I think mostly the incompatible changes were made in commit
I5a7d73b20617cb3c6d6379084ac4bea23ec3bc74, but I didn't try
to track them down.
Also fix an issue where hrefs in section edit links generated
by this code were wrong.
Bug: T208102
Change-Id: Ibf6564bc0dcb7fcb420739a897b54346a01add02
When this was introduced in 7b2cacbe57
(2013), the confimation dialog was a generic confirm() popup. Now that
it is a OOUI dialog, the dialog overlay serves the same function.
Change-Id: I9812ab55c7a8179524865d93a6d269e388d4c4ab
Same thing as Ifb49ede450cabdcd8303b298b62f2ac632809b53, for
a slightly different case that we missed.
Bug: T221289
Change-Id: I0ca287af87e1058620fbed75a50d40f01513a567
Incorrect order of operations caused all metadata to be removed before
we looked for the 'mw:PageProp/redirect' metadata item.
Bug: T221686
Change-Id: Ifcf210ad772babe1019fd0cfbaa7bd60d0e7e5fe
This is a clean up after collecting the necessary data related to
blocks and how often users see the block notices
See: https://phabricator.wikimedia.org/T189724
Bug: T214214
Change-Id: I532a0cd95009109ba25caa8dd31badd5c1900da7
New changes:
9b162a5da Localisation updates from https://translatewiki.net.
10dbdabf4 Remove valid-jsdoc exceptions for @chainable
a424f804d Make blockquote a non-content branch node
Local changes:
* Update stuff for making blockquote a non-content branch node
Bug: T76426
Change-Id: I95ae25f20d3d102da69bf5ffdff55335f6c07635
These do not vary by user or page, and can thus be loaded asynchronously
via the startup module, rather than blocking rendering and fetching
of modules on all pages.
In a future change, it might be better to go a step further and bundle
these with a module so that they only load as-needed instead of still
on all page views, but this should be an improvement nonetheless.
Change-Id: Icae3712ac5546a90bc7ffd787b0f3285dff6a26f
If a page can't be edited in the requested mode (e.g. veaction=edit on
talk pages), the parameter will now do nothing (the editor won't
load), instead of trying to load the editor in another available mode.
Bug: T219457
Change-Id: I2cd78ea13ba13ff622f5e4b7db033f82dfa7875e
Currently, the selection is not updated, so we end up keeping the
first two characters selected. Same code as ve.ui.MWLinkNodeInspector,
see cb72eea2041bb35e02eb756be3f2c7e8e6c3b43c.
Change-Id: I2204643c41025ad69fa9e232edfc5a896f1b8bdf
No idea what causes it, but I've seen a similar issue when working on
Ic35f084d019afd1782292c831765ceb1444fb14a (in OOUI) and this hack
worked there too.
Bug: T219680
Change-Id: Ifb49ede450cabdcd8303b298b62f2ac632809b53
In case we get confused and try to load the wrong kind of content for
a given mode, it will now fail with an error message rather than e.g.
display a source editor full of HTML.
Bug: T219457
Change-Id: Ic23c2bbda2931da8ca015b4ea3673dbce4e2d994
New changes:
f039957f3 [BREAKING CHANGE] Use keyed objects for importRules blacklists
Local changes: Use extendObject to set importRules
This allows us to inherit the ruleset from the parent
so we don't have to worry about keeping it up to date.
(For example alienTableCell from upstream was missing
in MW).
Media/Gallery dialogs: Add missing mwTable types.
Change-Id: I366a091ff4def66cc25200b3d1b2c23ba6b716f7
Depends-On: I8ff7e8242c8db235a0f9e11e2e52f90d62d368a0
Animation shows breifly on every keystroke, even though
only one server request is made, as the promises always yield
to a browser animation frame.
A pending animation isn't really required for autocomplete
as the results are only optional suggestions.
Change-Id: Ifa257592b10d84dccfa3e0c819c1edf1f7ef9cfa
This code is supposed to check if we have scrolled past the end of the
page, and if we did, scroll back up to a more reasonable position.
However, it seems to incorrectly trigger in other cases, and scroll
the page back to the top, because getBoundingClientRect() occasionally
still returns bogus values (even though we try to avoid that). This
happens inconsistently when focussing the surface or closing a dialog.
We can't correctly display the toolbar while scrolled past the end of
the page. Removing this code causes it to go into an endless animation
loop in that case. But that may be preferable…
Bug: T219200
Change-Id: I152f2b39351ffd3c9799eea33cce95e05d2f9ab9