ve.ui.MWReferenceDialog.prototype.teardown:
* Pass ranges rather than nodes to transaction builders
* Don't do a removal in insertion mode, we know the removal range
will be empty
ve.dm.Transaction.newFromDocumentInsertion:
* Correctly splice the edited internalItem into listData in the case
that newDoc isn't a document slice of doc
* Rename range to spliceItemRange for clarity
* Introduce spliceListNodeRange and set it to either newDoc's
listNodeRange or doc's depending on whether newDoc is a slice of doc
Bug: 57683
Change-Id: Iae7de7701ae86bed89b707038407243d82249e1a
When the target of an autonumbered link is changed to a URL, it's kept
as an autonumbered link and its target is updated. When the target is
changed to a MediaWiki page, the autonumbered link is removed and
replaced with an internal link with the text set to the target.
So for instance, if you inspect [http://www.example.com] and change
its target to "Foo", the result will be [[Foo]].
The core of this commit adds support for inspecting nodes to
ve.ui.LinkInspector. This support should probably move into a
class in between AnnotationInspector and LinkInspector, perhaps
called HybridInspector or something, but I'm deferring that for now.
LinkInspector allows changes to inspected nodes to be reflected either
as attribute changes on the node, or by replacing the node with something
else. MWLinkInspector uses this feature to replace the autonumbered
external link node with an internal link annotation when the target is
set to an external link.
Bug: 53505
Change-Id: Icb404af84c24574438e4de3ef05bbd1993b593f7
* changes:
Plain text paste with paste special
Use rare unicode characters for paste placeholders
Rich paste
Add fixUpInsertion to newFromDocumentReplace
* Don't use setTimeout() within a change event, because change fires
after the text has already changed
* Don't use .$input.val(), use .getValue() instead
* Don't use .placeholder()
** Reaching into .$input is bad
** Any use of .placeholder() is TextInputWidget's responsibility
** All browsers we support also support placeholder natively
* Remove .editSummaryByteLimit from ViewPageTarget, unused
* Remove ve.bind() wrapping, we already have var saveDialog = this;
Change-Id: I380575fec8d02d1191bfc1f3f235b94c64cd23b6
It looks like it also came from there originally, because it uses
this.pageExists which doesn't even exist in MWSaveDialog. This caused
all pages, even existing pages, to be watched when 'watchcreations'
was set.
This logic really belongs server-side, though.
Bug: 56206
Change-Id: Idf500383b27a93136dc0cfdd60a2e7b2607af95c
* parameter.svg had no opacity set
* replace.svg had a document opacity of 80% in addition to the normal 75%
* re-rendered parameter.png (syntaxhighlight doesn't have png's yet)
Change-Id: I9c990fefaf4f5a7536b884b92523408146d7b2c7
initialize() is currently called synchronously, but once the CSS
transplantation code is fixed and it goes back to being async, that'll
cause problems.
* Add this.setupDeferred and use it to defer setupCheckboxes() until
after initialization
* Move code populating the edit summary from ViewPageTarget into
MWSaveDialog and use .setValue() rather than manipulating the
TextInputWidget's DOM. Defer this until after init as well
* Move clearing of the diff from ViewPageTarget into MWSaveDialog,
and don't connect it to the transact event at startup, only when
we've actually shown a diff
* Remove swapPanel( 'save' ) from ViewPageTarget, instead do this
on setup in the dialog itself
Bonus:
* Document events
* Get rid of onFooButtonClick handlers in favor of array syntax
Change-Id: Idcdae5e013340f4519db4387bab507e714d47941
We can't get the directionality from the focused node if there isn't one.
This doesn't add any logic to determine the directionality in creation
mode, filed https://bugzilla.wikimedia.org/show_bug.cgi?id=57421 for that.
Change-Id: I3ff8d48f19c7beef5e24b55712a26d86efa5812a
In order to do this we have to separate out the removal
operation from NDFR, so it becomes newFromDocumentInsertion
(again, although actually, for the first time). As NFDI is
an insertion we can just run fixUpInsertion on the data
part of it.
In order for the removal operation to be a proper removal
we have to allow metadata removal (the default is to merge it).
Change-Id: I16d575b61b9796e7e889f2c27cfe02b4a40b7639
* Fix invalid @param name (mixup of type and param name).
* Fix incorrect reliance on inferred name for ve.Range.
@class uses the below function to guess its name, however
if @property is encountered, the @class block ends. Thus
it was indexed as a nameless class.
* Separate @property definitions because combining them like
that doesn't work (it silently ignored everything after the
first "from" property).
Also:
* Add some missing @static to static methods in ve.Range.
* Remove a few redundant @method while at it.
Change-Id: I8357c30711a4830af0b68b18350352c457a607f3
Previously we had a defaultSortKeyChanged value that lied - it was
possible for the value to be changed A -> B -> A by the user mid-
edit. However, the meta dialog assumed that defaultSortKeyChanged
wasn't lying, so blindly changed the meta item to the new value,
causing an unnecessary meta change if the user had done a no-op.
Now the value is renamed to defaultSortKeyTouched, and we actually
detect for content changes, and only change the meta item if a
change is actually needed (be that a removal, a replacement, or an
insertion).
Change-Id: I13022090bd7561a460a1151013e2b7d2a029f4dd
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
In general, the direction of the MWExtensionInspector textarea
should be dependent on the directionality of the node it is editing.
The only exceptions are <hiero> and <math> that need to have their
textarea LTR always; these two inspectors' directionality definition
is overridden in their onOpen() method.
Bug: 56779
Change-Id: Iac5c1c3bf2c61b9fa36c9588c1734c91ca4305c4
Underline is particularly important as CE will apply underline
formatting automatically when you press Ctrl+U but the
SurfaceObserver will not notice it, leading to inconsistency
between the view and the model.
For sub/superscript I've used the Google Docs key mappings as these
appear to have the fewest conflicts with existing browser shortcuts
and there isn't much consistency between desktop clients anyway
(Word and Open/LibreOffice use completely different shortcuts).
Bonus: reordered command lists to be consistent with UI layout.
Change-Id: I92998e42f9bcfb932d44e8f483811efd538e5981
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
By serialising the current DOM, and injecting it into a form we can
end up in the source editor with our VE changes converted.
Bug: 50687
Change-Id: Iafcc02a737d9c6c3a59dce1caff130d47ca25650
Also removed comment in ui.MWTransclusionDialog that was
copied from dm.MWTemplateSpecModel.
Bug: 50888
Change-Id: I9dcfef3ae65fe716bae91f703f9169171448797a
Objectives:
* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation
Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
Changes:
* Pass toolGroup into tools instead of toolbar
* Split tool labels into title and accel
* Make toolbars provide accelerator labels
* Remove getLabelText method since it's not being used and is likely not useful
* Make tools update their own labels
* Only show accelerator information for triggers that are active in the surface
* Make surface toolbars listen to commands being added and update tools accordingly
* Introduce command object to encapsulate command info
Change-Id: Ieac4bfa63b63ac0a9dee154af3007a33b4d447ff
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Math, hiero, language and alienextension are now each in their own
module. Kept the experimental module for backwards compatibility,
it just has all of its constituent modules as dependencies.
MWExperimentalTool.js was split up, and ExperimentalTool.js was
renamed to LanguageInspectorTool.js.
Change-Id: I63b49dfbdb59dc9a494049553cc0c01e89e48826
Instead, listen to 'select', or to 'transact' on the dm.Document.
This commit only fixes uses outside of the dm/ce.Surface ecosystem.
ce.Surface still listens to 'change'.
ve.init.mw.ViewPageTarget.js:
* Rename onSurfaceModelTransact to clearSaveDialogDiff and bind it to
the document's transact event instead
* Rename onSurfaceModelChange to checkForWikitextWarning and bind it
to the surface's transact event. This is needed because the function
inspects the surface's selection, which isn't yet in a consistent
state when the document's transact event fires
ve.ui.MWReferenceDialog.js:
* Rename onSurfaceChange to onDocumentTransact and rebind accordingly
ve.ce.ProtectedNode.js:
* Get rid of onSurfaceModelChange
* Instead, bind positionPhantoms to the document's transact event
directly, and only bind it while phantoms are visible
ve.ui.Context.js:
* Rename onChange to onModelSelect and rebind accordingly
* Rename afterChange to afterModelSelect
* Drop check for undefined selection, no longer needed now that we're
listening to a finer-grained event
ve.ce.Surface.test.js:
* Listen to 'select' instead of 'change'
Change-Id: Ifeb1a1fc5427696f2aae5441d4b54dde366793e0
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.
This way we can also index oojs without issues, which seems to
have started using @fires already.
Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
Right now it's anchored to the bottom left of the category widget as a
whole, even if the text box is pushed farther to the right by existing
categories.
Change-Id: I7f2ca12b82d17c27fb3b87cb819a2a99a9fed108
A very weird if statement caused pretty much all logic for displaying
the 'save' panel to be skipped if the sanity check had failed. The
result was that all buttons were displayed at the bottom of the
save dialog, even those that don't make sense in that context.
Change-Id: I628ebc05830fb25d67ff181852a1e56f0e25dee9
* Followup 75270e24: use this.surface directly in MWMetaDialog
* Document that MWDialogTools need a SurfaceToolbar
* Namespace CE events and CSS classes with ve-ce- rather than ve-ui-
* Namespace SurfaceToolbar CSS classes correctly and put them in their
own CSS file
Change-Id: I9e70917d9c220b39e68833f67ed49fae7f7cbe6a
Though the initialisation works since core has been fixed, there
are still plently of cases where we take real user input that can
genuinely be invalid.
Most notably, you couldn't make a link to [[.com]] because the
link input widget would crash on an exception from mw.Title.
Even after core was fixed (and ".com" is now valid), one still
couldn't make that link. This time because '.' is an invalid title,
and we create a Title object for that while typing ".com".
ve.ui.MWLinkTargetInputWidget#getLookupMenuItemsFromData:
* Guarded against mw.Title throwing by using newFromText
and checking it first.
ve.ui.MWLinkInspector#static.legalTitle:
* Removed in favour of checking whether newFromText returns a
truthy value.
Change-Id: I580bfccb83f86be3ad7e83d31f0834e1cde7df9c
`new mw.Title` throws on invalid input. Converting uses to
mw.Title.newFromText instead and converting try/catch to if/else.
mw.Title in general (regardless of which constructor) has been
improved in core. It will no longer crash on pages where the page
title was a false hit for invalid (e.g. we couldn't load VE on
[[.com]] because the js parser thought it was invalid).
However, though the initialisation works since core has been
fixed, there are still plently of cases where we take real user
input that can genuinely be invalid.
In cases where the code did not catch exceptions and there was
no obvious way to handle it, I left it as is (let's revisit them
in a separate commit). It would be an exception either way, and
I'd rather see "mw.Title: Parser error" than
"TypeError: null does not have method getNamespaceId".
Change-Id: I5b1b23d56d39cdb7ecb0809e3d721992e0c30f54
Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog
Bonus:
* Add .getMetaList() getter to dm.Surface
Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
We now initialize the surface in the dialog with a 4-element linmod
(paragraph, /paragraph, internalList, /internalList) rather than a
2-element linmod. This broke the code that disables the Insert button
in the reference dialog when the surface is empty.
Change-Id: Id733e654a628b1294e697ad4ef3f2f6fe1a9c869
Major changes:
* Create a MW specific save dialog class
* Widgetize save dialog elements
* Simplification of viewPageTarget
Minor changes:
* Added getWindow method to windowSet and setTitle methods to window class
* Add transition css properties to dialog styles
Bug: 48566
Bug: 50722
Bug: 51918
Bug: 52175
Bug: 53313
Change-Id: I8c0db01fb8477a9b3d3dfe2a6073ac67869ce40e
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets
Change-Id: I2db59127d2085b02e173a3605e174317e419e213
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687