Initially just with a Wordbreak module to implement Unicode standard
on 'Default Word Boundaries'. Due to it's standaloneability this has
been written as a separate library. Non-BMP characters are currently
not supported.
Bug: 44085
Change-Id: Ieafa070076f4c36855684f6bc179667e28af2c25
ve.ui.Widget.css
* Made sections use a default cursor - they aren't clickable so they shouldn't appear to be
Change-Id: Id74288040080c18b8595f2903239bc82e8bc1ab2
The phantoms prevent direct clicking into aliens,
and the recent selection changes prevent keyboard
navigation into aliens, but one issue remained.
Clicking to place the cursor just after an alien
would actually focus within the alien. Typing
modified the alien content. By nesting ce="true"
within ce="true", IE ceases this behavior.
Dragging state is now set to false when blurring
the document. The mouseup event sets dragging to
false, but the event is cancelled because blur
happens between mousedown and mouseup. Phantom
display logic uses on this property.
Change-Id: I162dea89838756fd28d63ff66cc4a5e5bda2873a
ve.ui.Dialog.css
* Fix issue where the use of margin auto on the outer dialog wrapper
would expose parts of the underlying content - this is resolved by
making the outer wrapper cover the whole screen and making the
window frame use margin auto
ve.ui.Icons*.css
* Added missing settings icon rule
ve.ui.Layout.css
* Added styles for editor panel
ve.ui.Window.css
* Removed default height, setting it specifically in inspector now
ve.ui.EditorPanelLayout.js
* New layout, adds a title and icon above the content
ve.ui.TitledEditorLayout.js
* Similar to labeled widget, but for panels
ve.ui.MetaDialog.js
* Using settings icon now
* Switched to using a specific layout - still hard-coded for
categories
ve.ui.Frame.js
* Modified style loader to guarantee order of style rules, no matter
what order they load in
*.php
* Moved layouts to be included after widgets so they can use widgets
* Added links to new layouts
Change-Id: I7ff5f5f095460fd4f6cf841f4182bfb92bf034da
These events occur when an item is inserted or removed by onTransact(),
so both for insertions/removals done through the MetaList mutators and
insertions/removals done by any other means.
We have to gather these events and batch them up because we have to allow
offset translation and index recomputation to occur first (otherwise
calling .getOffset() and .getIndex() on inserted items doesn't work).
Change-Id: I74a9a21398eca4e9afd7148171af20d439cf7ebd
Mostly by extracting parts of onDocumentKeyDown method into separated methods: handleLeftOrRightArrowKey and handleUpOrDownArrowKey
Change-Id: If19abf2218bc667c729f7bf388074061cec3031c
Add .insertMeta() and .removeMeta() methods to insert and remove
metadata through the meta list. For convenience, there is also a
.remove() method in MetaItem that wraps around removeMeta().
Also rename insertItem() and removeItem() to addInsertedItem() and
deleteRemovedItem() to avoid confusion, and make the MetaList
constructor take a dm.Surface rather than a document so we can call
change().
Change-Id: I4b62a3109404cfd56f5de68938e1db908b03e678
@emits, @returns, @chainable & @throws should always appear
in that order, according to CODING.md.
Change-Id: I9b192e018a028a8b32730c288cc4e3108800fb58
Previously these were static functions in TransactionProcessor
which instantiated a TP called .process() on it. These are now
methods of ve.dm.Document.
Also moved the emission of the 'transact' event on the document from
TransactionProcessor to Document itself, and moved the tests asserting
double application is protected against from TP to Document (because
the corresponding code moved as well).
Change-Id: I7c9f22a14accaf0ba1f70d5aa4f0573bb7e677d0
This caused the page to stay in a dimmed state because it would
throw an exception before tearDownSurface() and showPageContent()
would be called.
Bug: 46456
Change-Id: I91ad2b110c2c523a4bb367407e3f33a953328ab4
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.
ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale
ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading
ve.ui.Tool.css
* Update classes according to changes in labeled widgets
ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)
ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title
ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing
ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu
ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality
ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label
ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select
ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally
ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes
ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item
ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property
ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing
ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$
ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method
ve.ui.ButtonWidget.js
* Removed extra class being set on label
ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally
ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused
ve.ui.Menu.js
* Moved most of the implementation to select and group
ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class
*.php
* Added links to new files
Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
This removes the "grow from nothing" effect (which may have been a
little overkill) but fixes the situation where the inspector is open
and you click to a new location and it moves to the new location and
then transitions down to the menu (which looks bad).
Change-Id: I19d27da6fea7c36965c83aa73836b1bc870c9bcc
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
This is just a prototype - if it will be as useful as I expect
then it will get refactored (and probably get a better name +
location).
Change-Id: Ice1a2bd7d498d9d8438c35239216f01bd3db1826
Layouts
* Makes widget inherit from element
* Adds layout which also inherits from element
* Adds grid and panel layouts
* Uses grid layout in meta dialog
Other changes
* Corrects issues with several of the stand-alone files by fixing and using makeStaticLoader.php
Change-Id: I6b92c0204e176c914c26eff8c03ea417578e080c
A MetaList is a collection of MetaItems representing all of the
metadata in a ve.dm.Document, and it updates itself live as the
underlying document changes.
Currently this interface is read-only, I'll add mutators next.
Change-Id: If7bfc9563af37e22dcdca9a682d6decc2f6f1872
demo.css
* Removed toolbar floating styles, which were out of sync and essentially a duplication of those in ve.Surface.css
ve.Surface.css
* Reorganized rules
* Fixed some CSS syntax issues
Change-Id: I94eb83fa74312266817f8932f54fc9b89332c524
If the user has undone all their actions they should not be able to
save the document. By updating the 'edited' property we also solve
the issue of the onbeforeunload alert displaying if all edits
have been undone.
Bug: 42939
Change-Id: Ib3bc5b0e2f21781166a17a3fdf4f5286e6713859
Rather than meta-things being special kinds of nodes, they are now a
separate class of things (MetaItems) along with Nodes and Annotations.
* Created a generic ve.dm.MetaItem that meta items inherit from.
There will be actual instances of this class as well in the upcoming
meta group code.
* Renamed MetaNode to AlienMetaItem, MWMetaNode to MWMetaItem,
'metaBlock'/'metaInline' to 'alienMeta'
* Created a MetaItemFactory, handle meta items in the ModelRegistry
* Kill ve.dm.Node.static.isMeta, now obsolete
ve.dm.Converter:
* Pass in the MetaItemFactory
* Look up data element types in the ModelRegistry rather than the
NodeFactory, because they can be either nodes or meta items
* Document createDataElement() and make explicit that modelClass can be
either a node or a meta item
* Handle meta items in getDataFromDom()
* In getDomFromData(), check the MetaItemFactory as well as the NodeFactory
Change-Id: I893709c6f3aa00f85c1b905b70f9f4e597bdeada
We'll need this to let a MetaList observe a Document and adjust to changes.
We should probably also have SurfaceFragment listen to this event instead.
Change-Id: I9e811e242969eb44afe0b4fa8153d0fb1b0071cd
Before, replacement operations that both inserted and removed data at
the same time would be treated as removals followed by insertions,
so we'd reap the metadata from the affected range and move it to the
start of the range. For a pure replacement, this doesn't make any sense.
Instead, preserve the first min(insertLength, removeLength) elements in
the metadata array, then perform a pure insertion splice or a pure
removal splice for the length adjustment. Any metadata reaped in a
removal splice is restored at the offset where we started removing,
after the preserved portion.
These changes make the behavior of metadata reaping saner in general
(the previous behavior had the potential to move metadata around if it
was near a paragraph opening or closing and you converted the paragraph
to a heading), and makes the behavior match up with translateOffset(),
which is desirable for MetaList synchronization.
Change-Id: If9a1c6a7cf43ead7e3e1e8f6e081b139ca65fa53
ve.ui.Widget.css
* Adjust menu up a few pixels to match other uses of ve.ui.MenuWidget (the format drop down)
ve.ui.LinkInspector.js
* Moved the form value initialization to a timeout that fires well after the animation of the inspector - this is only important because the first element has a menu that pops up and the menu was rendering in the wrong location
ve.ui.Frame.js
* Added reference to frame within this.$$ by passing it to get$$
ve.ui.Inspector.js
* Removed auto-focus on open from inspector base class - this will be done in a more specific and controlled way instead
ve.ui.js
* Added optional frame argument to get$$ so that it's easy to get the frame from any $$ that's bound to an iframe document
ve.ui.Window.js
* Removed duplicate static member assignments
* Added auto-focus on the window's frame before calling onOpen
* Added auto-blur of anything focused within the iframe after calling onClose
ve.ui.MWLinkTargetInputWidget.js
* Auto-highlight the selected item when populating a menu so that pressing enter always keeps the currently selected item selected
ve.ui.TextInputMenuWidget.js
* Take the frame's position into account when positioning a menu below an input
Change-Id: I334f7db29af6b821bcfc8dc3c0ccba2636d4d9b1
Replacing [a-zA-Z] with a long unicode expression which encompasses
all the characters in the unicode 'letters' category. Similarly replacing
[0-9] with an expression for 'numbers'.
Bug: 44085
Change-Id: Idd403339caa24769ce08133dda06ab6d4b9d694e
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
The IndentationAction was created against a version of master which
didn't have the new Surface constructor signature. This commit resolves
that conflict.
Change-Id: Ifc17f95acfa6057963d503448405355831b1ff97
Also in this commit is a minor fix to the regular expression so it
behaves as documented (the hyphen needed escaping).
Bug: 44085
Change-Id: Idc315e2dce79be8f028b5681c60f74e175b9d869
MWLinkTargetInputWidget annotation property was being killed
on populateMenu.
Other changes:
* Removed calls to sanitize on subclasses setValue methods
as those methods call the parent class method which already
sanitizes input.
Bug: 46025
Change-Id: I169dd58a06122122f187f9d751076ef56b255558
The new jshint (0.9.1 > 1.1.0) is smarter about detecting trailing
whitespace (which enabled in our jshintrc file).
Looks like we did indeed let it slip through a few times in ve.Document.
Also cleaning up comment from * to - for consistency and avoiding
block-comment characters.
Change-Id: Ie1621816d608b5c42028ee945346d872a747c6a4
isolateAndUnwrap now unwraps to a level determined by a target type
i.e. the type you are going to convert to.
Also in this commit wrap/unwrap/rewrap have been refactored to use
getLengthDifference. unwrap now takes an inner/outer unwrap depth.
Change-Id: I3c6249de43232a9ef64f498a0aaf66b1c44973f2
Wrapper paragraphs should only be unwrapped if they are the first
element in their parent - or if there is a block level element separating
them from the previous unwrapped paragraph.
Empty paragraphs should only be unwrapped if they are empty and the
last element in their parent.
Also in this commit is a simple test for IndentationAction.decrease().
Bug: 45590
Change-Id: I1f47d12db6d57d984fd4607f667a3b62c53f3dd6
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.
Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.
Bug: 45295
Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
Change-Id: Ibc3f49c55ded5490fcb071f0ccf9f25a71a06c97
Warning: categories.json Class 've.NodeFactory' not found in categories file
Warning: ve.ui.ContentDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.MetaDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.Dialog.js:8: Unknown type ve.ui.Surface
The ve.Surface constructor was recently changed, but the instantiation
in the FormatAction tests was not updated accordingly.
The constructor now requires a ve.init.Target object.
Bug: 39597
Change-Id: Ia4193fbab5c63007ed057009bf9a39f1f9d18fb7
Add a static.name property to ce nodes and make sure both ce
and dm nodes always use the static.name property in constructors
and registration calls.
The result of this is that any given node type should now only
appear once in the code as a string.
Bug: 45701
Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
Changes include:
VisualEditor.i18n.php, VisualEditor.php
* i18n labels for dialogs
ve.init.mw.ViewPageTarget.js
* Initial go at onOpenDialog and onCloseDialog methods
ve.init.Target.js
* Change calls to dialog hide & show to close & open
ve.ui.MetaDialog.js, ve.ui.ContentDialog.js
* Pass surface when constructing
* Add static title message property
ve.ui.Surface.css
* Set high z-index for toolbar for shadow to overlap dialog.
ve.ui.Dialog.js
* Extends EventEmitter class.
* Changed hide/show method names to open/close.
* Create base ui elements.
ve.Surface.js
* Create instance of meta dialog.
Change-Id: I867ca0546606eeb5e2ab7f612bb5af700ab877ec
Apparently in IE even after you call clearTimeout, the function passed
to setTimeout might still get invoked (not 100% of the time).
It depends on the time difference between calling clearTimeout and
when that function was supposed to be called.
Change-Id: I050c1ecc51c1d891a028fb777243573487357171
Major changes:
demos/ve/index.php
* Renamed ve-demo-content to ve-demo-editor
ve.init.mw.ViewPageTarget, ve.init.sa.Target
* Added handlers for dialog events
ve.ui.*Dialog.js
* Added skeleton classes for dialogs
ve.init.Target.js
* Create abstract class methods for Target.
ve.init.sa.Target.js
* Create Standalone target view methods.
ve.init.mw.Target.js
* Added MW specific target view methods.
* Integration action buttons are now added to the edit
view in the toolbar.
ve.Surface.js
* Simplified constructor, now requiring a target which contains the container
* Other changes include some documentation and code cleanup.
Bug: 39597
Change-Id: Iff39266bdd3052f34bda254ca407030dbbc81f26
Unfortunately the Http::get wapper provides no data if anything but
an OK status is returned, so ApiVisualEditor now uses MWHttpRequest
directly.
If a non-OK status in encountered the error code and message are
passed through to the JSON output, and rendered in the error
alert by VE.
The error code passed through is parsoidserver-http-NNN although
other suggestions are welcome.
Bug: 44354
Change-Id: I166ecf81c40f0f1c62663f2096753269d28f2916
I encountered a very difficult to track down error while working on
ve.ui.Dialog where a copy-pasted inheritClass call overwrote the
prototype of ve.ui.Widget.
By adding this check, we can ensure that 2 identical calls to
inheritClass won't silently make the system explode. This check is
lightweight and will save someone down the line a bit of time and head
scratching.
Change-Id: I014d53722fc8d941ec415462d258a79985e0e3d7
Modified handleEnter to check for the condition that shift-enter
is being pressed inside of a preformatted block. If so, a break
node is inserted.
Bug: 45355
Change-Id: Iae7b3c88b7cd976e519c09821a064078228acc79
Objective:
Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.
Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.
Changes:
.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used
demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)
demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names
ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)
ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)
ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value
icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected
ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)
ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools
ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles
ve.ui.*ButtonTool.js
* Added config options argument passthrough
ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)
ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop
ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods
ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames
ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method
ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper
ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context
ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs
ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)
ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods
Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
Follows-up I44bcb79a59 and various other changes.
Please remember to generate documentation and resolve
all warnings before pushing into gerrit.
Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
Using localStorage for copy and paste between ve instances previously worked, but broke with the introduction of AnnotationSet. After a discussion with James, rich copy and paste from many sources is the real goal, so copy and paste enhancement should work toward that end.
Change-Id: I58c0f4525e486fada997872b40c2317f57034b7a
rewrapAllNodes is effectively the same as unwrap then wrap
except it operates as one transaction as so avoids a potentially
invalid intermediate state.
Added some more comments for unwrapAllNodes and renamed a varaible
for consistency.
Fixed a typo in Transaction.newFromWrap comment.
Bug: 45242
Change-Id: Ie752a788d087055d97c7c6f75f59c6a2680d26c7
demos/ve/demo.css, demos/ve/index.php
* Style changes for utilities and dump output
* Initially disable the log range button, activate when there's a range to log
* Make range inputs read-only
* Rename some widget variables
* Add extra structure and classes to dump output
ve.ui.Widget.css
* Remove left/right margin for buttons
* Simplify opaque white color
* Modify selector for disabled buttons - see changes in ve.ui.Widget.js
* Added styles for text input widget's readonly and disabled states
ve.ui.Widget.js
* Added disabled state
ve.ui.ButtonWidget.js
* Moved click event handler to method
ve.ui.InputLabelWidget.js
* Moved click event handler to method
ve.ui.InputWidget.js
* Moved input change event handler to method
* Added readOnly state
ve.ui.LinkTargetInputWidget.js
* Corrected documentation
ve.ui.MenuWidget.js
* Blocked interaction while widget is disabled
ve.ui.MWLinkTargetInputWidget.js
* Corrected documentation
* Blocked interaction while widget is disabled
ve.ui.TextInputMenuWidget.js
* Blocked interaction while widget is disabled
Change-Id: I7ea89873b50a98d058d1dd1e309e3e8b7c8e7b2e
Previously, we would translate to the right of an insertion, but for
wrapping transactions that means we end up with something like
<ul><li>|<p>...</p></li></ul>|, which doesn't make any sense. This
change changes this to <ul><li>|<p>...</p>|</li></ul>.
* Add parameter to translateOffset() that toggles the behavior for
the offset before an insertion
* In translateRange(), translate start and end differently
** In some cases this can map them across each other, fix that
Change-Id: Ia2197b08d9f6763be3f2db5a59546ddc3f74a281
We already combine consecutive operations of other types, but didn't do
that for remove. We have to do this, though, because translateOffset()
gets confused otherwise.
Change-Id: I4285a3efd9f2297398f57e2f24adb26adafdf465
* Deleted blocks of code that are never executed.
* Deleted method (showCursor) that is never used.
Change-Id: I031585b40f384d3e0e5d4cb03f626c9229d97fcf
I was seeing intermittent test failures caused by exceptions in
ce.SurfaceObserver (!!), seems to be caused by the FormatAction test
creating a surface but not destroying it.
Change-Id: I7ab070d3c8db934eb9781ac8a6466475144c214e
This changes the node API to work with multiple elements, so we can
support about groups. Instead of passing in and returning single DOM
elements, we use arrays of DOM elements.
ve.dm.Converter:
* Pass modelRegistry into the constructor
* Remove onNodeRegister handler and its data
* Remove getDataElementFromDomElement() and
getDataAnnotationFromDomElement(). Most logic moved into
getDataFromDom(), some into createDataElement()
* Remove createAlien(), replaced with
createDataElement( ve.dm.AlienNode, ... )
* Replace doAboutGrouping() (which wrapped about groups) with
getAboutGroup() (which returns an array of the nodes in the group)
* Put in a hack so <meta>/<link> elements with an mw: property aren't
alienated
* Remove about group wrapping behavior in favor of just outputting
multiple nodes
ve.dm.AlienNode.js:
* For multi-element aliens, only choose inline if all elements are
inline, not just the first one
ve.dm.example.js:
* Add html/0 stuff for meta nodes
* Fix test case to reflect new alien behavior
Change-Id: I40dcc27430f778bc00a44b91b7d824bfb2718be6
Defaults to false, nodes can opt into about grouping. Not being used
yet, will be used in the converter rewrite.
Change-Id: Ic2a529241e69fb07ac926c826ead0108193b3050
wrapAllNodes was calulating the new selection incorrectly. This has
been fixed and a test added.
unwrapAllNodes takes a depth as its argument and unwraps that many
elements from inside the selection.
Tests for wrap/unwrap apply also now check that applying a wrap
and then its inverse as an unwrap result in the document reverting
to its original state.
Change-Id: I7dcacdfb5894be59ffad69b369d7b32933a25b61
In our test case, offset 12 was mapped to 16, but that should be 11.
The problem here was that the offset right before the removal was
mapped to right after the removal, but that's only valid if we're
dealing with a removal, not when we're dealing with a replacement
where we're both removing and inserting data.
Change-Id: Ibf3c1463c0de009578cd50736f19bae82669ced8
This method will take a selection of siblings and ensure they
are the only chlidren in their first parent which can be placed anywhere
(for example the first parent of a tableCell which can be placed anywhere
is a table, and for a listItem is a list).
The method ensures no redundant empty tags are created, so if
the selection encompasses all siblings then no action is taken.
Also in this commit are two test cases run against ve.dm.example.isolationData.
Change-Id: I783bd5ecd9d43d61f9b2685985409b4d746cbe94
This fixes a problem that phantoms would remain visible if moving the mouse quickly. Now binding to mousemove and also mouseout.
Change-Id: I4f5e3319038828f83b108e9f5a45f54ebfeb7027
Use ve.bind in order to change context within which
callback is called - reduces a need of introducing
new local variable.
Change-Id: I75ece695548c87073dd22e5e7ec80057d7132d22
The Parsoid output will also be expected to be a full HTML document. For
backwards compatibility, we allow for the Parsoid output to be a
document fragment as well. We don't send a full document back yet, also
for b/c -- we'll change this later once Parsoid has been updated in
production.
ve.dm.Converter.js:
* Make getDataFromDom() accept a document rather than a node
** Split off the recursion (which does use nodes) into its own function
** For now we just convert the <body>. In the future, we'll want to do
things with the <head> as well
* Pass the document around so we can use it when creating elements
* Make getDomFromData() return a document rather than a <div>
ve.init.mw.Target.js:
* Store a document (this.doc) rather than a DOM node (this.dom)
* Pass around documents rather than DOM nodes
* Detect whether the Parsoid output is an HTML document or a fragment
using a hacky regex
* When submitting to Parsoid, submit the innerHTML of the <body>
ve.init.mw.ViewPageTarget.js:
* s/dom/doc/
* Store body.innerHTML in this.originalHtml
ve.Surface.js:
* s/dom/doc/
demos/ve/index.php:
* Don't wrap HTML in <div>
* Pass HTML document rather than DOM node to ve.Surface
ve.dm.Converter.test.js:
* Construct a document from the test HTML, rather than a <div>
ve.dm.example.js:
* Wrap the HTML in the converter test cases in <body> tags to prevent
misinterpretation (HTML fragments starting with comments, <meta>,
<link> and whitespace are problematic)
Change-Id: I82fdad0a099febc5e658486cbf8becfcdbc85a2d
Converts an HTML string to a brand new document using an iframe hack
(proper ways to do this exist, but don't work cross-browser).
Parsoid will serve us full HTML documents rather than document fragments
soon, so we'll need this functionality (along with some other changes
that I'm working on now) to deal with that change.
This doesn't currently work quite right in IE8 (although we have lots of
other issues in IE8) as well. It's not that hard to fix up though: we
just have to leave the iframe attached to the main document (should
probably provide a destroy function in that case) and the tests have to
deal with the fact that IE normalizes <head></head> to
<head><title></title></head> .
(For backwards compatibility, we'll have to deal with document fragments
as well; this will be implemented as an MW-specific hack in the
integration in the next commit.)
Change-Id: I15f877583c39124ba1c5e8e22585297ff3bac8d6
Resolves (Bug 44838)
Changes:
* onLoad: Setup only if activating. Prevents ve from loading after aborted
while activating.
* onViewTabClick: add clause for activating mode. Calls deactivate with an
override, and exits activating mode.
Change-Id: Ia61cd1d576b63098419474ad58bc01362c08541e
This means that <p data-foo="bar"> will now be converted to a paragraph
with attributes {"html/0/data-foo":"bar"} rather than {"html/foo":"bar"}
This paves the way for multi-element node (about group) handling in the
node API: nodes representing multiple DOM elements will have html/i/attr
to represent an attribute of the i'th DOM element.
Change-Id: Iea52bdccd721942ca708c8f9f47e934524809845
When encountering an inline node (i.e. content node that's not a text
node) within a branch node that's not a content branch node, the
converter should start a wrapper. But it doesn't do this, it only opens
wrappers for text nodes and annotations.
Fixed this in the converter, added a test for it, and fixed an existing
test that asserted the broken behavior.
Change-Id: I6e143e21e68b68f0d85b8772e24a2d3a5d465410
ve.Node.js
* Removed unused emitUpdate property
* Made traverseUpstream a dynamic method rather than static
ve.ce.Node.js, ve.ce.Surface.js
* Updated calls to traverseUpstream
Change-Id: I28a2dac61aa32668d35854fbdb7712401c42336a
Graphics (*.ai, *.png, *.svg)
* Took a pass on all images making them sharper and clearer
* Renamed bold and italic to bold-b and bold-a
* Added bold-f, italic-k, bold-a and italic-a
* Reorganized illustrator file
ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added classes for new icons
* Appended bullet, number, indent and outdent class names with "list"
ve.ui.*ButtonTool.js
* Added definitions for static icon property
* For bold and italic, added i18n style definitions
ve.ui.ButtonTool.js
* Switched from re-using the name property (which is intended to be the symbolic name of the tool used when registering with the tool factory) to using an static icon property for defining the icon
Change-Id: I43e7c35835a1e6dfb06f2a70226fac0d395008e8
* Introduce context object as specified for
ve.dm.Node.static.toDataElement()
* Remove wrapping variable in favor of context.wrapping
* Remove wrappingIsOurs in favor of context.canCloseWrapper
* Introduce originallyExpectingContent and use it to repopulate
context.expectingContent after closing a wrapper
* Replace most uses of branchHasContent with context.expectingContent
** Except for two cases where we need originallyExpectingContent
These changes fix a case where a metaBlock was generated in an inline
position. Updated the tests to reflect this.
Change-Id: I6baf6053f8a3a0b7d91487f812b9235a7b2b3db1
This allows the converter to provide the node handlers with context
information, which hybrid nodes (such as alien and meta) need to decide
which shape to take.
Change-Id: I36860bee560a38ee39a149109be3706e39258edc
Continues where Ibb682332a6084e357104183641a104e3ae1e253f left off, adding tests and removing inconsistencies between the behavior of the document constructor, which was adding empty text nodes to empty paragraphs, and correcting other tests which expected empty text nodes to be there as well.
Change-Id: I414d061cdd494b8023f14e944eda2910a4dab0d4
When there's 2 entities or inline content nodes (like aliens) with text between them, removing that text should remove the node too. If you don't remove the node then CE won't think to make a slug between the two inline nodes.
Change-Id: Ibb682332a6084e357104183641a104e3ae1e253f
Objective: Simplify the registration and use of triggers
Changes:
* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations
Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
This resolves a TODO
* Added logic to support passing an argument into annotation constructor which is used as the data property (reusing the element argument)
* Updated documentation
* Simplified instantiation of annotations
Change-Id: I142b8fa3883bf70c896a2a568088d833814ef2dc