
apparently not allowed. Use (number)1 instead.
Bug: T104604
Change-Id: I599a513a27b31f7167e688d73bc3685141249971
Core code now has a scrollIntoView animation triggered on focus
which needs to be cancelled before we scroll to the section heading.
Change-Id: I5eb6a5c98b38c2510d2d7f0108fe56e607b34bd6
Once MW images are registered, we should remove core image support so
we don't accidentally match to them (e.g. an MW inline image with an
unsupported extra RDFa type).
Change-Id: I1c8567346c371fe338f95b232c9ac53e009c5a46
The old code in ve.init.mw.Target.static.fixBase was mostly
moved to ve.fixBase(), and the new ve.init.mw.Target.static.fixBase
contains MW-specific logic on top of that. This allows us to get
rid of the base fixing logic in onLoad().
Depends on I607fa579733 in VE core.
Change-Id: I42dfd4b90e86eb67d0111fffafc18e1152249610
If a load failed due to a revid mismatch, and a new attempt then
succeeded, we would keep remembering that it initially failed.
Then when we loaded the editor a second time, encountering
a revid mismatch would cause us to give up immediately.
To fix this, forget about any previous failures once
a load succeeds.
Bug: T97069
Change-Id: Ie10a7532759095cbb5fb8d23af602aa7b9611a06
These are likely to have been generated by a parent language setting,
rather than an a specific inline annotation.
This won't affect ve-to-ve copy paste.
Bug: T95708
Change-Id: Ic8fe417ab6ffa74e85ab170f413b13b83589293d