MWEntityNode representing is now displayed with a light
grey background and has a tooltip explaining that this is a
non-breaking space and not a random grey blotch.
This is not done for TextNode (in core VisualEditor), as that doesn't
actually work: Parsoid converts all in input to regular spaces.
It's still not easily possible to insert a non-breaking space.
Bug: T96666
Change-Id: Icbdf7cc3e5d675b199d08777a3439dc5dedceac1
Items which are invalid titles will still get discarded if
the gallery is edited, but this is better than crashing.
Bug: T260584
Change-Id: I5dc20c233fd9ab41bdf48531829bddca2c5b25df
We don't share much functionality, and we have to do a bunch
of hacks to disable functionality we don't want.
Change-Id: I9861123d8f1cbab1923f1aa5be713c2dadaed53d
The difference is that metaitems are not visible on the editing
surface, and their exact position is not preserved when the paragraph
containing them is edited.
This behavior is desirable for e.g. categories, but not for
<noinclude> and related tags, which are intentionally placed in
specific places in the text.
Note that we don't really have any editing interface for these nodes
yet. But you can see them (and they come with descriptions and links
to documentation pages), and delete or copy-paste them.
Bug: T250937
Change-Id: I104e7abbd650567df0e59813653c46a66d955d58
Bring in ve.dm.MWInternalLinkAnnotation.static.getTargetDataFromHref
and ve.resolveUrl, so that the file has no dependencies on VE.
Change-Id: I03bc455d5484a6c51f3fa2397c64936b829fe7e3
ve.dm.MWImageNode:
* Define sensible scalable properties for audio files. They are now
scalable to any width but have a fixed height. (Ideally they would
have no concept of height, but that would require many more changes.)
This prevents them from resetting to 0x0 when resized.
ve.ce.MWBlockImageNode:
* Remove override for #isResizable, audio files can be resized now.
* Move #updateMediaType to MWImageNode mixin so it applies to
MWInlineImageNode as well.
ve.ce.MWImageNode:
* Add #updateMediaType from MWBlockImageNode.
* Hide the real image 'src' using CSS rather than changing the
attribute. It seems the previous solution depended on the order in
which methods are called, because it stopped working when I moved
the code here. (This depends on VE/VE change If5b1b5b5d.)
audioPlayer.svg:
* Make the file nicely resizeable. The dimensions of the "play" icon
and time are fixed, the bar adjusts to the width of the container.
Bug: T206022
Change-Id: Ia0f38ca11e0d55a5b725fd9aeb6c79ec1345376d
The previous attempt to fix this didn't preserve any attributes
but removing data-parsoid can result in a loss of wikitext formatting.
This reverts commit bdfd4b6d8f.
Bug: T207325
Change-Id: I2a38e651d17262889eddb149c72c9e08b4e56ed0
* Changing the 'mode' did not clear the old class, only add a new one.
* Clearing the 'class' or 'style' did not really clear it if the field
was left empty.
Both of these could result in the action not taking effect visually.
* Setting a class unintentionally also removed internal VE classes.
This doesn't seem to have any negative effects at a glance, but it's
probably a bad idea.
Change-Id: I304c222a2c8bc9d35b1cfaee401ab1f815251fde
* In normal images, parse relative 'href' attributes instead of
expanding them to absolute, and parse 'resource' to keep it
identical to 'href' if they refer to the same page (including
same percent-encoding and space/underscore). This resolves Parsoid
generating |link= options for copy-pasted images (T193253).
* In gallery images stuff, prefix the 'resource' attribute with './',
same as normal images do. This causes no functional changes, but it
makes updating tests easier, and the consistency is probably good.
* Update test examples to also prefix 'resource' and relative 'href'
attributes with './', like the real Parsoid does.
Bug: T193253
Change-Id: If2d7f080d9d693568054f8311c1e1b15ca27ea5c
A @method annotation is only necessary when the docblock is not
directly followed by a function declaration (in which case JSDuck
assumes it documents a property), e.g. when defining an abstract
function or referencing a function from another library.
I verified that JSDuck generates exactly the same output before and
after this change (docs/data-<hash>.js files are identical).
Change-Id: I7edf51a8560ab9978b42800ab1026f0b5555c3bf
* Separate partDescription from partDescription*s* and use Array#map
* Lookup CE node class of current model, instead of using
ve.ce.MWTransclusionNode hard-coded.
Change-Id: Ief07b865b4c216dc13408b12e8a1354cd2c28dfe
MWTransclusionNode will preserve TemplateData <style> in its generated content.
Disable TemplateStyles stylesheets in the original page content, and reenable
them when the surface deactivates.
Remaining TODO: if multiple copies of a template with deduplicated styles are
on the page, and the one containing the actual <style> is removed, all will
lose their styling.
Bug: T197563
Change-Id: Ibd8939eef7d8eb532719f4ee0ce200600449ef81
Depends-On: Ia9f2afcdba5456238e3ef444c202c9b0c78838bf
It contains some rare options that we don't currently make editable,
and we don't set it when creating new image nodes.
We could change our code to always set it, and consider it required,
but that would theoretically be a break in backwards-compatibility.
Bug: T198660
Change-Id: I6e77cce257f733f0f8f6e896b967177ff01658c6